• Title/Summary/Keyword: 3D Touch

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Development of 3D-based On-Machine Measurement Operating System

  • Yoon Gil-Sang;Heo Young-Moo;Kim Gun-Hee;Cho Myeong-Woo
    • International Journal of Precision Engineering and Manufacturing
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    • v.6 no.3
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    • pp.45-50
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    • 2005
  • This paper proposed an efficient manufacturing system using the OMM (on-machine measurement) system. The OMM system is software-based 3D modeler for inspection on machine, and it is interfaced with machine tools via RS232C. The software is composed of two inspection modules; one is touch probe operating module, and the other is laser displacement sensor operating module. The module for touch probe needs the inspection feature extracted from CAD data. The touch probe moves to workpiece by three operating modes as follows: manual, general and automatic mode. The operating module of the laser displacement sensor is used to inspect profiles and very small holes. An advantage of this inspection method is the ability to execute on-line inspection during machining or afterward. The efficiency of proposed system which can predict and define the machining errors of each process was verified, so the developed system was applied to inspect a mold-base (cavity, core).

Multi - Modal Interface Design for Non - Touch Gesture Based 3D Sculpting Task (비접촉식 제스처 기반 3D 조형 태스크를 위한 다중 모달리티 인터페이스 디자인 연구)

  • Son, Minji;Yoo, Seung Hun
    • Design Convergence Study
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    • v.16 no.5
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    • pp.177-190
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    • 2017
  • This research aims to suggest a multimodal non-touch gesture interface design to improve the usability of 3D sculpting task. The task and procedure of design sculpting of users were analyzed across multiple circumstances from the physical sculpting to computer software. The optimal body posture, design process, work environment, gesture-task relationship, the combination of natural hand gesture and arm movement of designers were defined. The preliminary non-touch 3D S/W were also observed and natural gesture interaction, visual metaphor of UI and affordance for behavior guide were also designed. The prototype of gesture based 3D sculpting system were developed for validation of intuitiveness and learnability in comparison to the current S/W. The suggested gestures were proved with higher performance as a result in terms of understandability, memorability and error rate. Result of the research showed that the gesture interface design for productivity system should reflect the natural experience of users in previous work domain and provide appropriate visual - behavioral metaphor.

Calibration/Compensation of Errors of the Touch Probe (접촉식 프로브의 오차교정 및 보정기술)

  • 박희재;이교일
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.8
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    • pp.2081-2087
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    • 1994
  • Touch trigger probes are widely used for inspection purposed in the CMM(Coordinate meauring machine) or machine tool. The errors introduced by measurement probe are fairy systematic, thus can be calibrated and compensated properly. This paper presents a technique for the error calibration and compensation of the probe errors, which can be easily applicable to the manufacturers and users of the measurement probe. The probe coordinate system is defined for the probe error assessment, and a reference sphere ball is measured, and the probe errors are calibrated. The calibrated probe errors are represented in the 3D error map and 2D error map along probing direction. Detail algorithms for the error compensation are proposed.

Development of K-Touch haptic API(Application Programming Interface) (역/촉감 제시 "K-Touch" 햅틱 API 개발)

  • Lee, Beom-Chan;Kim, Jong-Phil;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.266-274
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    • 2006
  • 본 논문은 새로운 햅틱 API 인 "K-Touch"의 개발에 관한 것이다. 그래픽 하드웨어 기반의 핵심 역감 알고리즘을 기반으로 개발된 K-Touch API 는 가상 환경을 구성하는 다양한 데이터 형식(3D polygon model, volume data, 2.5D depth image)에 대한 햅틱 상호작용을 가능하게 하고, 새로운 햅틱 알고리즘 및 장치 개발에 필요한 소프트웨어 확장성을 제공함과 동시에 사용자가 쉽고 빠르게 햅틱 응용분야를 개발할 수 있도록 설계되었다. 아울러 햅틱 감각의 중요 요소인 역감 및 촉감 상호작용을 위해 기존의 햅틱 SDK 및 API 와 달리 역/촉감을 동시에 제시할 수 있는 알고리즘이 개발되었다. 본 논문에서 제안하는 새로운 햅틱 API 의 효용성을 검증하기 위해 다양한 응용분야의 예를 구현하였다. 새로운 햅틱 API 인 K-Touch 는 사용자 및 연구자에게 보다 효율적으로 햅틱 연구를 진행 할 수 있도록 도움을 주는 툴(Tool)로써 중요한 역할을 할 것으로 기대된다.

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Automation of Bio-Industrial Process Via Tele-Task Command(I) -identification and 3D coordinate extraction of object- (원격작업 지시를 이용한 생물산업공정의 생력화 (I) -대상체 인식 및 3차원 좌표 추출-)

  • Kim, S. C.;Choi, D. Y.;Hwang, H.
    • Journal of Biosystems Engineering
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    • v.26 no.1
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    • pp.21-28
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    • 2001
  • Major deficiencies of current automation scheme including various robots for bioproduction include the lack of task adaptability and real time processing, low job performance for diverse tasks, and the lack of robustness of take results, high system cost, failure of the credit from the operator, and so on. This paper proposed a scheme that could solve the current limitation of task abilities of conventional computer controlled automatic system. The proposed scheme is the man-machine hybrid automation via tele-operation which can handle various bioproduction processes. And it was classified into two categories. One category was the efficient task sharing between operator and CCM(computer controlled machine). The other was the efficient interface between operator and CCM. To realize the proposed concept, task of the object identification and extraction of 3D coordinate of an object was selected. 3D coordinate information was obtained from camera calibration using camera as a measurement device. Two stereo images were obtained by moving a camera certain distance in horizontal direction normal to focal axis and by acquiring two images at different locations. Transformation matrix for camera calibration was obtained via least square error approach using specified 6 known pairs of data points in 2D image and 3D world space. 3D world coordinate was obtained from two sets of image pixel coordinates of both camera images with calibrated transformation matrix. As an interface system between operator and CCM, a touch pad screen mounted on the monitor and remotely captured imaging system were used. Object indication was done by the operator’s finger touch to the captured image using the touch pad screen. A certain size of local image processing area was specified after the touch was made. And image processing was performed with the specified local area to extract desired features of the object. An MS Windows based interface software was developed using Visual C++6.0. The software was developed with four modules such as remote image acquisiton module, task command module, local image processing module and 3D coordinate extraction module. Proposed scheme shoed the feasibility of real time processing, robust and precise object identification, and adaptability of various job and environments though selected sample tasks.

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3D Fingertip Estimation based on the TOF Camera for Virtual Touch Screen System (가상 터치스크린 시스템을 위한 TOF 카메라 기반 3차원 손 끝 추정)

  • Kim, Min-Wook;Ahn, Yang-Keun;Jung, Kwang-Mo;Lee, Chil-Woo
    • The KIPS Transactions:PartB
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    • v.17B no.4
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    • pp.287-294
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    • 2010
  • TOF technique is one of the skills that can obtain the object's 3D depth information. But depth image has low resolution and fingertip occupy very small region, so, it is difficult to find the precise fingertip's 3D information by only using depth image from TOF camera. In this paper, we estimate fingertip's 3D location using Arm Model and reliable hand's 3D location information that is modified by hexahedron as hand model. Using proposed method we can obtain more precise fingertip's 3D information than using only depth image.

A Study of the influence of stimulus on newborn infant생s response -Specifically in heart rate change- (감각적 자극에 따른 신생아 반응에 관한 연구 -심박동수를 중심으로-)

  • 이자형;하영수
    • Journal of Korean Academy of Nursing
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    • v.13 no.3
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    • pp.119-126
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    • 1983
  • Early extra-uterine development of the newborn infant has the potential for clarifying important questions of nature and care taking environment. In this study, tactile and auditory stimulation is used on .a group of infants to determine the effects of their response. Infants were tested by EKG at 24∼48 hrs after birth ana all they are free from complication. Stimuli presented were-touch and sound (40dB, 70dB and 40∼70dB). The result of the study were as follows: 1) The heart rate was seen to depend on their sleep-wake state. (light sleep ; 125/min, eyes: open & motor activity increase ; 151/min crying ; 185/min). 2) The heart rate affected by tactile & auditory stimulus. The heart rate response was acceleration above the prestimulus level. (tactile, 231min increase, auditory ; 16∼21/min increase), and heart rate change was seen to depend on prestimulus rate. (γ=.73) 3) There was a decrease in heart rate when they were soothe. (touch ; 24.8sec, 21/min decrease, pacifier ; 14.5sec, 26/min decrease) and significant difference in time between touch and pacifier (t= 1.76, p<0.05). This result support the evaluation of newborn infant's sensory abilitics, and has even begin to influence changes in nursing care. But systemic monitoring of newborn infants response would. further define.

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An alternative method for smartphone input using AR markers

  • Kang, Yuna;Han, Soonhung
    • Journal of Computational Design and Engineering
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    • v.1 no.3
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    • pp.153-160
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    • 2014
  • As smartphones came into wide use recently, it has become increasingly popular not only among young people, but among middle-aged people as well. Most smartphones adopt capacitive full touch screen, so touch commands are made by fingers unlike the PDAs in the past that use touch pens. In this case, a significant portion of the smartphone's screen is blocked by the finger so it is impossible to see the screens around the finger touching the screen; this causes difficulties in making precise inputs. To solve this problem, this research proposes a method of using simple AR markers to improve the interface of smartphones. A marker is placed in front of the smartphone camera. Then, the camera image of the marker is analyzed to determine the position of the marker as the position of the mouse cursor. This method can enable click, double-click, drag-and-drop used in PCs as well as touch, slide, long-touch-input in smartphones. Through this research, smartphone inputs can be made more precise and simple, and show the possibility of the application of a new concept of smartphone interface.

Layered Pattern Authentication Scheme on Smartphone Resistant to Social Engineering Attacks (사회공학적 공격에 강인한 스마트폰 계층화 패턴 인증 기법)

  • Tak, Dongkil;Choi, Dongmin
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.280-290
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    • 2016
  • In this paper, we propose a layered pattern authentication scheme resistant to social engineering attacks. Existing android pattern lock scheme has some weak points for social engineering attacks. Thus, the proposed scheme improves the existing pattern lock scheme. In our scheme, pattern is recorded by touch screen, however, it is different with existing schemes because of the layered pattern. During the pattern registration process, users register their own pattern with many layers. Thus, registered pattern is 3D shape. When the smudge attack is occurring, the attacker can see the shape of user pattern through the smudge on smartphone screen. However, it is described on 2D surface, so acquired pattern is not fully determine to users original 3D shape. Therefore, our scheme is resistant to social engineering attack, especially smudge attack.

Embedded 3D-Sensing Devices with Real-Time Depth-Imaging Technologies

  • Bhowmik, Achintya K.
    • Information Display
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    • v.18 no.3
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    • pp.3-12
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    • 2017
  • In the recent years, significant advances have been made in the development of small form-factor, low power, and low cost 3D-sensing devices based on depth-imaging technologies with real-time performance. This has led to the advent of devices and machines that are able to sense and understand the world, navigate in the environment, and interact naturally with their human users. Human-computer interactions based on touch sensing and speech recognition have already become mainstream, and the rapid developments in 3D sensing is paving the path towards the next level of machine intelligence and interactions. This paper discusses the recent developments in real-time 3D sensing technologies and their emerging system application.