• Title/Summary/Keyword: 3D stereo

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A Study on the Sound Quality Improvement Using the Equal Compensation Filter in Bark-scale for the Cross-talk Cancellation (크로스토크 제거를 위한 바크스케일 등가 보상 필터를 이용한 음질 향상에 관한 연구)

  • Kim, Hack-Jin;Kim, Soon-Hyub
    • The KIPS Transactions:PartB
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    • v.11B no.3
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    • pp.345-352
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    • 2004
  • This paper deals a method to deliver more realistic sound by cancelling the cross-talk which is inherent to the 5.1 channel speaker system. The acoustical model for cross-talk cancellation is the free field model. This model minimizes distortion of sound. 1 used the bark scale sound quality compensation which based on psycho-acoustic. For the surround channels, band-limited sound quality compensation is performed in the frequency domain. I also performed the sound qualify assessment test on the traditional 2 channel stereo and 5.1 channel system. This test is performed in the tort chamber which satisfies the ITU-R specifications. 1 uses the IACC(Inter-Aural Cross-Correlation) to determine the preferences of the amateur and the golden ear experts to asses the trans-aural filter. According to the result from the proposed method, I got more the 38dB separation rates with the Dolby standard speaker array. The results on the diffusion by the subjective test with the experts shows 0.4∼0.5 point Increased then before.

Effect of Photographing Light Intensity on Rock Joint Survey in Mine Tunnels using Stereophotogrammetry (입체사진측량기법을 이용한 광산 갱도 내 불연속면 조사에 대한 조도의 영향에 관한 연구)

  • Han, Jeong-Hun;Song, Jae-Joon;Jo, Young-Do
    • Tunnel and Underground Space
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    • v.19 no.6
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    • pp.517-525
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    • 2009
  • Stereophotogrammetry is used to extract spatial information of an interested object by constructing a stereo-image from two or more photos. In this study, the stereophotogrammetry was adopted for a rock joint survey in mine tunnels. The orientations of discontinuities were measured from two mine tunnels with a clinocompass. To evaluate the effect of photographing light level on the stereophotogrammetry analysis, the light intensity was changed within a predefined range for every photograph. Those photographs were analyzed by using a commercial code for stereophotogrammetry - ShapeMetriX 3D, and the results from the analysis were compared with the manual measurement using a clinocompass.

Partial Parallax Adjustment of Stereo Image by Manipulating Depth Map (깊이영상 조작에 의한 스테레오 영상의 부분 시차 조정)

  • Lee, Jaewon;Bae, Yun-Jin;Kim, Kang-San;Lee, Cheol-Hee;Jin, Kyung-A;Seo, Hyun-Kyo;Lee, Ho-Keun;Kim, Hyung-Suk;Choi, Hyun-Jun;Seo, Young-Ho;Yoo, Ji-Sang;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.311-314
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    • 2010
  • 최근 3D 영상에 대한 대중화가 급속히 진행되고 있음에도 불구하고 한 번 만들어진 영상/비디오를 재사용하거나 조작하여 다양한 형태의 콘텐츠를 만들지 못하고 있다. 본 논문에서는 깊이영상과 양안(스테레오) 영상 또는 깊이영상과 단안 영상이 주어졌다고 가정하고 깊이영상을 조작하여 양안 시차(parallax)를 변화시키는 방법을 제안한다. 시차변화의 대상은 부분영상이며, 특정 개체를 추출하여 깊이정보를 수정하고, 이를 바탕으로 스테레오 영상을 재구성한다. 본 논문에서는 정지영상만을 대상으로 하며, 동일한 방법을 동영상에 적용하면 동영상 또한 시차를 변화시킨 결과를 얻을 수 있다. 실험은 Middlebury의 테스트 영상들을 대상으로 제안한 방법을 적용하여 자연스러운 스테레오 영상을 얻을 수 있음을 보인다.

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Cross-talk Cancellation Algorithm for 3D Sound Reproduction

  • Kim, Hyoun-Suk;Kim, Poong-Min;Kim, Hyun-Bin
    • ETRI Journal
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    • v.22 no.2
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    • pp.11-19
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    • 2000
  • If the right and left signals of a binaural sound recording are reproduced through loudspeakers instead of a headphone, they are inevitably mixed during their transmission to the ears of the listener. This degrades the desired realism in the sound reproduction system, which is commonly called 'cross-talk.' A 'cross-talk canceler' that filters binaural signals before they are sent to the sound sources is needed to prevent cross-talk. A cross-talk canceler equalizes the resulting sound around the listener's ears as if the original binaural signal sound is reproduced next to the ears of listener. A cross-talk canceler is also a solution to the problem-how binaural sound is distributed to more than 2 channels that drive sound sources. This paper presents an effective way of building a cross-talk canceler in which geometric information, including locations of the listener and multiple loudspeakers, is divided into angular information and distance information. The presented method makes a database in an off-line way using an adaptive filtering technique and Head Related Transfer Functions. Though the database is mainly concerned about the situation where loudspeakers are located on a standard radius from the listener, it can be used for general radius cases after a distance compensation process, which requires a small amount of computation. Issues related to inverting a system to build a cross-talk canceler are discussed and numerical results explaining the preferred configuration of a sound reproduction system for stereo loudspeakers are presented.

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Multiple Plane Area Detection Using Self Organizing Map (자기 조직화 지도를 이용한 다중 평면영역 검출)

  • Kim, Jeong-Hyun;Teng, Zhu;Kang, Dong-Joong
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.1
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    • pp.22-30
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    • 2011
  • Plane detection is very important information for mission-critical of robot in 3D environment. A representative method of plane detection is Hough-transformation. Hough-transformation is robust to noise and makes the accurate plane detection possible. But it demands excessive memory and takes too much processing time. Iterative randomized Hough-transformation has been proposed to overcome these shortcomings. This method doesn't vote all data. It votes only one value of the randomly selected data into the Hough parameter space. This value calculated the value of the parameter of the shape that we want to extract. In Hough parameters space, it is possible to detect accurate plane through detection of repetitive maximum value. A common problem in these methods is that it requires too much computational cost and large number of memory space to find the distribution of mixed multiple planes in parameter space. In this paper, we detect multiple planes only via data sampling using Self Organizing Map method. It does not use conventional methods that include transforming to Hough parameter space, voting and repetitive plane extraction. And it improves the reliability of plane detection through division area searching and planarity evaluation. The proposed method is more accurate and faster than the conventional methods which is demonstrated the experiments in various conditions.

Highly Dense 3D Surface Generation Using Multi-image Matching

  • Noh, Myoung-Jong;Cho, Woo-Sug;Bang, Ki-In
    • ETRI Journal
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    • v.34 no.1
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    • pp.87-97
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    • 2012
  • This study presents an automatic matching method for generating a dense, accurate, and discontinuity-preserved digital surface model (DSM) using multiple images acquired by an aerial digital frame camera. The proposed method consists of two main procedures: area-based multi-image matching (AMIM) and stereo-pair epipolar line matching (SELM). AMIM evaluates the sum of the normalized cross correlation of corresponding image points from multiple images to determine the optimal height of an object point. A novel method is introduced for determining the search height range and incremental height, which are necessary for the vertical line locus used in the AMIM. This procedure also includes the means to select the best reference and target images for each strip so that multi-image matching can resolve the common problem over occlusion areas. The SELM extracts densely positioned distinct points along epipolar lines from the multiple images and generates a discontinuity-preserved DSM using geometric and radiometric constraints. The matched points derived by the AMIM are used as anchor points between overlapped images to find conjugate distinct points using epipolar geometry. The performance of the proposed method was evaluated for several different test areas, including urban areas.

The Development of Device and the Algorithm for the Haptic Rendering (가상현실 역감구현을 위한 알고리즘과 장치개발)

  • 김영호;이경백;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.106-109
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    • 2000
  • The virtual reality - haptic device is developed for the purpose used in the work that human cannot approach and that need elaborate exercises. To render haptic, the total system is constituted master, haptic device, and slave, remote manipulator. Human operates the remote manipulator. Human operates the remote manipulator relying on the hapti devices and stereo graphic. And then the force and scene of the remote manipulator is fed-back from each haptic devices and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and scene to human by the location, the graphic rendering and the haptic rendering algorithm on real-time. In this research, 3D haptic device is developed for common usage and make human feel the haptic when human contacts virtual object rendered by computer graphic. The haptic device is good for tracing location and producing devices because of the row structure. Also, openGL and Visual Basic is utilized to the algorithms for haptic rendering. The haptic device of this research makes the interface possible not only with virtual reality but also with the real remote manipulator.

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Simultaneous Tracking of Multiple Construction Workers Using Stereo-Vision (다수의 건설인력 위치 추적을 위한 스테레오 비전의 활용)

  • Lee, Yong-Ju;Park, Man-Woo
    • Journal of KIBIM
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    • v.7 no.1
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    • pp.45-53
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    • 2017
  • Continuous research efforts have been made on acquiring location data on construction sites. As a result, GPS and RFID are increasingly employed on the site to track the location of equipment and materials. However, these systems are based on radio frequency technologies which require attaching tags on every target entity. Implementing the systems incurs time and costs for attaching/detaching/managing the tags or sensors. For this reason, efforts are currently being made to track construction entities using only cameras. Vision-based 3D tracking has been presented in a previous research work in which the location of construction manpower, vehicle, and materials were successfully tracked. However, the proposed system is still in its infancy and yet to be implemented on practical applications for two reasons. First, it does not involve entity matching across two views, and thus cannot be used for tracking multiple entities, simultaneously. Second, the use of a checker board in the camera calibration process entails a focus-related problem when the baseline is long and the target entities are located far from the cameras. This paper proposes a vision-based method to track multiple workers simultaneously. An entity matching procedure is added to acquire the matching pairs of the same entities across two views which is necessary for tracking multiple entities. Also, the proposed method simplified the calibration process by avoiding the use of a checkerboard, making it more adequate to the realistic deployment on construction sites.

Diffusion Distance Based Disparity Search Range Estimation for Stereo Video (확산 거리 기반의 스테레오 비디오의 변이 탐색 범위 추정 방법)

  • Li, Ruei-Hung;Ham, Bumsub;Kim, Bingjo;Kang, Minsung;Sohn, Kwanghoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.87-90
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    • 2012
  • 본 논문에서는 깊이 변화에 강인한 스테레오 비디오의 변이 탐색 범위 추정 방법을 제안한다. 정확한 스테레오 비디오의 변이 탐색 범위는 3D 영상 분야에서 다양한 응용으로 사용되는 변이 지도를 보다 정확하게 추정하는데 도움이 된다. 기존의 변이 탐색 범위 추정 방법은 인접한 프레임 간의 변이 히스토그램의 유사도를 이용함으로써 보다 안정적인 변이 탐색 범위를 추정할 수 있었지만, 시간의 흐름에 따라 깊이가 변하는 부분에서는 상당히 취약한 문제점을 가지고 있다. 이에 본 논문에서는 기존 방법의 이러한 문제점을 개선한 새로운 방법을 제안한다. 제안하는 방법은 변이 히스토그램의 유사도뿐만 아니라 프레임 간의 시간적 유사도를 고려하며, 비디오의 장면 전환에 의한 급격한 깊이 변화 또한 고려한다. 이에 추가적으로 변이 히스토그램의 유사도를 계산하기 위해 기존의 방법과는 달리 히스토그램 확산 거리를 이용하였으며, 서로 다른 개수의 대응점을 가지고 있는 프레임간의 변이 히스토그램이 대응점의 개수에 영향을 받지 않고 균일한 중요도를 갖도록 하였다. 실험 결과로 기존 방법과 제안한 방법의 변이 탐색 범위 추정 결과를 비교하였으며, 비교한 결과는 제안한 방법이 기존 방법에 비해 스테레오 비디오의 깊이 변화에 강인함을 보여준다.

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The Study of Favorite School Uniform Design and the Survey of Actual State in Uniform of Middle and High School Girls in Seoul (여자 중.고등학생의 교복착용실태 및 선호하는 교복디자인 연구 -서울시내 여자 중.고등학생을 대상으로-)

  • 박현숙;성화경
    • Journal of Korean Home Economics Education Association
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    • v.6 no.2
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    • pp.85-108
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    • 1994
  • This study intends to provide sources which enable students to satisfy uniform design as I surveyed preferable uniform design and degree of satisfaction of uniform design to students. The subjects were gathered into 91 middle-high schools and surveys were done among 400 school girls. The results are as follows; 1)The survey of uniform which students wear. For jacket, tailored collar which is single breasted is most common and for blouse, puff sleeve, soutein collar, shirt collar is common. For skirt, lastly, they usually wear side pleats skirt. 2) Thoughts of uniform students preferred uniform to casual. The merit of wearing uniform can represent themselves as the ‘students’on the other hand, the demerit is shown that uniform is inconvenient enough to move. 3)Preference of uniform design. Students prefer tailored jacket, shirt blouse, flare skirt. Basing on these results above, I’d like to suggest something about uniform. The demerit of wearing uniform lies in inconvenience. It would weaken the degree of satisfaction of uniform and have a negative influence on students in physical and mental side. So we have to find out the concrete problems, at the same time, develop measurable study which fit for body. Adolescence is period of developing and establishing self. So they really need rather creative educational atmosphere than stereo typed-control. Reflecting this opinion, Clothing habits can play an important role and in future it is desirable to have students wear not uniform but casual.

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