• Title/Summary/Keyword: 3D computer system

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A Remote Partitioned Rendering System Using Direct3D (Direct3D 기반 원격 분할 렌더링 시스템)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.18 no.1
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    • pp.115-124
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    • 2018
  • Various kinds of tile-based ultra-high resolution display devices have been developed by, for example, constructing display walls using many commodity LCD displays. To represent 3D applications like computer games on these devices, one has to develop 3D applications or develop particular APIs only for representing on these devices. If one can develop a distributed rendering system using legacy 3D APIs such as OpenGL and Direct3D by extending a remote rendering system, commercial computer games can be represented on such display devices without modifying their source codes. The purpose of the paper is to propose a new Dired3D-based distribute rendering system by extending a Direct3D-based remote rendering system and to show its feasibility technically by appling it to a sample Direct3D application and performing a few experimentations.

A Study on Simulation Effect Technique of C.G : Focusing on the Fire Simulation Effect (CG산업에서 Simulation 표현의 기술적 활용에 대한 연구 - 불의 표현 활용사례를 중심으로 -)

  • Kim, Yong-Kwan
    • Cartoon and Animation Studies
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    • s.17
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    • pp.188-204
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    • 2009
  • This study purpose development cg technique our nation because present Technique limit of Computer graphic R&D that the best competition of 3D Computer graphic part and present a answer of how to overcome Technique limit of Computer graphic R&D with success example of Computer graphic R&D an advanced country. if we make full of mutuality supplementation of C.T and I.T then hold a dominant position and the over the limit solution We researches on multi or group simulation of cyber character and water, fire, wind, fog Simulation System of Computer graphic and purpose development of direction Computer graphic R&D to people in Computer graphic the result of this study and introduction of project of a research institution and inflection method this time is a point of R&D time of determined and resolution instead creative part.

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A Scheme of 3D Objects Viewing and Editing System

  • Gao, Hui;Kang, Mi-Young;Nam, Ji-Seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.1657-1660
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    • 2005
  • In this paper, we introduce a general method for constructing 3D models viewing, editing and synthesizing system, including the practical algorithms that are necessary in 3D animation and game programming. While at the same time, the user’s customized acquirements are considered in our system by providing a flexible and friendly interface. Also 3D objects file formats and the method for writing 3D file sparser and loader program are introduced.

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3D Object Picking in Web-based Design System

  • Kim, Dong-Hyun;Yun, Bo-Yeul;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.1 no.2
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    • pp.82-87
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    • 2003
  • We are able to work on the shared virtual space in Web-based Collaborative Design System using only Internet and Web browser. Then the users will share 3D objects and must be able to pick the objects effectively which they want to manipulate. In this paper, picking is implemented not only by computing intersection of mouse pointer with the objects of the virtual world, but also by using capabilities and attributes of scene graph node, by setting bounds intersection testing instead of geometric intersection testing, by limiting the scope of the pick testing, using Java 3D. These methods can reduce the computation of picking and can pick 3D objects effectively and easily using the system of hierarchy.

Parameter Analysis for Receiving System of Digital Mobile Communication (디지털 이동통신의 수신 시스템에 대한 파라미터 분석)

  • 주재한
    • Journal of the Korea Computer Industry Society
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    • v.2 no.7
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    • pp.895-904
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    • 2001
  • In this study, gain can be high because an active double balance mixer was used. Receiving system II was made with receiving system I of low IIP3, a passive double balance mixer which has low gain and high IIP3, and an intermediate frequency amplifier for enhancing the low gain. The result of simulating receiving parameter is as follows: the total NF of receiving system I was 6.4382dB, gain was 53.5dB, and IIP3 was -6.6352dB m. As for the receiving system II, the total NF was 9.70672dB, gain was 47dB, and IIP3 was 3.66729dB m.

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3D Panorama Generation Using Depth-MapStitching

  • Cho, Seung-Il;Kim, Jong-Chan;Ban, Kyeong-Jin;Park, Kyoung-Wook;Kim, Chee-Yong;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.9 no.6
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    • pp.780-784
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    • 2011
  • As the popularization and development of 3D display makes common users easy to experience a solid 3D virtual reality, the demand for virtual reality contents are increasing. In this paper, we propose 3D panorama system using vanishing point locationbased depth map generation method. 3D panorama using depthmap stitching gives an effect that makes users feel staying at real place and looking around nearby circumstances. Also, 3D panorama gives free sight point for both nearby object and remote one and provides solid 3D video.

TFT-LCD 3D Module Testing System using Embedded Environment (임베디드 환경을 이용한 TFT-LCD 3D 모듈 검사 시스템)

  • Kim, Hyo-Nam;Park, Jin-Yang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.103-106
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    • 2013
  • 3D LCD Module은 기존 TFT-LCD에 Parallax Barrier 방식과 Passive Glasses 방식 및 Active Glass 방식의 기술을 적합하여 만들어 진다. 현재는 3D Module 제작 후 기타 ASSY 장치를 부착 하여 시제품 출시 전에 3D 패턴을 기반으로 출하 검사를 통해 제품 이상 유무를 검사하다 보니 제품 출하 검사 시 불량 요인으로 불량 제품에 대한 모든 Repair공정을 위해 많은 시간 및 인력, 자재 등의 많은 로스 부분이 발생 하여 생산성 절감 및 제품 원가 상승의 요인이 발생 한다. 따라서 본 논문에서 제안하고자 하는 내용은 기존의 2D TFT-LCD Module 검사장비에 3D Pattern 및 동영상을 구현하여 보다 신속 하고 정확한 임베디드 환경을 이용한 2D 및 3D LCD Module용 검사 시스템을 개발 하는데 있다.

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Design and Implementation of a 3D Virtual Desktop System based on Windows Operation System (윈도우즈 운영체제 기반의 3D 가상 데스크톱 시스템 설계 및 구현)

  • Hong, Seung-Pyo;Oh, Myeong-Jin;Shin, Jung-Hoon;Lee, Sang-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1249-1253
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    • 2010
  • As personal computers have been recently improved in performance, the multi tasking of running several applications at the same time has been generalized. Since only one task space is provided for performing such tasks on Windows operating system, a number of computer users feel inconvenient. In this paper, we propose a 3D Virtual Desktop System which can show a process of switching task spaces in 3D motion using DirectX. The proposed system can provide a computer user with more task spaces and the intuitive UI(User Interlace) such as Compiz of Linux.

3D Seismic Data Processing Methodology using Public Domain Software System (공유 소프트웨어 시스템을 이용한 3차원 탄성파 자료처리 방법론)

  • Ji, Jun;Choi, Yun-Gyeong
    • Geophysics and Geophysical Exploration
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    • v.13 no.2
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    • pp.159-168
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    • 2010
  • Recent trend in petroleum/gas exploration is an application of 3D seismic exploration technique. Unlike the conventional 2D seismic data processing, 3D seismic data processing is considered as the one which requires expensive commercial software systems and high performance computer. This paper propose a practical 3D seismic processing methodology on a personal computer using public domain software such as SU, SEPlib, and SEPlib3D. The applicability of the proposed method has been demonstrated by successful application to a well known realistic 3D synthetic data, SEG/EAGE 3D salt model data.

Point Cloud Generation Method Based on Lidar and Stereo Camera for Creating Virtual Space (가상공간 생성을 위한 라이다와 스테레오 카메라 기반 포인트 클라우드 생성 방안)

  • Lim, Yo Han;Jeong, In Hyeok;Lee, San Sung;Hwang, Sung Soo
    • Journal of Korea Multimedia Society
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    • v.24 no.11
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    • pp.1518-1525
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    • 2021
  • Due to the growth of VR industry and rise of digital twin industry, the importance of implementing 3D data same as real space is increasing. However, the fact that it requires expertise personnel and huge amount of time is a problem. In this paper, we propose a system that generates point cloud data with same shape and color as a real space, just by scanning the space. The proposed system integrates 3D geometric information from lidar and color information from stereo camera into one point cloud. Since the number of 3D points generated by lidar is not enough to express a real space with good quality, some of the pixels of 2D image generated by camera are mapped to the correct 3D coordinate to increase the number of points. Additionally, to minimize the capacity, overlapping points are filtered out so that only one point exists in the same 3D coordinates. Finally, 6DoF pose information generated from lidar point cloud is replaced with the one generated from camera image to position the points to a more accurate place. Experimental results show that the proposed system easily and quickly generates point clouds very similar to the scanned space.