• Title/Summary/Keyword: 3D motion synthesis

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Deuterium-labeling Toward Robust Function of Organic Molecules: Enhanced Photo-stability of Partially Deuterated 1', 3', 3'-Trimethyl-6-nitrospiro[2H-1- benzopyran-2, 2'-indoline]

  • Kawanishi, Yuji;Inoue, Kyoko;Ohta, Shin-Ichi;Miyazawa, Akira
    • Rapid Communication in Photoscience
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    • v.3 no.4
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    • pp.64-66
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    • 2014
  • Synthesis of a deuterium-labeled derivative of nitrospirobenzopyran (NSP), one of representative photochromic compounds, has been described. Four deuteriums were successfully introduced on 1-methyl and ${\alpha}$-methyne relative to spiro-carbon in the title compound with more than 95atom%D purity. Main photodegraded products of NSP were two oxindoles in acetonitrile, and additional products were formed in poly(isobutyl-methacrylate) films possibly due to restricted molecular motion in polymer matrix. Quantitative HPLC analysis revealed that partial introduction of deuterium to NSP brought a noticeable isotope effect, recognizable enhancement in photo-resistivity of NSP, i.e.,8.3% in solutions and 29% in polymeric films.

Real-time Virtual-viewpoint Image Synthesis Algorithm Using Kinect Camera

  • Lee, Gyu-Cheol;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.3
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    • pp.1016-1022
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    • 2014
  • Kinect is a motion sensing camera released by Microsoft in November 2010 for the Xbox360 that is used to produce depth and color images. Because Kinect uses an infrared pattern, it generates holes and noises around an object's boundaries in the obtained images. The flickering phenomenon and unmatched edges also occur. In this paper, we propose a real time virtual-view video synthesis algorithm which results in a high quality virtual view by solving these problems stated above. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.

Automatic Estimation of 2D Facial Muscle Parameter Using Neural Network (신경회로망을 이용한 2D 얼굴근육 파라메터의 자동인식)

  • 김동수;남기환;한준희;배철수;권오흥;나상동
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.1029-1032
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    • 1999
  • Muscle based face image synthesis is one of the most realistic approach to realize life-like agent in computer. Facial muscle model is composed of facial tissue elements and muscles. In this model, forces are calculated effecting facial tissue element by contraction of each muscle strength, so the combination of each muscle parameter decide a specific facial expression. Now each muscle parameter is decided on trial and error procedure comparing the sample photograph and generated image using our Muscle-Editor to generate a specific face image. In this paper, we propose the strategy of automatic estimation of facial muscle parameters from 2D marker movement using neural network. This also 3D motion estimation from 2D point or flow information in captered image under restriction of physics based face model.

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A Study on the Feature Point Extraction and Image Synthesis in the 3-D Model Based Image Transmission System (3차원 모델 기반 영상전송 시스템에서의 특징점 추출과 영상합성 연구)

  • 배문관;김동호;정성환;김남철;배건성
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.7
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    • pp.767-778
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    • 1992
  • Is discussed. A method to extract feature points and to synthesize human facial images In 3-Dmodel-based ceding system, faciai feature points are extracted automatically using some image processing techniques and the known knowledge for human face. A wire frame model matched to human face Is transformed according to the motion of point using the extracted feature points. The synthesized Image Is produced by mapping the texture of initial front view Image onto the trarnsformed wire frame. Experinent results show that the synthesitzed image appears with little unnaturalness.

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A Quadtree-based Disparity Estimation for 3D Intermediate View Synthesis (3차원 중간영상의 합성을 위한 쿼드트리기반 변이추정 방법)

  • 성준호;이성주;김성식;하태현;김재석
    • Journal of Broadcast Engineering
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    • v.9 no.3
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    • pp.257-273
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    • 2004
  • In stereoscopic or multi-view three dimensional display systems, the synthesis of intermediate sequences is inevitably needed to assure look-around capability and continuous motion parallax so that it could enhance comfortable 3D perception. The quadtree-based disparity estimation is one of the most remarkable methods for synthesis of Intermediate sequences due to the simplicity of its algorithm and hardware implementation. In this paper, we propose two ideas in order to reduce the annoying flicker at the object boundaries of synthesized intermediate sequences by quadtree-based disparity estimation. First, new split-scheme provides more consistent auadtree-splitting during the disparity estimation. Secondly, adaptive temporal smoothing using correlation between present frame and previous one relieves error of disparity estimation. Two proposed Ideas are tested by using several stereoscopic sequences, and the annoying flickering is remarkably reduced by them.

A Study on the Cam Profile Synthesis Method for Automotive Engines Using Hermite Curve (Hermite 곡선을 이용한 자동차 엔진 캠 형상 합성법에 관한 연구)

  • Kim, D.J.;Lee, J.W.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.3 no.5
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    • pp.90-99
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    • 1995
  • A numerical method is proposed to synthesize automotive cam profiles. An arbitrary acceleration profile for the cam follower motion is divided into several segments, each of them is described by a Hermite curve. A cam profile is defined by control point locations and control variables assigned to each segment. Closed form equations are derived for velocity and displacement constraints which should be satisfied for the curve to be a cam profile. Because the method is flexible and provide arbitrary local controllability, any types of cam acceleration profile can be reproduced by the method. The method is expecially useful for the design of roller type OHC valve trains which need precise local control in the cam profile design to avoid under-cutting problems.

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Automatic Estimation of 2D Facial Muscle Parameter Using Neural Network (신경회로망을 이용한 2D 얼굴근육 파라메터의 자동인식)

  • 김동수;남기환;한준희;배철수;권오홍;나상동
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.05a
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    • pp.33-38
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    • 1999
  • Muscle based face image synthesis is one of the most realistic approach to realize life-like agent in computer. Facial muscle model is composed of facial tissue elements and muscles. In this model, forces are calculated effecting facial tissue element by contraction of each muscle strength, so the combination of each muscle parameter decide a specific facial expression. Now each muscle parameter is decided on trial and error procedure comparing the sample photograph and generated image using our Muscle-Editor to generate a specific race image. In this paper, we propose the strategy of automatic estimation of facial muscle parameters from 2D marker movement using neural network. This also 3D motion estimation from 2D point or flow information in captered image under restriction of physics based fare model.

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Real-Time Virtual-View Image Synthesis Algorithm Using Kinect Camera (키넥트 카메라를 이용한 실시간 가상 시점 영상 생성 기법)

  • Lee, Gyu-Cheol;Yoo, Jisang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.5
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    • pp.409-419
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    • 2013
  • Kinect released by Microsoft in November 2010 is a motion sensing camera in xbox360 and gives depth and color images. However, Kinect camera also generates holes and noise around object boundaries in the obtained images because it uses infrared pattern. Also, boundary flickering phenomenon occurs. Therefore, we propose a real-time virtual-view video synthesis algorithm which results in a high-quality virtual view by solving these problems. In the proposed algorithm, holes around the boundary are filled by using the joint bilateral filter. Color image is converted into intensity image and then flickering pixels are searched by analyzing the variation of intensity and depth images. Finally, boundary flickering phenomenon can be reduced by converting values of flickering pixels into the maximum pixel value of a previous depth image and virtual views are generated by applying 3D warping technique. Holes existing on regions that are not part of occlusion region are also filled with a center pixel value of the highest reliability block after the final block reliability is calculated by using a block based gradient searching algorithm with block reliability. The experimental results show that the proposed algorithm generated the virtual view image in real-time.

The Design and Implementation of Real-time Virtual Image Synthesis System of Map-based Depth (깊이 맵 기반의 실시간 가상 영상합성 시스템의 설계 및 구현)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Roh, Gwhan-Sung;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.11
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    • pp.1317-1322
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    • 2014
  • To complete an image, it is needed to go through the process to capture the actual actor's motion and compose it with virtual environment. Due to the excessive cost for production or lack of post-processing technology, however, it is mostly conducted by manual labor. The actor plays his role depending on his own imagination at the virtual chromakey studio, and at that time, he has to move considering the possible collision with or reaction to an object that does not exist. And in the process of composition applying CG, when the actor's motion does not go with the virtual environment, the original image may have to be discarded and it is necessary to remake the film. The current study suggested and realized depth-based real-time 3D virtual image composition system to reduce the ratio of remaking the film, shorten the production time, and lower the production cost. As it is possible to figure out the mutual collision or reaction by composing the virtual background, 3D model, and the actual actor in real time at the site of filming, the actor's wrong position or acting can be corrected right there instantly.

Synthesis of Earthquake Ground Motion by Combining Stochastic Line Source Model with Elastic Wave Propagation Analysis Method in a Layered Half Space (추계학적 선진원 모델과 층상반무한체에서의 탄성파 전파 해석법에 의한 지진 지반운동 합성)

  • KIM, Jae Kwan;KWON, Ki Jun
    • Journal of Korean Society of Steel Construction
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    • v.8 no.3 s.28
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    • pp.97-105
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    • 1996
  • A Stochastic line source model is developed to simulate the seismic wave field generated during the rupture propagation process along a fault plane of which length is much larger than its width. The fault plane is assumed to consist of randomly distributed slip zones and barriers and each slip zone is modeled as a point source. By combining the newly developed source model with wave propagation analysis method in a layered 3-D visco-elastic half space, synthetic seismograms are obtained. The calculated accelerograms due to vertical dip slip and strike slip line sources are presented.

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