• Title/Summary/Keyword: 3D object view

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Height and Position Estimation of Moving Objects using a Single Camera

  • Lee, Seok-Han;Lee, Jae-Young;Kim, Bu-Gyeom;Choi, Jong-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.158-163
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    • 2009
  • In recent years, there has been increased interest in characterizing and extracting 3D information from 2D images for human tracking and identification. In this paper, we propose a single view-based framework for robust estimation of height and position. In the proposed method, 2D features of target object is back-projected into the 3D scene space where its coordinate system is given by a rectangular marker. Then the position and the height are estimated in the 3D space. In addition, geometric error caused by inaccurate projective mapping is corrected by using geometric constraints provided by the marker. The accuracy and the robustness of our technique are verified on the experimental results of several real video sequences from outdoor environments.

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2D/3D conversion method using depth map based on haze and relative height cue (실안개와 상대적 높이 단서 기반의 깊이 지도를 이용한 2D/3D 변환 기법)

  • Han, Sung-Ho;Kim, Yo-Sup;Lee, Jong-Yong;Lee, Sang-Hun
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.351-356
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    • 2012
  • This paper presents the 2D/3D conversion technique using depth map which is generated based on the haze and relative height cue. In cases that only the conventional haze information is used, errors in image without haze could be generated. To reduce this kind of errors, a new approach is proposed combining the haze information with depth map which is constructed based on the relative height cue. Also the gray scale image from Mean Shift Segmentation is combined with depth map of haze information to sharpen the object's contour lines, upgrading the quality of 3D image. Left and right view images are generated by DIBR(Depth Image Based Rendering) using input image and final depth map. The left and right images are used to generate red-cyan 3D image and the result is verified by measuring PSNR between the depth maps.

DISPARITY ESTIMATION/COMPENSATION OF MULTIPLE BASELINED STEREOGRAM USING MAXIMUM A POSTERIORI ALGORITHM

  • Sang-Hwa;Park, Jong-Il;Lee, Choong-Woong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.49-56
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    • 1999
  • In this paper, the general formula of disparity estimation based on Bayesian Maximum A Posteriori (MAP) algorithm is derived. The generalized formula is implemented with the plane configuration model and applied to multiple baselined stereograms. The probabilistic plane configuration model consists of independence and similarity among the neighboring disparities in the configuration. The independence probabilistic model reduces the computation and guarantees the discontinuity at the object boundary region. The similarity model preserves the continuity or the high correlation of disparity distribution. In addition, we propose a hierarchical scheme of disparity compensation in the application to multiple-view stereo images. According to the experiments, the derived formula and the proposed estimation algorithm outperformed other ones. The proposed probabilistic models are reasonable and approximate the pure joint probability distribution very well with decreasing the computations to O(n(D)) from O(n(D)4) of the generalized formula. And, the hierarchical scheme of disparity compensation with multiple-view stereos improves the performance without any additional overhead to the decoder.

Children's Education Application Design Using AR Technology (AR기술을 활용한 어린이 교육 어플리케이션 디자인)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.23-28
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    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.

A Study on the Efficiency Improvement of a 3D Shape Measuring Apparatus With High Speed (고속 3차원 형상 측정 장치의 효율성 향상에 관한 연구)

  • 박승규;이일근;이영훈
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.4
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    • pp.104-109
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    • 2001
  • In this paper, we designed a 3D shape measuring system with high speed and high measurement resolution using line-shaped sine stripes of a LCD projector We proposed an effective method to improve measurement efficiency for a 3D shape measuring system by finding the deficient shape information areas and recovering the shape information efficiently. We experimentally confirmed the improvement of measurement efficiency. Deficient shape information areas can be inevitably existed in a acquired image caused by the camera view angle and surface shapes of an object. The measurement efficiency is turned out to be improved by extracting these shadow areas and recovering the shape information efficiently using both a variable rated normalization and a variable sized phase recovering windows.

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Distance and Entropy Based Image Viewpoint Selection for Accurate 3D Reconstruction with NeRF (NeRF의 정확한 3차원 복원을 위한 거리-엔트로피 기반 영상 시점 선택 기술)

  • Jinwon Choi;Chanho Seo;Junhyeok Choi;Sunglok Choi
    • The Journal of Korea Robotics Society
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    • v.19 no.1
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    • pp.98-105
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    • 2024
  • This paper proposes a new approach with a distance-based regularization to the entropy applied to the NBV (Next-Best-View) selection with NeRF (Neural Radiance Fields). 3D reconstruction requires images from various viewpoints, and selecting where to capture these images is a highly complex problem. In a recent work, image acquisition was derived using NeRF's ray-based uncertainty. While this work was effective for evaluating candidate viewpoints at fixed distances from a camera to an object, it is limited when dealing with a range of candidate viewpoints at various distances, because it tends to favor selecting viewpoints at closer distances. Acquiring images from nearby viewpoints is beneficial for capturing surface details. However, with the limited number of images, its image selection is less overlapped and less frequently observed, so its reconstructed result is sensitive to noise and contains undesired artifacts. We propose a method that incorporates distance-based regularization into entropy, allowing us to acquire images at distances conducive to capturing both surface details without undesired noise and artifacts. Our experiments with synthetic images demonstrated that NeRF models with the proposed distance and entropy-based criteria achieved around 50 percent fewer reconstruction errors than the recent work.

A Region Depth Estimation Algorithm using Motion Vector from Monocular Video Sequence (단안영상에서 움직임 벡터를 이용한 영역의 깊이추정)

  • 손정만;박영민;윤영우
    • Journal of the Institute of Convergence Signal Processing
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    • v.5 no.2
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    • pp.96-105
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    • 2004
  • The recovering 3D image from 2D requires the depth information for each picture element. The manual creation of those 3D models is time consuming and expensive. The goal in this paper is to estimate the relative depth information of every region from single view image with camera translation. The paper is based on the fact that the motion of every point within image which taken from camera translation depends on the depth. Motion vector using full-search motion estimation is compensated for camera rotation and zooming. We have developed a framework that estimates the average frame depth by analyzing motion vector and then calculates relative depth of region to average frame depth. Simulation results show that the depth of region belongs to a near or far object is consistent accord with relative depth that man recognizes.

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Synthetic hit-miss transform for optical recognition of a moving target (이동물체의 광학적 인식을 위한 합성 HMT)

  • 김종찬;김정우;이하운;도양회;김수중
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.35D no.3
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    • pp.82-90
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    • 1998
  • A hit-miss transform(HMT) using synthetic structuring elements(SE's) for optical recognition of a moving target is proposed. A moving target which was obtained from a fixed view point has objects. In proposed HMT, SE's are synthesized by using SDF(synthetic discriminant function) algorithm for efficient recognitionof various shapes of true class objects in noisy and cluttered scene. The synthetic hit SE and the synthetic miss SE are composed of SDF of hit SE's and miss SE's for each true class object. Simulation results show the proposed method can be used for the recognition of various shapes of the true class with one one HMT operation.

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An Implementation Method of Virtual Environment Physical Properties (가상물체의 물리적 속성 구현 방법)

  • Im, Chang-Hyuck;Lee, Min-Geun;Lee, Myeong-Won
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.1
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    • pp.25-32
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    • 2007
  • Computer graphics technology has advanced such that all objects can be represented within a computer display. However, because computer displays have a finite resolution, the variety of objects that can be realistically represented together in the same view is restricted by the difference in their relative size. In addition, objects cannot be rendered according to their physical properties in terms of real length units in current computer graphics technology. To solve these problems, we have defined a method that allows objects to be described using real-world physical property units, such as metric units, in a computer graphics system, and developed a 3D browser based on X3D, which implements the concept of relative proportion properties.

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Estimation of Human Height and Position using a Single Camera (단일 카메라를 이용한 보행자의 높이 및 위치 추정 기법)

  • Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.3
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    • pp.20-31
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    • 2008
  • In this paper, we propose a single view-based technique for the estimation of human height and position. Conventional techniques for the estimation of 3D geometric information are based on the estimation of geometric cues such as vanishing point and vanishing line. The proposed technique, however, back-projects the image of moving object directly, and estimates the position and the height of the object in 3D space where its coordinate system is designated by a marker. Then, geometric errors are corrected by using geometric constraints provided by the marker. Unlike most of the conventional techniques, the proposed method offers a framework for simultaneous acquisition of height and position of an individual resident in the image. The accuracy and the robustness of our technique is verified on the experimental results of several real video sequences from outdoor environments.