• 제목/요약/키워드: 3D Textile

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3차원 하반신 스캔데이터를 이용한 승마바지의 맞음새 분석 (An analysis on the Fit Preferences of Breeches using 3D Lower Body Scan data)

  • 강미정;권영아
    • 한국의류산업학회지
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    • 제15권6호
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    • pp.1000-1009
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    • 2013
  • Well-fitting riding breeches provide a comfortable ride. Horse-riding breeches should fit the lower body with patches located on the inside of hip and knees to prevent tears and slips. This study provides information about the fit of women's breeches using 3D human body scan data wearing commercially available two breeches according to posture. To get information about breeches fit, we measured the angle of waist line, the length, and the area of the breeches fit on four 20's women. This research showed the problem which was down for waist back line in the case of the horseback riding pose. The back waistline of the riding breeches should be raised compared to the front waistline; subsequently, an increased waistline angle results in less back waistline decrease. The breeches have plenty of length from back waist to crotch so the breech fit can be improved. The thigh circumference increased when riding in the front; therefore, good elasticity of the weft direction of the fabric is recommended. The length increase and the peripheral increase of the front knee significantly increased the surface area of the knee; consequently, knee patch material should be a two-way elastic fabric in all directions to enhance comfort according to riding motion.

Cyber Fitting형 3D 아바타를 활용한 신사복 이지오더(Easy-Order) 프로토타입(Prototype) 개발 (Development of Men's suit Easy-Order Prototype using Cyber Fitting 3D Avatar)

  • 임지영
    • 한국의류산업학회지
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    • 제11권2호
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    • pp.308-314
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    • 2009
  • In creating an avatar, consumers can find out for themselves their own sizes to be entered. Also, putting in a face creation main-page menu option enables clients to make up their faces and match them to their bodies. Through this process when purchasing clothes through the internet consumers can enter their own body sizes and create avatars that are identical to their body shape. The uniqueness of developed prototype is that it creates an avatar similar to one's body shape according to body size inputs and demonstrates visually to customers the on-line comfort test which was only available off-line traditionally. The avatar follows the movement of mouse from left to right which enables 3 dimensional visualization. Through maximizing the visual effect this research focuses on enabling consumers to feel subjective parts as if they are off-line. This study seeks to provide a type of prototype of an online shopping mall that meets the demand of the consumers using the 3D avatar.

대구시내(大邱市內) 일부(一部) 방직공장(紡織工場)의 기직공(機織工)에 대(對)한 개별청력검사(個別聽力檢査) 보고(報告) (Noise-Induced Hearing Disturbance of Textile Weavers by Individual Pure Tone Threshold Determination Test in Taegu City)

  • 박홍진
    • Journal of Preventive Medicine and Public Health
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    • 제7권1호
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    • pp.177-183
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    • 1974
  • It is generally recognized that the environmental noise of the various working places thought to be the cause of hearing disturbance. This survey was carried out to evaluate the prevalence of noise-induced occupational bearing loss among the weavers of 39 textile industries in Taegu, Korea. For this survey, 432 male workers and 2,023 female workers were examined their hearing acuity by Individual pure tone threshold determination test(air conduction), from November, 1972, to January, 1973. Main findings were as follows : 1. The mean of noise intensity of the 54 weaving rooms was, in over all, $95.6{\pm}4.2dB\;(A),\;95.9{\pm}4.0dB\;(B)\;and\;96.2{\pm}3.9dB\;(C)$. 2. The mean hearing threshold levels by service years in the 4,000 Hz were intensively increased from 1st to 3rd year and slightly decreased. than that of 3rd year, from after 3rd to 5th year, after 5th year that increased slightly. 3. The mean hearing threshold levels by frequencies were highest in the 4,000 Hz(male: $25.0{\pm}11.3dB$, female: $22.0{\pm}10.2dB$) and followed by 6,000, 8,000 and 3,000 Hz. 4. The mean hearing threshold level of the 6,000 Hz (male: 17.0 dB. female: 17.9dB) was higher than that of 4,000Hz (male: 16.4 dB, female: 17.1dB) in tile 1st service year. 5. The mean hearing loss of examinees was $16.2{\pm}8.0dB$ in male and $15.4{\pm}7.8dB$ in female.

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3차원 파라메트릭 모델을 활용한 20대 성인 여성용 브리프 패턴 설계 (Briefs Pattern Making for Women in their 20's using 3D Parametric Human Body Model)

  • 최신애;박순지
    • 한국의류산업학회지
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    • 제12권5호
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    • pp.642-649
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    • 2010
  • This study was designed to generate briefs pattern for women in their twenties using 3D parametric body model. 151 women in their 20's were random sampled and measured using Martine's anthropometry. And one subject was chosen as the representative subject for 3D scanning. Parametric model was generated of using CATIA P3, Unigraphics NX4.0, Rapidform 2006. And the 3D surface of parametric body model was flattened onto the 2D plane. 3 downscale ratios(0%, 10%, 15%) were applied to generated pattern to figure out what downscale ratio was suitable to make briefs with stretch fabric. 4 kinds of experimental briefs were made with stretch fabrics(0%, 10%, 15% downscale) and worn on the dressform. Subjective evaluation on the appearance was done and the data was analyzed by ANOVA with post-hoc test. Briefs pattern was generated through the process of flattening the parametric surface and arranging the patches to make briefs pattern by dart manipulation. The different ration of outline and area between 3D surface and 2D pattern were 0.22% and 0.09% respectively. It showed that a parametric model could provide a desirable pattern with minute size error. The results of subjective evaluation on the appearance of 4 experimental briefs showed that stretch briefs with 15% downscale ratio was evaluated most highly in most items. Findings imply that it is feasible to apply 3D parametric model to generate patterns for various items considering various fabric properties.

Classification of Elderly Men's Sole from the 2D Scanning Method

  • Kim, Nam Soon;Do, Wol Hee
    • 한국의류산업학회지
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    • 제15권3호
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    • pp.414-422
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    • 2013
  • This study identifies the foot shapes of elderly men by classifying foot types according to the shapes of sole of foot and analyzing individual characteristics. The subjects were 269 elderly men over 60 years of age. Their right feet were measured indirectly with a 2D scanner. The anthropometric measuring items consisted of 38 items that were estimated on the right foot of each subject. The 2D scan data were analyzed by various statistical methods such as factor analysis, ANOVA and cluster analysis using the statistical program SPSS 19.0. A total of 8 factors were extracted through a factor analysis and these factors represent 77.83% of total variance. The 8 factors were: ball and lateral foot protrusion, ball gradient, medial foot protrusion, anterior and posterior foot length ratio, lateral ball length, heel size, toes breadth, and foot length, that explained 77.83% of the total variance. A total of 4 clusters (as their sole type) were categorized using 8 factor scores by cluster analysis. Type 1 was classified as H-type(toes width, foot width, heel width uniform and medial malleolus and lateral malleolus almost no protrusion). Type 2 was classified as V-type(foot width and toes width, wide and heel width narrow). Type 3 was classified as A-type(foot width and heel width, wide but toes width narrow, protruded inside). Type 4 was classified as D-type(protruded outside).

CDP 섬유의 염색성( I ) - CDP 섬유의 염색성 및 견뢰도 - (Dyeing Properties of CDP Fiber (I) - Dyeing Properties and Color Fastness of CDP Fiber -)

  • 신우영;정동석;이문철
    • 한국염색가공학회지
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    • 제17권3호
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    • pp.1-7
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    • 2005
  • Cationic dyeable polyester(CDP) was produced through melt blending of cationic chips having $2mol\%$ of sodium salt of dimethyl ester of 5-sulfoisophthalic acid(DMS salt) and normal polyester chips in different proportions to obtain yarns having varying amount of comonomer in the fiber. The modified polyesters showed increased moisture regain, decreased viscosity, lower softening point and improved antistatic characteristics, according to the amount of modifier. In dyeing at $100^{\circ}C$ the dyeing rate of cationic dyes with CDP fiber increased slowly than that of disperse dyes. In dyeing at $120^{\circ}C$ cationic dyes reached to equilibrium at 30min and disperse dyes at 10min. Cationic dyes in dyeing of CDP fabric have a better wash fastness compared with disperse dyes, also rubbing fastness of cationic dyes is better than that of disperse dyes. The light fastness of CDP fabric for cationic and disperse dyes is not good. The fastness of 75d/36f CDP fabric is higher than 75d/72f fabric. Solvent wicking fastness of CDP with cationic dyes is better than that of disperse dyes.

스티로폼 보드를 이용한 연구용 재현바디 제작 방법 연구 (A Study of Methodology Developing Reconstructed body using Styrofoam Boards)

  • 최영림;남윤자
    • 한국의류산업학회지
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    • 제10권5호
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    • pp.713-720
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    • 2008
  • The purpose of this study was to propose the method reproducing three dimensional figure data to a reconstructed body by the styrofoam board. To make the reconstructed body, the 3D figure data were rotated to make symmetry and the surfaces were edited. The horizontal curves were gathered equally-spaced based on the waist horizontal plane. we proposed the process to cut the styrofoam board according to the horizontal curves, to assemble them to organize the shape of the body figure and to coat the surface with the knitted. The 3-dimensional figure data of straight type, swayback type, lean-back type and bend-forward type were selected and the reconstructed bodies were made as above. And the compatibility was verified by the measurement comparison and deviations between 3-dimensional figure data and reconstructed body.

3차원 인체 스캔 데이터를 활용한 Hip-hugger 의류용 벨트 패턴 설계 (Belt Pattern Making for Hip-hugger garment using 3D Body Scan Data)

  • 박순지;최신애
    • 한국의류산업학회지
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    • 제10권5호
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    • pp.652-659
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    • 2008
  • This study was designed to testify the possibility and devise the method to manipulate the 3D body scan data to produce rounded-belt pattern adaptable to hip-type variation of women in their 20's. The results of this research were as follows : Firstly, based on drop-value distribution of hip and waist girth, 151 subjects were classified into three hip-types; Type 1 (15.23%) was 'cylinder type', showing lowest drop-value, Type 2 (69.54%) was 'average type' and Type3 (15.23%) was 'hourglass type' showing highest drop-value. Secondly, using CAD program, design lines for round shape belt were set on the surface of 3D scan data of representative subject of each type. And divided 3D surfaces were flattened onto the plane by the internal tools of CAD program. The measure, 'lifting value of round belt pattern', implying the level of curve ratio of pattern was higher in back than front. This result might be linked to the fact that the hip part is more protruded than the abdomen part. And the measures also showed highest values in Type 3(hourglass type) and lowest in Type 1(cylinder type), meaning that the pattern of Type 3 showed more rounded shape than that of Type 1. This finding implied that round belt for body type having high drop-value should be shaped more curved. Thirdly, difference ratios of outline length and area between 3D curves(body surface) and 2D plane(pattern) were 4.5% and 1.3%, respectively. This result demonstrated and solidified the feasibility of designing digital garment pattern from 3D body scan data.

디지털 시대의 의상 디자인 개발에 관한 연구 (A Study of Clothing Design in the Digital Age)

  • 배리사;이인성
    • 복식
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    • 제54권4호
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    • pp.63-74
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    • 2004
  • This study shows that clothes to be just the same as the real thing can be Produced through the third dimension computer graphics, and then presents that not only the area of fashion design can be expanded in the virtual reality field by doing the simulation of the fashion show, but also the information can be made the real time public ownership and the communication can be fulfilled smoothly. In this study, analyzing the third dimension computer graphic programs to be used much at present, Alias Wavefront Company's Maya software which was the most effective in the clothes simulation and the clothes CAD SGS OptiTex 8.7 which went well substitutive for it were used of them. The conclusions of this study that got through the work manufacture are as follows: The first, if the file manufacturing in the clothes CAD by using the computer was stored, the pattern used 3D simulation was available because it could be summoned in 3D software. The second, if the data of DXF form in Maya program was summoned, they could not be applied by Maya Cloth supported in Nurbs only because they were recognized as the DXF_layer. So the curve along the outer lines of the pattern was drawn and Maya Cloth was applied to be possible to get the natural silhouette of clothes. The third, when the clothes were manufactured by 3D, if the draping character was applied according to the textile special quality, not only the control of textile's thickness, weight, quality feeling, and silhouette was available, but also the clothes were available to graft the special textile materials. The fourth, the natural motion of model was produced by capturing the actual model's walking action In order to produce the fashion show motion and also the dynamic fashion show was available by the angle of camera, the establishment of lighting, and etc. in the final rendering. The clothes manufactured by 3D are available to change the design by changing the materials, or by adding the details, or by utilizing the special materials on clothes. Therefore, the trial and error following at the clothes manufacture can be reduced. But the elevation of the rendering speed, the price down, the strengthening of personal security, and etc. are required.

아동후기 비만여아의 상반신 원형 설계 - iVirds 3.0 PB 및 iVirds 3.0 DS 프로그램 적용 - (Development of Upper Bodice Pattern for the Late Elementary Obese- Schoolgirls - Using iVirds 3.0 PB and iVirds 3.0 DS program -)

  • 임지영
    • 한국의류산업학회지
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    • 제16권6호
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    • pp.921-926
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    • 2014
  • The aim of this study is to develop upper bodice pattern for obese girls aged 10~12 by using 3D virtual garment simulation system. The criteria for subjects in this study were girls who had over 1.46 of the R$\ddot{o}$hrer Index. A total of 229 schoolgirls who met these criteria were enrolled. The results of this study are as follows: First, by using 3D virtual garment simulation, new upper bodice pattern considered obese-schoolgirls was development. The basic numerical formula were as follows ; bust girth B/2+4.5, armhole depth B/4-1, waist girth W/4+0.5+dart amount, front chest width B/6+2, back width B/6+2, neck width B/12-0.5 and neck depth B/12+0.5. Second, armhole darts were added to compensate the loose amount of front armhole and dart manipulation was used to ensure a better appearance on armhole in the design. The dart side line was modified concavely to help cover the protruding stomach. Curved lines on the armhole were significantly relieved using dart manipulation and the darts side line was modified concavely to reduce the tightness around the front waist darts. Third, according to the results of the new upper bodice pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new upper bodice pattern was appropriate for the obese-schoolgirls. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D virtual garment simulation system with 2D patterns.