• Title/Summary/Keyword: 3D image sensor

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Prediction of the Clothing Pressure Using the Radii of Double Curvature and Transformation of a Fabric (인체의 복곡면과 직물 변형 특성을 이용한 의복압 예측법의 개선)

  • Lee, Ye-Jin;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.8 s.145
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    • pp.1168-1175
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    • 2005
  • Clothing pressure has close relation with clothing comfort and depends on the pattern and properties of textile fabrics. Choosing a suitable clothing pressure is an essential factor for designing functional clothing such as the foundation for reshaping of a body contour or medical items for bum patient, and etc. However, it is hard to measure pressure values at the curved surface of a human body correctly. Recently, an air pack type pressure sensor, which has relatively excellent performance has been used to measure clothing pressure, however, it is still inconvenient to apply because it is a contact- type sensor. Therefore, in this paper, we suggest an indirect method that can measure clothing pressure without touching the subject by improving the equation of Kirk and Ibrahim (1966). However, confusions have been occurred when someone use the equation since the definition of parameters are somewhat vague. Furthermore, the estimated clothing pressure obtained by the previous method are quite different from the real values because this method does not consider the 3D effect of a human body and property changes of a transformed fabric. In this paper, the direction of principal stress and the radius of curvature in the principal direction were searched in the 3D image of the deformed girdle to get more accurate clothing pressure. The estimated clothing pressure was verified by comparing the result of the air pack type pressure sensor. It was found that the accuracy of the pressure estimation was improved by considering the 3D curvature of human body and the directional characteristics of textile fabrics.

Recognition of Tactilie Image Dependent on Imposed Force Using Fuzzy Fusion Algorithm (접촉력에 따라 변하는 Tactile 영상의 퍼지 융합을 통한 인식기법)

  • 고동환;한헌수
    • Journal of the Korean Institute of Intelligent Systems
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    • v.8 no.3
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    • pp.95-103
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    • 1998
  • This paper deals with a problem occuring in recognition of tactile images due to the effects of imposed force at a me urement moment. Tactile image of a contact surface, used for recognition of the surface type, varies depending on the forces imposed so that a false recognition may result in. This paper fuzzifies two parameters of the contour of a tactile image with the membership function formed by considering the imposed force. Two fuzzifed paramenters are fused by the average Minkowski's dist; lnce. The proposed algorithm was implemented on the multisensor system cnmposed of an optical tact le sensor and a 6 axes forceltorque sensor. By the experiments, the proposed algorithm has shown average recognition ratio greater than 869% over all imposed force ranges and object models which is about 14% enhancement comparing to the case where only the contour information is used. The pro- ~oseda lgorithm can be used for end-effectors manipulating a deformable or fragile objects or for recognition of 3D objects by implementing on multi-fingered robot hand.

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3D Environment Perception using Stereo Infrared Light Sources and a Camera (스테레오 적외선 조명 및 단일카메라를 이용한 3차원 환경인지)

  • Lee, Soo-Yong;Song, Jae-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.5
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    • pp.519-524
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    • 2009
  • This paper describes a new sensor system for 3D environment perception using stereo structured infrared light sources and a camera. Environment and obstacle sensing is the key issue for mobile robot localization and navigation. Laser scanners and infrared scanners cover $180^{\circ}$ and are accurate but too expensive. Those sensors use rotating light beams so that the range measurements are constrained on a plane. 3D measurements are much more useful in many ways for obstacle detection, map building and localization. Stereo vision is very common way of getting the depth information of 3D environment. However, it requires that the correspondence should be clearly identified and it also heavily depends on the light condition of the environment. Instead of using stereo camera, monocular camera and two projected infrared light sources are used in order to reduce the effects of the ambient light while getting 3D depth map. Modeling of the projected light pattern enabled precise estimation of the range. Two successive captures of the image with left and right infrared light projection provide several benefits, which include wider area of depth measurement, higher spatial resolution and the visibility perception.

New Yellow Aromatic Imine Derivatives Based on Organic Semiconductor Compounds for Image Sensor Color Filters (이미지 센서 컬러 필터용 유기반도체 화합물 기반의 신규 황색 아로마틱 이민 유도체)

  • Sunwoo Park;Joo Hwan Kim;Sangwook Park;Godi Mahendra;Jaehyun Lee;Jongwook Park
    • Applied Chemistry for Engineering
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    • v.34 no.6
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    • pp.590-595
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    • 2023
  • Novel aromatic imine derivatives with yellow were designed and synthesized for their potential application in color filters for image sensors. The synthesized compounds possessed chemical structures using aromatic imine groups. This innovative material was evaluated thoroughly, considering its optical and thermal properties under conditions similar to commercial device manufacturing processes. Following a rigorous performance evaluation, it was found that (E)-3-methyl-4-((3-methyl-5-oxo-1-phenyl-1H-pyrazol-4(5H)-ylidene)methyl)-1-phenyl-1H-pyrazol-5(4H)-one, abbreviated as MOPMPO, exhibited an impressive solubility of 0.5 wt% in propylene glycol monomethyl ether acetate, predominantly utilized as the solvent in the industry. Furthermore, MOPMPO showed exceptional performance as a color filter material for image sensors, having a high decomposition temperature of 290 ℃. These data unequivocally establish MOPMPO as a viable yellow dye additive for coloring materials in image sensor applications.

3D Model Generation and Accuracy Evaluation using Unmanned Aerial Oblique Image (무인항공 경사사진을 이용한 3차원 모델 생성 및 정확도 평가)

  • Park, Joon-Kyu;Jung, Kap-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.3
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    • pp.587-593
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    • 2019
  • The field of geospatial information is rapidly changing due to the development of sensor and data processing technology that can acquire location information. And demand is increasing in various related industries and social activities. The construction and utilization of three dimensional geospatial information that is easy to understand and easy to understand can be an essential element to improve the quality and reliability of related services. In recent years, 3D laser scanners are widely used as 3D geospatial information construction technology. However, 3D laser scanners may cause shadow areas where data acquisition is not possible when objects are large in size or complex in shape. In this study, 3D model of an object has been created by acquiring oblique images using an unmanned aerial vehicle and processing the data. The study area was selected, oblique images were acquired using an unmanned aerial vehicle, and point cloud type 3D model with 0.02 m spacing was created through data processing. The accuracy of the 3D model was 0.19m and the average was 0.11m. In the future, if accuracy is evaluated according to shooting and data processing methods, and 3D model construction and accuracy evaluation and analysis according to camera types are performed, the accuracy of the 3D model will be improved. In the point cloud type 3D model, Cross section generation, drawing of objects, and so on, it is possible to improve work efficiency of spatial information service and related work.

Use of Support Vector Machines for Defect Detection of Metal Bellows Welding (금속 벨로우즈 용접의 결점 탐지를 위한 서포터 벡터 머신의 이용)

  • Park, Min-Chul;Byun, Young-Tae;Kim, Dong-Won
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.11-20
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    • 2015
  • Typically welded bellows are checked with human eye and microscope, and then go through leakage test of gas. The proposed system alternates these heuristic techniques using support vector machines. Image procedures in the proposed method can cover the irregularity problem induced from human being. To get easy observation through microscope, 3D display system is also exploited. Experimental results from this automatic measurement show the welding detection is done within one tenth of permitted error range.

A 2D / 3D Map Modeling of Indoor Environment (실내환경에서의 2 차원/ 3 차원 Map Modeling 제작기법)

  • Jo, Sang-Woo;Park, Jin-Woo;Kwon, Yong-Moo;Ahn, Sang-Chul
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.355-361
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    • 2006
  • In large scale environments like airport, museum, large warehouse and department store, autonomous mobile robots will play an important role in security and surveillance tasks. Robotic security guards will give the surveyed information of large scale environments and communicate with human operator with that kind of data such as if there is an object or not and a window is open. Both for visualization of information and as human machine interface for remote control, a 3D model can give much more useful information than the typical 2D maps used in many robotic applications today. It is easier to understandable and makes user feel like being in a location of robot so that user could interact with robot more naturally in a remote circumstance and see structures such as windows and doors that cannot be seen in a 2D model. In this paper we present our simple and easy to use method to obtain a 3D textured model. For expression of reality, we need to integrate the 3D models and real scenes. Most of other cases of 3D modeling method consist of two data acquisition devices. One for getting a 3D model and another for obtaining realistic textures. In this case, the former device would be 2D laser range-finder and the latter device would be common camera. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is implemented with laser sensor for obtaining 2D/3D metric map and two cameras for gathering texture. Our geometric 3D model consists of planes that model the floor and walls. The geometry of the planes is extracted from the 2D metric map data. Textures for the floor and walls are generated from the images captured by two 1394 cameras which have wide Field of View angle. Image stitching and image cutting process is used to generate textured images for corresponding with a 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four wall like room of building. The generated 3D map model of indoor environment is shown with VRML format and can be viewed in a web browser with a VRML plug-in. The proposed algorithm can be applied to 3D model-based remote surveillance system through WWW.

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Human Legs Stride Recognition and Tracking based on the Laser Scanner Sensor Data (레이저센서 데이터융합기반의 복수 휴먼보폭 인식과 추적)

  • Jin, Taeseok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.3
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    • pp.247-253
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    • 2019
  • In this paper, we present a new method for real-time tracking of human walking around a laser sensor system. The method converts range data with $r-{\theta}$ coordinates to a 2D image with x-y coordinates. Then human tracking is performed using human's features, i.e. appearances of human walking pattern, and the input range data. The laser sensor based human tracking method has the advantage of simplicity over conventional methods which extract human face in the vision data. In our method, the problem of estimating 2D positions and orientations of two walking human's ankle level is formulated based on a moving trajectory algorithm. In addition, the proposed tracking system employs a HMM to robustly track human in case of occlusions. Experimental results using a real system demonstrate usefulness of the proposed method.

Real-Time Hand Gesture Recognition Based on Deep Learning (딥러닝 기반 실시간 손 제스처 인식)

  • Kim, Gyu-Min;Baek, Joong-Hwan
    • Journal of Korea Multimedia Society
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    • v.22 no.4
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    • pp.424-431
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    • 2019
  • In this paper, we propose a real-time hand gesture recognition algorithm to eliminate the inconvenience of using hand controllers in VR applications. The user's 3D hand coordinate information is detected by leap motion sensor and then the coordinates are generated into two dimensional image. We classify hand gestures in real-time by learning the imaged 3D hand coordinate information through SSD(Single Shot multibox Detector) model which is one of CNN(Convolutional Neural Networks) models. We propose to use all 3 channels rather than only one channel. A sliding window technique is also proposed to recognize the gesture in real time when the user actually makes a gesture. An experiment was conducted to measure the recognition rate and learning performance of the proposed model. Our proposed model showed 99.88% recognition accuracy and showed higher usability than the existing algorithm.

Vision-Based Indoor Object Tracking Using Mean-Shift Algorithm (평균 이동 알고리즘을 이용한 영상기반 실내 물체 추적)

  • Kim Jong-Hun;Cho Kyeum-Rae;Lee Dae-Woo
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.8
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    • pp.746-751
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    • 2006
  • In this paper, we present tracking algorithm for the indoor moving object. We research passive method using a camera and image processing. It had been researched to use dynamic based estimators, such as Kalman Filter, Extended Kalman Filter and Particle Filter for tracking moving object. These algorithm have a good performance on real-time tracking, but they have a limit. If the shape of object is changed or object is located on complex background, they will fail to track them. This problem will need the complicated image processing algorithm. Finally, a large algorithm is made from integration of dynamic based estimator and image processing algorithm. For eliminating this inefficiency problem, image based estimator, Mean-shift Algorithm is suggested. This algorithm is implemented by color histogram. In other words, it decide coordinate of object's center from using probability density of histogram in image. Although shape is changed, this is not disturbed by complex background and can track object. This paper shows the results in real camera system, and decides 3D coordinate using the data from mean-shift algorithm and relationship of real frame and camera frame.