• Title/Summary/Keyword: 3D digital image

Search Result 860, Processing Time 0.028 seconds

Using a Multi-Faced Technique SPFACS Video Object Design Analysis of The AAM Algorithm Applies Smile Detection (다면기법 SPFACS 영상객체를 이용한 AAM 알고리즘 적용 미소검출 설계 분석)

  • Choi, Byungkwan
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.11 no.3
    • /
    • pp.99-112
    • /
    • 2015
  • Digital imaging technology has advanced beyond the limits of the multimedia industry IT convergence, and to develop a complex industry, particularly in the field of object recognition, face smart-phones associated with various Application technology are being actively researched. Recently, face recognition technology is evolving into an intelligent object recognition through image recognition technology, detection technology, the detection object recognition through image recognition processing techniques applied technology is applied to the IP camera through the 3D image object recognition technology Face Recognition been actively studied. In this paper, we first look at the essential human factor, technical factors and trends about the technology of the human object recognition based SPFACS(Smile Progress Facial Action Coding System)study measures the smile detection technology recognizes multi-faceted object recognition. Study Method: 1)Human cognitive skills necessary to analyze the 3D object imaging system was designed. 2)3D object recognition, face detection parameter identification and optimal measurement method using the AAM algorithm inside the proposals and 3)Face recognition objects (Face recognition Technology) to apply the result to the recognition of the person's teeth area detecting expression recognition demonstrated by the effect of extracting the feature points.

Calibration and accuracy evaluation of airborne digital camera images (항공기용 디지털 영상에 대한 검정(Calibration) 및 정확도 평가)

  • 이승헌;위광재;이강원;이홍술
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
    • /
    • 2004.04a
    • /
    • pp.183-195
    • /
    • 2004
  • Photogrammetry is one of the most important sources of GIS application. Nowadays, color photos are used and camera is integrated with GPS/INS sensors. However the photos are still taken from analogue camera and scanned for digital image. For the convenient and accurate image application especially for 3D, airborne digital camera images is essential. In this paper, digital image calibration process with GPS/INS and its accuracy evaluation was presented.

  • PDF

A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology -

  • JinXuan Zhao;Xinyi Shan;Jeanhun Chung
    • International journal of advanced smart convergence
    • /
    • v.12 no.2
    • /
    • pp.96-101
    • /
    • 2023
  • Digital art creation has become an indispensable part of today's society, but traditional digital art production methods have been difficult to meet the growing creative needs of artists. Therefore, this study takes the cloud series works of artist Morten Lasskogen as an example and explores the application value of 3D Max and Unreal Engine in digital art created by analyzing the lighting effects in the works of art. This research aims to form reference materials through actual case analysis and provide artists with more efficient ideas for digital art creation.

A photo-based realistic facial animation (한 장의 포토기반 실사 수준 얼굴 애니메이션)

  • Kim, Jaehwan;Jeong, Il-Kwon
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2011.05a
    • /
    • pp.51-52
    • /
    • 2011
  • We introduce a novel complete framework for contructing realistic facial animations given just one facial photo as an input in this paper. Our approach is carried on in 2D photo spacem not 3D space. Moreover, we utilize computer vision-based technique (digital matting) as well as conventional image processing methods (image warping and texture synthesis) for expressing more realistic facial animations. Simulated results show that our scheme produces high quality facial animations very efficiently.

  • PDF

A Study of 3D Digital Fashion Design Using Kazmir Malevich's Formative Elements as AI Prompt (카지미르 말레비치의 조형적 요소를 AI 프롬프트로 활용한 3D 디지털 패션디자인 연구)

  • Jooyoung Lee
    • Journal of Fashion Business
    • /
    • v.28 no.3
    • /
    • pp.122-139
    • /
    • 2024
  • Image-generated AI is rapidly emerging as a powerful tool to augment human creativity and transform the art and design process through deep learning capabilities. The purpose of this study was to propose and demonstrate the feasibility of a new design development method that combined traditional design methods and technology by constructing image-generated AI prompts based on artists' formative elements. The study methodology consisted of analyzing Kazmir Malevich's theoretical considerations and applying them to AI prompts for design, print pattern development, and 3D digital design. This study found that the suprematist works of Kazmir Malevich were suitable as design and print pattern prompts due to their clear geometric shapes, colors, and spatial arrangement. The AI-prompted designs and print patterns produced diverse results quickly and enabled an efficient design process compared to traditional methods, although additional refinement was required to perfect the details. The AI-generated designs were successfully produced as 3D garments, thereby demonstrating that AI technology could significantly contribute to fashion design through its integration with artistic principles. This study has academic significance in that it proposes a prompt composition method applicable to fashion design by combining AI and artistic elements. It also has industrial significance in that it contributes to design innovation and the implementation of creative ideas by presenting an AI-based design process that can be practically applied.

A Study on How to Make Effective Digital Craft Molds Using 3D Printing Technology (3D Printing 기술을 활용한 효과적인 Digital Craft Molds 제작 방법 연구)

  • Jang, Ji-Su;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.19 no.9
    • /
    • pp.283-288
    • /
    • 2021
  • Due to the 4th Industrial Revolution and the Digital Revolution, many changes are being made in the manufacturing method and structure in the field of plastic arts and crafts. Therefore, in this study, we tried to present a new work method suitable for this era by effectively utilizing the digital technology called 3D printer. For this study, first of all, the theoretical background of 3D printing technology was understood, and prior studies on the use cases of 3D printing technology were summarized. Based on this, three types of craft molds were produced using a 3D printer. As a result of the study, there were characteristics that appear respectively depending on the thickness or overlapping of the craft molds using 3D printing technology. First, in the case of the thickness of the craft molds, the thinner the strength, the weaker the strength, but there was an advantage in that it was easier to take out the contents of the molds. However, it was determined that the thick craft molds was stable to contain the dense and heavy material. Second, in the case of overlapping of craft molds, the advantages of both thin and thick molds were obtained as a result of using a double-layered molds. However, there was a disadvantage that the surface of the contents taken out was not smooth, so that post-processing was necessary. In future research, I hope to deal with the material of the filament used in 3D printers.

A Study of Utilizing 2D Photo Scan Technology to Efficiently Design 3D Models (2D 포토 스캔 기술을 활용한 효율적인 3D 모델링 제작방법 연구)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
    • /
    • v.15 no.7
    • /
    • pp.393-400
    • /
    • 2017
  • Generally, in special effect video and 3D animation design process, character and background's 3D model is built by 3D program like MAYA or 3DS MAX. But in that manual modeling mode, model design needs much time and costs much money. In this paper, two experimental groups are set to prove use 2D photo scan modeling mode to build 3D model is effective and advanced. The first experimental group is modeling the same object by different experimental setting. The second experimental group is modeling the same background by different experimental setting. Through those two experimental groups, we try to find an effective design method and matters need attention when we use photo scan design mode. We aim to get the model from whole experiment and prove photo scan modeling mode is effective and advanced.

Implementation of Developement System of Education Contents Utilizing 3D VR (3D VR 기반의 교육 콘텐츠 개발 시스템 구현)

  • Bae, Sungsill;Lee, Jeongmin;Ahn, Sungsoo
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.12 no.1
    • /
    • pp.97-106
    • /
    • 2016
  • 3D virual reality technique develop rapidly such as parts of education, health, national defense, etc. This paper implements an education contents utilizing 3D virtual reality based on HMD. In this paper, contents make up Changdeokgung Palace using to 3Dmax and Unity program, it shows on implemented Helmet Mounted Display. HMD obtain dynamic image from the target source of smart phone. Also, contents consist of service senerio through divided palace position and King's a day's journey especially. Above all, this paper indicate improving performance according to reduced cybersickness and immersion enlargement. And memory capacity reduced by various technique such that file type, compressed file, minimized resource. Proposed technique can obtain dynamic 3D image by HMD implementation at real time basis so that it is possible to use simultaneously multi-source. From the various and practical experiment, it is confirm that proposed 3D VR education system is useful for experience of virtual reality practically.

A Study on 3D Road Extraction From Three Linear Scanner

  • Yun, SHI;SHIBASAKI, Ryosuke
    • Proceedings of the KSRS Conference
    • /
    • 2003.11a
    • /
    • pp.301-303
    • /
    • 2003
  • The extraction of 3D road network from high-resolution aerial images is still one of the current challenges in digital photogrammetry and computer vision. For many years, there are many researcher groups working for this task, but unt il now, there are no papers for doing this with TLS (Three linear scanner), which has been developed for the past several years, and has very high-resolution (about 3 cm in ground resolution). In this paper, we present a methodology of road extraction from high-resolution digital imagery taken over urban areas using this modern photogrammetry’s scanner (TLS). The key features of the approach are: (1) Because of high resolution of TLS image, our extraction method is especially designed for constructing 3D road map for next -generation digital navigation map; (2) for extracting road, we use the global context of the intensity variations associated with different features of road (i.e. zebra line and center line), prior to any local edge. So extraction can become comparatively easy, because we can use different special edge detector according different features. The results achieved with our approach show that it is possible and economic to extract 3D road data from Three Linear Scanner to construct next -generation digital navigation road map.

  • PDF

3D Spatial Image City Models Generation and Applications for Ubiquitous-City (u-city를 위한 3차원 공간 영상 도시 모델 생성 및 적용 방안)

  • Yeon, Sang-Ho;Lee, Young-Dae
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.8 no.1
    • /
    • pp.47-52
    • /
    • 2008
  • The visual implementation of 3-dimensional national environment is focused by the requirement and importance in the fields such as, urban planing, telecommunication facility deployment plan, railway construction, construction engineering, spatial city development, safety and disaster prevention engineering. The currently used DEM system based on the 2-D digital maps and contour lines has limitation in implementation in reproducing the 3-D spatial city. Currently, the LiDAR data which combines the laser and GPS skill has been introduced to obtain high resolution accuracy in the altitude measurement in the advanced country. In this paper, we first introduce the LiDAR based researches in advanced foreign countries, then we propose the data generation scheme and an solution algorithm for the optimal management of our 3-D spatial u-City construction. For this purpose, LiDAR based height data transformed to DEM, and the realtime unification of the vector via digital image mapping and raster via exactness evaluation is transformed to make it possible to trace the model of generated 3-dimensional model with long distance for 3D u-city model generation.

  • PDF