• Title/Summary/Keyword: 3D shapes

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시뮬레이션과 청감실험을 통한 공연장 형태별 음향성능 비교분석 (Comparison of the acoustical performance of auditoria by shapes using acoustic simulation and listening tests)

  • 강찬우;한찬훈
    • 한국음향학회지
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    • 제42권3호
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    • pp.189-202
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    • 2023
  • 본연구에서는 홀의 건축형태에 따른 음향성능을 분석하였다. 홀에는 4가지 건축 형태가 있다. 장방형, 말발굽형, 서라운드형(Surround), 부채꼴형이다. 음향성능을 분석하는데 RT60, EDT, C80, BQI, LF, Gmid, G125, ITDG 총 8개의 음향인자를 사용하였으며 건축형태에 따른 음향성능을 연구하기 위해 두 가지 접근 방식을 사용하였다. 첫째 전세계 유명 콘서트홀의 측정 데이터를 분석하였다. 설문조사로 조사한 홀의 주관적 선호도와 측정된 음향 인자 사이의 관계를 회귀 분석해 상관계수 R을 얻었으며 각 공연장 형태별 음향인자 측정데이터 평균을 구하였다. 각각의 음향 인자에 대한 가중치로 상관계수 R을 사용해 각 형태별 음향 성능을 계산하였다. 그 결과 장방형 홀과 말밥굽형 홀이 좋은 음향 성능을 보였으나 부채꼴형 홀의 음향성능은 좋지 않았다. 둘째, 각 건축형태별 3D 모델을 만들어 음향 시뮬레이션을 수행했다. 동일한 체적과 흡음계수를 가지는 장방형, 말밥굽형, 서라운드형, 부채꼴형 3D 모델을 만들어 시뮬레이션을 진행해 음향인자 값을 산출하였다. 또한 형태별 3D 모델의 임펄스 응답을 사용해 가청화 시제를 만들어 청감실험을 진행하였다. 그 결과 장방형 홀과 말굽 홀이 가장 좋은 음향성능을 나타냈으며 서라운드형과 부채꼴형은 상대적으로 떨어지는 음향성능을 나타내었다.

3D 디지털 기술을 활용한 시니어 남성 기성복 피팅용 드레스폼 개발에 관한 연구 (A Study of Senior Men's Dress Form Development 3D Digital Technology)

  • 도월희;최은희
    • 한국의류산업학회지
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    • 제20권6호
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    • pp.722-732
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    • 2018
  • This study was to develop a dress form that is highly representative of the body shapes of senior men in their 50s and 60s. And this research was compared the measurements and forms of three different dress forms available in the market, in order to analyze the body type and suitability and provide a standard for developing and utilizing the dress forms. After extracting the body shapes of the senior men's 3D shape, the body type that is curvature on the back prevalent among senior men, was chosen. The dress form was created as follows: 3D modeling and rendering, printing with a FDM-type 3D printer. The dress forms were 3D-scanned and the 3D data was analyzed - classification drop value, area deviation, compared horizontal section and vertical section. The results were as follows: This suggested that the area deviation amount at the chest and hip circumference levels was larger in the commercial products than in the dress form in this study, while that at the waist circumference level was larger in the dress form in this study. The vertical length of the lateral shoulder point-waist circumference was smaller, the side shape showed severe curvature on the back, and the waist circumference was larger in the senior men dress form than the commercial products. The dress form developed in this study reflected the body type of senior men and, therefore, were suitable for fitting when creating clothes for senior men.

Drape Evaluation of 3D Garment Simulations for Flared Skirts

  • Lee, Joohyun;Kim, Hyun Ah;Nam, Yun Ja;Ryu, Hyo Seon
    • 한국의류산업학회지
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    • 제16권1호
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    • pp.128-136
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    • 2014
  • The virtual try-on technologies of the current level have limitations with material expression as well as some difficulties with commercialization. There are differences in simulation results and subjective evaluations perceived by consumers according to the types and physical characteristics of materials used in virtual try-on simulations. This study were to analyze the exterior clothing shapes and visual images from 3D virtual try-on simulations with materials whose drapability was differentiated and then test the accuracy of the expression of the drapability of the materials. The study carried out 3D virtual try-on simulations by selecting flared skirts as an item to best express differences in drapability along with five materials of different physical properties and offered some basic data for greater utilization of virtual try-on simulations by comparing and analyzing them with the exterior shapes and visual images of actual flared skirts. The analysis results of hemline shapes between actual and virtual try-on according to the types of materials showed no match among the quantitative items of exterior shapes factors. There were no significant differences in the visual images except for "soft" according to the simulation methods, which means that the items can serve as part of a scale for visual image comparison. It is necessary to reflect quantitative numbers regarding "drapability" proposed in the study simulation software and to continue to build a systematic database for virtual simulations by investigating and testing various materials.

증강현실 기반 입체도형 학습도구 시스템 (Augmented Reality based Learning System for Solid Shapes)

  • 문예지;김대환;조동식
    • 스마트미디어저널
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    • 제13권5호
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    • pp.45-51
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    • 2024
  • 최근 교육의 학습 효과에 도움을 제공하기 위해 실감 콘텐츠 환경에서 상호작용을 제공하는 시스템이 널리 활용되고 있다. 특히, 증강현실(Augmented reality) 기술은 실제 학습 환경에 가상의 물체를 합성하여 정보를 직관적으로 이해하는데 도움을 제공할 수 있다. 본 논문에서는 기하와 관련된 입체도형에 대한 수학개념을 3차원의 공간 정보를 이용하여 학습하는 증강현실 도구를 개발하였다. 이를 위해 수학 교육 과정 중 각기둥과 각뿔에 관한 교과서에 증강현실 합성 기술을 적용하여 공간적인 학습 효과를 보다 높일 수 있도록 하였다. 또한, 카메라와 마커 사이의 위치 관계에 의해 정합이 되도록 가상의 도형을 표현하였고, 공간에 대한 지각 효과를 높이기 위해 평면도, 전개도 등 도형 형태의 다양화, wireframe 가시화 모드 선택 기능 등이 가능하도록 하였다. 본 논문에서 제시한 증강현실 기반 학습도구를 통해 수업에 관한 학업성취도 및 흥미도에 관한 효과성을 평가한 결과 통계적으로 유의한 결과를 얻을 수 있었다. 본 논문에서 제안한 방법을 통하여 입체도형 학습 뿐 아니라 다양한 수업에서 교육적 효과를 높일 수 있을 것으로 전망한다.

Sketch-based 3D modeling by aligning outlines of an image

  • Li, Chunxiao;Lee, Hyowon;Zhang, Dongliang;Jiang, Hao
    • Journal of Computational Design and Engineering
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    • 제3권3호
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    • pp.286-294
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    • 2016
  • In this paper we present an efficient technique for sketch-based 3D modeling using automatically extracted image features. Creating a 3D model often requires a drawing of irregular shapes composed of curved lines as a starting point but it is difficult to hand-draw such lines without introducing awkward bumps and edges along the lines. We propose an automatic alignment of a user's hand-drawn sketch lines to the contour lines of an image, facilitating a considerable level of ease with which the user can carelessly continue sketching while the system intelligently snaps the sketch lines to a background image contour, no longer requiring the strenuous effort and stress of trying to make a perfect line during the modeling task. This interactive technique seamlessly combines the efficiency and perception of the human user with the accuracy of computational power, applied to the domain of 3D modeling where the utmost precision of on-screen drawing has been one of the hurdles of the task hitherto considered a job requiring a highly skilled and careful manipulation by the user. We provide several examples to demonstrate the accuracy and efficiency of the method with which complex shapes were achieved easily and quickly in the interactive outline drawing task.

3D 측정치를 이용한 여성용 모자 패턴 개발 - 6면 크라운 중심으로 - (A Study on Development of the Basic Hat Pattern using 3D Scan Data for Korean Women - Focusing on the 6 pieces Crown -)

  • 김차현;김금화
    • 한국의류산업학회지
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    • 제12권3호
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    • pp.354-363
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    • 2010
  • The purpose of this study was to provide some preliminary results on application of 3D scan data of head shapes to the hat design and pattern-making. This paper defined necessary measurement items and concepts in 3-dimensional images of head shapes. And also it presented the methodology to pattern-making of 6-piece crown hat based on 3D data. It used the data of Size Korea to pick up and choose a head shape model with the average head size of Korean women in their twenties. Main results were: 1. The 3D scan data of head shape was better than the 1 dimensional measurement data. Because I could establish a hat pattern-making theory by the 3D scan data of head. 2. The 3D scan data provided the basis for conceptualization of basic measurement points and items for a better fit of hats as well as the definition of the basic hat circumference. 3. This presented a methodology for analyzing out head shape by 3D scan data, and allowed the derivation of the basic hat circumference from the maximum head circumference. 4. As the 6-piece Crown cloche hat made by this method fitted the head shape model perfectly, this methodology could suggest potential applicability to various hat design.

Visualizing 3D form Using SketchTo3D Tool

  • Song, Balgum;Kim, Chul Soo
    • 한국멀티미디어학회논문지
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    • 제25권11호
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    • pp.1634-1642
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    • 2022
  • Numerous studies have attempted to present converting 2D drawings to 3D. However, converting 3D shapes to exactly how a person thinks is challenging because 2D drawings include numerous variables and possibilities. This study focuses on visualizing 2D to 3D in a commonly used 3D animation software required in animation education or the 3D industry. We implemented our SketchTo3D tool to add the editing and automatic texture assigning method from the imported 2D image into the 3D software that previously had to be done manually. As a result, the SketchTo3D tool saves time to immediately visualize the composition, shape, and volume to express the 3D character, providing an opportunity to break down the barrier between 2D and 3D.

Classification of Elderly Men's Sole from the 2D Scanning Method

  • Kim, Nam Soon;Do, Wol Hee
    • 한국의류산업학회지
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    • 제15권3호
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    • pp.414-422
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    • 2013
  • This study identifies the foot shapes of elderly men by classifying foot types according to the shapes of sole of foot and analyzing individual characteristics. The subjects were 269 elderly men over 60 years of age. Their right feet were measured indirectly with a 2D scanner. The anthropometric measuring items consisted of 38 items that were estimated on the right foot of each subject. The 2D scan data were analyzed by various statistical methods such as factor analysis, ANOVA and cluster analysis using the statistical program SPSS 19.0. A total of 8 factors were extracted through a factor analysis and these factors represent 77.83% of total variance. The 8 factors were: ball and lateral foot protrusion, ball gradient, medial foot protrusion, anterior and posterior foot length ratio, lateral ball length, heel size, toes breadth, and foot length, that explained 77.83% of the total variance. A total of 4 clusters (as their sole type) were categorized using 8 factor scores by cluster analysis. Type 1 was classified as H-type(toes width, foot width, heel width uniform and medial malleolus and lateral malleolus almost no protrusion). Type 2 was classified as V-type(foot width and toes width, wide and heel width narrow). Type 3 was classified as A-type(foot width and heel width, wide but toes width narrow, protruded inside). Type 4 was classified as D-type(protruded outside).

팔 동작에 따른 소매의 착의 면적 및 외관 길이 변화 (A Change in the Area and External Length of the Shape of Sleeve according to Arm Movements)

  • 이명희
    • 한국의류산업학회지
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    • 제12권5호
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    • pp.619-625
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    • 2010
  • The purpose of this research is to analyze the shapes of blouse with above-elbow sleeves according to arm movements. The shapes include five types of the arm movement(basic posture, reach forward 45, 90, and reach lateral 45, 90) in the stand-posture, which were made by different adaptability of clothes. Experiments were conducted to figure out the dressed shape through 3-D measurement Vivid 910, and also to investigate the area of the shape of sleeves on the section map and the diagonal length of the block made by the basic section line in lateral part of sleeve with Rapid Form 2004, a software for 3-D shape analysis. The Data were analyzed by factor analysis, Anova, Duncan test, t-test. The results of this study were as follows: First, the area of sleeve was briefed 3 factor; front, center, back in sleeve. Second, there were different effect of arm movement, section level and part of shapes in the area of sleeve. Third, the diagonal length was briefed 4 factor; back, back-center, front-center, front. Forth, after t-test, there were statistically significant between the reach forward and lateral and between the angles of arm reach.