• Title/Summary/Keyword: 3D World Model

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A Study of Technical Innovation Model of Digital Contents (디지털콘텐츠의 기술기반 진화모델연구)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
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    • s.10
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    • pp.159-178
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    • 2006
  • Digital Media have been advanced and disseminated at the same time around the world. Digital contents have been evolved while Product Technology and Process Technology of 3D Digital Animation and On-line game have completed the innovative developments. First of all, several problems can be occurred when product technology can not lead the evolvement of digital contents. To accomplish the evolvement of both product technology and process technology of digital contents, the whole production system and process system must be modulized. Modulization of system can be completed by the consistent and stable integration of platform. Modulization of production system can bring out the modulization of product technology and then the modulization of technology can speed up the commercialization and market test.

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Building Fire Monitoring and Escape Navigation System Based on AR and IoT Technologies (AR과 IoT 기술을 기반으로 한 건물 화재 모니터링 및 탈출 내비게이션 시스템)

  • Wentao Wang;Seung-Yong Lee;Sanghun Park;Seung-Hyun Yoon
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.159-169
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    • 2024
  • This paper proposes a new real-time fire monitoring and evacuation navigation system by integrating Augmented Reality (AR) technology with Internet of Things (IoT) technology. The proposed system collects temperature data through IoT temperature measurement devices installed in buildings and automatically transmits it to a MySQL cloud database via an IoT platform, enabling real-time and accurate data monitoring. Subsequently, the real-time IoT data is visualized on a 3D building model generated through Building Information Modeling (BIM), and the model is represented in the real world using AR technology, allowing intuitive identification of the fire origin. Furthermore, by utilizing Vuforia engine's Device Tracking and Area Targets features, the system tracks the user's real-time location and employs an enhanced A* algorithm to find the optimal evacuation route among multiple exits. The paper evaluates the proposed system's practicality and demonstrates its effectiveness in rapid and safe evacuation through user experiments based on various virtual fire scenarios.

Geometric Features Detection of 3D Teeth Models using Approximate Curvatures (근사 곡률을 이용한 3차원 치아 모델의 기하학적 특징 검출)

  • Jang, Jin-Ho;Yoo, Kwan-Hee
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.149-156
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    • 2003
  • In the latest medical world, the attempt of reconstructing anatomical human body system using computer graphics technology awakes people's interests. Actually, this trial has been made in dentistry too. There are a lot of practicable technology fields using computer graphics in dentistry For example, 3D visualization and measurement of dental data, detection of implant location, surface reconstruction for restoring artificial teeth in prostheses and relocation of teeth in orthodontics can be applied. In this paper, we propose methods for definitely detecting the geometric features of teeth such as cusp, ridge, fissure and pit, which have been used as most important characteristics in dental applications. The proposed methods are based on the approximate curvatures that are measured on a 3D tooth model made by scanning an impression. We also give examples of the geometric features detected by using the proposed methods. Comparing to other traditional methods visually, the methods are very useful in detecting more accurate geometric features.

3D Shape Embodiment of Dam using the 3D Laser Scanning System (3차원 레이저 스케닝 시스템을 이용한 댐체의 3차원 형상구현)

  • Shon, Ho-Woong;Yun, Bu-yeol;Park, Dong-il;Pyo, Ki-Won
    • Journal of the Korean Geophysical Society
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    • v.9 no.4
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    • pp.377-386
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    • 2006
  • There is an inseparable relation between human race and engineering work. As world developed into highly industrialized society, a diversity of large structures is being built up correspondently to limited topographical circumstance. Though large structures are national establishments which provide us with convenience of life, there are some disastrous possibilities which were never predicted such as ground subsidence and degradation. It is very difficult to analyze the volume of total metamorphosis with the relative displacement measurement system which is now used and it is impossible to know whether there is structural metamorphosis within a permissible range of design or not. In this research with an object of 13-year-old earthen dam, through generating point-cloud which has 3D spatial coordinates(x, y, z) of this dam by means of 3D Laser Scanning, we can get real configuration data of slanting surface of this dam with this method of getting a number of 3D spatial coordinates(x, y, z). It gives 3D spatial model to us and we can get various information of this dam such as the distance of slanting surface of dam, dimensions and cubic volume. It can be made full use of as important source material of reinforcement and maintenance works to detect previously the bulging of the dam through this research.

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3D Product digital camera Model on the Web and study about developing 3D shopping mall (Web 상에서 3차원 디지털카메라제품모델과 3차원 쇼핑몰 개발에 관한 연구)

  • 조진희;이규옥
    • Archives of design research
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    • v.14 no.1
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    • pp.63-70
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    • 2001
  • Thanks to the inter-connection of information servers throughout the world based on the internet technology, the new sphere which actual transaction can be made like in the visible market has become conspicuous as the virtual space. The movement to realize the new business through the cyber space has been actively ongoing. In the domestic market, a lot of corporations knowing the needs of internet shopping malls have entered into this e-business but they have not made a big success comparing with internet's potentials. And, it can be attributed to the simple planes and the limitations of information provided by the cyber malls, which means that the needs of better information transfer we apparent Accordingly, in this thesis, the research on the 3-D based products and shopping malls has been made through the inter-complementary composition between the 2-D shopping malls and 3-B ones. This research consists of 3 parts. Firstly, through the research on references and existing data, it presents the analysis on consumer's characteristics and sales limits of the internet shopping mall's products. Secondly, the background of 3-D shopping mall's advent and the virtual reality technology data are put together. Finally, it presents how the development of 3-D based product modeling and shopping malls can increase the consumer's purchase power and furthermore the directions of shopping malls to go.

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A Collaborative Design System in Architecture: defining the process and testing its system environment (建築 協業設計 시스템 구축을 위한 프로세스와 環境 試險에 관한 연구)

  • Kim, U.;Kang, M.H.;Choi, J.W.;Kim, S.A.
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.1
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    • pp.57-65
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    • 2002
  • The purpose of this research is to develop a collaborative architectural design system. Design collaboration requires an extensive use of communication methods as well as the participation of various experts from different domains. Such facts address several issues when the Internet and digital media are able to create a completely new work environment. The building design process was studied, and possible modes of design collaboration were defined. A prototype system is being developed in accordance with the defined collaboration model. The system integrates a set of communication tools and web-based design media. Such media include a synchronous multi-user web CAD tool, a schematic 3D design tool, and a electronic whiteboard. A project database was designed in order to coordinate the project-wide communication which elaborates technologies such as web-based data access. In order to find out the effectiveness of the system, a usability test was performed both in quantitative and qualitative manner. The research will contribute to the development of world-wide design and construction collaboration through the Internet, which is becoming a mainstream building process model.

Design and Implementation of a Lightweight On-Device AI-Based Real-time Fault Diagnosis System using Continual Learning (연속학습을 활용한 경량 온-디바이스 AI 기반 실시간 기계 결함 진단 시스템 설계 및 구현)

  • Youngjun Kim;Taewan Kim;Suhyun Kim;Seongjae Lee;Taehyoun Kim
    • IEMEK Journal of Embedded Systems and Applications
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    • v.19 no.3
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    • pp.151-158
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    • 2024
  • Although on-device artificial intelligence (AI) has gained attention to diagnosing machine faults in real time, most previous studies did not consider the model retraining and redeployment processes that must be performed in real-world industrial environments. Our study addresses this challenge by proposing an on-device AI-based real-time machine fault diagnosis system that utilizes continual learning. Our proposed system includes a lightweight convolutional neural network (CNN) model, a continual learning algorithm, and a real-time monitoring service. First, we developed a lightweight 1D CNN model to reduce the cost of model deployment and enable real-time inference on the target edge device with limited computing resources. We then compared the performance of five continual learning algorithms with three public bearing fault datasets and selected the most effective algorithm for our system. Finally, we implemented a real-time monitoring service using an open-source data visualization framework. In the performance comparison results between continual learning algorithms, we found that the replay-based algorithms outperformed the regularization-based algorithms, and the experience replay (ER) algorithm had the best diagnostic accuracy. We further tuned the number and length of data samples used for a memory buffer of the ER algorithm to maximize its performance. We confirmed that the performance of the ER algorithm becomes higher when a longer data length is used. Consequently, the proposed system showed an accuracy of 98.7%, while only 16.5% of the previous data was stored in memory buffer. Our lightweight CNN model was also able to diagnose a fault type of one data sample within 3.76 ms on the Raspberry Pi 4B device.

Application of SDAHL-74 Watershed Model to a Long Term Runoff Analysis in the Mountainous Watershed (산지유역에 대한 USDAHL-74 유역수문모형의 장기유출 해석적용)

  • 권순국;고덕구
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.29 no.2
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    • pp.53-63
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    • 1987
  • Due to their wide range of application, deterministic comprehensive hydrologic models using digital computers have been developed in all countries of the world and researches are being undertaken for their appropriate applications. The aim of this study has been to demonstrate the practical implementation of a physically based distributed hydrologic model, the USDAHL-74 model and to investigate its ability to simulate the long term estimate of water balance quantities in a Korean mountainous watershed. Application of the model to Dochuk watershed indicates the following results. 1.Since the USDAHL-74 model includes all the major components of the hydrologic cycle in agricultural watersheds, thus is comprehnsive, the model seems to have a wide range of application from the fact that simulation results obtained are not only runoff volumes m various time units but their spatial variation as well as even soil moisture within the watershed. 2.An approximate calibration to determine the parameter values in the model using various data obtained from D0chuk shed shows that the simulation error of yearly runoff volume is only 0.6 % and a correlation coefficient between observed daily runoff volume and simulated one is 0.91 in all calibrated period.3.As a verification test of the model, runoff volumes are simulated using 1986 year data without changing the parameter values determined by 1985 year data. The tests show that the USDAHL-74 model is a flexible tool and that realistic production to simulate the long term estimate of runoff in Korean mountainous watershed could be obtained using only a short period of calibration.4. Despite of the encouraging results, there still remain minor problems concerning the practical application of the model to improve the result of simulations. Some of these are the small descrepancies between observed and simulated daily runoff volume appeared in the vicinity of peaks and the recession of1 the daily hydrographs and the model performance for the frozen ground and melting process in the model. 5. Alough the use of parameter with physical significance and the ability to improve calibrations on the basis of physical reasoning represents advantages in the simulation for ungaged watersheds, further researches are needed to use the USDAHL-74 mode to simulate runoff in ungaged watersheds.

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Manufacture Lenticular Map of Golf Courses Using Digital Orthophoto (수치정사영상을 이용한 렌티큘러 코스맵 제작)

  • Kim, Kam-Lae;Cheong, Hae-Jin;Cho, Won-Woo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.5
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    • pp.475-482
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    • 2007
  • Most golfers believe that knowing yardages will improve their score. Certainly it helps with club selection. But, simple "Graphic" yardage guides being notorious for error and inaccuracies, which a serious golfer will pick immediately, only serve to erode the players enjoyment and ultimately, golf course satisfaction. Someone believes with low-level aerial photographic images, golfer will be impressed with the accuracy of the depiction, helping them play a more confident game. But, there are no mapping products in true 3-D available in the world that allows a golfer to determine shot distances in yards or meters. So, we suggest an lenticular technology for real 3-D display as a viable alternative to conventional image map solution. This technology is an image display method for the generation of multi-image effects like 3D visualization or animation. This methodology is cutting edge stereoscopic image which overcomes the limitation of conventional photo tech by recomposing and producing 3 dimensional images. A significant strength of this methods its versatility concerning display effects. The main use of the hardcopy 3-D lenticular displays is in the fields of science, education, planning, and representation. This paper gives a concise overview of the lenticular foil technology and describes the production of the true 3-D yardage book of golf courses. For this study, 3-D effects are achieved and evaluated with the lenticular display by incorporation multiple synthetic images based on digital topographic terrain model and by using the two images of the actual stereopair.

A Study on the 3D Reconstruction and Historical Evidence of Recumbent Buddha Based on Fusion of UAS, CRP and Terrestrial LiDAR (UAS, CRP 및 지상 LiDAR 융합기반 와형석조여래불의 3차원 재현과 고증 연구)

  • Oh, Seong-Jong;Lee, Yong-Chang
    • Journal of Cadastre & Land InformatiX
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    • v.51 no.1
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    • pp.111-124
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    • 2021
  • Recently, Interest in the restoration and 3D reconstruction of cultural properties due to the fire of Notre Dame Cathedral on April 15, 2019 has been focused once again after the 2008 Sungnyemun fire incident in South Korea. In particular, research to restore and reconstruct the actual measurement of cultural properties using LiDAR(Light Detection and ranging) and conventional surveying, which were previously used, using various 3D reconstruction technologies, is being actively conducted. This study acquires data using unmanned aerial imagery of UAV(Unmanned Aerial Vehicle), which has recently established itself as a core technology in the era of the 4th industrial revolution, and the existing CRP(Closed Range Photogrammetry) and terrestrial LiDAR scanning for the Recumbent Buddha of Unju Temple. Then, the 3D reconstruction was performed with three fusion models based on SfM(Structure-from-Motion), and the reproducibility and accuracy of the models were compared and analyzed. In addition, using the best fusion model among the three models, the relationship with the Polar Star(Polaris) was confirmed based on the real world coordinates of the Recumbent Buddha, which contains the astronomical history of Buddhism in the early 11th century Goryeo Dynasty. Through this study, not only the simple external 3D reconstruction of cultural properties, but also the method of reconstructing the historical evidence according to the type and shape of the cultural properties was sought by confirming the historical evidence of the cultural properties in terms of spatial information.