• 제목/요약/키워드: 3D line

검색결과 3,121건 처리시간 0.041초

CTF-F 구조를 가진 3D NAND Flash Memory에서 Gate Controllability 분석 (The Analysis of Gate Controllability in 3D NAND Flash Memory with CTF-F Structure)

  • 김범수;이종원;강명곤
    • 전기전자학회논문지
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    • 제25권4호
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    • pp.774-777
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    • 2021
  • 본 논문은 Charge Trap Flash using Ferroelectric(CTF-F) 구조를 가진 3D NAND Flash Memory gate controllability에 대해 분석했다. Ferroelectric 물질인 HfO2는 polarization 이외에도 high-k 라는 특징을 가진다. 이러한 특징으로 인해 CTF-F 구조에서 gate controllability가 증가하고 Bit Line(BL)에서 on/off 전류특성이 향상된다. Simulation 결과 CTF-F 구조에서 String Select Line(SSL)과 Ground Select Line(GSL)의 채널길이는 100 nm로 기존 CTF 구조에 비해 33% 감소했지만 거의 동일한 off current 특성을 확인했다. 또한 program operation에서 channel에 inversion layer가 더 강하게 형성되어 BL을 통한 전류가 약 2배 증가한 것을 확인했다.

부산 지하철 2호선 소음 특성 연구 (The Study of Sound Level Specification of Subway Line II in Busan)

  • 정경원;윤나나;김주인;곽진;김영태
    • 한국환경과학회지
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    • 제15권3호
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    • pp.287-292
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    • 2006
  • The purpose of this paper is to evaluate the noise level and source, reduce the subway line II noise. As a result of measurement of subway line II in Busan the highest value section of uproad line was from Jigegol to Motgol by 89 dB(A). The sections of conversation and listening interference(over 80 dB(A)) were 21 sections(55%) of 38 sections. Among these sections, 15 sections(71%) were produced rolling noise, 3 sections(14%) squeal noise, 2 sections(10%) braking noise and 1 section(5%) fan noise, and then a main noise source was the rolling noise. In case of downroad line, the highest value section was from Busan Metro Art Museum to Centum city, Motgol to Jigegol by 88 dB(A). The sections of conversation and listening interference(over 80 dB(A)) were 18 sections(47%) of 38 sections. Among these sections, 15 sections(83%) produced rolling noise, 2 sections(11%) squeal noise and 1 section(6%) braking noise were investigated in this study. and then a main noise source was the rolling noise.

3D 아바타 커뮤니티 표현을 위한 인터렉티브 가상현실 (A Interactive Virtual Reality for 3D Avatar Community Representation)

  • 원용태;이말례;곽훈성
    • 한국항행학회논문지
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    • 제11권1호
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    • pp.99-104
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    • 2007
  • 온라인 아바타 커뮤니티서비스를 위해서는 의사소통, 감정표현, 유행하는 춤 등을 자연스럽게 표현해야하며 다양한 서비스를 제공해야한다. 또한 공간이 동적이며 아바타의 움직임과 공간과의 상호 작용이 필요하며, 3D 아바타의 개발에서 경쟁력을 갖추기 위해서는 아바타가 자연스러운 동작과 재미있고 다양한 동작과 가상공간의 인터렉티브가 함께 구현되어야 한다. 3D 아바타는 전자상거래를 위한 3차원쇼핑몰, 사이버 모델하우스, 3차원 시뮬레이션, 3차원 가상현실 게임 등의 폭넓은 영역에서 응용 될 것으로 기대된다. 이에 온라인 3D 아바타 커뮤니티서비스를 위해서 3D 아바타 애니메이션과 함께 인터렉티브 가상공간을 제작하고 그 방법을 제시하고자 한다.

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3D Map Building of The Mobile Robot Using Structured Light

  • Lee, Oon-Kyu;Kim, Min-Young;Cho, Hyung-Suck;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.123.1-123
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    • 2001
  • For Autonomous navigation of the mobile robots, the robots' capability to recognize 3D environment is necessary. In this paper, an on-line 3D map building method for autonomous mobile robots is proposed. To get range data on the environment, we use an sensor system which is composed of a structured light and a CCD camera based on optimal triangulation. The structured laser is projected as a horizontal strip on the scene. The sensor system can rotate $\pm$ $30{\Circ}$ with a goniometer. Scanning the system, we get the laser strip image for the environments and update planes composing the environment by some image processing steps. From the laser strip on the captured image, we find a center point of each column, and make line segments through blobbing these center poings. Then, the planes of the environments are updated. These steps are done on-line in scanning phase. With the proposed method, we can efficiently get a 3D map about the structured environment.

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3D Map Building of the Mobile Robot Using Structured Light

  • Lee, Oon-Kyu;Kim, Min-Young;Cho, Hyung-Suck;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.123.5-123
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    • 2001
  • For autonomous navigation of the mobile robots, the robots' capability to recognize 3D environment is necessary. In this paper, an on-line 3D map building method for autonomous mobile robots is proposed. To get range data on the environment, we use a sensor system which is composed of a structured light and a CCD camera based on optimal triangulation. The structured laser is projected as a horizontal strip on the scene. The sensor system can rotate$\pm$30$^{\circ}$ with a goniometer. Scanning the system, we get the laser strip image for the environments and update planes composing the environment by some image processing steps. From the laser strip on the captured image, we find a center point of each column, and make line segments through blobbing these center points. Then, the planes of the environments are updated. These steps are done on-line in scanning phase. With the proposed method, we can efficiently get a 3D map about the structured environment.

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전력증폭기의 선형성 및 효율 향상에 관한 연구 (A Study on Linearity and Efficiency Enhancement of Power Amplifier)

  • 전중성
    • Journal of Advanced Marine Engineering and Technology
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    • 제29권6호
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    • pp.618-627
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    • 2005
  • In this paper, we have compared and analyzed the performance of high amplifier using Doherty technique to improve linearity and efficiency of base station and repeater Power amplifier for WCDMA. This Doherty amplifier implements with 3dB branch line coupler and $90^{\circ}C$ transmission line The phase offset line is designed to maintain the high linearity and efficiency at the low efficiency Period of the power amplifier CW 1-tone experimental results at the WCDMA frequency $2.11{\sim}2.17GHz$ shows that Doherty amplifier which achieves power add efficiency(PAE) of 50% at 6dB back off the point from maximum output power 52.3 dBm, obtains higher efficiency of 13.3% than class AB Finding optimum bias Point after adjusted gate voltage, Doherty amplifier shows that $IMD_3$ improves 4dB.

Development of Merging Algorithm between 3-D Objects and Real Image for Augmented Reality

  • Kang, Dong-Joong
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.100.5-100
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    • 2002
  • A core technology for implementation of Augmented Reality is to develop a merging algorithm between interesting 3-D objects and real images. In this paper, we present a 3-D object recognition method to decide viewing direction toward the object from camera. This process is the starting point to merge with real image and 3-D objects. Perspective projection between a camera and 3-dimentional objects defines a plane in 3-D space that is from a line in an image and the focal point of the camera. If no errors with perfect 3-D models were introduced in during image feature extraction, then model lines in 3-D space projecting onto this line in the image would exactly lie in this plane. This observa...

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오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System Design of SCARA Robot Based on Off-Line Programming)

  • 한덕기;김휘동;조흥식;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 춘계학술대회 논문집
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    • pp.398-403
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System of SCARA Robot Based on Off-Line Programming)

  • 정경규
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 춘계학술대회논문집 - 한국공작기계학회
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    • pp.188-193
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    • 2000
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95' graphic user interface i\environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, y Silicon Graphics, Inc. were utilized for 3D graphics.

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OLP를 이용한 산업용 로봇의 통합제어 시스템 설계 (Integrated Control System Design of Industrial Robot Based on Off-Line Programming)

  • 한덕기;김휘동;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 추계학술대회 논문집
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    • pp.250-255
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 98 version. 4 axes industrial robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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