• 제목/요약/키워드: 3D motion analysis

검색결과 742건 처리시간 0.028초

Analysis of Lumbar Spine Load during Golf Swing in Pro. Golfer

  • Park, Sung-Kyu;Cho, Woong;An, Ho-Jung
    • 국제물리치료학회지
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    • 제1권2호
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    • pp.162-168
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    • 2010
  • Low back pain is a common phenomenon among the golfers. In an attempt to understand low back pain, the kinematic changes and golf swing motion analysis has been performed to focus on lumbar spine in pro. golfers. According to the swing pattern, significant variations of the lumbar joint forces and loads has related with muscles activities so the motion analysis of lumbar spine were discussed. The purpose of this study was to analyze motion of lumbar spine and it was to compare joint force during golf swing in pro. golfers. The swing motion of the subjects was tracked using a 3D motion analysis system by Motion Analysis Ltd. and SIMM software. The angle changes of lumbar spine rapidly in vx direction during the top back swing and the finish and in vy direction during the follow through and in vz direction during the down swing and the impact(Subject A). The angle changes of lumbar spine rapidly in vx direction during the top back swing and in vy direction during the down swing, the impact and the follow through and in vz direction during the down swing(Subject B). In conclusion, subject A and B both show sudden angle changes between 1st-3rd lumbar spine and 4th-5th lumbar spine during the stage from address to top back swing which caused by over upper body twisting.

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Motion Behavior of Platform Supply Vessels Running Under Regular Wave Conditions in RANS Model

  • Park, Huiseung;Jang, Hoyun;Ahn, Namhyun;Yoon, Hyunsik
    • 해양환경안전학회지
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    • 제25권3호
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    • pp.366-372
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    • 2019
  • This study performed a numerical analysis of a 3D unsteady viscous flow in order to investigate ship motion responses running through regular waves of the platform supply vessel. The feasibility of numerical analysis was tested under the three regular wave conditions of the KRISO container ship (KCS) suggested at the 2010 Gothenburg CFD Workshop. The resulting resistance coefficient, heave motion, and pitch angle were compared with the model test of the harmonic analysis. Also, the ship motion response characteristics of the platform supply vessel were performed using the proven method of the KRISO container ship (KCS). The ship motions including the resistance coefficient, heave motion, and pitch angle according to the time series were investigated via harmonic analysis under regular waves condition of ${\lambda}/LPP=1.87$ and $H_S=0.078m$.

컨포멀 소나에서의 표적고각 추적 및 융합을 이용한 표적기동분석 성능향상 연구 (A Study on Performance Improvement of Target Motion Analysis using Target Elevation Tracking and Fusion in Conformal Array Sonar)

  • 이해호;박규태;신기철;조성일
    • 한국군사과학기술학회지
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    • 제22권3호
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    • pp.320-331
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    • 2019
  • In this paper, we propose a method of TMA(Target Motion Analysis) performance improvement using target elevation tracking and fusion in conformal array sonar. One of the most important characteristics of conformal array sonar is to detect a target elevation by a vertical beam. It is possible to get a target range to maximize advantages of the proposed TMA technology using this characteristic. And the proposed techniques include target tracking, target fusion, calculation of target range by multipath as well as TMA. A simulation study demonstrates the outstanding performance of proposed techniques.

스테레오 영상과 준원근 카메라 모델을 이용한 객체의 3차원 형태 및 움직임 복원 (3D Object's shape and motion recovery using stereo image and Paraperspective Camera Model)

  • 김상훈
    • 정보처리학회논문지B
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    • 제10B권2호
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    • pp.135-142
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    • 2003
  • 본 논문은 영상내 객체정보의 정확한 복원을 위하여, 연속된 2차원 영상으로부터 특정 객체의 특징점을 추출하고, 특징점의 위치 데이터들로부터 원형의 3차원 모양 및 모션 정보를 복원하는 알고리즘과 결과를 제시하였다. 2차원 영상의 특징점 검출을 위해서는 물체와 배경이 명확히 구별되는 실험영상 환경에서 색상변환을 통한 자동 추출 방법을 사용하였다. 추출된 2차원 객체의 특징점들로부터 3차원 모앙, 움직임 정보를 복원하기 위하여 스테레오 카메라와 준원근 카메라 모델을 적용하고 SVD(SinEuiar Value Decomposition)에 의한 인수분해연산을 수행하였다. 준원근 카메라 모델의 근본적인 문제인 깊이정보의 복원 에러가, 스테리오 영상 분석에 의해 최소화 되었다. 본 논문에서 제시된 방법들의 성능을 객관적으로 평가하기 위하여 크기와 위치가 알려진 3차원 물체에 대해 실험을 행하였으며, 영상의 21개 특징점 위치와 공간상에서의 3개 방향으로의 움직임 각도를 연산에 의해 복원한 후 원형의 데이터와 비교하여 본 알고리즘의 정확성을 증명하였다.

Feasibility Study of Gait Recognition Using Points in Three-Dimensional Space

  • Kim, Minsung;Kim, Mingon;Park, Sumin;Kwon, Junghoon;Park, Jaeheung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제13권2호
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    • pp.124-132
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    • 2013
  • This study investigated the feasibility of gait recognition using points on the body in three-dimensional (3D) space based on comparisons of four different feature vectors. To obtain the point trajectories on the body in 3D, gait motion data were captured from 10 participants using a 3D motion capture system, and four shoes with different heel heights were used to study the effects of heel height on gait recognition. Finally, the recognition rates were compared using four methods and different heel heights.

Analysis of Skin Movements with Respect to Bone Motions using MR Images

  • Ryu, Jae-Hun;Miyata, Natsuki;Kouchi, Makiko;Mochimaru, Masaaki;Lee, Kwan H.
    • International Journal of CAD/CAM
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    • 제3권1_2호
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    • pp.61-66
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    • 2003
  • This paper describes a novel experiment that measures skin movement with respect to the flexional motion of a hand. The study was based on MR images in conjunction with CAD techniques. The MR images of the hand were captured in 3 different postures with surface markers. The surface markers attached to the skin where employed to trace skin movement during the flexional motion of the hand. After reconstructing 3D isosurfaces from the segmented MR images, the global registration was applied to the 3D models based on the particular bone shape of different postures. Skin movement was interpreted by measuring the centers of the surface markers in the registered models.

인체 다물체 동역학 모델을 이용한 생체역학 분석 및 평가 기술 (Biomechanical Analysis and Evaluation Technology Using Human Multi-Body Dynamic Model)

  • 김윤혁;신준호;철먼바타르
    • 비파괴검사학회지
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    • 제31권5호
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    • pp.494-499
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    • 2011
  • 인체 근골격 시스템에 대한 다물체 동역학 모델을 이용한 동작중의 인체 내부의 생체역학 분석 및 평가 기술에 대하여 기술하였다. 의료영상과 사체실험 결과를 기본으로 하는 인체 다물체 동역학 모델과 3차원 동작분석 시스템을 이용한 인체 동작분석기술을 이용하여 생체내 발생하는 관절기구학, 관절모멘트 관절접촉력 및 근력을 예측하는 기술을 보행과 팔굽혀펴기 두 동작에 적용하였다. 본 연구에서 개발한 인체 다물체 동역학 모델링 기술과 3차원 동작분석기술은 다양한 동작을 수행하는 생체의 분석 및 평가 기술로 활용성이 높을 것으로 생각한다.

Relationship between 3D Ground Reaction Force and Leg Length Discrepancy during Gait among Standing Workers

  • Kim, Yong-Wook
    • PNF and Movement
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    • 제20권1호
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    • pp.59-66
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    • 2022
  • Purpose: The aim of this research was to verify the relationship between three-dimensional (3D) ground reaction force (GRF) and severity of leg length discrepancy (LLD) while walking at a normal speed. It used a 3D motion analysis system with force platforms in standing workers with LLD. Methods: Subjects comprising 45 standing workers with LLD were selected. Two force platforms were used to acquire 3D GRF data based on a motion analysis system during gait. Vicon Nexus and Visual3D v6 Professional software were used to analyze kinetic GRF data. The subjects were asked to walk on a walkway with 40 infrared reflective markers attached to their lower extremities to collect 3D GRF data. Results: The results indicated the maximal force in the posterior and lateral direction of the long limb occurring in the early stance phase during gait had significant positive correlation with LLD severity (r = 0.664~0.738, p <0.01). In addition, the maximal force medial direction of the long limb occurring in the late stance phase showed a highly positive correlation with the LLD measurement (r = 0.527, p <0.01). Conclusion: Our results indicate that greater measured LLD severity results in more plantar pressure occurring in the foot area during heel contact to loading response of the stance phase and the stance push-off period during gait.

Development of an Advanced Deformable Phantom to Analyze Dose Differences due to Respiratory Motion

  • Shin, Dong-Seok;Kang, Seong-Hee;Kim, Dong-Su;Kim, Tae-Ho;Kim, Kyeong-Hyeon;Koo, Hyun-Jae;Cho, Min-Seok;Ha, Jin-Suk;Yoon, Do-Kun;Suh, Tae Suk
    • 한국의학물리학회지:의학물리
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    • 제28권1호
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    • pp.1-10
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    • 2017
  • The difference between three-dimensional (3D) and four-dimensional (4D) dose could be affected by factors such as tumor size and motion. To quantitatively analyze the effects of these factors, a phantom that can independently control each factor is required. The purpose of this study is to develop a deformable lung phantom with the above attributes and evaluate the characteristics. A phantom was designed to simulate diaphragm motion with amplitude in the range 1~7 cm and period up to ${\geq}2s$ of regular breathing. To simulate different tumors sizes, custom molds were created using a 3D printer and filled with liquid silicone. The accuracy of the phantom diaphragm motion was assessed by comparing measured motion with predicted motion. Because the phantom diaphragm motion is not identical to the tumor motion, the correlation between the diaphragm and tumor motions was calculated by a curve fitting method to emulate user-intended tumor motion. Tumors of different sizes were located at same position, and tumor set-up positions were evaluated. The accuracy of phantom diaphragm motion was better than 1 mm. The diaphragm-tumor correlation showed that the tumor motion in the superior-inferior direction increased with increasing diaphragm motion. The tumor motion was larger in the $10cm^3$ tumor than in the $90cm^3$ tumor. The range of difference between the tumor set-up positions was 0 to 0.45 cm. This phantom showed independently adjusting factors such as tumor size and motion to facilitate quantitative analysis of the dosimetric impact of respiratory motion according to these factors.

모션 캡처와 키 애니메이션의 비교분석 - 얼굴표정애니메이션을 중심으로 - (Comparison and Analysis of Motion Capture and Key Animation - Focused on Animation of Countenance -)

  • 장욱;최성규;이태구
    • 한국콘텐츠학회논문지
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    • 제7권4호
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    • pp.160-169
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    • 2007
  • 국내 모션 캡처 방식의 작업환경에서 문제점이 되고 있는 부분은 사람의 감각이 필요로 하는 부분에까지 모션 데이터가 사용된다는 점이다. 작품 전반에 인간적인 이미지를 많이 불어 넣지 못한다는 것과 무조건 모션 캡처 데이터만으로 해결을 하려는 속사포 같은 공정 방식이다. 모션 캡처의 응용분야와 그 효율성은 실로 다양하고 효과적이지만 이와 같은 문제점들을 극복해 내지 못한다면 막대한 자본의 손실과 인력의 낭비만을 초래 할 것이다. 본 논문에서는 얼굴 표정 애니메이션에 있어서 모션 캡처와 키 애니메이션 제작방식의 장단점을 비교분석한다. 또한 실제제작을 통해서 이들을 분석하고 고가(高價)의 모션 캡처 장비로 제작할 수 없는 환경에서의 키 애니메이션 제작방식의 효율적인 방안을 제시한다.