• Title/Summary/Keyword: 3D sound

Search Result 772, Processing Time 0.028 seconds

A Study on Development of the Prediction Model Related to the Sound Pressure in Terms of Frequencies, Using the Pass-by and NCPX Method (Pass-by계측과 NCPX계측에 의한 주파수 별 음압 예측 모델 개발에 관한 연구)

  • Kim, Do Wan;Mun, Sungho;An, Deok Soon;Son, Hyeon Jang
    • International Journal of Highway Engineering
    • /
    • v.15 no.6
    • /
    • pp.79-91
    • /
    • 2013
  • PURPOSES : The methods of measuring the sound from the noise source are Pass-by method and NCPX (Noble Close Proximity) method. These measuring methods were used to determine the linkage of TAPL (Total Acoustic Pressure Level) and SPL (Sound Pressure Level) in terms of frequencies. METHODS : The frequency analysis methods are DFT (Discrete Fourier Transform) and FFT (Fast Fourier Transform), CPB (Constant Percentage Bandwidth). The CPB analysis was used in this study, based on the 1/3 octave band option configured for the frequency analysis. Furthermore, the regression analysis was used at the condition related to the sound attenuation effect. The MPE (Mean Percentage Error) and RMSE (Root Mean Squared Error) were utilized for calculating the error. RESULTS : From the results of the CPB frequency analysis, the predicted SPL along the frequency has 99.1% maximum precision with the measured SPL, resulting in roughly 1 dB(A) error. The TAPL results have precision by 99.37% with the measured TAPL. The predicted TAPL results at this study by using the SPL prediction model along the frequency have the maximum precision of 98.37% with the vehicle velocity. CONCLUSIONS : The Predicted SPL model along the frequency and the TAPL result by using the predicted SPL model have a high level of accuracy through this study. But the vehicle velocity-TAPL prediction model from the previous study by using the log regression analysis cannot be consistent with the TAPL result by using the predicted SPL model.

3D sound reproduction system for A/V. (A/V용 고음질 입체음향 재생기 개발.)

  • 이신렬;성굉모
    • Proceedings of the IEEK Conference
    • /
    • 2000.09a
    • /
    • pp.185-188
    • /
    • 2000
  • 본 논문은 인간이 양귀로 3차원 공간상의 음의 위치를 파악하는 원리를 이용하여 만들어진 입체음향을 청취자의 안귀에 가장 효과적으로 재생시킴으로써 완벽한 입체음향을 재현하는 장치로 3차원 게임, 가상현실 시뮬레이터, 놀이공원에서 사용될 수 있는 A/V용 입체음향 재생기 구현 기법이다. 본 개발 품은 전방 30도에 스피커를 배치하는 기존 제품에 비해 안정된 정면 음상 정위와 후면 음상 정위가 가능하고, 청취자의 머리 움직임에 따른 입체음향 효과의 저하를 막을 수 있으며, 인지적 특성을 고려한 역 필터링으로 과도한 신호처리로 인한 음질 저하를 개선할 수 있고, 다중 사용자에게 동일한 음질을 골고루 전달할 수 있어 카 오디오나 영화관에서도 사용되어질 수 있다.

  • PDF

Characteristics of Noise Exposure Level on Workers of Tunnel Construction Sites (일부 터널건설현장 근로자의 소음노출 수준에 대한 고찰)

  • Kim, Kab Bae;Jang, Jae-Kil
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2013.04a
    • /
    • pp.739-744
    • /
    • 2013
  • The aim of this study is to evaluate the noise level from the machines used for tunnel construction and to analyze the noise exposure level of workers engaged in tunneling works. The sound level meter and noise dosimeters was used for the monitoring of noise in the tunneling work sites. The average noise from jumbo drill was 113.0 dE(A), the noise from pay loader was 92.4 dB(A), the noise from backhoe was 99.9 dB(A) and the noise from shotcrete machine was 94.3 dE(A). The tunneling workers were exposed to 66.9~94.9 dB(A) of noise and other workers exposed to less than 90 dB(A) of noise. Jumbo drill operators were exposed to to 82.5~84.2 dB(A) of noise, backhoe operators were exposed to 70.2~94.9 dB(A) of noise, shotcrete machine operators were exposed to 68.2~74.7 dB(A) of noise and pay loader operators were exposed to 59.2~81.3 dE(A) of noise.

  • PDF

Robot System Design Capable of Motion Recognition and Tracking the Operator's Motion (사용자의 동작인식 및 모사를 구현하는 로봇시스템 설계)

  • Choi, Yonguk;Yoon, Sanghyun;Kim, Junsik;Ahn, YoungSeok;Kim, Dong Hwan
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.24 no.6
    • /
    • pp.605-612
    • /
    • 2015
  • Three dimensional (3D) position determination and motion recognition using a 3D depth sensor camera are applied to a developed penguin-shaped robot, and its validity and closeness are investigated. The robot is equipped with an Asus Xtion Pro Live as a 3D depth camera, and a sound module. Using the skeleton information from the motion recognition data extracted from the camera, the robot is controlled so as to follow the typical three mode-reactions formed by the operator's gestures. In this study, the extraction of skeleton joint information using the 3D depth camera is introduced, and the tracking performance of the operator's motions is explained.

The Analysis of the Unsteady Flow Field and Aerodynamic Sound of Fan Motor in a Vacuum Cleaner (진공청소기용 팬 모터의 비정상 유동 해석 및 공력소음 해석)

  • 김재열;심재기;송경석;오성민;양동조;김우진
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 2004.04a
    • /
    • pp.281-286
    • /
    • 2004
  • The vacuum cleaner motor runs on very high speed for the suction power. Specially, the motive power is provided by the impeller being rotate on very high speed. And centrifugal fan consists of the impeller, the diffuser, and the circular casing. Due to the high rotating speed or the impeller and small gap distance between the impeller and diffuser, the centrifugal fan makes very high noise level at BPF and harmonic frequencies. In order to calculate the sound pressure of centrifugal fan, the unsteady flow data is needed. And Noise cause is dividing to fluid noise by exhaust flow of fan and vibration noise by rotational vibration of vacuum cleaner fan motor. Until now, measuring method has been used to measure vibration by the accelerometer; this method has been not measured for the vibration in some parts of brush and commutator because of motor construction and 3-D vibrating mode. This paper was purposed on the accurate analysis, using laser vibration analyzer,. By using this measured data of noise cause against the difficult part in old times, we would like to use for the design of silent fan motor.

  • PDF

A Study on the Analysis of Propagation Characteristics for Floor Impact Noise in Apartment Houses (공동주택의 바닥충격음 전달 특성 분석에 관한 연구)

  • Seok Ho-Tae;Cho Kyung-Jae;Cha Min-Chul;Jae Sung-Ho
    • Journal of the Korean housing association
    • /
    • v.16 no.5
    • /
    • pp.91-98
    • /
    • 2005
  • The purpose of this study is to analysis of propagation characteristics for floor impact noise in attendance upon investigating standard of insulation performance, measurement and evaluation, understanding characteristics of a measuring factor for floor impact noise in apartment houses. Four cases which was before occupied apartment in Daegu was selected for experiment. Floor impact noise of measurement and evaluation method which are specified in the Korea Standard 2810-1, 2810-2, 2863-1 and 2863-2 was selected for this study. As the result of this study, 1) Especially, there is not a difference for apartment size, but the apartment of 40py type is lower than 30py's about $1\~2\;dB$ for light-weighted and heavy weighted impact sound. 2) The floor impact sound insulation performance is similar about measurement location of the same floor structure. 3) The floor impact sound insulation performance is not a difference about the slab area.

IIR Filter Design of HRTF for Implementation of 3D Sound (입체음향 구현을 위한 머리전달함수의 IIR필터 설계)

  • Kim Pan-Gon;Park Jang-Sik;Kim Hyun-Tae
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.05a
    • /
    • pp.341-345
    • /
    • 2005
  • In this paper, we propose an algorithm for the approximation of FIR filters by IIR filters. The algorithm is based on a concept of the balanced model reduction. Head-related transfer functions(HRTFs) of dummy-head are approximated by 32-order IIR filters. The binaural sounds using the approximated HRTFs are reproduced by headphone, and serves as a cue of sound image localization. Experiment of sound image are carried out for 10 participants with computer simulation and DSP board respectively. The results of the experiments show that the localization using the approximated HRTFs by IIR filters is the same accuracy as the case of FIR filters that simulate the HRTFs.

  • PDF

Comparison of the acoustical performance of auditoria by shapes using acoustic simulation and listening tests (시뮬레이션과 청감실험을 통한 공연장 형태별 음향성능 비교분석)

  • Chanwoo Kang;Chan-Hoon Haan
    • The Journal of the Acoustical Society of Korea
    • /
    • v.42 no.3
    • /
    • pp.189-202
    • /
    • 2023
  • In this study, the acoustic performance was analyzed by architectural shapes of the hall. There are four architectural shapes of halls. They are rectangular, horseshoe, surround, and fan-shape. Eight acoustic parameters were used to determine the acoustic performance. These are RT60, EDT, C80, BQI, LF, Gmid, G125 and ITDG. First, measurement data of famous concert halls around the world were analyzed. The correlation coefficient R was obtained by regression analysis of the relationship between the subjective ranking of the halls and the acoustic parameters. It was found that BQI, G, and ITDG have higher correlation coefficients R. Also the average of acoustic parameters for each architectural shape were obtained. The total acoustic performance for each shape was calculated by using the correlation coefficient R as a weight for each acoustic parameters. As a result, rectangular halls and horseshoe halls showed good acoustical performances. Second, 3D models of each architectural shape were created and acoustic simulation had been performed. The simulation was performed by creating 3D models of each four shapes of concert halls with the same volume and sound absorption coefficient. Listening test was carried out using the sound source which is created from impulse responses of 3D model. As a result, rectangular hall and horseshoe hall showed the best performance however surround hall and fan-shaped hall showed relatively poor performance.

The Realtime method of 3D Sound Rendering for Virtual Reality : Complexity Reduction of Scene and Sound Sources (장면 및 음원 복잡도 축소에 의한 3차원 사운드 재현의 실시간화 기법)

  • Seong SukJeong;Yi JeongSeon;Oh SuJin;Nam YangHee
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2005.07b
    • /
    • pp.550-552
    • /
    • 2005
  • 실감 재현이 중요한 가상현실 응용에서는 사용자에게 고급 그래픽 환경을 제시하고 사용자의 인터랙션에 즉각적인 피드백을 제공함으로서 실재감과 몰입감을 증대시키는 연구가 진행되어왔다. 실재감, 공간감 전달을 위해 시각과 청각을 함께 활용하는 것이 효과적이나, 가상공간의 특징을 반영한 3차원 사운도 재현 연구는 국내외 통틀어 초기단계에 머물러 있다. 실재감과 공간감을 반영한 3차원 사운드의 재현을 위해서는 음원의 전파, 반사, 잔향 풍의 계산이 사용자의 인터랙션에 따라 새롭게 계산되어야한다. 그러나 사운드 전파경로와 공간을 이루는 모든 폴리곤들과의 충돌을 검사하며 반사 등을 계산하는 것은 실시간성이 중요한 가상현실응용에서는 무리가 따르므로 실 시간성을 보장하기 위한 계산량 축소가 요구된다. 본 논문에서는 다수의 음원이 존재하는 복잡한 가상공간에서의 3차원 사운드를 재현하기 위하여 사운드 신과 계산에 필요한 최소한의 정보를 가지는 오디오 씬 그라프의 공간을 재구성하고 다수의 음원을 대상으로 음원 축소 및 군집화를 적용하여 3차원 사운드효과를 실시간으로 재현하는 알고리즘을 제안한다.

  • PDF

Effect of the Vessel Vibration Noise to the Underwater Ambient Noise (선박진동소음이 해중환경소음에 미치는 영향에 관한 연구)

  • 박중희
    • Journal of the Korean Society of Fisheries and Ocean Technology
    • /
    • v.23 no.4
    • /
    • pp.163-168
    • /
    • 1987
  • The underwater observation of the ambient noise and the noise generated by the engine revolution in a ship was carried out in July to August, 1984, 1985 and 1987, near around some ports and in the Eastern Sea of Korea. Vertical distribution of the sound pressure of both noises were observed and the spectrum characteristics were analysed and compared. The results obtained are summarized as follows: 1. Sound pressure level of the ambient noise at 5m deep layer in calm sea condition (wind speed 0-2m/s) near around the ports were observed as 108dB at the eastern part of Pusan port, 106dB at the southern part of Pusan port and 101dB at Kuryongpo port. It shows that the level near around the large port which contains much noisy resources is higher than the small port. The level at 5m deep layer in the open sea, in the mid-region between Korean Peninsula and Ulnung Island was observed as 100dB. It mean that the level in the open sea is lower than that around the ports. The level at 20m and 70m deep layer were 1-2dB lower than that at 5m deep layer, and that at deeper layer than 100m was almost constantly 100dB around. 2. Sound pressure level of the ambient noise at 5m deep layer in windy open sea condition (wind speed 10-15m/s) was 108dB, and was gradually decreased in accordance with the increase of depth with representing 100dB at 70m deep layer and that at deeper layer was almost constantly 100dB. The level of the noise generated by engine revolution was 146, 125, 112, 110, 104dB at 5, 50, 100, 150 and 200m deep layer respectively. It means that the level decrease with the depth. 3. Spectrum level of the ambient noise at 5m deep layer with the frequency band of 10 Hz, 100 Hz, 1 KHz, 10 KHz, in the windy sea condition were 86, 75, 61, 32dB respectively and the level of the noise generated by engine revolution was 105, 95, 86, 55dB respectively. It means that the latter are about 20dB higher than the former. The level of the former at 200m deep layer was 80, 68, 47, 26dB and the latter 82, 70, 59, 31dB. It means that the latter are about 4dB higher than the former.

  • PDF