• 제목/요약/키워드: 3D pattern production

검색결과 182건 처리시간 0.032초

호흡 및 조음기관 훈련 프로그램이 뇌성마비아동의 말 산출 기초능력에 미치는 효과 (The Effect of Respiration and Articulator Training Programs on Basic Ability of Speech Production in Cerebral Palsy Children)

  • 이금숙;유재연
    • 음성과학
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    • 제15권3호
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    • pp.103-116
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    • 2008
  • Cerebral palsy children represent abnormal vocalization pattern caused by respiration problem and paralyzed oral motor muscle that are the basics of speech production. Thus, this study examined the effect of respiration and articulator training programs on the basic ability of speech production in CP children. The subjects of this study were 4 children with 3 of spastic CP and 1 of ataxia CP. The respiration and articulator program was conducted in 30 sessions for 30 minutes each. Pre-test was administered twice before the program, ongoing test was administered every 5 session during the period of experiment, and post-test was administered twice. The program included speech production such as respiration training, lips, jaw, cheek, and tongue exercise, and velopharyngeal training, and related articulator training. The following results were obtained. First, all subject children were less than 5 seconds in maximum phonation time before the experiment and 2 were improved by more than 4$\sim$5 seconds during the experiment, but 2 had relatively low rising width. Second, while children with less than 30dB before the experiment became bigger in strength during the experiment, children with more than 35dB before the experiment showed a minor change. Subject child 4 had lower vocal strength in the post-test period. Finally, although each subject had individual difference in syllable diadochokinetic ability, the function was improved and the number of repetition in one respiration was also increased.

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50 kHz 체장어군탐지기용 분할 빔 음향 변환기의 개발 (Development of Split-beam Acoustic Transducer for a 50 kHz Fish Sizing Echo Sounder)

  • 이대재;이원섭
    • 한국수산과학회지
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    • 제44권4호
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    • pp.413-422
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    • 2011
  • An improved split-beam transducer for a 50 kHz fish-sizing echo sounder was developed. The main objective of this study was to minimize the side lobe level in the beam pattern and the distance between acoustic centers for adjacent transducer quadrants in the geometrical arrangement of array elements while maintaining a given number of transducer elements and beam width. To achieve these goals, a 32-element planar array transducer ($6{\times}6$ array with one element in each corner missing) was designed using the Dolph-Chebyshev shading function to suppress side lobes in the array beam pattern and fabricated by arranging the inter-element spacing to be substantially equal to half the wavelength using the transducer element of 0.4 times the wavelength in diameter. The performance characteristics of this split-beam transducer were evaluated in the experimental water tank of $5m{\times}5m{\times}6m$ (length${\times}$height${\times}$width). In this study, the design goal of the beam width and side lobe level for transmitting a beam pattern was initially set at $21^{\circ}$ and -30 dB, respectively. However, the measured beam width at 3 dB was $21^{\circ}$ in both directions with side lobe levels of -24.7 dB in the horizontal plane and -25.6 dB in the vertical plane. The averaged beam width at -3 dB of the receiving beam patterns for four receiving quadrants was $31.4^{\circ}$. The transmitting voltage response was 161.5 dB (re $1{\mu}Pa$/V at 1 m) at 50.23 kHz with a bandwidth of 2.16 kHz, and the averaged receiving sensitivity for four receiving quadrants was -178.13 dB (re 1 V/${\mu}Pa$) at 49.8 kHz with a bandwidth of 2.64 kHz.

가상 착의 시스템에 의한 복부 비만 중년 남성의 슬랙스 원형 개발 (A Development of Slacks Patterns for the Abdomen-obese Middle-aged Males from a Virtual Garment Simulation)

  • 임지영
    • 복식문화연구
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    • 제19권5호
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    • pp.1009-1018
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    • 2011
  • The purpose of this study was to develop slacks patterns for middle-aged abdomen-obese adult males by using the 3D virtual-twin and virtual-garment simulation system. The criteria for subjects in this study were males who had over $25kg/m^2$ of BMI, over 90cm of waist, and over 0.90 of WHR. A total of 211 adult males who met these criteria were enrolled. The results were as follows: first, a new slacks pattern considerate of abdomen-obese men was development. The basic numerical formula were as follows: front and back hip girth H/4+3.5, front waist girth W/4+1+0.5, back waist girth W/4+1-0.5, front crotch extension H/16, back crotch extension H/8-0.5, front pleats amount 2.7, and back dart amount 1.5. Second, according to the results of the new slacks patterns appearance evaluation, the new slacks pattern scored more highly than the existing pattern in silhouette and ease amount, confirming that the new slacks pattern is appropriate for the abdomen-obese men. Also, the new slacks pattern was evaluated allowing proper space length of waist, abdomen and hip. Virtual models of production through data from a 3D body scan, pattern draft and virtual garment digital program were applied to a prototypic design method in order to enhance the fitness of ready-made garments. The use of the virtual twin made it impossible to comprehend the appearances and ease correspondent to motions. In order to evaluate wearing fitness, therefore, the system should be improved so as to change arm positions and perform various motions.

Automatic Hand Measurement System from 2D Hand Image for Customized Glove Production

  • Han, Hyun Sook;Park, Chang Kyu
    • 한국의류산업학회지
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    • 제18권4호
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    • pp.468-476
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    • 2016
  • Recent advancements in optics technology enable us to realize fast scans of hands using two-dimensional (2D) image scanners. In this paper, we propose an automatic hand measurement system using 2D image scanners for customized glove production. To develop the automatic hand measurement system, firstly hand scanning devices has been constructed. The devices are designed to block external lights and have user interface to guide hand posture during scanning. After hands are scanned, hand contour is extracted using binary image processing, noise elimination and outline tracing. And then, 19 hand landmarks are automatically detected using an automatic hand landmark detection algorithm based on geometric feature analysis. Then, automatic hand measurement program is executed based on the automatically extracted landmarks and measurement algorithms. The automatic hand measurement algorithms have been developed for 18 hand measurements required for custom-made glove pattern making. The program has been coded using the C++ programming language. We have implemented experiments to demonstrate the validity of the system using 11 subjects (8 males, 3 females) by comparing automatic 2D scan measurements with manual measurements. The result shows that the automatic 2D scan measurements are acceptable in the customized glove making industry. Our evaluation results confirm its effectiveness and robustness.

모델리스트의 업무 및 교육 실태에 관한 연구 (A Study on the Status of Work and Education of Modelists)

  • 박성미;최영림
    • 한국의류산업학회지
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    • 제24권2호
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    • pp.241-248
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    • 2022
  • This study aims to provide basic data to suggest guidelines for re-education and work improvement of modelists based on the analysis of the current status of modelist work and education. A survey was conducted from January 4 to May 15, 2020, targeting 44 people working in pattern, pattern CAD, and grading in domestic apparel companies. Descriptive statistical analysis and frequency analysis using SPSS 25 were employed to analyze the status of work type, work difficulties, and re-education. For pattern production, the rate of using pattern CAD for business was high. It was found that companies mainly use YUKA CAD (63.8%), and branded companies use pattern CAD (100%). It was found that 3D CAD is mostly employed by vendors (88.9%), and CLO (90%) is mainly used. Regarding difficulties in pattern making, it was found that they experienced difficulties with stretchable materials owing to the amount of shrinkage and sagging of the fabric. The work problem was the lack of requisite working hours owing to the volume of work. Regarding future re-education, 63.6% of the total respondents indicated that they required a course related to pattern correction and material. Moreover, it was found that re-education was necessary to upgrade technology and acquire new knowledge, however, information on re-education was insufficient.

히피 특성을 활용한 3D 디지털 패션 디자인 (Development of Fashion Design Applying Hippie Characteristics Based on 3D Digital Fashion Design)

  • 유다연;이윤미;이연희
    • 한국의상디자인학회지
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    • 제25권4호
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    • pp.13-28
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    • 2023
  • The purpose of this study is to analyze the characteristics of hippie style in emerging brands pursuing the hippie spirit, examine the changes in hippie style, and apply them to the design development process to propose a hippie style design that reflects contemporary characteristics. The research method of this study was used to grasp the characteristics and current status of hippie style based on a literature review and prior research. Through the analysis of Bode and Story mfg, a new brand that reflects the hippie spirit, the design expression methods and characteristics of modern hippie style were derived, and based on the analysis, the design of the 3D CLO virtual outfit was developed. The results of the study are as follows. First, in addition to the use of eco-friendly materials, the digital technology of the CLO 3D program was applied to the design development process, which made it possible to increase sustainability from the production process. Second, by creating a retro design centered on a striped pattern expressing freedom, revolution, and equality, and a handcrafted design based on a tie-dye pattern, the design was able to express the hippie spirit of loving nature, and through this, a new direction of eco-friendly and modern fashion design was presented.

우리 나라 건설산업의 기술수준 및 기술개발 단계와 건설기술발전 방향 (A STUDY ON THE TECHNOLOGY LEVEL AND ITS DEVELOPMENT STAGE OF KOREAN CONSTRCUTION INDUSTRY)

  • 박병무;이태식
    • 기술혁신연구
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    • 제2권1호
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    • pp.170-190
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    • 1994
  • The importantce of a development of competitiveness in domestic construction industry is growing as some of domestic construction markets is scheduled to open to foreign competing firms with higher level of construction technology and management. A national level of competitiveness in domestic construction industry and firms are partially, but significantly, affected by a technology level and a characteristics of production pattern. The purpose of the study is mainly to analyze and identify a technology level, production pattern and a development stage of R&D activities of domestic construction industry and firms. Based on these findings the study draws on a concluding remarks and derives technology policy implications. Results of analysis in the study impliy that (1) competitiveness of domestic construction firms(industry) in terms of technology level is relatively weak as compare to that of advanced foreign competing firms, (2) degrees of substitution of capital for labor are seemed to be relatively high, (3) R&D (investment) activities of domestic construction firms are generally spread out in forms of import, adjustment and betterment, and (4) only a small number of big domestic construction firms are seemed to afford to R&D investment for research facilities and equipments, but not enough for higher level of R&D man-power. The study suggests that technology policy for construction industry should be based on a fundamental policy directions. For example the increase in size and heightened quality level of R&D man-power should be placed in a top priority in policy agenda. Sound and specific policy items should be developed for planning and design, and maintenace and inspection technology in order to lead domestic industry to compete with foreign firms with full strength.

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디지털 패션쇼 사례분석 및 3D 디지털 패션쇼 제작에 관한 연구 (A Study on the case analysis and the production of 3D digital fashion show)

  • 우세희;강연경;고영아;김안나;김나은;고형석
    • 패션비즈니스
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    • 제17권1호
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    • pp.64-80
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    • 2013
  • A new technology of fashion show is opening the digital era and an imaginary fashion show is now arising as a new form of fashion show which allows one to enjoy a collection through the monitor without holding a real fashion show. Digital fashion show allows designer to create infinite ideas by articulating the designer's concept through not only garments but also other factors. In this research, We will analyze cases which are mixtures of digital technology and fashion show and will suggest a new paradigm of fashion show by producing an imaginary fashion show which cannot be easily articulated in an ordinary real fashion show, articulated by garments created by digital technology and graphic effects. The program used for this study is 'DC Suite 2.0' developed by Physan and Digital Clothing Center of Seoul National University, available for 2D pattern production and 3D simulation. In addition, in order to enhance representation of the visual effects, Maya's Qualoth and V-ray program which could be compatible with 'DC Suite' were used to make 3D digital fashion show.

GeoMaTree : Geometric and Mathematical Model Based Digital Tree Authoring System

  • Jung, Seowon;Kim, Daeyeoul;Kim, Jinmo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권7호
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    • pp.3284-3306
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    • 2018
  • This study proposes a method to develop an authoring system(GeoMaTree) for diverse trees that constitute a virtual landscape. The GeoMaTree system enables the simple, intuitive production of an efficient structure, and supports real-time processing. The core of the proposed system is a procedural modeling based on a mathematical model and an application that supports digital content creation on diverse platforms. The procedural modeling allows users to control the complex pattern of branch propagation through an intuitive process. The application is a multi-resolution 3D model that supports appropriate optimization for a tree structure. The application and a compatible function, with commercial tools for supporting the creation of realistic synthetic images and virtual landscapes, are implemented, and the proposed system is applied to a variety of 3D image content.

The Comparative Analysis of 3D Software Virtual and Actual Wedding Dress

  • Yuan, Xin-Yi;Bae, Soo-Jeong
    • 패션비즈니스
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    • 제21권6호
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    • pp.47-65
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    • 2017
  • This study is intended to compare an actual wedding dress being made completely through 3D software, and compare it with an actual dress of a real model by using collective tools for comparative analysis. The method of the study was conducted via a literature review along with the production of the dresses. In the production, two wedding dresses for the small wedding ceremony were designed. Each of the design was made into both 3D and an actual garment. The results are as follows. First, the 3D whole body scanner reflects the measure of the exact human body size, however there were some difficulties in matching what the customer wanted, because the difference of the skin color and the hair style. Second, the pattern of the dress is much more easily altered than it was in the real production. Third, the silhouette of the virtual and the actual person with the dress was nearly the same. Fourth, textile tool was much more convenient because of the use of real-time rendering on the virtual dresses. Lastly, the lace and biz decoration were flat, and the luster was duller than in reality. Prospectively, the consumer will decide their own design of variety through the use of the avatar without wearing the actual dresses, and they would demand what the another one desired, different from the presented ones by making the corrections by themselves. Through this process, the consumer would be actively participating in the design, a step which would finally lead to the two way designing rather than the one way design of present times.