• Title/Summary/Keyword: 3D Terrain

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Distributed Air Defense Simulation Model and its Applications (방공교전모델(DADSim) 개발 및 활용사례)

  • 최상영;김의환
    • Journal of the military operations research society of Korea
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    • v.27 no.2
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    • pp.134-148
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    • 2001
  • In this paper, air-defense simulation model, called "DADSim", will be introduced. DADSim(Distributed Air Defense Simulation Model) was developed by Modeling&Simulation Lab of K.N.D.U.(Korea National Defence Univ) Weapon Systems Department. This model is an analysis-purpose model in the engagement-level. DADSim can simulate not only the global air-defense or Korean Peninsula but also the local air-defense or a battle field. DADSim uses the DTED(digital terrain elevation data) LeveII it for the representation of peninsula terrain characteristics. The weapon systems cooperated in the model are low/medium-range missile systems such as HAWK, NIKE, SAM. DADSim was designed in the way of object-oriented development method, implemented by C++ language. The simulation view is an event-sequenced object-orientation. For the convenience of input, output analysis, GUI(Graphic User Interface) of menu, window, dialog box, etc. are provided to the user, For the execution of DADSim, Silicon Graphic IRIX 6.3 or high version is required. DADSim can be used for the effectiveness analysis of­defence systems. Some illustrative examples will be shown in this paper.

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Integrated Geospatial Information Construction of Ocean and Terrain Using Multibeam Echo Sounder Data and Airborne Lidar Data (항공 Lidar와 멀티빔 음향측심 자료를 이용한 해상과 육상의 통합 지형공간정보 구축)

  • Lee, Jae-One;Choi, Hye-Won;Yun, Bu-Yeol;Park, Chi-Young
    • Journal of the Korean Association of Geographic Information Studies
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    • v.17 no.4
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    • pp.28-39
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    • 2014
  • Several studies have been performed globally on the construction of integrated systems that are available for the integrated use of 3D geographic information on terrain and oceans. Research on 3D geographic modeling is also facilitated by the application of Lidar surveying, which enables the highly accurate realization of 3D geographic information for a wide area of land. In addition, a few marine research organizations have been conducting investigations and surveying diverse ocean information for building and applying MGIS(Marine Geographic Information System). However, the construction of integrated geographic information systems for both terrain and oceans has certain limitations resulting from the inconsistency in reference systems and datum levels between two data. Therefore, in this investigation, integrated geospatial information has been realized by using a combined topographical map, after matching the reference systems and datum levels by integration of airborne Lidar data and multi-beam echo sounder data. To verify the accuracy of the integrated geospatial information data, ten randomly selected samples from study areas were selected and analyzed. The results show that the 10 analyzed data samples have an RMSE of 0.46m, which meets the IHO standard(0.5m) for depth accuracy of hydrographic surveys.

3D Terrain Rendering using Contour Line Data (등고선 데이터를 이용한 3차원 지형 렌더링)

  • 김성수;김경호;이종훈;양영규
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.625-627
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    • 2001
  • 기존의 종이지도를 수치지도 처리과정으로 얻어진 등고선(contour line) 데이터는 원격탐사(Remote Sensing)와 지리정보시스템(GIS)의 응용분야에서 주로 사용되어지는 데이터이다. 이러한 등고선은 해당 지역의 DTM(Digital Terrain Model) 데이터 생성을 위해 보간(interpolation)하여 생성하는 데 연구가 집중되어 왔다. 본 논문에서는 DEM(Digital levation Model)으로부터 얻어진 등고선 데이터를 이용하여 사용자에게 3차원으로 가시화 해 줄 수 있는 기법을 소개한다. 등고선 추출을 위한 방법으로는 기존의 소개되어진 Marching Square 알고리즘을 적용하였고, 지역적인 최고점(local minimum)과 최소점(maximum)을 구하기 위해 등고선을 열린 등고선(open contour)과 닫힌 등고선(closed contour)으로 분류하게 된다. 지역적 최고, 최소점을 찾기 위한 탐색공간을 줄이기 위해 닫힌 등고선만을 닫힌 등고만을 대상으로 등고선 트리를 생성하였으며, 생성된 트리의 리프노드에 대해서 최고, 최소점에 대한 근사(approximation)를 수행하게 된다. 이렇게 구해진 근사된 장점들과 등고선 데이털 입력으로 하여 제한된 딜로니 삼각분할(Constrained Delaunay Triangulation)을 수행함으로써, 3차원 지형을 재구성할 수 있다. 실험에서 간단한 그리드 샘플데이터와 USGS로 획득한 데이터를 이용하여 속도 측정을 하였다. 결과적으로 저장공간 측면에서 적은 량의 데이터를 가지면서 등고선을 표현할 수 있는 3차원 지형을 랜더링할 수가 있음을 알 수 있다.

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Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

A Technique on the 3-D Terrain Analysis Modeling for Optimum Site Selection and development of Stereo Tourism in the Future (미래입체관광의 최적지선정 및 개발을 위한 3차원지형분석모델링 기법)

  • Yeon, Sang-Ho;Choi, Seung-Kuk
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.415-422
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    • 2013
  • The contents development for the Internet and cyber tour has been attempted in a number of areas. 3D topography of the spatial environment, land planning and land information contents as a 3D tour of the future ubiquitous city safe for tourism due to the implementation of information made available major area. Domestic service, and in urban areas of the country where land and precise spatial information in order to shoot satellites and aircraft in the area you want to mount the camera on a variety of photo images taken by conducting 3D spatial that is required is able to obtain the information. Geo spatial information in a variety of direct or indirect acquisition of the initial spatial data into a database for accurate collection, storage, editing, manipulation and application technology changes in the future by establishing a database of 3D spatial by securing content organization ubiquitous tourist to take advantage of new tourism industry was greatly. As a result of this study for future tourism using geo spatial information and analysis of 3D modeling by intelligent land information indirectly, with quite a few stereo site experience and a variety of tourist spatial acquisition and utilization of information could prove.

3D Visualization for Situational Awareness of Air Force Operations (공중작전 상황인식을 위한 3차원 가시화)

  • Kim Seong-Nam;Choi Jong-ln;Kim Chang-Hun;Lim Cheol-Su
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.6
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    • pp.314-323
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    • 2005
  • This paper proposes a real-time 3D visualization system for situational awareness of Air force operations. This 3D system of situational awareness supports a high-level commander of Air force during the war game operations. These situation aware supporting data such as the aircraft track data of radar, aircraft schedule database, map and satellite image data are integrated into one structured data and those are visualized as 3D structure. By using an Out-of-Core method, we can visualize a 3D huge data in real-time in mobile notebook environment. The experiment shows several examples of 3D visualization supporting situation awareness for Air force operation.

Prototype Development for Optimization Technique of 3D Visualization of Atmospheric Environmental Information (기상 및 대기질 정보의 3차원 표출 최적화를 위한 시제품 개발 연구)

  • Kim, Gunwoo;Na, Hana;Jung, Woo-Sik
    • Journal of Environmental Science International
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    • v.28 no.11
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    • pp.1047-1059
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    • 2019
  • To address the increase of weather hazards and the emergence of new types of such hazards, an optimization technique for three-dimensional (3D) representation of meteorological facts and atmospheric information was examined in this study as a novel method for weather analysis. The proposed system is termed as "meteorological and air quality information visualization engine" (MAIVE), and it can support several file formats and can implement high-resolution 3D terrain by employing a 30 m resolution digital elevation model. In this study, latest 3D representation techniques such as wind vector fields, contour maps, stream vector, stream line flow along the wind field and 3D volume rendering were applied. Implementation of the examples demonstrates that the results of numerical modeling are well reflected, and new representation techniques can facilitate the observation of meteorological factors and atmospheric information from different perspectives.

A Neural Network Approach to Modeling PCS Wave Propagation Loss Prediction Using 3D Digital Terrain Maps (지형데이터를 이용한 신경회로망 PCS 전파손실 예측모델)

  • 정성신;양서민;이혁준
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.357-359
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    • 1998
  • 무선 통신 환경에서 기지국 안테나를 떠난 전파가 수신안테나에 도달하는 과정 중에 발생하는 전파 손실은 매우 복잡한 비선형 함수이다. 본 논문에서는 신경회로망을 사용한 전파 손실 모델을 제안하고, 3차원 지형 데이터를 이용하여 전파 환경을 반영할 수 있는 특징을 추출하여 이를 신경회로망에 적용함으로써 전파손실 예측모델을 생성하는 방법을 소개한다. 각 필드 측정 데이터에 대한 특징 값을 이용하여 신경회로망을 학습하여 예측모델을 완성한다. 또한, 서울 도심 지역의 실제 PCS 서비스 환경에 대한 실험결과를 통해 제안하는 모델의 우수성을 보인다.

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Real-Time Visualisation of Urban Landscapes Using Open-Source Software

  • Kada, Martin;Roettger, Stefan;Weiss, Karsten;Ertl, Thomas;Fritsch, Dieter
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.753-756
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    • 2003
  • The paper presents the results of the project GISMO, which aimed on generating and interactively visualising a 3D urban landscape model of the city of Stuttgart, Germany. With respect to the desired flexibility to support walkthrough and flyover applications, a combined approach using continuous level of detail, the impostor technique and a method for generalizing 3D building models was used to speed up the visualization. To reduce the costs of the project, the data collection tools and the visualization environment was built solely with open-source software.

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Construction of Large-scale outdoor terrain for online 3D game (온라인 3D 게임을 위한 대규모 실외 지형 구성)

  • Kim, Hye-Sun;Lee, Dong-Chun;Park, Chan-Yong;Jang, Byung-Tae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.467-470
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    • 2002
  • 3D 게임 산업이 발전하고 여러 사용자가 온라인 상에서 즐길 수 있도록 대형화되면서 그 규모 또한 대형화되고 있다. 본 논문은 대규모 실외용 지형을 생성하기에 적합하도록 계층화된 지형 구조를 소개하고 있으며, 기존의 지형 CLOD 알고리즘을 개선하여 넓고 구조화된 지형의 렌더링 속도 문제를 해결하였다. 이를 통하여 대규모 온라인 게임의 지명 구성 시 발생하는 지형 최적화 문제를 해결하고 실시간으로 게임을 진행할 수 있다.

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