• Title/Summary/Keyword: 3D human simulation

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A Study on Plant Training System Platform for the Collaboration Training between Operator and Field Workers (운전자와 현장조업자의 협동훈련을 위한 플랜트 훈련시스템 플랫폼 연구)

  • Lee, Gyungchang;Chung, Kyo-il;Mun, Duhwan;Youn, Cheong
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.4
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    • pp.420-430
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    • 2015
  • Operator Training Simulators (OTSs) provide macroscopic training environment for plant operation. They are equipped with simulation systems for the emulation of remote monitoring and controlling operations. OTSs typically provide 2D block diagram-based graphic user interface (GUI) and connect to process simulation tools. However, process modeling for OTSs is a difficult task. Furthermore, conventional OTSs do not provide real plant field information since they are based on 2D human machine interface (HMI). In order to overcome the limitation of OTSs, we propose a new type of plant training system. This system has the capability required for collaborative training between operators and field workers. In addition, the system provides 3D virtual training environment such that field workers feel like they are in real plant site. For this, we designed system architecture and developed essential functions for the system. For the verification of the proposed system design, we implemented a prototype training system and performed experiments of collaborative training between one operator and two field workers with the prototype system.

A three-dimensional finite element analysis of the relationship between masticatory performance and skeletal malocclusion

  • Park, Jung-Chul;Shin, Hyun-Seung;Cha, Jung-Yul;Park, Jong-Tae
    • Journal of Periodontal and Implant Science
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    • v.45 no.1
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    • pp.8-13
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    • 2015
  • Purpose: The aim of this study was to evaluate the transfer of different occlusal forces in various skeletal malocclusions using finite element analysis (FEA). Methods: Three representative human cone-beam computed tomography (CBCT) images of three skeletal malocclusions were obtained from the Department of Orthodontics, Yonsei University Dental Hospital, Seoul, South Korea. The CBCT scans were read into the visualization software after separating bones and muscles by uploading the CBCT images into Mimics (Materialise). Two separate three-dimensional (3D) files were exported to visualize the solid morphology of skeletal outlines without considering the inner structures. Individual dental impressions were taken and stone models were scanned with a 3D scanner. These images were integrated and occlusal motions were simulated. Displacement and Von Mises stress were measured at the nodes of the FEA models. The displacement and stress distribution were analyzed. FEA was performed to obtain the 3D deformation of the mandibles under loads of 100, 150, 200, and 225 kg. Results: The distortion in all three skeletal malocclusions was comparable. Greater forces resulted in observing more distortion in FEA. Conclusions: Further studies are warranted to fully evaluate the impact of skeletal malocclusion on masticatory performance using information on muscle attachment and 3D temporomandibular joint movements.

Performance Improvement of an AHRS for Motion Capture (모션 캡쳐를 위한 AHRS의 성능 향상)

  • Kim, Min-Kyoung;Kim, Tae Yeon;Lyou, Joon
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.12
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    • pp.1167-1172
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    • 2015
  • This paper describes the implementation of wearable AHRS for an electromagnetic motion capture system that can trace and analyze human motion on the principal nine axes of inertial sensors. The module provides a three-dimensional (3D) attitude and heading angles combining MEMS gyroscopes, accelerometers, and magnetometers based on the extended Kalman filter, and transmits the motion data to the 3D simulation via Wi-Fi to realize the unrestrained movement in open spaces. In particular, the accelerometer in AHRS is supposed to measure only the acceleration of gravity, but when a sensor moves with an external linear acceleration, the estimated linear acceleration could compensate the accelerometer data in order to improve the precision of measuring gravity direction. In addition, when an AHRS is attached in an arbitrary position of the human body, the compensation of the axis of rotation could improve the accuracy of the motion capture system.

The Parametric Fashion Design Using Grasshopper -Focused on Skirt Silhouette

  • Jung Min, Kim;Jung Soo, Lee
    • Journal of Fashion Business
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    • v.26 no.6
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    • pp.32-46
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    • 2022
  • The purpose of this study is to explore a three-dimensional (3D) simulation of skirt shape concepts by manipulating circumferences and lengths via parametric design in the fashion design concept stage. This study also intends to propose a modeling method that can judge and transform the shape through immediate parameter adjustment. We looked at cases that utilized parametric design in other fields of fashion design, reviewed and analyzed the variables used in each study, and constructed parameters suitable to implement skirt fashion design. The traditional design elements required for skirt design, namely waist and hip circumferences, were set as variables in this study. The parametric design was developed to generate ideas of two skirt silhouettes (tight and flared) and three lengths (mini, knee-length, and maxi). To apply the skirt design implemented through variables to the actual 3D human shape, the shape data of women in their 20s and 30s were randomly selected from the 5th human data of Size Korea. Skirt design silhouette modeling was performed by adjusting the variable values according to body type. Parametric design has the potential to help develop design ideas in the field of fashion design, considering the method and characteristics of parameters of the variety of variables and rapid modification. Furthermore, if systematic research on variables and options among fashion design elements is conducted, the possibility of converging them into customization or co-design fashion design processes could be confirmed.

Manufacturing of a Korean Hand Phantom with Human Electrical Properties at 835 MHz and 1,800 MHz Bands (835 MHz 및 1,800 MHz 대역에서 인체의 전기적 특성을 가지는 한국인 손 모양의 팬텀 제작)

  • Choi, Donggeun;Gimm, Yoonmyoung;Choi, Jaehoon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.5
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    • pp.534-540
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    • 2013
  • Interest of the hand effect on the electromagnetic wave are internationally increasing with the increase of the use of the mobile phone. IEC TC106(International Electrotechnical Commission, Technical Committee 106) promotes international research exchange program in order to reflect the effect of human hands in the standard assessment method of human exposure dosimetry by the electromagnetic wave of mobile phones. Since current commercialized hand phantom is manufactured by taking into account the average size of westerners and provides only one grip posture, it imposes many restrictions on the accurate SAR measurement. Therefore, the development of proper hand phantom accounting for domestic situation and various grip posture capability is essential in order to analyze the accurate effect of human hand on the exposure estimation. In this paper, a jelly hand phantom suitable for Korean was manufactured with various grip posture capability at 835 MHz and 1,800 MHz bands. Although the tolerances of permittivity and conductivity of the manufactured hand phantom are with ${\pm}10%$ each, it was much less than CTIA(Cellular Telecommunication Industry Association) tolerance of ${\pm}20%$ at both bands. Its 3D CAD(3 Dimensional Computer Aided Design) file which was developed can be utilized for the simulation of human hand effect on SAR measurement of mobile phones. The findings in this study can be utilized for the analysis of human hand effect on SAR measurement of a mobile phone.

Development of Motion Capture System (동작 획득 시스템의 개발)

  • U, Jeong-Jae;Choe, Hyeong-Sik;Kim, Yeong-Sik;Jeon, Dae-Won
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.10
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    • pp.139-146
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    • 2002
  • We developed a motion capture system to utilize informations on the human walking motion. The system is composed of the mechanical and electronic devices to obtain the joint angle data and the software to analyze the obtained data and to transform the data into the input for a biped walking robot. The mechanical system is composed of a pair of links with 3 revolute joints, on which potentiometers are attached on joint axes to sense rotation angles. Analog signals from potentiometers are transformed into the digital data through the low pass filter and the A/D converter, and then which are stored at the computer. We analyzed the walking characteristics by applying FFT to the digital data, and then performed a 3-D computer simulation using the data. Finally, We apply the processed data to a biped walking robot.

A Method for Learning Macro-Actions for Virtual Characters Using Programming by Demonstration and Reinforcement Learning

  • Sung, Yun-Sick;Cho, Kyun-Geun
    • Journal of Information Processing Systems
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    • v.8 no.3
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    • pp.409-420
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    • 2012
  • The decision-making by agents in games is commonly based on reinforcement learning. To improve the quality of agents, it is necessary to solve the problems of the time and state space that are required for learning. Such problems can be solved by Macro-Actions, which are defined and executed by a sequence of primitive actions. In this line of research, the learning time is reduced by cutting down the number of policy decisions by agents. Macro-Actions were originally defined as combinations of the same primitive actions. Based on studies that showed the generation of Macro-Actions by learning, Macro-Actions are now thought to consist of diverse kinds of primitive actions. However an enormous amount of learning time and state space are required to generate Macro-Actions. To resolve these issues, we can apply insights from studies on the learning of tasks through Programming by Demonstration (PbD) to generate Macro-Actions that reduce the learning time and state space. In this paper, we propose a method to define and execute Macro-Actions. Macro-Actions are learned from a human subject via PbD and a policy is learned by reinforcement learning. In an experiment, the proposed method was applied to a car simulation to verify the scalability of the proposed method. Data was collected from the driving control of a human subject, and then the Macro-Actions that are required for running a car were generated. Furthermore, the policy that is necessary for driving on a track was learned. The acquisition of Macro-Actions by PbD reduced the driving time by about 16% compared to the case in which Macro-Actions were directly defined by a human subject. In addition, the learning time was also reduced by a faster convergence of the optimum policies.

Virtual reality application on MFL gas pipeline inspection system

  • Kim, Jae-Joon
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.4
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    • pp.47-52
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    • 2010
  • This paper describes a visualization technique that animates geometrical defect data that are extracted using a magnetic flux leakage (MFL) operating system on nondestructive evaluation (NDE). Since data are collected from different locations and often not regular, the data must be converted to the standard format that is used within the pipeline in visualization procedures. In order to navigate inside of the pipeline, 3D virtual objects are generated and are able to explore the pipeline continuously. The major objectives of this paper are to characterize, generate general shape of defects, and enable computer interaction in virtual environment. Pipeline navigation system (PNS) has introduced the framework for interactive visual applications based upon the principles of modeling 3D objects. PNS presents some preliminary efforts to enable the user to interact human and computer with each other.

A method for discrete event simulation and building information modelling integration using a game engine

  • Sandoval, Carlos A. Osorio;Tizani, Walid;Koch, Christian
    • Advances in Computational Design
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    • v.3 no.4
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    • pp.405-418
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    • 2018
  • Building Information Modelling (BIM) and Discrete Event Simulation (DES) are tools widely used in the context of the construction industry. While BIM is used to represent the physical and functional characteristics of a facility, DES models are used to represent its construction process. Integrating both is beneficial to those interested in the field of construction management since it has many potential applications. Game engines provide a human navigable 3D virtual environment in which the integrated BIM and DES models can be visualised and interacted with. This paper reports the experience obtained while developing a simulator prototype which integrates a BIM and a DES model of a single construction activity within a commercial game engine. The simulator prototype allows the user to visualise how the duration of the construction activity is affected by different input parameters interactively. It provides an environment to conduct DES studies using the user's own BIM models. This approach could increase the use of DES technologies in the context of construction management and engineering outside the research community. The presented work is the first step towards the development of a serious game for construction management education and was carried out to determine the suitable IT tools for its development.

Flow Characteristics in a Human Airway model for Oral Cancer Surgery by PIV Experiment and Numerical Simulation (PIV 측정 및 수치해석을 이용한 구강암 수술에 따른 기도 형상 내 유동 특성)

  • Hong, Hyeonji;An, Se Hyeon;Seo, Heerim;Song, Jae Min;Yeom, Eunseop
    • Journal of the Korean Society of Visualization
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    • v.19 no.3
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    • pp.115-122
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    • 2021
  • Oral cancer surgery typically consists of resection of lesion, neck dissection and reconstruction, and it has an impact on the position of hyoid bone. Therefore, morphological change of airway can occur since the geometric parameter of airway is correlated with the hyoid bone. Airflow is affected by geometry of the airway. In this study, flow characteristics were compared between pre- and post-surgery models by both particle image velocimetry (PIV) and numerical simulation. 3D model of upper airway was reconstructed based on CT data. Velocity is accelerated by the reduced channel area, and vortex and recirculation region are observed in pre- and post-surgery models. For the post-surgery model, high pressure distribution is developed by significantly decreased hydraulic diameter, and the longitudinal flow stream is also interrupted.