• Title/Summary/Keyword: 3D format

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Merge of VRML Mesh for 3D Shape Data Compression and Transmission (3D 형상 데이터의 압축 및 전송을 위한 VRML 메쉬의 병합에 관한 연구)

  • 장태범;문광원;정재열;김덕수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.2
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    • pp.89-95
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    • 2002
  • VRML data, which is mainly structural element, is frequently used for modeling and visualizing 3D objects. Although there can be variations, it is a usual practice to represent 3D shapes in VRML format. Ever since the advent of Internet, there have been strong needs to transfer shape data through Internet. Because of this need, it is necessary to transform a data file in VRML or similar format into a more convenient form to transfer through the network. In a VRML file, a model is sometimes divided into a set of triangle meshes due to several practical reasons. However, this causes various demerits for the fast transmission. Therefore, it is more efficient to merge the mesh sets into one mesh set for the transmission. In this paper, we present the problems in the merge process and the techniques to handle the situation.

A composition method of DASH segment format for adaptive streaming service based on stereoscopic contents (3D 콘텐츠의 적응적 스트리밍 서비스를 위한 DASH segment format 구성 방안)

  • Park, Gijun;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.199-202
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    • 2012
  • 인터넷 네트워크의 발달로 3D 콘텐츠와 같은 대용량의 미디어 파일을 인터넷 프로토콜을 이용하여 전송 가능해 졌다. 또한 사용자는 스마트 폰, 스마트 TV, tablet-PC 등과 같은 다양한 디바이스를 통해 인터넷 접근이 가능한 여러 장소에서 원하는 콘텐츠를 전달받아 소비하는 형태가 널리 퍼지고 있다. 이에 따라 안정적인 인터넷 네트워크 환경의 필요성과 IP기반 스트리밍 서비스와 같은 기술의 중요성이 부각되고 있는 실정이다. 하지만 유동적인 인터넷 환경에서는 스트리밍 서비스의 QoS(Quality of Service)를 보장하기 힘들고, 3D 입체영상과 같은 고화질, 고용량의 미디어 파일을 대상으로 할 경우 사용자에게 끊김없는 스트리밍 서비스를 제공하기 어렵다. 이러한 문제를 해결하기 위해서, 인터넷 네트워크 환경을 고려하여 사용자들이 원하는 콘텐츠를 고품질 혹은 저 품질로 제공 할 수 있는 적응적 스트리밍 서비스에 관한 기술 개발이 등장하게 되었고, 현재 국제 표준화 기구인 MPEG(Moving Picture experts Group)에서 DASH(Dynamic Adaptive Streaming over HTTP)라는 이름으로 표준화가 진행 중에 있다. 이에 본 논문에서는 DASH를 이용한 3D 콘텐츠의 적응적 스트리밍 서비스를 위하여 스테레오스코픽 영상의 세그먼트 파일규격 구성방안에 대해서 제안한다. DASH를 이용한 3D 스트리밍 서비스는 사용자들에게 IP 망을 통해 다양한 품질의 3D 콘텐츠를 제공할 수 있으며, 또한 하나의 3D 콘텐츠로 다양한 디바이스에 적용 가능하다는 이점이 있다.

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3D GIS for Urban Combat Training (도시 전투 훈련을 위한 3차원 GIS)

  • 김재형;김현철;정창성
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10a
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    • pp.166-168
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    • 2001
  • 3D GIS(Geographical Information System)은 2D GIS를 고도값을 고려한 3D 공간으로 확장한 GIS System이다. 3D GIS는 기존의 2D와는 다른 Data Format을 기반으로 훨씬 다양한 기능을 지원하는 Operation들을 제공한다. 본문에서는 각 노드들의 상관 관계를 묘사하는 데 장점을 가진 Topological Data Model에 대해 알아보고, 이 모델에서 지원이 가능한 여러 가지의 3D Operation들을 알아보고 도시내의 다양한 상황하에서 기능을 지원 할 수 있도록 한다.

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A Study on Design for the Interactive VR Fashion Show (상호작용 기반의 VR 패션쇼 디자인 설계)

  • Ahn, Duck Ki;Cho, Sung Hyun
    • Journal of Korea Game Society
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    • v.20 no.3
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    • pp.25-34
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    • 2020
  • This study is a VR system design designed to evaluate the impact of interaction on user experience analyzed by developer's perspective for the interactive VR fashion show. In the VR fashion show design, we produced an interactive system through the four interactive elements of camera viewpoint, cloth, effects, and sound. The interactive design system is proposed based on three application facto rs in VR space design: speed, range, and mapping. The study focused on the user experience based on format conversion to apply the Unity3D engine using 3D model, animation, 2D UI design, and simulation.

Standard Technology for Digital Cable Stereoscopic 3DTV Broadcasting (디지털 케이블 양얀식 3DTV 방송 표준 기술)

  • You, Woong-Shik;Lee, Bong-Ho;Jung, Joon-Young;Yun, Kug-Jin;Choi, Dong-Joon;Cheong, Won-Sik;Hur, Nam-Ho;Kwon, Oh-Seok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.9B
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    • pp.1126-1142
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    • 2011
  • This paper addresses the stereoscopic 3D broadcasting technology that delivers the 3DTV contents through the digital cable networks. In order to convey the 3D contents via DCA TV network, specifications of 3D video format, compression, multiplexing, signalling and transport are to be developed. Since 3D has some constraints unlike 2D, it is required to be well designed by considering the capacity of the additional view and the backward/forward compatibility. This paper goes with the latest trends of 3D standard, requirements and service scenarios and then covers the 3D format, compression, multiplexing and signaling, service information and transport/reception technologies.

Implementation of 3-D Data Viewing System

  • Li, Jiangtao;Lee, Hyo-Jong
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.749-750
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    • 2008
  • It is often required to display 3-D data onto a 2-D screen and to examine and verify validity of data. LIDAR data is a good example. They represent 3-D spatial information in text format. However, it is very difficult to examine data on a 2-D screen. A 3-D data viewing system has been implemented and tested in order to solve the problem.

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Accuracy Analysis of Aerial Triangulation Using Medium Format CCD Camera RCD105 (중형카메라의 항공삼각측량 정확도 분석)

  • Kang, Joon-Mook;Won, Jae-Ho;So, Jae-Kyeong
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.251-252
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    • 2010
  • Lately, airborne digital camera and airborne laser scanner in field of airborne surveying is used to build geography information such as DEM generation and terrain analysis. In this study, 3D position accuracy is compared medium format CCD camera RCD105 with high resolution airborne digital camera DMC. For this, test area was decided for aerial photograph and ground control points was selected in 1/1,000 scale digital map. In Result, Root Mean Square Error(RMSE) was analyzed between RCD105 and DMC after aerial triangulation.

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A Speaker Recognition Based on Strange Attractor with Vector Average (벡터 평균값을 갖는 스트레인지 어트랙터 기반 화자인식)

  • Kim, Tae-Sik
    • Speech Sciences
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    • v.8 no.3
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    • pp.133-142
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    • 2001
  • In the area of speech processing, raw signals used to be presented in 2D format and different kinds of algorithms use the format to solve their problems. However, such kinds of presentation methods have limitations to extract characteristics from the signal, even though the algorithms are quiet good. The basic reason is that not much information can be detected from the 2D signal. Strange attractor in the field of chaos theory provides the 3D presentation method. In the area of the recognition problem, signal construction method is very important because good features can be detected from a good shape of attractors. This paper discusses a new presentation method that can be used to construct strange attractor in a different way. Normal strange attractor uses time-delay idea while the new method uses time-delay and vector average. This method provides us good information to be applied to speaker recognition problem.

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Method for Applying Wavefront Parallel Processing on Cubemap Video (큐브맵 영상에 Wavefront 병렬 처리를 적용하는 방법)

  • Hong, Seok Jong;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.401-404
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    • 2017
  • The 360 VR video has a format of a stereoscopic shape such as an isometric shape or a cubic shape or a cubic shape. Although these formats have different characteristics, they have in common that the resolution is higher than that of a normal 2D video. Therefore, it takes much longer time to perform coding/decoding on 360 VR video than 2D Video, so parallel processing techniques are essential when it comes to coding 360 VR video. HEVC, the state of art 2D video codec, uses Wavefront Parallel Processing (WPP) technology as a standard for parallelization. This technique is optimized for 2D videos and does not show optimal performance when used in 3D videos. Therefore, a suitable method for WPP is required for 3D video. In this paper, we propose WPP coding/decoding method which improves WPP performance on cube map format 3D video. The experiment was applied to the HEVC reference software HM 12.0. The experimental results show that there is no significant loss of PSNR compared with the existing WPP, and the coding complexity of 15% to 20% is further reduced. The proposed method is expected to be included in the future 3D VR video codecs.

Generation of Spatial Adjacency Map and Contents File Format for Ultra Wide Viewing Service (울트라 와이드 뷰잉 서비스를 위한 공간 유사도 맵 생성 및 울트라 와이드 뷰잉 콘텐츠 저장 방법)

  • Lee, Euisang;Kang, Dongjin;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.473-483
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    • 2017
  • Since the advent of 3D and UHD contents, demand for high-quality panoramic images has been increasing. The UWV(Ultra-Wide Viewing) service uses a wider viewing angle than conventional panoramas to provide a lively experience for users and enhance their understanding of the event. In this paper, we propose a spatial adjacency map generation method and an UWV file storage format technology to provide UWV service. The spatial adjacency map measures the similarity between images and generate the position information of the images based on similarity. And the stitching time of the image can be shortened through the generated position information. Through the spatial adjacency map, we generate the large screen content quickly. The UWV file format which is based on ISOBMFF process spatial adjacency map and videos and support random access. In this paper, we design the UWV player to verify the spatial adjacency map and UWV file format and show the result of experiments.