• Title/Summary/Keyword: 3D stereo

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Moving Object Extraction and Relative Depth Estimation of Backgrould regions in Video Sequences (동영상에서 물체의 추출과 배경영역의 상대적인 깊이 추정)

  • Park Young-Min;Chang Chu-Seok
    • The KIPS Transactions:PartB
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    • v.12B no.3 s.99
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    • pp.247-256
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    • 2005
  • One of the classic research problems in computer vision is that of stereo, i.e., the reconstruction of three dimensional shape from two or more images. This paper deals with the problem of extracting depth information of non-rigid dynamic 3D scenes from general 2D video sequences taken by monocular camera, such as movies, documentaries, and dramas. Depth of the blocks are extracted from the resultant block motions throughout following two steps: (i) calculation of global parameters concerned with camera translations and focal length using the locations of blocks and their motions, (ii) calculation of each block depth relative to average image depth using the global parameters and the location of the block and its motion, Both singular and non-singular cases are experimented with various video sequences. The resultant relative depths and ego-motion object shapes are virtually identical to human vision.

A New Depth and Disparity Visualization Algorithm for Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • Journal of information and communication convergence engineering
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    • v.8 no.6
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    • pp.645-650
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    • 2010
  • In this paper, we present the effect of binocular cues which plays crucial role for the visualization of a stereoscopic or 3D image. This study is useful in extracting depth and disparity information by image processing technique. A linear relation between the object distance and the image distance is presented to discuss the cause of cybersickness. In the experimental results, three dimensional view of the depth map between the 2D images is shown. A median filter is used to reduce the noises available in the disparity map image. After the median filter, two filter algorithms such as 'Gabor' filter and 'Canny' filter are tested for disparity visualization between two images. The 'Gabor' filter is to estimate the disparity by texture extraction and discrimination methods of the two images, and the 'Canny' filter is used to visualize the disparity by edge detection of the two color images obtained from stereoscopic cameras. The 'Canny' filter is better choice for estimating the disparity rather than the 'Gabor' filter because the 'Canny' filter is much more efficient than 'Gabor' filter in terms of detecting the edges. 'Canny' filter changes the color images directly into color edges without converting them into the grayscale. As a result, more clear edges of the stereo images as compared to the edge detection by 'Gabor' filter can be obtained. Since the main goal of the research is to estimate the horizontal disparity of all possible regions or edges of the images, thus the 'Canny' filter is proposed for decipherable visualization of the disparity.

Disparity Estimation Algorithm using Variable Blocks and Search Ranges (가변블록 및 가변 탐색구간을 이용한 시차추정 알고리즘)

  • Koh Je hyun;Song Hyok;Yoo Ji sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4C
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    • pp.253-261
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    • 2005
  • In this paper, we propose an efficient block-based disparity estimation algorithm fur multiple view image coding in EE2 and EE3 in 3DAV. The proposed method emphasizes on visual quality improvement to satisfy the requirements for multiple view generation. Therefore, we perform an adaptive disparity estimation that constructs variable blocks by considering given image features. Examining neighboring features around desired block search range is set up to decrease complexity and additional information than only using quad-tree coding through applying binary-tree and quad-tree coding by taking into account stereo image feature having big disparity. The experimental results show that the proposed method improves PSNR about 1 to 2dB compared to existing other methods and decreases computational complexity up to maximum 68 percentages than FBMA.

Gesture-based Table Tennis Game in AR Environment (증강현실과 제스처를 이용한 비전기반 탁구 게임)

  • Yang, Jong-Yeol;Lee, Sang-Kyung;Kyoung, Dong-Wuk;Jung, Kee-Chul
    • Journal of Korea Game Society
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    • v.5 no.3
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    • pp.3-10
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    • 2005
  • We present the computer table tennis game using player's swing motion. We need to transform a real world coordinate into a virtual world coordinate in order to hit the virtual ball. We can not get a correct 3-dimension position of racket in environment that using one camera or simple image processing. Therefore we use Augmented Reality (AR) concept to develop the game. This paper shows the AR table tennis game using gesture and method to develop the 3D interaction game that only using one camera without any motion detection device or stereo cameras. Also, we use a scan line method to recognize gesture for speedy processing. The game is developed using ARtoolkit and DirectX that is popular tool of SDK for game development.

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Evaluation of Possibility of Large-scale Digital Map through Precision Sensor Modeling of UAV (무인항공기 정밀 센서모델링을 통한 대축척 수치도화 가능성 평가)

  • Lim, Pyung-chae;Kim, Han-gyeol;Park, Jimin;Rhee, Sooahm
    • Korean Journal of Remote Sensing
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    • v.36 no.6_1
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    • pp.1393-1405
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    • 2020
  • UAV (Unmanned Aerial Vehicle) can acquire high-resolution images due to low-altitude flight, and it can be photographed at any time. Therefore, the UAV images can be updated at any time in map production. Due to these advantages, studies on the possibility of producing large-scale digital maps using UAV images are actively being conducted. Precise digital maps can be used as base data for digital twins or smart cites. For producing a precise digital map, precise sensor modeling using GCPs (Ground Control Points) must be preceded. In this study, geometric models of UAV images were established through a precision sensor modeling algorithm developed in house. Then, a digital map by stereo plotting was produced to evaluate the possibility of large-scale digital map. For this study, images and GCPs were acquired for Ganseok-dong, Incheon and Yeouido, Seoul. As a result of precision sensor modeling accuracy analysis, high accuracy was confirmed within 3 pixels of the average error of the checkpoints and 4 pixels of the RMSE was confirmed for the two study regions. As a result of the mapping accuracy analysis, it satisfied the 1:1,000 mapping accuracy announced by the NGII (National Geographic information Institute). Therefore, the precision sensor modeling technology suggested the possibility of producing a 1:1,000 large-scale digital map by UAV images.

Epipolar Resampling for High Resolution Satellite Imagery Based on Parallel Projection (평행투영 기반의 고해상도 위성영상 에피폴라 재배열)

  • Noh, Myoung-Jong;Cho, Woo-Sug;Chang, Hwi-Jeong;Jeong, Ji-Yeon
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.4
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    • pp.81-88
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    • 2007
  • The geometry of satellite image captured by linear CCD sensor is different from that of frame camera image. The fact that the exterior orientation parameters for satellite image with linear CCD sensor varies from scan line by scan line, causes the difference of image geometry between frame and linear CCD sensor. Therefore, we need the epipolar geometry for linear CCD image which differs from that of frame camera image. In this paper, we proposed a method of resampling linear CCD satellite image in epipolar geometry under the assumption that image is not formed in perspective projection but in parallel projection, and the sensor model is a 2D affine sensor model based on parallel projection. For the experiment, IKONOS stereo images, which are high resolution linear CCD images, were used and tested. As results, the spatial accuracy of 2D affine sensor model is investigated and the accuracy of epipolar resampled image with RFM was presented.

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Development of an Intelligent Hexapod Walking Robot (지능형 6족 보행 로봇의 개발)

  • Seo, Hyeon-Se;Sung, Young-Whee
    • Journal of the Institute of Convergence Signal Processing
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    • v.14 no.2
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    • pp.124-129
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    • 2013
  • Hexapod walking robots are superior to biped or quadruped ones in terms of walking stability. Therefore hexapod robots have the advantage in performing intelligent tasks based on walking stability. In this paper, we propose a hexapod robot that has one fore leg, one hind leg, two left legs, and two right legs and can perform various intelligent tasks. We build the robot by using 26 motors and implement a controller which consists of a host PC, a DSP main controller, an AVR auxiliary controller, and smart phone/pad. We show by several experiments that the implemented robot can perform various intelligent tasks such as uneven surface walking, tracking and kicking a ball, remote control and 3D monitoring by using data obtained from stereo camera, infrared sensors, ultra sound sensors, and contact sensors.

Pallet Measurement Method for Automatic Pallet Engaging in Real-Time (자동 화물처리를 위한 실시간 팔레트 측정 방법)

  • Byun, Sung-Min;Kim, Min-Hwan
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.171-181
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    • 2011
  • A vision-based method for positioning and orienting of pallets is presented in this paper, which guides autonomous forklifts to engage pallets automatically. The method uses a single camera mounted on the fork carriage instead of two cameras for stereo vision that is conventionally used for positioning objects in 3D space. An image back-projection technique for determining the orient of a pallet without any fiducial marks is suggested in tins paper, which projects two feature lines on the front plane of the pallet backward onto a virtual plane that can be rotated around a given axis in 3D space. We show the fact that the rotation angle of the virtual plane on which the back-projected feature lines are parallel can be used to describe the orient of the pallet front plane. The position of the pallet is determined by using ratio of the distance between the back-projected feature lines and their real distance on the pallet front plane. Through a test on real pallet images, we found that the proposed method was applicable to real environment practically in real-time.

Self-calibration of a Multi-camera System using Factorization Techniques for Realistic Contents Generation (실감 콘텐츠 생성을 위한 분해법 기반 다수 카메라 시스템 자동 보정 알고리즘)

  • Kim, Ki-Young;Woo, Woon-Tack
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.495-506
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    • 2006
  • In this paper, we propose a self-calibration of a multi-camera system using factorization techniques for realistic contents generation. The traditional self-calibration algorithms for multi-camera systems have been focused on stereo(-rig) camera systems or multiple camera systems with a fixed configuration. Thus, it is required to exploit them in 3D reconstruction with a mobile multi-camera system and another general applications. For those reasons, we suggest the robust algorithm for general structured multi-camera systems including the algorithm for a plane-structured multi-camera system. In our paper, we explain the theoretical background and practical usages based on a projective factorization and the proposed affine factorization. We show experimental results with simulated data and real images as well. The proposed algorithm can be used for a 3D reconstruction and a mobile Augmented Reality.

Design and Analysis of Aluminum Melting Machine in Fused Deposition Modeling Method (압출 적층 방식의 알루미늄 용융기의 설계 및 해석)

  • Lee, Hyun-Seok;Na, Yeong-Min;Kang, Tae-Hun;Park, Jong-Kyu;Park, Tae-Gone
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.14 no.4
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    • pp.62-72
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    • 2015
  • Interest in three-dimensional (3D) printing processes has grown significantly, and several types have been developed. These 3D printing processes are classified as Selective Laser Sintering (SLS), Stereo-Lithography Apparatus (SLA), and Fused Deposition Modeling (FDM). SLS can be applied to many materials, but because it uses a laser-based material removal process, it is expensive. SLA enables fast and precise manufacturing, but available materials are limited. FDM printing's benefits are its reasonable price and easy accessibility. However, metal printing using FDM can involve technical problems, such as suitable component supply or the thermal expansion of the heating part. Thus, FDM printing primarily uses materials with low melting points, such as acrylonitrile butadiene styrene (ABS) or polylactic acid (PLA) resin. In this study, an FDM process for enabling metal printing is suggested. Particularly, the nozzle and heatsink for this process are focused for stable printing. To design the nozzle and heatsink, multi-physical phenomena, including thermal expansion and heat transfer, had to be considered. Therefore, COMSOL Multiphysics, an FEM analysis program, was used to analyze the maximum temperature, thermal expansion, and principal stress. Finally, its performance was confirmed through an experiment.