• Title/Summary/Keyword: 3D triangulation

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A study of three dimensional reconstruction of medical images based on the Delaunay triangulation (Delaunay triangulation을 이용한 3차원 의료영상 재구성에 관한 연구)

  • Kwon, E.C.; Kim, D.Y
    • Proceedings of the KOSOMBE Conference
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    • v.1998 no.11
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    • pp.273-274
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    • 1998
  • We construct a volume whose boundary is a tetrahedron with triangular faces intersecting the cutting planes along the given contours. This volume is obtained by calculating the Delaunay triangulation slice by slice, mapping 2D to 3D as tetrahedron. Also, eliminate extra-voronoi skeleton and non-solid tetrahedron. In this paper, we propose new method to eliminate non-solid tetrahedron based on the modified extra-voronoi skeleton path. This method enable us to do a compact tetrahedrisation and to reconstruct complex shapes.

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The Laser Calibration Based On Triangulation Method (삼각법을 기반으로 한 레이저 캘리브레이션)

  • 주기세
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.3 no.4
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    • pp.859-865
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    • 1999
  • Many sensors such as a laser, and CCD camera to obtain 3D information have been used, but most of algorithms for laser calibration are inefficient since a huge memory and experiment data are required. This method saves a memory and an experimental data since the 3D information are obtained simply triangulation method. In this paper, the calibration algorithm of a slit km laser based on triangulation method is introduced to calculate 3D information in the real world. The laser beam orthogonally mounted on the XY table is projected on the floor. A CCD camera observes the intersection plane of a light and an object plane. The 3D information is calculated using observed and calibration data.

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Low Cost Omnidirectional 2D Distance Sensor for Indoor Floor Mapping Applications

  • Kim, Joon Ha;Lee, Jun Ho
    • Current Optics and Photonics
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    • v.5 no.3
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    • pp.298-305
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    • 2021
  • Modern distance sensing methods employ various measurement principles, including triangulation, time-of-flight, confocal, interferometric and frequency comb. Among them, the triangulation method, with a laser light source and an image sensor, is widely used in low-cost applications. We developed an omnidirectional two-dimensional (2D) distance sensor based on the triangulation principle for indoor floor mapping applications. The sensor has a range of 150-1500 mm with a relative resolution better than 4% over the range and 1% at 1 meter distance. It rotationally scans a compact one-dimensional (1D) distance sensor, composed of a near infrared (NIR) laser diode, a folding mirror, an imaging lens, and an image detector. We designed the sensor layout and configuration to satisfy the required measurement range and resolution, selecting easily available components in a special effort to reduce cost. We built a prototype and tested it with seven representative indoor wall specimens (white wallpaper, gray wallpaper, black wallpaper, furniture wood, black leather, brown leather, and white plastic) in a typical indoor illuminated condition, 200 lux, on a floor under ceiling mounted fluorescent lamps. We confirmed the proposed sensor provided reliable distance reading of all the specimens over the required measurement range (150-1500 mm) with a measurement resolution of 4% overall and 1% at 1 meter, regardless of illumination conditions.

The Slit Beam Laser Calibration Method Based On Triangulation (삼각법을 이용한 슬릿 빔 레이저 캘리브레이션)

  • 주기세
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.05a
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    • pp.168-173
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    • 1999
  • Many sensors such as a laser, CCD camera to obtain 3D information have been used, but most of calibration algorithms are inefficient since a huge memory and an experiment data for laser calibration are required. In this paper, the calibration algorithm of a slit beam laser based on triangulation method is introduced to calculate 3D information in the real world. The laser beam orthogonally mounted on the XY table is projected on the floor. A Cm camera observes the intersection plane of a light and an object plane. The 3D information is calculated using observed and calibration data. This method saves a memory and an experimental data since the 3D information are obtained simply triangulation method.

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Triangulation of Voronoi Faces of Sphere Voronoi Diagram using Delaunay Refinement Algorithm (딜러니 개선 알고리듬을 이용한 삼차원 구의 보로노이 곡면 삼각화)

  • Kim, Donguk
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.41 no.4
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    • pp.123-130
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    • 2018
  • Triangulation is one of the fundamental problems in computational geometry and computer graphics community, and it has huge application areas such as 3D printing, computer-aided engineering, surface reconstruction, surface visualization, and so on. The Delaunay refinement algorithm is a well-known method to generate quality triangular meshes when point cloud and/or constrained edges are given in two- or three-dimensional space. In this paper, we propose a simple but efficient algorithm to triangulate Voronoi surfaces of Voronoi diagram of spheres in 3-dimensional Euclidean space. The proposed algorithm is based on the Ruppert's Delaunay refinement algorithm, and we modified the algorithm to be applied to the triangulation of Voronoi surfaces in two ways. First, a new method to deciding the location of a newly added vertex on the surface in 3-dimensional space is proposed. Second, a new efficient but effective way of estimating approximation error between Voronoi surface and triangulation. Because the proposed algorithm generates a triangular mesh for Voronoi surfaces with guaranteed quality, users can control the level of quality of the resulting triangulation that their application problems require. We have implemented and tested the proposed algorithm for random non-intersecting spheres, and the experimental result shows the proposed algorithm produces quality triangulations on Voronoi surfaces satisfying the quality criterion.

A Study on the Depiction of ENC Features to Apply S-52 Standards Under the 3D Visualization Environment (3차원 가시화 환경에서 S-52 표준을 적용하기 위한 전자해도 객체의 표현방법에 관한 연구)

  • Lee, Hee-Yong
    • Journal of Navigation and Port Research
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    • v.40 no.6
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    • pp.369-374
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    • 2016
  • Recently, due to the rapid development of smart computing technology, there have been a lot of studies on 3D navigation, and consequently the advanced commercial 3D navigation system and 3D VTS system are on the market. Even the 3D technology is well known and wide spreaded, unfortunately, the secret of code behind is still unleashed. The purpose of this paper is to show the basic methodologies to display ENC features under 3D display environment to meet the requirement of S-52 standards. The OpenGL ES is used to develop 3D ENC Viewer for further use on mobile platforms and web based vessel monitoring system. P articularly, area object triangulation, complex line drawing, polygon pattern filling and symbol drawing by texture mapping are explained in detail. The result of performance test is shown as table for correlation of SENC file size to display speed.

A Study on Localization System using 3D Triangulation Algorithm based on Dynamic Allocation of Beacon Node (비컨노드의 동적배치 기반 3차원 삼각측량 알고리즘을 적용한 위치인식 시스템에 대한 연구)

  • Lee, Ho-Cheol;Lee, Dong-Myung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.4B
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    • pp.378-385
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    • 2011
  • The three-dimensional triangulation algorithm that the beacon nodes can be allocated to dynamically in not the experimental region but the practical region is suggested, and the performance of the localization system adapting the suggested algorithm is analyzed. The suggested algorithm adapts the computation method of the three dimensional point that the surfaces of three spheres overlapped, while the traditional triangulation algorithm adapts the computation method of the two dimensional point that three circles are overlapped in order to compute the distance between beacon nodes and mobile node that means a radius. In addition to this, to analyze the performance of the localization system adapting the suggested algorithm, first of all, the allocation layout of beacon nodes is made, and the allocation layout is modeled by selection of ten random distance values between mobile node and beacon nodes for computer simulation of the practical model. Next, the two dimensional coordinator of mobile node that is calculated by the suggested algorithm and the traditional triangulation algorithm is compared with each other. The localization measuring performance about three dimensional coordinator(z axis) of the suggested algorithm is also obtained by comparing with that of the practical model.

Development of Automated J-Integral Analysis System for 3D Cracks (3차원 J적분 계산을 위한 자동 해석 시스템 개발)

  • 이준성
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.7
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    • pp.74-79
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    • 2000
  • Integrating a 3D solid modeler with a general purpose FEM code, an automatic nonlinear analysis system of the 3D crack problems has been developed. A geometry model, i.e. a solid containing one or several 3D cracks is defined. Several distributions of local node density are chosen, and then automatically superposed on one another over the geometry model by using the fuzzy knowledge processing. Nodes are generated by the bucketing method, and ten-noded quadratic tetrahedral solid elements are generated by the Delaunay triangulation techniques. The complete finite element(FE) model generated, and a stress analysis is performed. In this system, burden to analysts fur introducing 3D cracks to the FE model as well as fur estimating their fracture mechanics parameters can be dramatically reduced. This paper describes the methodologies to realize such functions, and demonstrates the validity of the present system.

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Higher Order Elements by Delaunay Triangulation (드로네이기법에 의한 고차 유한요소 생성)

  • 송영준
    • Computational Structural Engineering
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    • v.9 no.4
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    • pp.141-154
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    • 1996
  • Delaunay triangulation is a very powerful method of mesh generation for its versatility such as handling complex geometries, element density control, and local/global remeshing capability, The limit of generating simplex elements(3-node elements in 2-D) only is resolved by adding generation module of 6-node quadratic elements. Since proposed adjacency does not change from 3-node element mesh to 6-node mesh, generation module can utilize the original simplex element generator. Therefore, versatility of the Delaunay triangulation is preserved. A simple upsetting problem is employed to show the possibility of the algorithm.

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Development of a Noncontact Three Dimensional Foot Form Measurement System with Optical Triangulation (광삼각법을 이용한 비접촉 3차원 족형 측정 시스템 설계)

  • 박인덕;안형회;송강석;이희만;김시경
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.5
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    • pp.368-373
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    • 2003
  • This paper presents a cost-effective 3D foot scanner system that provides the 3-dimensional point cloud foot data to design the custom footwear. To measure the 3-dimensional point cloud data of the foot, a CCD camera, a Non-Gaussian laser line projector and optical triangulation method are employed. Furthermore, the integrated system employs a measurement base, a frame grabber, a CCD moving cart, a stepping motor and a computer. The measurement result is saved as 3D dxf format and it could be converted to 2D essential data fer a shoe design. The experimental results demonstrate that the proposed system have the decent resolution of 1mm which is enough for last and shoe design.