• Title/Summary/Keyword: 3D object 모듈

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Seamless 2D/3D Interaction System using a Tangible Object (감각형 객체를 이용한 이음매 없는 2D/3D 상호작용 시스템)

  • Na, Se-Won;Ha, Tae-Jin;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.264-269
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    • 2007
  • 본 논문에서는 감각형 객체(Tangible Object)를 이용한 테이블에서의 2D/3D 상호작용 시스템을 제안한다. 제안된 시스템은 기존의 ARTable[1]에 직육면체 형태의 감각형 객체와 카메라가 장착된 이동형 모니터를 추가하여 제작되었다. 감각형 객체는 모든 면에 ARToolkit[3]에서 쓰이는 마커가 부착되어 있으며, 내부에는 진동자와 불루투스 통신 모듈이 삽입되어 있다. 또한 카메라가 달린 모니터는 모니터 암에 연결되어 사용자가 이동하며 ARTable 상판을 관측할 수 있도록 부착되어 있다. 이 시스템를 이용하여 사용자는 디스플레이형 테이블인 ARTable 위에서 가상공간을 네비게이션(2D 상호작용)할 때 정확한 길을 찾아가기 위한 도움을 받을 수 있을 뿐만 아니라, 증강현실 환경에서 가상객체와 3D 상호작용을 할 수 있다. 또한 진동 모듈과 이를 제어하기 위한 블루투스 모듈이 내장 되어있어, 특정한 이벤트 발생시 진동자를 이용하여 사용자에게 촉각 감응 효과를 줄 수 있다. 제안된 시스템은 교육, 엔터테이먼트, 등 다양한 분야에서 사용될 수 있다.

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Virtual Pottery Gallery Using Panorama Images (파노라마 영상을 이용한 가상 도자기 전시실의 구현)

  • 박경남;김응곤
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.173-176
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    • 2001
  • In this study, we designed a virtual gallery using VRML authoring tool. With this system, we expect to provide a realistic and interactive environment where students can appreciate artistic work in their learning processes. Our system is implemented with several methods such as panorama images and 3D object modules with Photo Vista, Object Modeler and Reality Studio. We currently investigate how this virtual gallery can affect students aesthetic aspects with the intended realistic appreciation In their art education processes. In the following section, we describes how we implemented our virtual gallery with vrml authoring tools.

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Development of a 30 Virtual Gallery for Art Education (WEB 기반 3D 가상 전시공간에서의 감상학습을 위한 코스웨어 설계 및 구현)

  • 박경남;김응곤;송승헌;허영남;박경숙;유봉길
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.511-513
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    • 2001
  • 본 연구에서는 VRML 저작 툴을 이용한 3차원 가상 전시공간을 구성하여 보다 현실감 있고 상호작용적인 학습공간을 제공하고 학습동기를 유발하는 체험학습 공간을 설계하고 구현하는데 초점을 맞췄다. 본 연구에서는 Photo Vista, Object Modeler, Reality Studio 등을 가지고 Panorama Image와 3D Object 등을 구현하는 방법을 이용하였다. 우리는 이 가상 전시공간이 학생들의 미술교육에서 현실감 있는 작품감상으로 학생들의 심미적인 면에 얼마나 많은 영향을 미치는지를 연구하고자 한다.

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A Study on Feature Point Recognition for 3D Modeling of object image (객체 영상의 3D 모델링을 위한 특징점 인식에 관한 연구)

  • 정윤수;이해원;김진석
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.517-521
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    • 2000
  • 본 논문에서는 영상 처리 방법을 이용하여 주어진 객체의 실세계 좌표를 나타내는 특징점을 인식하는 한 방법을 제안한다. 제안된 방법에서는 육면체 형상의 객체를 대상으로 하며, 이러한 객체 영상의 주요한 특징점은 육면체를 결정짓는 꼭지점들로 이루어진다. 제안된 방법은 CCD 카메라로부터 영상을 획득하는 영상 획득 모듈, 획득된 영상에 대하여 관심 영역을 찾는 영상 분할 모듈, 분할된 관심 영역에 대하여 sobel operator등을 이용하여 경계 정보를 검출하는 영상 처리 모듈, 그리고 세선화, line fitting과정을 통하여 직선 벡터들을 검출한 후에 객체의 주요한 특징점을 인식하는 모듈로 구성된다.

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Development of Unique Naming Algorithm for 3D Straight Bridge Model Using Object Identification (3차원 직선교 모델 객체의 인식을 통한 고유 명칭부여 알고리즘 개발)

  • Park, Junwon;Park, Sang Il;Kim, Bong-Geun;Yoon, Young-Cheol;Lee, Sang-Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.27 no.6
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    • pp.557-564
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    • 2014
  • In this study, we present an algorithm that conducts an unique naming process for the bridge object through the solid object identification focused on 3D straight bridge model. For the recognition of 3D objects, the numerical algorithm utilizes centroid point, and solid object on the local coordination system. It classifies the object feature set by classifying the objects and members based on the bridge direction. By doing so, unique names, which contain the information about span, members and order of the object, were determined and the suitability of this naming algorithm was examined through a truss bridge model and a bridge model with different coordinate systems. Also, the naming process based on the object feature set was carried out for the real 3D bridge model and then was applied to the module on local server and mobile device for real bridge inspection work. From the comparison of the developed naming algorithm based on object identification and the conventional one based on field inspection, it was shown that the conventional field inspection work can be effectively improved.

Composing Technology of Irregular Triangulate Network by Object Attribute in 4D System for Civil Engineering Project (토목시설 지형정보의 4D시스템 구현을 위한 객체속성별 삼각망 구축기술)

  • Kang Leen-Seok;Jee Sang-Bok;Kwak Joong-Min
    • Korean Journal of Construction Engineering and Management
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    • v.6 no.1 s.23
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    • pp.65-72
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    • 2005
  • The 3D objects far representing artificial element in building project can be easily organized in 4D system. However, the civil engineering projects need a composing technology of irregular triangulate network because the projects generally include earthwork of large scale that consists of cutting, filling, and excavating work. It Is very difficult to represent earthwork status as 3D object type because the earthwork in highway or railway projects is being progressed on the natural geographical features. That is, a composing technology of irregular triangulate networks necessary function to simulate natural site condition as 3D object in 4D system. This study suggests a new composing technology of irregular triangulate network that 3D objects can be automatically generated by attribute in each layer.

Design and Implementation of Ultra-Long-Range LoRa Communication Module (초장거리 LoRa 통신 모듈 설계 및 구현)

  • Kim, Dong-Hyun;Huh, Jun-Hwan;Lee, Chang-Hong;Kim, Kwang-Deok;Kim, Jong-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.2
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    • pp.230-238
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    • 2022
  • Internet of Things(IoT) is a communication technology that collects information of object remotely and controls the function of object by adding a communication function to object that does not have a communication function. For the IoT, various communication technologies such as Wi-Fi, 3GPP, and Bluetooth are available, and Long Range(LoRa) is communication technologies specialized in the IoT concept. LoRa is a communication technology that support long-distance, low-power, and low-speed communication, and is suitable for collecting information generated form object in remote equipment and controlling equipment. Because of these characteristics, it is used in many application field, and various performance improvement studies are in progress. This paper intends to propose an ultra-long-range LoRa communication module that can be used in a wider range of applications. We design and implement hardware, firmware, and application software for testing to develop ultra-long-range LoRa communication modules. The implemented module will be tested in a real environment to verify its performance and to check its utilization.

Modular Neural Network Recognition System for Robot Endeffector Recognition (로봇 Endeffector 인식을 위한 다중 모듈 신경회로망 인식 시스템)

  • 신진욱;박동선
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.5C
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    • pp.618-626
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    • 2004
  • In this paper, we describe a robot endeffector recognition system based on a Modular Neural Networks (MNN). The proposed recognition system can be used for vision system which track a given object using a sequence of images from a camera unit. The main objective to achieve with the designed MNN is to precisely recognize the given robot endeffector and to minimize the processing time. Since the robot endeffector can be viewed in many different shapes in 3- D space, a MNN structure, which contains a set of feedforwared neural networks, can be more attractive in recognizing the given object. Each single neural network learns the endeffector with a cluster of training patterns. The training MNN patterns for a neural network share the similar characteristics so that they can be easily trained. The trained UM is les s sensitive to noise and it shows the better performance in recognizing the endeffector. The recognition rate of MNN is enhanced by 14% over the single neural network. A vision system with the MNN can precisely recognize the endeffector and place it at the center of a display for a remote operator.

MPEG-H 3D Audio Decoder Structure and Complexity Analysis (MPEG-H 3D 오디오 표준 복호화기 구조 및 연산량 분석)

  • Moon, Hyeongi;Park, Young-cheol;Lee, Yong Ju;Whang, Young-soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.432-443
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    • 2017
  • The primary goal of the MPEG-H 3D Audio standard is to provide immersive audio environments for high-resolution broadcasting services such as UHDTV. This standard incorporates a wide range of technologies such as encoding/decoding technology for multi-channel/object/scene-based signal, rendering technology for providing 3D audio in various playback environments, and post-processing technology. The reference software decoder of this standard is a structure combining several modules and can operate in various modes. Each module is composed of independent executable files and executed sequentially, real time decoding is impossible. In this paper, we make DLL library of the core decoder, format converter, object renderer, and binaural renderer of the standard and integrate them to enable frame-based decoding. In addition, by measuring the computation complexity of each mode of the MPEG-H 3D-Audio decoder, this paper also provides a reference for selecting the appropriate decoding mode for various hardware platforms. As a result of the computational complexity measurement, the low complexity profiles included in Korean broadcasting standard has a computation complexity of 2.8 times to 12.4 times that of the QMF synthesis operation in case of rendering as a channel signals, and it has a computation complexity of 4.1 times to 15.3 times of the QMF synthesis operation in case of rendering as a binaural signals.

Implementation of Non-OS TCP/IPv6 Stack for Smart Object (스마트 오브젝트를 위한 Non-OS TCP/IPv6 Stack 의 구현)

  • Hur, Bongjun;Lee, Jaeho;Kim, Soohwan;Lee, Youngsu;Lee, Jungtae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1503-1505
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    • 2010
  • 스마트 그리드를 비롯하여 사물에 네트워킹 기능이 요구됨에 따라 IP 주소 고갈 문제가 심각한 문제로 대두되고 있다. 아울러 스마트 오브젝트는 제한된 자원으로 인하여 저전력 소모가 요구된다. 이에 따라 본 연구에서는 Non-OS 환경에서 수행되는 TCP/IPv6 Stack 을 구현하였다. 본 연구에서 구현한 TCP/IPv6 Stack 은 3 개의 기능 모듈로 구성되어 있다. 아울러 이 모듈은 사용자 인터페이스와 하부 통신 기술에 종속되지 않게 구현하여, 확장성과 유연성에 장점을 가지고 있다. 그리고, 실험을 통해 2.5 Mbps 정도의 성능을 보여주었고 기존의 IPv6 망과의 호환성을 검증하였다.