• Title/Summary/Keyword: 3D map

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A Study on Synthetic Techniques Utilizing Map of 3D Animation - A Case of Occlusion Properties (오클루전 맵(Occlusion Map)을 활용한 3D애니메이션 합성 기법 연구)

  • Park, Sung-Won
    • Cartoon and Animation Studies
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    • s.40
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    • pp.157-176
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    • 2015
  • This research describes render pass synthetic techniques required to use for the effectiveness of them in 3D animation synthetic technology. As the render pass is divided by property and synthesized after rendering, elaborate, rapid synthesis can be achieved. In particular, occlusion pass creates a screen as if it had a soft, light shading, expressing a sense of depth and boundary softness. It is converted into 2D image through a process of pass rendering of animation projects created in 3D space, then completed in synthetic software. Namely, 3D animation realizes the completeness of work originally planned through compositing, a synthetic process in the last half. To complete in-depth image, a scene manufactured in 3D software can be sent as a synthetic program by rendering the scene by layer and property. As recently the occlusion pass can express depth notwithstanding conducting GI rendering of 3D graphic outputs, it is an important synthetic map not omitted in the post-production process. Nonetheless, for the importance of it, currently the occlusion pass leaves much to be desired for research support and books summarizing and analyzing the characteristics of properties, and the principles and usages of them. Hence, this research was aimed to summarize the principles and usages of occlusion map, and analyze differences in the results of synthesis. Furthermore, it also summarized a process designating renderers and the map utilizing the properties, and synthetic software usages. For the future, it is hoped that effective and diverse latter expression techniques will be studied beyond the limitation of graphic expression based on trends diversifying technique development.

A New Mavigation Method in Virtual Environment

  • Koo, Eun-Young;Kon, Tae-Wook;Choy, Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.643-645
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    • 2000
  • This paper puts emphasis on navigation in virtual environment, which is one of the major interfaces for the interactivity between human and virtual environment in virtual reality circumstances and worlds. It proposes a new navigation method: 2d Map-Based navigation, which prevents user's spatial lost in 3D Virtual Environment. The 2D Map-Based Navigation is composed of three major processes, Constant Velocity Navigation, Collision Detection and Avoidance, and Path Adjustment. The 2D Map-Based Navigation can reduce user's difficulties and improve user's sense of presence and reality in the virtual environments. The experiment study proved that the 2D Map-Based Navigation is a very natural, straightforward and useful navigation interface in the virtual environment.

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Design and Implementation of Mobile 3D Visualization Service System on the Integrated Underground Geospatial Information Map

  • Cho, Sook-Kyoung;Kim, Yong-Tae;Choi, Ja-Young
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.173-186
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    • 2020
  • In this paper, we design and implement a service system for mobile devices to utilize the integrated underground geospatial information map in underground exploration fields. The field utilization service system for mobile devices is designed to visualize tiled maps, 3D terrain information, underground structures, underground facilities, and ground information provided by the Integrated Underground Geospatial Information Map Management System according to current position. And It is designed to reflect the results obtained from field exploration in real time. Also, the proposed system is implemented to transfer and visualize the integrated underground geospatial information map in the form of a glTF format due to constraints on wireless networks and device characteristics of mobile devices. Implemented mobile service systems can prevent accidents in underground exploration field from occurring by providing users with accurate and integrated underground geospatial data by visualizing maps and geospatial objects in three dimensions at underground exploration fields. In addition, updated underground geospatial data is transmitted in real time to the Integrated Underground Geospatial Information Map Management Systems, which can maintain up to date and accuracy.

THE MCP-MAUS INTERFACE FOR UPDATING PARTIAL MAP

  • Jang, In-Sung;Kim, Ju-Wan
    • Proceedings of the KSRS Conference
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    • 2007.10a
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    • pp.126-129
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    • 2007
  • Telematics, one of the so-called New Growth Engine of IT839, is a leading IT service where wireless internet service represented by information and mobility is extended to the area of transportations to provide Telematics service. The killer-application of Telematics is navigation system. Recently, due to the mass storage conversion, the performance of the terminal and mobile communications technology development, navigation system is also changed. It more and more develops into 3D in a preexistence 2D map. In the future, it is expected to include the remote sensing map. There is also the characteristic of all the information expressed in frequently a change partially happening. That is, POI(Point Of Interest) which is freshly registered or is deleted is many. In a preexistence, MCP(Map Contents Providers) offer the new version map by off-line monthly or quarterly. And a user wastes time and is inconvenient because of updating the total map by the off-line. Thus, in this paper, in order to resolve this, we describe MCP-MAUS(Maus Air Update Server) interface for updating only the partial map that was changed.

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Development of an Authoring Tool for Producing 3D Games (3D 게임 제작을 지원하는 저작도구의 개발)

  • Lee Hunjoo;Kim Hyunbin
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1464-1477
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    • 2004
  • Recently, there is a growing consideration that game authoring tools can play an important role in producing 3D games. In this paper, we introduce our 3D game authoring tool. The tool consists of a map editor, a sound editor, a game data exporter/previewer, and a special effect editor. This tool can help a game designer Produce game data such as game maps, sound effects, and special effects, and so on. In this paper, we implemented a prototype game content to verify the effectiveness of the developed authoring tool.

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Hole-filling Method to Enhance Viewing Characteristics for Multilayer Type 3D Display System U sing a DMD

  • Baek, Hogil;Choi, Sungwon;Kim, Hyunho;Choi, Hee-Jin;Min, Sung-Wook
    • Current Optics and Photonics
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    • v.4 no.6
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    • pp.545-550
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    • 2020
  • We propose a hole-filling method to solve discontinuous depth representation and to reduce the visible seams and cracks that cause the limitation of the viewing angle of the three-dimensional (3D) image in the multilayer type 3D display system. The occlusion and the disocclusion regions between layers, such as the visible seams and cracks, are a major bottleneck of the multilayer type 3D display system to represent a volumetric 3D image by stacking multiple images. As a result, in the reconstructed 3D image, the visible seams and cracks appear as brighter overlapping and undesirable cut-off. In order to resolve the problems above, we applied the depth-fused effect to the sub-depth map generating algorithm and improve the viewing characteristics of the multilayer type 3D display. The experimental demonstrations are also provided to verify the proposed scheme.

Derivation of information for R&D management with technology relation analysis (기술연관분석을 이용한 연구개발 의사결정 정보 도출 - 한국가스공사 연구개발사업 적용을 중심으로 -)

  • 오경준
    • Journal of Korea Technology Innovation Society
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    • v.3 no.3
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    • pp.67-84
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    • 2000
  • This paper expanded the usefulness of technology relation analysis by applying to R&D activities of Korea Gas Corporation (Kogas) at the corporate level. Technology relation analysis has been applied to assessment of R&D investments in telecommunication and construction industries in Korea. As empirical findings, technology map and technology spillover matrix of Kogas have been derived by technology similarity analysis. It has bee found that various useful information for R&D assessment could be acquired from the technology relation analysis at the corporate level.

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Remote Monitoring System for a Building Cleaning Mobile Robot (빌딩청소용 이동로봇을 위한 원격 모니터링 시스템)

  • Yi, Soo-Yeong;Cho, Won-Ho;Choi, Byoung-Wook
    • The Journal of Korea Robotics Society
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    • v.4 no.1
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    • pp.74-80
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    • 2009
  • This paper presents a remote monitoring and simulation system for a building cleaning mobile robot. It provides a tool of convenient 3D graphical map construction including network camera image viewer and status information of the robot. The 3D map is reconstructed from existing 2D building CAD data with DXF format using OpenGL graphic API. Through this system, it is possible to monitor and control the cleaning mobile robot from remote place. A practical experiment is performed to show the reliability and convenience of the monitoring system. The proposed system is expected to give efficient way of control and monitoring to building cleaning mobile robot.

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Development of Shift Map for TMED Type DCT PHEV in Charge Sustaining Mode considering Transmission and Motor Losses (변속기 및 모터 손실을 고려한 TMED Type DCT PHEV의 CS 모드 주행 시 변속맵 개발)

  • Jeon, Sungbae;Bae, Kyunggook;Wi, Junbeom;Namkoong, Choul;Goo, Changgi;Lee, Ji-suk;Hwang, Sung-Ho;Kim, Hyunsoo
    • Transactions of the Korean Society of Automotive Engineers
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    • v.25 no.3
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    • pp.367-373
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    • 2017
  • In this paper, a new shift map was proposed to improve the fuel economy of a transmission mounted electric device(TMED) type dual clutch transmission(DCT) plug-in hybrid electric vehicle(PHEV) by considering transmission and motor losses. To construct the shift map, powertrain efficiencies of the engine-DCT-motor were obtained at each gear step. A shift map that provides the highest powertrain efficiency was constructed for the given wheel torque and vehicle speed. Simulation results showed that the fuel economy of the target PHEV can be improved by the new shift map compared with the existing engine optimal operating line(OOL) shift control.

Production of Flood Expectation Map in the Reclaimed Land Using 3-D Spatial Information (3차원 공간정보를 이용한 해안 매립지역 침수예상도 제작)

  • Lee, Jae-One
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.4
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    • pp.97-102
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    • 2007
  • Recently, coastal damage according to the natural disaster like storm-surge, overflowing of the sea has been massively increased. In case of earth fill at the seaside, there are a lot of weak areas of the natural disaster and it has also high possibility that a large disaster happens. Thus flood expectation map in the reclaimed land using 3D spatial information was produced in this study. The area around Myungji, Kangsugu, Busan which was made with the large scale earth fils at the seaside was designated as a study area. Observation of both costal datum and ground height using the tidal date and field surveying dates was conducted. Terrain model using the GIS program was produced and than 3D building model was produced using 3D MAX. It was shown that there are possibility more than 50% if over 4.5m storm-surge is happening, as a result of calculating the virtual flooded area on the produced cartographic map.

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