• Title/Summary/Keyword: 3D figure data

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The 3D Character Modeling for Golf Swing Motion Analysis by Economical Verification of Body Information (인체정보 DB의 경제적인 조합을 통한 골프 스윙 동작 분석용 3D 캐릭터 모델링)

  • 곽현민;채균식;박찬종;이상태
    • Science of Emotion and Sensibility
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    • v.6 no.2
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    • pp.59-64
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    • 2003
  • The national standard anthropometry of Korea is conducted every 5∼6 year term after its first research was started in 1979, The fourth research was conducted in 1997. The result of the national standard anthropometry has been reflected in manufactured goods design of allied industries such as clothing, shoes and furniture. In this paper, we measured anthropometry data for every bodily figurative classification after dividing users according to gender, age and bodily figure using the result of the national standard anthropometry. We constructed 3D character through the process of analyzing interrelation of measured anthropomeoy and measuring representative category. In the process for organization , we measured anthropometry which can effectively express sports action of golf, tennis etc. We made it by presenting measurement which is able to form each type of 3D character after the category was decided. Quantitative and objective valuation for posture and action became possible by developing visible information offer and posture action analysis protocol in theoretical approach for analysis of posture and action in sports.

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A Study about Fashion Designs to Establish the voter's favored Female Political Leader's Image through Survey Analysis (유권자 선호이미지 구축을 위한 여성정치리더의 패션디자인 연구)

  • Shin, Ji Young;Kim, Sook Jin
    • Journal of the Korean Society of Costume
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    • v.66 no.7
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    • pp.154-170
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    • 2016
  • The female leadership styles in the 21st century have been established as a major axis. Especially, the fashion of female politicians being exposed to the public during political activities has become a main element of a measure displaying visually female leadership styles in the 21st century and image making as well. Consequently, this study conducted qualitative research through the interview method to figure out regular voters' thoughts in depth about images being required for female political leaders and the fashion maximizing those images, and drew the detailed design elements. Suggesting the clothes design reflecting those elements for female political leaders by 3D virtual clothing works emerging as a new market creating profits related to fashion. The images which female political leaders have to have and were extracted through the interviews in this study, showed as feminine, strong leader, honest, and intelligent images, and also it was shown that female political leaders displaying proper images depending on the circumstances and using those images in politics rather than sticking to a fashion identity were favored by interviewees. The present study intends to contribute to being used as basic data of various research and fashion items of virtual reality and establishment of successful fashion strategy for female political leaders.

Applied Implementation of J2ME 3D Mobile Based on WTK Development Environment (WTK 개발 환경 기반에서의 J2ME 3차원 모바일 응용구현)

  • Joo, Heon-Sik;Lee, Song-Won;Hong, Sung-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.253-261
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    • 2008
  • Mobile games will be one of independent industries on game areas and take the fourth standing in the important platform since PC Games, TV Games, and Palm Games. There are several reasons why mobile games will differ in their platform, behaviors, and habits. According to the data of market consultation about the figure of mobile-game players throughout the world, the Mobile game will increase steadily from 780 million in 2007 to 1860 million in 2010. Also, market income will mount up from $42,100 million to $87,000 million. 3D games have been playing important roles in our lives. Satisfying users' needs in high-quality games, they have been growing and attracting more people with their powerful visual effects and the three-dimensional design player. We cannot emphasize their tremendous visual impacts and animation effects too much. This paper displays how to design 3D application based on J2ME (Java 2 Micro Edition) and shows free movement of 3D objects receiving and responding to the keyboard of mobile devices withWTK (Wireless ToolKit) simulator on the 3D screen.

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Analysis of Difference between Direct Measurement and 3-D Automatic Measurement According to Classification of Side Figure of Elderly Women (고령 여성의 측면체형 분류에 따른 직접측정치와 3차원 자동측정치간의 차이 분석)

  • Chung, Juwon;Nam, Yun-Ja;Park, Jinhee
    • Fashion & Textile Research Journal
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    • v.21 no.5
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    • pp.627-639
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    • 2019
  • This study analyzes differences between the results of 3D direct measurements and automated measurements for Korean elderly females according to age groups, side somatotype, and BMI groups. This study compares the measurement differences of the direct and the 3D automated measurements for women between the ages of 70 to 85, according to age group, BMI group, and side somatotype. A comparison of the results of the direct measurement and the 3D automated measurements for elderly women show that a meaningful discrepancy exists for 29 items out of 33 items. Furthermore, the results of comparing the average error tolerance recommended by ISO20685 shows that 30 items out of 33 items exceeded ISO recommendations. The results of the automated measurement program shows a higher degree of accuracy for straight postures; however, this unsuitable for postures of elderly women with a changed somatotype. The analysis results of the measurement difference indicate the suitability of the automatic measurement programs is found to be high for stood postures, while problems seem to exist on several items along with an automated program is not appropriately used due to posture and part of body changes for elderly women. Therefore, it is recommended to develop an algorithm, that reflects the body changes of elderly women first and then upgrade the automated program equipped with a measurement size method. It is hoped that the study results can be utilized as base data for improving the automated measurement program.

Design and fabrication of Ka-Band Analog Phase Shifter using GaAs Hyperabrupt Junction Varactor Diodes and Reactance Matching (GaAs Hyperabrupt Junction 바랙터 다이오드와 리액턴스 정합을 이용한 Ka-Band 아날로그 위상변화기의 설계)

  • ;Seong-Ik Cho
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.14 no.5
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    • pp.521-526
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    • 2003
  • This paper describes performance data and design information on a reflection-type analog phase shifter used in Ka-band. Arranging a couple of GaAs hyperabrupt junction varactor diode parallel in a circuit, and applying reactance matching method accordingly, it is possible to 831 a large the phase shift. Design equation is formulated theoretically. Since the assembly process is important in Ka-band, this paper also includes the assembly process that is essential to minimize the generation of parasitic elements during the assembly process. It is obtained variable phase shift 220$^{\circ}$${\pm}$7$^{\circ}$ and insertion loss 5 dB${\pm}$1 dB as a measured result larger than the existing figure in Ka-band.

Design of a Low-Power RF Transceiver for Small UAVs Using Switching Power (전원 스위칭을 이용한 저전력 소형무인기용 RF 송수신기 설계)

  • Kim, Hyo-Jong;Lee, Jong-Wook
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.10
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    • pp.779-787
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    • 2017
  • In this paper, we designed a RF transceiver for small unmanned aerial vehicle(UAV) using power switching method. To apply for the UAV, several characteristics such as size, weight, and power consumption are very important. To reduce power consumption, we propose a new power switching method. Using the proposed method, we fabricated the RF transceiver needed to establish the data link for a small UAV. The fabricated RF transceiver shows an output power of +25 dBm, a noise figure of 4.56 dB and a received signal strength of -100 dBm. By performing power measurement of proposed switching method, 25 % of power could be reduced. The size of the fabricated RF transceiver is $100{\times}60{\times}5.7mm^3$ and the weight is as small as 38 g.

A Study of Analyzing for Design of a Linear Force Motor for Hydraulic Valve (밸브구동용 선형 포스모터 설계를 위한 해석 연구)

  • Park, C.S.;Huh, J.Y.
    • Transactions of The Korea Fluid Power Systems Society
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    • v.8 no.1
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    • pp.26-31
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    • 2011
  • To drive hydraulic valve is used Linear force motor, whose force and direction are controlled by electronic signals. Linear force motor has complicated figure and its force produced by changing of flux density which is produced by permanent magnet and electrical winding. Therefore it is needed an exact calculation of the flux density. In this paper a Linear force motor is designed and analysed by 3d program Flu calculating the flux density in air gap and in yoke, Force by different current. The analysed data will be tested by prototype Linear force motor. The data and analysing method can be used for designing Linear force motor.

Research about digital contents development of internal culture relics (국내 문화유적의 디지털콘텐츠 개발에 관한 연구)

  • Kim, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.147-154
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    • 2009
  • There are not much digital contents researches that do to culture relics basically. Digital contents research is studied by various method such as Cyber Gallery, 3-D Graphics, Hologram from Scanning that is the simplest form. This research wishes to do with internal culture relics as the central figure that it is that 'Sosu Seowon'. Korean culture contents cyber gallery construction can see as childhood yet. Present result that investigator develops research and as presentation about research process and contents result, wish to argue about problem. Digital contents escapes in existent physical time factor and development to new culture code is possible. Go and come often carrying out and search of fast data or experience of cultural inheritance is available. Through research, wished to present possible metheod actually in digital contents manufacture of internal cultural inheritance. Through this, expect role that offer base in contents manufacture skill.

A Study on the Activation Plan of Web-based Open Source Platform using 3D Printer -Focused on Platform Toy- (3D Printer를 이용한 웹기반 오픈소스 플랫폼 제작 방안에 관한 연구 -Platform Toy를 중심으로-)

  • Lee, Chang-Beom;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.341-347
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    • 2019
  • As the concept of open source extends beyond the scope of software, many companies are also introducing business models using open source concepts. This study is a study on how to create a web-based open-source platform using a 3D printer and aims to create an open-source platform modeled on the Kidults community where users are highly willing to participate. The research method established the direction of initial platform production by collecting basic data through the usability of the platform and Toy design preferences and propensity analysis through research on open source use cases by various companies and user surveys in the Kidults Community. Features unique platform Toy sources that are freely reinterpreted by the user and re-shared and sold to the platform. Research should continue to boost user motivation by activating communities within the platform.

Construction of 3D Spatial Information about Cave by Terrestrial LiDAR (지상라이다에 의한 동굴의 3차원 공간정보 구축)

  • Kang, Joon-Mook;Lee, Jong-Sin;Won, Jae-Ho;Park, Joon Kyu
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.2
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    • pp.207-215
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    • 2010
  • There are two methods to survey the natural cave. One is plane table surveying and the other is recording chart surveying. The drawing maps drawn by these methods are 2D. Furthermore, it is difficult to figure out the accurate dimension about full sections and whole interior products because of use of plane table and recording chart. Accordingly, in this study, the 3D spatial information about Dangcheomuldonggul was constructed by the Terrestrial LiDAR and high resolution digital camera where is belong to Jeju Volcanic Island and Lava Tubes as the first World Natural Heritage of the Republic of Korea. Also, the utilization possibility of 3D spatial information was suggested to the basic data of deformation and change detection through structure analysis, section analysis, shape analysis, and interior products analysis.