• Title/Summary/Keyword: 3D terrain processing platform

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Development of 3D Terrain Processing Platform Using Terrestrial Laser Scanning Data (지상레이저스캐닝 데이터를 활용한 3차원 지반지형 분석 플랫폼 개발)

  • Kim, Seok;Kim, Tae-Yeong
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2016.05a
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    • pp.227-228
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    • 2016
  • Terrestrial laser scanning (TLS) technology is being applied to various fields such as the soil volume calculation and the displacement measurement of terrain, tunnels and dams. This study develops a 3D terrain processing platform for automated earth work using a terrestrial laser scanning data as the software prototype. The developed software provides cells with geo-technical information for planning work to an integrated system.

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3D Ground Terrain Processing Platform for Automated Excavation System

  • Kim, Seok;Kim, Tae-yeong;Park, Jae-Woo
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.669-670
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    • 2015
  • Efficient management of the construction heavy equipment is required to reduce the rate of carbon emissions and on-site accidents. The intelligent excavation system (IES) will improve the construction quality and productivity through information technologies and efficient equipment operation, especially in large earthwork projects. Three-dimensional digitized ground data should be required for identifying the path of heavy equipment and work-site environment. Rapid development of terrain laser scanners (TLS) is more readily to acquire the digital data. This study suggests the '3D ground terrain processing platform (3DGTPP)' including data manipulating module and analyzing module of the scanned data for intelligent earthmoving equipment operation. The processing platform consists of six modules, including scanning, registering, manipulating, analyzing, transmitting, and storing. 3D ground terrain processing platform presented in this study will provide fundamental information for intelligent excavation system (IES), which will increase the efficiency of earthworks and safety of workers in significant.

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Development of Mobile 3D Terrain Viewer with Texture Mapping of Satellite Images

  • Kim, Seung-Yub;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.22 no.5
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    • pp.351-356
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    • 2006
  • Based on current practical needs for geo-spatial information on mobile platform, the main theme of this study is a design and implementation of dynamic 3D terrain rendering system using spaceborne imagery, as a kind of texture image for photo-realistic 3D scene generation on mobile environment. Image processing and 3D graphic techniques and algorithms, such as TIN-based vertex generation with regular spacing elevation data for generating 3D terrain surface, image tiling and image-vertex texturing in order to resolve limited resource of mobile devices, were applied and implemented by using graphic pipeline of OpenGL|ES (Embedded System) API. Through this implementation and its tested results with actual data sets of DEM and satellite imagery, we demonstrated the realizable possibility and adaptation of complex typed and large sized 3D geo-spatial information in mobile devices. This prototype system can be used to mobile 3D applications with DEM and satellite imagery in near future.

Visualization of 3D Terrain Information on Smartphone using HTML5 WebGL (HTML5 WebGL을 이용한 스마트폰 3차원 지형정보 시각화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.28 no.2
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    • pp.245-253
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    • 2012
  • The public and civilian demands regarding 3D geo-spatial information processing on mobile device including smartphone are increasing. But there are few actual implementations or application cases. This work is to present some results by a prototype implementation of 3D terrain information visualization function with satellite image and DEM using HTML5 WebGL, which is a web-based graphic library under the standardization process. This is a useful standard for cross-platform operation for 3D graphic rendering without other plug-in modules. As the results, in the different types of operating system or browser in a personal computer or a smartphone, it shows same rendering results, as long as they support HTML5 WebGL. As well;geo-metadata search and identification functions for data sets for 3D terrain visualization process are added in this implementation for the practical aspect.

Development of a TOF LADAR Sensor and A Study on 3D Infomation Acquisition using Single Axis Driving Device (TOF기반의 2D LADAR 센서 개발 및 1축 구동장치를 활용한 3D 정보 획득에 대한 연구)

  • Kwon, JeongHoon;Won, Mooncheol
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.6
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    • pp.733-742
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    • 2017
  • LADARs are used for important sensors in various applications, for example, terrain information sensors in self driving cars, safety sensors for factory automation, and 3D map constructions. This study develop important component technologies to improve the performance of a LADAR system under development in Korea. The component technologies include diode temperature regulation, reducing distance error in outdoor environment, and signal processing technique for better detection of distant objects. This paper explains the suggested component technologies and experimental results of the developed LADAR system. Also, the developed system is operated and tested an a single axis driving platform to acquire 3D information from 2D LADAR.

Development of CanSat System With 3D Rendering and Real-time Object Detection Functions (3D 렌더링 및 실시간 물체 검출 기능 탑재 캔위성 시스템 개발)

  • Kim, Youngjun;Park, Junsoo;Nam, Jaeyoung;Yoo, Seunghoon;Kim, Songhyon;Lee, Sanghyun;Lee, Younggun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.8
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    • pp.671-680
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    • 2021
  • This paper deals with the contents of designing and producing reconnaissance hardware and software, and verifying the functions after being installed on the CanSat platform and ground stations. The main reconnaissance mission is largely composed of two things: terrain search that renders the surrounding terrain in 3D using radar, GPS, and IMU sensors, and real-time detection of major objects through optical camera image analysis. In addition, data analysis efficiency was improved through GUI software to enhance the completeness of the CanSat system. Specifically, software that can check terrain information and object detection information in real time at the ground station was produced, and mission failure was prevented through abnormal packet exception processing and system initialization functions. Communication through LTE and AWS server was used as the main channel, and ZigBee was used as the auxiliary channel. The completed CanSat was tested for air fall using a rocket launch method and a drone mount method. In experimental results, the terrain search and object detection performance was excellent, and all the results were processed in real-time and then successfully displayed on the ground station software.

Design of Mixed Reality Visualization System for Operational Situation Using Cloud-based Geospatial Information (클라우드 기반 지리공간정보를 활용한 작전상황 혼합현실 가시화 시스템 설계)

  • Youngchan Jang;Jaeil Park;Eunji Cho;Songyun Kwak;Sang Heon Shin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.27 no.1
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    • pp.60-69
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    • 2024
  • The importance of geospatial information is increasingly highlighted in the defense domain. Accurate and up-to-date geospatial data is essential for situational awareness, target analysis, and mission planning in millitary operations. The use of high-resolution geospatial data in military operations requires large storage and fast image processing capabilities. Efficient image processing is required for tasks such as extracting useful information from satellite images and creating 3D terrain for mission planning, In this paper, we designed a cloud-based operational situation mixed reality visualization system that utilizes large-scale geospatial information distributed processed on a cloud server based on the container orchestration platform Kubernetes. We implemented a prototype and confirmed the suitability of the design.