• Title/Summary/Keyword: 3D stereo

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Stereo Vision Based 3-D Motion Tracking for Human Animation

  • Han, Seung-Il;Kang, Rae-Won;Lee, Sang-Jun;Ju, Woo-Suk;Lee, Joan-Jae
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.716-725
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    • 2007
  • In this paper we describe a motion tracking algorithm for 3D human animation using stereo vision system. This allows us to extract the motion data of the end effectors of human body by following the movement through segmentation process in HIS or RGB color model, and then blob analysis is used to detect robust shape. When two hands or two foots are crossed at any position and become disjointed, an adaptive algorithm is presented to recognize whether it is left or right one. And the real motion is the 3-D coordinate motion. A mono image data is a data of 2D coordinate. This data doesn't acquire distance from a camera. By stereo vision like human vision, we can acquire a data of 3D motion such as left, right motion from bottom and distance of objects from camera. This requests a depth value including x axis and y axis coordinate in mono image for transforming 3D coordinate. This depth value(z axis) is calculated by disparity of stereo vision by using only end-effectors of images. The position of the inner joints is calculated and 3D character can be visualized using inverse kinematics.

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Development of Stereo PACS Viewer for the 3-D Endoscopic Image

  • Kim, Jeonghoon;Lee, Junyoung;Lee, Sungjae;Lee, Myoungho
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.181.2-181
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    • 2001
  • Stereo PACS (Picture Archiving and Communication System) is not available yet because of some limitations of medical stereo image software and viewing devices. As a stereo PACS viewer, we designed two functions. One is selecting and viewing a multiplexed stereo image directly, and the other is selecting a stereo pair image (left and right sides both) and merging the stereo pair image into a multiplexed image in software. For the medical image compression of 3-D stereo endoscopic images, we used JPEG and Wavelet compression and to determine an acceptable compression rate using PSNR (Peak Signal-to-Noise Ratio). As a result, we got the conclusion that medically acceptable image compression rate should have the PSNR of above about 40[dB] (JPEG (5:1), Wavelet (10:1)).

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3D Interaction Technique on Stereo Display System

  • Kwon, Yong-Moo;Ki, Jeong-Seok;Jeon, Kyeong-Won;Kim, Sung-Kyu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1235-1238
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    • 2007
  • There are several researches on 2D gaze tracking techniques to the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or 3D contents are not reported. This paper presents a gaze-based 3D interaction technique on autostereoscopic display system.

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Refinements of Multi-sensor based 3D Reconstruction using a Multi-sensor Fusion Disparity Map (다중센서 융합 상이 지도를 통한 다중센서 기반 3차원 복원 결과 개선)

  • Kim, Si-Jong;An, Kwang-Ho;Sung, Chang-Hun;Chung, Myung-Jin
    • The Journal of Korea Robotics Society
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    • v.4 no.4
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    • pp.298-304
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    • 2009
  • This paper describes an algorithm that improves 3D reconstruction result using a multi-sensor fusion disparity map. We can project LRF (Laser Range Finder) 3D points onto image pixel coordinatesusing extrinsic calibration matrixes of a camera-LRF (${\Phi}$, ${\Delta}$) and a camera calibration matrix (K). The LRF disparity map can be generated by interpolating projected LRF points. In the stereo reconstruction, we can compensate invalid points caused by repeated pattern and textureless region using the LRF disparity map. The result disparity map of compensation process is the multi-sensor fusion disparity map. We can refine the multi-sensor 3D reconstruction based on stereo vision and LRF using the multi-sensor fusion disparity map. The refinement algorithm of multi-sensor based 3D reconstruction is specified in four subsections dealing with virtual LRF stereo image generation, LRF disparity map generation, multi-sensor fusion disparity map generation, and 3D reconstruction process. It has been tested by synchronized stereo image pair and LRF 3D scan data.

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3D Active Appearance Model for Face Recognition (얼굴인식을 위한 3D Active Appearance Model)

  • Cho, Kyoung-Sic;Kim, Yong-Guk
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.1006-1011
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    • 2007
  • Active Appearance Models은 객체의 모델링에 널리 사용되며, 특히 얼굴 모델은 얼굴 추적, 포즈 인식, 표정 인식, 그리고 얼굴 인식에 널리 사용되고 있다. 최초의 AAM은 Shape과 Appearance가 하나의 계수에 의해서 만들어 지는 Combined AAM이였고, 이후 Shape과 Appearance의 계수가 분리된 Independent AAM과 3D를 표현할 수 있는 Combined 2D+3D AAM이 개발 되었다. 비록 Combined 2D+3D AAM이 3D를 표현 할 수 있을지라도 이들은 공통적으로 2D 영상을 사용하여 모델을 생산한다. 본 논문에서 우리는 stereo-camera based 3D face capturing device를 통해 획득한 3D 데이터를 기반으로 하는 3D AAM을 제안한다. 우리의 3D AAM은 3D정보를 이용해 모델을 생산하므로 기존의 AAM보다 정확한 3D표현이 가능하고 Alignment Algorithm으로 Inverse Compositional Image Alignment(ICIA)를 사용하여 빠르게 Model Instance를 생산할 수 있다. 우리는 3D AAM을 평가하기 위해 stereo-camera based 3D face capturing device로 촬영해 수집한 한국인 얼굴 데이터베이스[9]로 얼굴인식을 수행하였다.

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Calibration of 3D Coordinates in Orthogonal Stereo Vision (직교식 스테레오 비젼에서의 3차원 좌표 보정)

  • Yoon, Hee-Joo;Seo, Young-Wuk;Bae, Jung-Soo;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.504-507
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    • 2005
  • In this paper, we propose a calibration technique of 3D coordinates using orthogonal stereo vision. First, we acquire front- image and upper- image from stereo cameras with real time and extract each coordinates of a moving object using differential operation and ART2 clustering algorithm. Then, we can generate 3D coordinates of that moving object through combining these two coordinates. Finally, we calibrate 3D coordinates using orthogonal stereo vision since 3D coordinates are not accurate due to perspective. Experimental results show that accurate 3D coordinates of a moving object can be generated by the proposed calibration technique.

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Analysis of Quantization Error in Stereo Vision (스테레오 비젼의 양자화 오차분석)

  • 김동현;박래홍
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.9
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    • pp.54-63
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    • 1993
  • Quantization error, generated by the quantization process of an image, is inherent in computer vision. Because, especially in stereo vision, the quantization error in a 2-D image results in position errors in the reconstructed 3-D scene, it is necessary to analyze it mathematically. In this paper, the analysis of the probability density function (pdf) of quantization error for a line-based stereo matching scheme is presented. We show that the theoretical pdf of quantization error in the reconstructed 3-D position information has more general form than the conventional analysis for pixel-based stereo matching schemes. Computer simulation is observed to surpport the theoretical distribution.

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A Method for Reproducing Stereo Images to Adjust Screen Parallax on a 3D Display (3D 디스플레이에서의 화면 시차 제어를 위한 입체 영상재생성 기법)

  • Rhee, Seon-Min;Choi, Jong-Moo;Choi, Soo-Mi
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.4
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    • pp.1-10
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    • 2010
  • We present a method to reproduce in-between views from captured stereo images to control depth feeling that a user can perceive on a 3D display. The stereo images captured from a pair of cameras have a fixed viewpoint and a screen parallax which depend on the physical position and the distance between the cameras. In this paper, we produce stereo images of an intermediate viewpoint between two original cameras by a view interpolation on the input stereo images. Furthermore, the camera separation of the reproduced stereo images can be controlled by a linear interpolation coefficient used by the view interpolation. By using the proposed method, stereo images can be reproduced where the depth feeling and a three dimensional effect is suitable for the individual's eye separation or the characteristic of an application.

The Study of Stereo Matching for 3D Image Implementation in Augmented Reality (증강현실에서 3D이미지 구현을 위한 스테레오 정합 연구)

  • Lee, Yonghwan;Kim, Youngseop;Park, Inho
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.4
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    • pp.103-106
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    • 2016
  • 3D technology is main factor in Augmented Reality. Depth map is essential to make cubic effect using 2d image. There are a lot of ways to construct Depth map. Among them, stereo matching is mainly used. This paper presents how to generate depth map using stereo matching. For stereo matching, existing Dynamic programming method is used. To make accurate stereo matching, High-Boost Filter is applied to preprocessing method. As a result, when depth map is generated, accuracy based on Ground Truth soared.

Photometric Stereo from single view image (광도측정을 통한 3D 복원)

  • Bang, Jung Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.285-286
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    • 2016
  • 본 논문에서는 3D 콘테츠와 이를 가공하기 위한 기술로, 한 물체에 여러 방향으로 빛이 주어진 사진들을 이용하여 해당 물체의 3D shape를 재현해 낼 수 있는 Photometric Stereo에 대해 구현 및 테스트해 보고, 1개의 카메라를 사용하여 3D 콘텐츠를 구현해 낼수 있는 방안들에 대하여 살펴 본다.

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