• 제목/요약/키워드: 3D spatial interaction

Search Result 58, Processing Time 0.034 seconds

"Heart beating" of the classroom-Interaction in mathematics lessons as reflected in classroom discourse

  • Levenberg, Ilana
    • Research in Mathematical Education
    • /
    • v.18 no.3
    • /
    • pp.187-208
    • /
    • 2014
  • This study engages in the features of interaction in elementary school mathematics lessons as reflected in the class discourse. 28 pre-service teachers documented the discourse during observation of their tutor-teachers' lessons. Mapping the interaction patterns was performed by a unique graphic model developed for that purpose and enabled providing a spatial picture of the discourse conducted in the lesson. The research findings present the known discourse pattern "initiation-response-evaluation / feedback" (IRE/F) which is recurrent in all the lessons and the teacher's exclusive control over the class discourse patterns. Hence, the remaining time of the lesson for the pupils' discourse is short and meaningless.

Analytic simulator and image generator of multiple-scattering Compton camera for prompt gamma ray imaging

  • Kim, Soo Mee
    • Biomedical Engineering Letters
    • /
    • v.8 no.4
    • /
    • pp.383-392
    • /
    • 2018
  • For prompt gamma ray imaging for biomedical applications and environmental radiation monitoring, we propose herein a multiple-scattering Compton camera (MSCC). MSCC consists of three or more semiconductor layers with good energy resolution, and has potential for simultaneous detection and differentiation of multiple radio-isotopes based on the measured energies, as well as three-dimensional (3D) imaging of the radio-isotope distribution. In this study, we developed an analytic simulator and a 3D image generator for a MSCC, including the physical models of the radiation source emission and detection processes that can be utilized for geometry and performance prediction prior to the construction of a real system. The analytic simulator for a MSCC records coincidence detections of successive interactions in multiple detector layers. In the successive interaction processes, the emission direction of the incident gamma ray, the scattering angle, and the changed traveling path after the Compton scattering interaction in each detector, were determined by a conical surface uniform random number generator (RNG), and by a Klein-Nishina RNG. The 3D image generator has two functions: the recovery of the initial source energy spectrum and the 3D spatial distribution of the source. We evaluated the analytic simulator and image generator with two different energetic point radiation sources (Cs-137 and Co-60) and with an MSCC comprising three detector layers. The recovered initial energies of the incident radiations were well differentiated from the generated MSCC events. Correspondingly, we could obtain a multi-tracer image that combined the two differentiated images. The developed analytic simulator in this study emulated the randomness of the detection process of a multiple-scattering Compton camera, including the inherent degradation factors of the detectors, such as the limited spatial and energy resolutions. The Doppler-broadening effect owing to the momentum distribution of electrons in Compton scattering was not considered in the detection process because most interested isotopes for biomedical and environmental applications have high energies that are less sensitive to Doppler broadening. The analytic simulator and image generator for MSCC can be utilized to determine the optimal geometrical parameters, such as the distances between detectors and detector size, thus affecting the imaging performance of the Compton camera prior to the development of a real system.

Open Standard Based 3D Urban Visualization and Video Fusion

  • Enkhbaatar, Lkhagva;Kim, Seong-Sam;Sohn, Hong-Gyoo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.28 no.4
    • /
    • pp.403-411
    • /
    • 2010
  • This research demonstrates a 3D virtual visualization of urban environment and video fusion for effective damage prevention and surveillance system using open standard. We present the visualization and interaction simulation method to increase the situational awareness and optimize the realization of environmental monitoring through the CCTV video and 3D virtual environment. New camera prototype was designed based on the camera frustum view model to project recorded video prospectively onto the virtual 3D environment. The demonstration was developed by the X3D, which is royalty-free open standard and run-time architecture, and it offers abilities to represent, control and share 3D spatial information via the internet browsers.

Analysis of the Visual Function in low Vision Patients and Normals in Canada, Using Contrast Sensitivity (대비감도를 사용한 캐나나 내 저시력 환자와 정상인의 시기능 분석)

  • Seo, Jae Myung
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.14 no.3
    • /
    • pp.83-88
    • /
    • 2009
  • Purpose: It is said that persons with low vision (LV) require larger object and longer exposure time to make a visual judgment. The spatial summation stands for the increasing of contrast sensitivity (CS), as the target size is enlarged. Likewise, the term temporal summation is used when the CS increases as the exposure duration is extended. The present study investigates whether or not greater target and longer exposure duration is required for LV subjects than for control subjects. Methods: Twenty subjects with LV and twenty age-matched controls took part in the study. The CS was measured with a 2 alternative forced choice stair case for 0.7 and 3.0 cycle per degree (c/d) static sinusoidal gratings within a circular aperture. The results were analyzed by mixed ANOVA (2${\times}$2). Results: As expected, the CS in the LV group were overall depressed. For spatial summation, mixed ANOVA (2 groups${\times}$2 spatial frequencies) gave p values of 0.13 for the effect of group, 0.14 for spatial frequency and there was no interaction (p=0.59). Similarly, for temporal summation the results were p=0.19 for group, 0.31 for spatial frequency and p=0.95 for interaction. Conclusions: Despite the depression of CS in the LV group, a significant difference for spatial and temporal summation between two subject groups was not reached.

  • PDF

Reconstruction of Collagen Using Tensor-Voting & Graph-Cuts

  • Park, Doyoung
    • Journal of Advanced Information Technology and Convergence
    • /
    • v.9 no.1
    • /
    • pp.89-102
    • /
    • 2019
  • Collagen can be used in building artificial skin replacements for treatment of burns and towards the reconstruction of bone as well as researching cell behavior and cellular interaction. The strength of collagen in connective tissue rests on the characteristics of collagen fibers. 3D confocal imaging of collagen fibers enables the characterization of their spatial distribution as related to their function. However, the image stacks acquired with confocal laser-scanning microscope does not clearly show the collagen architecture in 3D. Therefore, we developed a new method to reconstruct, visualize and characterize collagen fibers from fluorescence confocal images. First, we exploit the tensor voting framework to extract sparse reliable information about collagen structure in a 3D image and therefore denoise and filter the acquired image stack. We then propose to segment the collagen fibers by defining an energy term based on the Hessian matrix. This energy term is minimized by a min cut-max flow algorithm that allows adaptive regularization. We demonstrate the efficacy of our methods by visualizing reconstructed collagen from specific 3D image stack.

Augmented Reality based Learning System for Solid Shapes (증강현실 기반 입체도형 학습도구 시스템)

  • Yeji Mun;Daehwan Kim;Dongsik Jo
    • Smart Media Journal
    • /
    • v.13 no.5
    • /
    • pp.45-51
    • /
    • 2024
  • Recently, realistic contents such as virtual reality(VR) and augmented reality (AR) are widely used for education to provide beneficial learning environments with thee-dimensional(3D) information and interactive technology. Specially, AR technology will be helpful to intuitively understand by adding virtual objects registered in the real learning environment with effective ways. In this paper, we developed an AR learning system using 3D spatial information in the 2D based textbook for studying math related to geometry. In order to increase spatial learning effect, we applied to solid shapes such as prisms and pyramids in mathematics education process. Also, it allows participants to use various shapes and expression methods (e.g., wireframe mode) with interaction. We conducted the experiment with our AR system, evaluated achievement and interest. Our experimental study showed positive results, our results are expected to provide effective learning methods in various classes through realistic visualization and interaction methods.

Spatial Analyses and Modeling of Landsacpe Dynamics (지표면 변화 탐색 및 예측 시스템을 위한 공간 모형)

  • 정명희;윤의중
    • Spatial Information Research
    • /
    • v.11 no.3
    • /
    • pp.227-240
    • /
    • 2003
  • The primary focus of this study is to provide a general methodology which can be utilized to understand and analyze environmental issues such as long term ecosystem dynamics and land use/cover change by development of 2D dynamic landscape models and model-based simulation. Change processes in land cover and ecosystem function can be understood in terms of the spatial and temporal distribution of land cover resources. In development of a system to understand major processes of change and obtain predictive information, first of all, spatial heterogeneity is to be taken into account because landscape spatial pattern affects on land cover change and interaction between different land cover types. Therefore, the relationship between pattern and processes is to be included in the research. Landscape modeling requires different approach depending on the definition, assumption, and rules employed for mechanism behind the processes such as spatial event process, land degradation, deforestration, desertification, and change in an urban environment. The rule-based models are described in the paper for land cover change by natural fires. Finally, a case study is presented as an example using spatial modeling and simulation to study and synthesize patterns and processes at different scales ranging from fine-scale to global scale.

  • PDF

Mobile Interaction Using Smartphones and Kinect in a Global Space (키넥트와 스마트폰을 활용한 공용 공간상에서 모바일 상호작용)

  • Kim, Min Seok;Lee, Jae Yeol
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.40 no.1
    • /
    • pp.100-107
    • /
    • 2014
  • This paper presents a co-located and mobile interaction technique using smartphones in a global space. To effectively detect the locations and orientations of smartphones, the proposed approach utilizes Kinect that captures RGB image as well as 3D depth information. Based on the locations and orientations of smartphones, the proposed approach can support direct, collaborative and private interactions with the global space. Thus, it can provide more effective mobile interactions for local space exploration and collaboration.

Standard Model for Live Actor and Entity Representation in Mixed and Augmented Reality (혼합증강현실에서 라이브 행동자와 실체 표현을 위한 표준 모델)

  • Yooa, Kwan-Hee
    • Journal of Broadcast Engineering
    • /
    • v.21 no.2
    • /
    • pp.192-199
    • /
    • 2016
  • Mixed and augmented reality technique deals with mixing content between real world and virtual world containing augmented reality and augmented virtuality excluding of pure real and pure virtual world. In mixed and augmented reality, if a live actor and entity moving in real world can be embedded more naturally in 3D virtual world, various advanced applications such 3D tele-presence, 3D virtual experience education and etc can be serviced. Therefore, in this paper, we propose a standard model which is supporting to embed the live actor and entity into 3D virtual space, and to interact with each other. And also the natural embedding and interaction of live actor and entity can be performed based on the proposed model.

Analysis of Mashup Performances based on Vector Layer of Various GeoWeb 2.0 Platform Open APIs (다양한 공간정보 웹 2.0 플랫폼 Open API의 벡터 레이어 기반 매쉬업 성능 분석)

  • Kang, Jinwon;Kim, Min-soo
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.9 no.4
    • /
    • pp.745-754
    • /
    • 2019
  • As GeoWeb 2.0 technologies are widely used, various kinds of services that mashup spatial data and user data are being developed. In particular, various spatial information platforms such as Google Maps, OpenStreetMap, Daum Map, Naver Map, olleh Map, and VWorld based on GeoWeb 2.0 technologies support mashup service. The mashup service which is supported through the Open APIs of the platforms, provides various kinds of spatial data such as 2D map, 3D map, and aerial image. Also, application fields using the mashup service are greatly expanded. Recently, as user data for mashup have been greatly increased, there was a problem in mashup performance. However, the research on the mashup performance improvement is currently insufficient, even the research on the mashup performance comparison of various platforms has not been performed. In this paper, we perform comparative analysis of the mashup performance for large amounts of user data and spatial data using various spatial information platforms available in Korea. Specifically, we propose two performance analysis indexes of mashup time and user interaction time in order to analyze the mashup performance efficiently. Also, we implement a system for the performance analysis. Finally, from the performance analysis result, we propose a spatial information platform that can be efficiently applied to cases when user data increases greatly and user interaction occurs frequently.