• Title/Summary/Keyword: 3D human simulation

Search Result 212, Processing Time 0.034 seconds

Segmentation and Visualization of Human Anatomy using Medical Imagery (의료영상을 이용한 인체장기의 분할 및 시각화)

  • Lee, Joon-Ku;Kim, Yang-Mo;Kim, Do-Yeon
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.8 no.1
    • /
    • pp.191-197
    • /
    • 2013
  • Conventional CT and MRI scans produce cross-section slices of body that are viewed sequentially by radiologists who must imagine or extrapolate from these views what the 3 dimensional anatomy should be. By using sophisticated algorithm and high performance computing, these cross-sections may be rendered as direct 3D representations of human anatomy. The 2D medical image analysis forced to use time-consuming, subjective, error-prone manual techniques, such as slice tracing and region painting, for extracting regions of interest. To overcome the drawbacks of 2D medical image analysis, combining with medical image processing, 3D visualization is essential for extracting anatomical structures and making measurements. We used the gray-level thresholding, region growing, contour following, deformable model to segment human organ and used the feature vectors from texture analysis to detect harmful cancer. We used the perspective projection and marching cube algorithm to render the surface from volumetric MR and CT image data. The 3D visualization of human anatomy and segmented human organ provides valuable benefits for radiation treatment planning, surgical planning, surgery simulation, image guided surgery and interventional imaging applications.

An Automatic Camera Tracking System for Video Surveillance

  • Lee, Sang-Hwa;Sharma, Siddharth;Lin, Sang-Lin;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2010.07a
    • /
    • pp.42-45
    • /
    • 2010
  • This paper proposes an intelligent video surveillance system for human object tracking. The proposed system integrates the object extraction, human object recognition, face detection, and camera control. First, the object in the video signals is extracted using the background subtraction. Then, the object region is examined whether it is human or not. For this recognition, the region-based shape descriptor, angular radial transform (ART) in MPEG-7, is used to learn and train the shapes of human bodies. When it is decided that the object is human or something to be investigated, the face region is detected. Finally, the face or object region is tracked in the video, and the pan/tilt/zoom (PTZ) controllable camera tracks the moving object with the motion information of the object. This paper performs the simulation with the real CCTV cameras and their communication protocol. According to the experiments, the proposed system is able to track the moving object(human) automatically not only in the image domain but also in the real 3-D space. The proposed system reduces the human supervisors and improves the surveillance efficiency with the computer vision techniques.

  • PDF

A Study on i-Fashion 3D Avatar's Consumer satisfaction & Comparison of 3D and Direct Masurement - Based of Domestic University Students

  • Choi, Eunhee;Do, Wolhee
    • Fashion & Textile Research Journal
    • /
    • v.17 no.3
    • /
    • pp.421-428
    • /
    • 2015
  • This research is to understand customer satisfaction with virtual fitting based on a 3D body scanner and avatars as well as differences between avatars and the 'real me'. To this end, this research examined Korean college students to facilitate 3D body scanning, avatar generation and surveys. The author used 3D body scan data with direct measurements to identify differences between the 3D body scan data-based 'my avatar' and 'real me' in the virtual dress fitting system. The survey results on 'the level of customer awareness on 3D body scanner' found that the majority of both genders did not know about it and indicated a lower usability to incorporate IT technology into the fashion industry. The question in the 3D body scanning and avatar found an affirmative attitude. Satisfaction levels on the 3D avatars' similarity with 'own body' and garment fitting were positive and indicated a need for further technological improvements to express the avatars identical to customers' own body. More research is necessary for the accuracy of sizes for 3D body scanning that measure body sizes while wearing clothes. Avatars based on such datamay be less similar to 'own body' and cause customer dissatisfaction. Thus, further technology development is required to narrow gaps using data to make avatars that provide more accurate virtual fitting simulation services to customers.

Research on 3 Dimensional Air Flow Simulation in Underground Workings (지하 작업장내 3차원 기류거동 예측기술 연구)

  • 김복윤;한공창
    • Tunnel and Underground Space
    • /
    • v.6 no.3
    • /
    • pp.250-259
    • /
    • 1996
  • According to the wide application of diesel equipments in tunneling faces, the air contamination by various toxic gases and carcinogenic diesel particulate matter becomes a serious problem these days. For taking a scientific measures to solve the problem, the way to simulate 3 dimensional flow movement of the working sites is required. In this paper, the newly developed simulation program(3D-FLOW) and the results of a simulation on a model tunneling workings using diesel equipments are introduced. In case of typical model of tunneling face, the gas concentration of human height is about one third of roof concentration and right side half of the tunnel shows better environment than left half. NOx concentration of workings can be estimated about 0.45ppm which is much lower than permissible level(5 ppm).

  • PDF

Target Object Image Extraction from 3D Space using Stereo Cameras

  • Yoo, Chae-Gon;Jung, Chang-Sung;Hwang, Chi-Jung
    • Proceedings of the IEEK Conference
    • /
    • 2002.07c
    • /
    • pp.1678-1680
    • /
    • 2002
  • Stereo matching technique is used in many practical fields like satellite image analysis and computer vision. In this paper, we suggest a method to extract a target object image from a complicated background. For example, human face image can be extracted from random background. This method can be applied to computer vision such as security system, dressing simulation by use of extracted human face, 3D modeling, and security system. Many researches about stereo matching have been performed. Conventional approaches can be categorized into area-based and feature-based method. In this paper, we start from area-based method and apply area tracking using scanning window. Coarse depth information is used for area merging process using area searching data. Finally, we produce a target object image.

  • PDF

A Study on the Realization of Virtual Simulation Face Based on Artificial Intelligence

  • Zheng-Dong Hou;Ki-Hong Kim;Gao-He Zhang;Peng-Hui Li
    • Journal of information and communication convergence engineering
    • /
    • v.21 no.2
    • /
    • pp.152-158
    • /
    • 2023
  • In recent years, as computer-generated imagery has been applied to more industries, realistic facial animation is one of the important research topics. The current solution for realistic facial animation is to create realistic rendered 3D characters, but the 3D characters created by traditional methods are always different from the actual characters and require high cost in terms of staff and time. Deepfake technology can achieve the effect of realistic faces and replicate facial animation. The facial details and animations are automatically done by the computer after the AI model is trained, and the AI model can be reused, thus reducing the human and time costs of realistic face animation. In addition, this study summarizes the way human face information is captured and proposes a new workflow for video to image conversion and demonstrates that the new work scheme can obtain higher quality images and exchange effects by evaluating the quality of No Reference Image Quality Assessment.

VIRTUAL REALITY SHIP SIMULATOR

  • Yim, Jeong-Bin
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2000.06a
    • /
    • pp.93-105
    • /
    • 2000
  • This paper describes prototype Virtual Reality Ship Simulator (VRSS) that we have recently developed next-generation training equipment based on the virtual reality (VR) technology. The inherent defects of conventional ship simulators are enormous costs and difficult system upgrade due to the system construction, such as large mock-up bridge system, wide visual presentations, In this paper, to cope with those problems, we explored VR technology that can give realistic environments in a virtual world. Then we constructed prototype VRSS system, which is, consists of PC-based human sensors, and Databases set having 3D object models and coefficients of Head Related Transfer Functions (HRTFs). 3D-WEBMASTER authoring tool was used as Virtual Reality Modeling Language (VRML). Using the VRSS system, we constructed Port an Passage Simulator for the harbor of INCHON in Korea, and Ship and Sea State Simulator for an arbitrary given sea environmental states by user. Through many simulation tests, we testified the efficiency of developed prototype VRSS by subject assessment with five participants. Then, we present results on the simulation experiments and conclude with discussion of evaluation results.

  • PDF

RAPID GEOMETRIC 3D MODELING FOR AUTOMATED CONSTRUCTION EQUIPMENT

  • Jo, Yong-Gwon;Hass, Carl T.
    • Construction Engineering and Management
    • /
    • v.4 no.1 s.13
    • /
    • pp.55-60
    • /
    • 2003
  • Unstructured workspaces which are typical in construction contain unpredicable activities as well as changing environments. Most automated and semi-automated construction tasks require real-time information about the local workspace in the form of 3D geometric models. This paper describes and demonstrates a new rapid, local area geometric data extraction and 3D visualization method for unstructured construction workspaces that combines human perception, simple sensors, and descriptive CAD models. The rapid approach will be useful in construction in construction in order to optimize automated equipment tasks and to significantly improve safety and a remote operator's spatial perception of the workspace.

The Versatility of Cervical Vertebral Segmentation in Detection of Positional Changes in Patient with Long Standing Congenital Torticollis

  • Hussein, Mohammed Ahmed;Kim, Yong Oock
    • Journal of International Society for Simulation Surgery
    • /
    • v.3 no.1
    • /
    • pp.28-32
    • /
    • 2016
  • Background Congenital muscular torticollis (CMT) is a benign condition. With early diagnosis and appropriate management, it can be cured completely, leaving no residual deformity. However, long-standing, untreated CMT can lead to permanent craniofacial deformities and asymmetry.Methods Nineteen patients presented to the author with congenital muscular torticollis. Three dimensional computed tomography (3-D CT) scans was obtained upon patient’s admission. Adjustment of skull’s position to Frankfort horizontal plan was done. Cervical vertebral segmentation was done which allowed a 3D module to be separately created for each vertebra to detect any anatomical or positional changes.Results The segmented vertebrae showed an apparent anatomical changes, which were most noticeable at the level of the atlas and axis vertebrae. These changes decreased gradually till reaching the seventh cervical vertebra, which appeared to be normal in all patients. The changes in the atlas vertebra were mostly due to its intimate relation with the skull base, while the changes of the axis were the most significantConclusion Cervical vertebral segmentation is a reliable tool for isolation and studying cervical vertebral pathological changes of each vertebra separately. The accuracy of the procedures in addition to the availability of many software that can be used for segmentation will allow many surgeons to use segmentation of the vertebrae for diagnosis and even for preoperative simulation planning.

Feasibility of the 3D Printing Materials for Radiation Dose Reduction in Interventional Radiology (인터벤션 시술 시 환자의 선량감소를 위한 3D 프린팅 재료의 적용성 평가)

  • Cho, Yong-In
    • Journal of radiological science and technology
    • /
    • v.43 no.3
    • /
    • pp.169-176
    • /
    • 2020
  • Interventional radiology is performed under real-time fluoroscopy, and patients are exposed to a wide range of exposures for a long period of time depending on the examination and procedure. However, studies on radiation protection for patients during an intervention are insufficient. This study aims to evaluate the doses exposed during the intervention and the applicability of 3D printing materials. The organ dose for each intervention site was evaluated using a monte carlo simulatio. Also, the dose reduction effect of the critical organs was calculated when using a shielding device using 3D printing materials. As a result, the organ dose distribution for each intervention site showed a lower dose distribution for organs located far from the x-ray tube. It was analyzed that the influence of scattered rays was higher in the superficial organs of the back of the human body where x-rays were incident. The dose reduction effect on the critical organ using the 3D printing shield showed the highest testis among the gonads, and in the case of other organs, the dose reduction effect gradually decreased in the order of the eye, thyroid, breast, and ovary. Accordingly, it is judged that the 3D printed shield will be sufficiently usable as a shielding device for the radiation protection of critical organs.