• Title/Summary/Keyword: 3D map

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Analysis of Immersion Effects According to the Level of Map in Adventure Game

  • Kang, Myung-Ju;Park, Chan-Il;Lee, Jong-Won;Oh, Hyoun-Ju;Kim, Sang-Jung
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.10
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    • pp.39-44
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    • 2015
  • In this paper, we analyze the immersion effects according to the level of map in adventure game. Computer games are actively enjoyed by many people around the world. Game players have frequently experienced the immersion which is an important aspect to be attained from games. However, it is not clear what immersion is and what kinds of factors influence to immersion. Nonetheless, in recent many researches, the elements of humanities and fun were found as factors of immersion in various digital contents such as game, virtual reality, cinema and etc. Therefore, today's games are developed on the basis of the humanities and fun theory that many researchers have been studied for a long time. In games, the balance of the level of map is related with immersion. Hence, it is important to know how the map patterns of game affect immersion of players. In this paper, we developed a 3D survival adventure game named by "1 Hour" using Unity3D in order to simulate how map patterns affect immersion of players. We also analyzed the relationship between the level of map and immersion using the game.

Analysis of Landscape Information and Web GIS Implementation of Using 3D Topographic Modeling (3차원 지형모델링에 의한 경관정보 분석과 Web GIS 구현)

  • Kim, Yong-Suk;Hong, Soon-Heon;Ok, Chi-Yul
    • The Journal of the Korea Contents Association
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    • v.7 no.9
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    • pp.204-211
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    • 2007
  • In this study 3D topographic modeling was made by using aerial photography and digital terrain map, through this we did visibility analysis and implemented Web GIS of Dong-A university. Studying area was Busan Saha-gu Hadan-dong, we used aerial photography on a scale of 1:20,000 and digital terrain map on a scale of 1:5,000. Ortho correction image was made by aerial photography through selecting GCP, image matching, image resampling and precise differential rectification. And DEM on digital map was created using ArcView program, making 3D topographic modeling by road layer and building layer and implementing Web GIS about Dong-A university.

Performance Comparisons of Depth Map Post Processing for 3D Video System (3 차원 영상 시스템의 깊이영상 후처리 필터 성능 비교)

  • Lee, Do Hoon;Yoon, Eun Ji;Oh, Byung Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.81-83
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    • 2014
  • This paper provides the performance comparison of selected post filters for depth map in 3D video system. In the performance comparison, the dilation filter which is currently adopted in 3D-ATM reference S/W, the bilateral filter, and the depth-oriented depth boundary reconstruction filter. In the paper, we first introduce those filters in details, and show the experimental results as post filter in 3D video system.

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THE SYSTEM FOR UPDATING PARTIAL MAP

  • Jang, In-Sung;Lee, Moon-Soo;Kim, Ju-Wan
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.270-273
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    • 2008
  • Telematics is a leading IT service where wireless internet service represented by information and mobility is extended to the area of transportations to provide Telematics service. One of the killer-application about Telematics is navigation system. Recently, due to the mass storage conversion, the performance of the terminal and mobile communications technology development, navigation system is also changed. It more and more develops into 3D in a pre-existence 2D map. In the future, it is expected to include the remote sensing map or video map. There is also the characteristic of all the information expressed in frequently a change partially happening. That is, POI(Point Of Interest) which is freshly registered or is deleted is many. In a pre-existence, Map Contents Providers offer the new version map by off-line monthly or quarterly. And a user wastes time and is inconvenient because of updating the total map by the off-line. Thus, in this paper, in order to resolve this, we describe MAUS(Map Air Update Server) for updating only the partial map that was changed

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COMMON FIXED POINTS OF A WEAK-COMPATIBLE PAIR OF A SINGLE VALUED AND A MULTIVALUED MAPS IN D-METRIC SPACES

  • Singh, Bijendra;Jain, Shobha
    • Journal of the Chungcheong Mathematical Society
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    • v.18 no.1
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    • pp.51-64
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    • 2005
  • The object of this paper is to prove two unique common fixed point theorems for a pair of a set-valued map and a self map satisfying a general contractive condition using orbital concept and weak-compatibility of the pair. One of these results generalizes substantially, the result of Dhage, Jennifer and Kang [4]. Simultaneously, its implications for two maps and one map improves and generalizes the results of Dhage [3], and Rhoades [11]. All the results of this paper are new.

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3D Surface Reconstruction by Combining Focus Measures through Genetic Algorithm (유전 알고리즘 기반의 초점 측도 조합을 이용한 3차원 표면 재구성 기법)

  • Mahmood, Muhammad Tariq;Choi, Young Kyu
    • Journal of the Semiconductor & Display Technology
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    • v.13 no.2
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    • pp.23-28
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    • 2014
  • For the reconstruction of three-dimensional (3D) shape of microscopic objects through shape from focus (SFF) methods, usually a single focus measure operator is employed. However, it is difficult to compute accurate depth map using a single focus measure due to different textures, light conditions and arbitrary object surfaces. Moreover, real images with diverse types of illuminations and contrasts lead to the erroneous depth map estimation through a single focus measure. In order to get better focus measurements and depth map, we have combined focus measure operators by using genetic algorithm. The resultant focus measure is obtained by weighted sum of the output of various focus measure operators. Optimal weights are obtained using genetic algorithm. Finally, depth map is obtained from the refined focus volume. The performance of the developed method is then evaluated by using both the synthetic and real world image sequences. The experimental results show that the proposed method is more effective in computing accurate depth maps as compared to the existing SFF methods.

An Algorithm of MIP-Map Level Selection for Ray-Traced Texture Mapping (광선 추적법 텍스쳐 매핑을 위한 MIP-Map 수준 선택 알고리즘 연구)

  • Park, Woo-Chan;Kim, Dong-Seok
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.73-80
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    • 2010
  • This paper proposes an effective method to select MIP-Map level of texture images for ray-traced texture mapping. This MIP-Map level selection method requires only the total length of intersected ray. By supporting MIP-Map for texture mapping, we can reduce the texture aliasing effects, while our approach decreases rendering performance very slightly.

A Study on the 3-D CNC Cutting Planning and Simulation by Z-Map Model (Z-Map 모델을 이용한 3차원 CNC 가공계획 및 절삭시뮬레이션에 관한 연구)

  • 송수용;김석일
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1994.10a
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    • pp.683-688
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    • 1994
  • Recently, the Z-Map model has been used widely to represent the three dimensional geometric shape and to achieve the cross-section and point evaluation of the shape. In this paper, the CNC cutting planning and simulation modules for product with three dimensional geometric shape are realized based on the Z-Map model. The realized system has the various capabilities related to the automatic generation of tool path for the rough and finish cutting processes, the automatic elimination of overcut, the automatic generation of CNC program for a machining center and the cutting simulation. Especially, the overcut-free tool path is obtained by using the CL Z-Map models which are composed of the offset surfaces of the geometric shape of product.

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Improved Contour Region Coding Method based on Scalable Depth Map for 3DVC (계층적 깊이 영상 기반의 3DVC에서 윤곽 부분 화질 개선 기법)

  • Kang, Jin-Mi;Jeong, Hye-Jeong;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.492-500
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    • 2012
  • In this paper, improved contour region coding method is proposed to accomplish better depth map coding performance. First of all, in order to use correlation between color video and depth map, a structure in SVC is applied to 3DVC. This can reduce bit-rate of the depth map while supporting the video to be transferred via various collection of network. As the depth map is mainly used to synthesize videos from different views, corrupted contour region can damage the overall quality of video. We hereby adapt a new differential quantization method when separating the contour region. The experimental results show that the proposed method can improve video quality by 0.06~0.5dB which translate the bit rate saving by 0.1~1.15%, when compared to the reference software.

Building Information-rich Maps for Intuitive Human Interface Using Networked Knowledge Base

  • Ryu, Jae-Kwan;Kanayama, Chie;Chong, Nak-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1887-1891
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    • 2005
  • Despite significant advances in multimedia transferring technologies in various fields of robotics, it is sometimes quite difficult for the operator to fully understand the context of 3D remote environments from 2D image feedback. Particularly, in the remote control of mobile robots, the recognition of the object associated with the task is very important, because the operator has to control the robot safely in various situations not through trial and error. Therefore, it is necessary to provide the operator with 3D volumetric models of the object and object-related information as well such as locations, shape, size, material properties, and so on. Thus, in this paper, we propose a vision-based human interface system that provides an interactive, information-rich map through network-based information brokering. The system consists of an object recognition part, a 3D map building part, a networked knowledge base part, and a control part of the mobile robot.

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