• Title/Summary/Keyword: 3D Object Reuse

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Scenario-based 3D Objects Reuse Algorithm Scheme (시나리오 기반의 3D 객체 재사용 알고리즘)

  • Kang, Mi-Young;Lee, Hyung-Ok;Son, Seung-Chul;Heo, Kwon;Kim, Bong-Tae;Nam, Ji-Seung
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.302-309
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    • 2006
  • This paper propose a practical algorithm to reuse and expand the objects. This algorithm is based on the Motion Path Modification rules. We focus on reusing of the existing motions for synthesizing new motions for the objects. Both the linear and the nonlinear curve-fitting algorithm are applied to modify an animation by keyframe interpolation and to make the motion appear realistic. We also proposes a framework of the scenario-based 3D image synthesizing system that allows common users, who envision a scenario in their minds, to realize it into segments of a cool animation. The framework is useful in building a 3D animation in game programming with a limited set of 3D objects.

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Scenario-based 3D Objects Synthesizing System Design

  • Nam, Ji-Seung;Gao, Hui;Kang, Mi-Young;Kim, Kyoung-Tae;Son, Seung-Chul;Pom, Chung-Ung;Heo, Kwon
    • Journal of Information Processing Systems
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    • v.2 no.1
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    • pp.18-22
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    • 2006
  • This paper proposes the framework of the scenario-based 3D image synthesizing system that allows common users who envision a scenario in their mind to realize it into the segments of cool animation. We focused on utilization of the existing motions to synthesize new motions for the objects. The framework is useful to build a 3D animation in game programming with a limited set of 3D objects. We also propose a practical algorithm to reuse and expand the objects. This algorithm is based on motion path modification rules. Both linear and nonlinear curve-fitting algorithms were applied to modify an animation by key frame interpolation and to make the motion appear realistic.

Design and Implementation of Object Reusing Methods for Mobile Vector Map Services (모바일 벡터 지도 서비스를 위한 객체 재사용 기법의 설계 및 구현)

  • Kim, Jin-Deog;Choi, Jin-Oh
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.359-366
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    • 2003
  • Although the reuse of the cached data for scrolling the map reduces the amount of passed data between client and server, it needs the conversions of data coordinates, selective deletion of objects, cache compaction and object structuring step in the clients. The conversion is a time- intensive operation due to limited resources of mobile phones such as low computing power, small memory. Therefore, in order to control the map efficiently in the vector map service based mobile phones, it is necessary to study the methods which reuse cached objects for reducing wireless network bandwidth and overwhelming the limited resources of mobile phones as well. This paper proposes the methods of reusing pre-received spatial objects for map control in the mobile vector map service system based on client-server architecture. The experiments conducted on the Web GIS systems with real data show that the proposed method is appropriate to map services for mobile phone. We also analyze the advantages and drawbacks between the reuse of cached data and transmission of raw data respectively.

3D Object based Reuse Service System Design and Implementation (3D 객체기반의 재사용 서비스 설계 및 구현)

  • Kang, Mi-Young;Lee, Jun-Young;Bum, Jung-Ung;Nam, Ji-Seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.237-240
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    • 2005
  • 본 논문에서는 이미 만들어진 원본 시나리오에 따라 3D 모델들을 합성시키는데 목적을 두었을 뿐만 아니라, 사용자의 다양한 파생 컨텐츠 요구에 대응하기 위해 기존의 시스템과 달리 제작자가 아닌 일반 사용자가 원본 시나리오에 존재하는 3D 객체들을 재사용하여 원하는 시나리오를 다양하게 생성해 낼 수 있는 3D 객체 기반의 재사용 서비스 시스템을 설계하고 구현하였다.

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Development of Integrated Computer System for Quantifying and Managing of Demolition Waste (해체폐기량 산정 및 통합관리를 위한 시스템 개발)

  • Kim, Chang-Hak
    • Korean Journal of Construction Engineering and Management
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    • v.12 no.1
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    • pp.133-140
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    • 2011
  • Recently, the demolition industry is becoming more important than ever for formulating reuse and recycling of a construction waste with the current trend in pursuing a sustainable development. As considering the situation of a domestic housing construction and an existing house, a scale of a demolition market is expected to increase continually. Therefore, for a sustainable development, it is needed to forecast and manage rightly the demolition waste producted in a demolition phase. But, because most of a demolition company is very small and the investment in a technology development is not enough, the effort to develope a system and to make a standard for managing righly a demolition waste is also not sufficient. Therefore, this study develops a system to automatize quantifying a demolition waste. This system makes it possible to manage the planning of demolition works and the quantifying, disposal, reusing and recycling of a demolition waste in one system by integrating all the activities related with demolition works. 3D drawings of each element for demolition works will manage by being linked to its schedule for visualizing 3D object. Also, this study presents methods for quantifying easily a demolition waste by using 3D object.

A Study on UML-Based Role Modeling for Extracting Components (컴포넌트 추출을 위한 UML 기반의 역할 모델링에 관한 연구)

  • Song, Ho-Young;Kim, Jung-Jong
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.591-596
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    • 2004
  • Systematic modeling methods. which can correctly represent user requirements, are absolutely required to extract components when developing components. But, components are designed and developed In general based on the concept of object modeling so that they lacks in supporting representing cooperation and interaction as well as reuse. It means extracting components is not easy to be applied to complicated and sophisticated large-scale systems. This paper utilizes a role modeling method based on the role of objects, not on objects themselves, to complement object modeling. The Role modeling can break down a complicated system into simple models through abstracting the pattern of objects based on roles of the objects. In this study, an UML-based method extracting components through role modeling is embodied. UML can represent models from various standpoints so that role models arc also viewed from several points of view.

Standardization Strategy on 3D Animation Contents (3D 애니메이션 콘텐츠의 SCORM 기반 표준화 전략)

  • Jang, Jae-Kyung;Kim, Sun-Hye;Kim, Ho-Sung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.218-222
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    • 2006
  • In making 3D animation with digital technology, it is necessary to increase productivity and reusability by managing production pipeline systematically through standardization of animation content. For this purpose, we try to develop the animation content management system that can manage all kind of information on the production pipeline, based on SCORM of e-teaming by considering production, publication and re-editing. A scene as the unit of visual semantics is standardize into an object that contains meta-data of place, cast, weather, season, time and viewpoint about the scene. The meta-data of content includes a lot of information of copyright, publication, description, etc, so that it plays an important role on the management and the publication. If an effective management system of meta-data such as ontology will be implemented, it is possible to search multimedia contents powerfully. Hence, it will bring on production and publication of UCC. Using the meta-data of content object, user and producer can easily search and reuse the contents. Hence, they can choose the contents object according to their preference and reproduce their own creative animation by reorganizing and packaging the selected objects.

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An Implementation of Knowledge-based BIM System for Representing Design Knowledge on Massing Calculation in Architectural Pre-Design Phase (건축기획 매스 규모산정의 설계지식 재현을 위한 지식기반 BIM 시스템 구현)

  • Lee, Byung-Soo;Ji, Seung-Yeul;Jun, Han-Jong
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.3
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    • pp.252-266
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    • 2016
  • An architectural pre-design, which is conducted prior to the architecture design, supports fundamental configuration during the entire AEC project by predicting the cost, demand, etc., of the building, and is therefore gaining importance. In particular, the massing calculation of the pre-design phase should be prioritized, as it is fundamental to architectural outline. However, most architects depend on only their experience and intuition while conceptualizing an integrated framework of design conditions, including the building code and requirements for the massing calculation of the object. Therefore, many difficulties arise in terms of performing appropriate tasks. Thus, the purpose of this study is to implement a knowledge-based BIM for explicitly representing the design knowledge, which is the basis of decision making for an architect while performing the massing calculation. In particular, the 3D knowledge relevant to a project can be provided and accumulated in the massing calculation by the BIM system; this facilitates an integral understanding. Consequently, the approximate result of massing calculation in 3D BIM environment, through both the knowledge-based BIM template and plug-in, can be swiftly provided to the architect. In addition, the architect can invent various alternatives, estimate resulting costs, and reuse the accumulated knowledge in future BIM design processes.

A Study on the Improvement of Optimal Design for the Re-Manufacturing of Planner Miller Spindle (플래너 밀러 스핀들의 재제조를 위한 최적설계 개선안에 관한 연구)

  • Lee, Hyun-Jun;Kim, Jin-Woo;Kim, Hyun-Su;Lee, Seong-Won;Gong, Seok-Whan;Chung, Won-Ji
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.6_2
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    • pp.1119-1125
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    • 2022
  • The depletion of resources and waste disposal caused by the continuous development of industry have emphasized the need to reduce consumption and production, recycle and reuse, and the importance of remanufacturing has increased in recent years. The spindle part of the aging planner miller, which is currently being remanufactured, is one of the factors that has the greatest impact on the performance of the machine tool. When designing the spindle part of the spindle shaft, there are considerations such as the configuration size bearing performance of the main shaft, but the diameter of the main shaft, the dangerous speed bearing, and the arrangement that affect the machining accuracy should be basically considered. As such, various studies have been conducted on the design of machine tool spindle spindles, but research on the reverse engineering of existing aging machine tool spindle spindles is poor. Reverse engineering is designing in the direction of improving performance by extracting specifications from already finished products, and first scanning the reverse engineered object through a 3D scanner, 3D modeling is performed based on the collected data, and then the process of deriving improvement plans by reverberating to improve performance by identifying wear and damage conditions is followed. Therefore, in this study, the purpose of this study is to provide data on reverse engineering by deriving improvement plans through optimal design for the bearing position of the aging planar Miller spindle spindle using central composite programming.

Design Information Management System Core Development Using Industry Foundation Classes (IFC를 이용한 설계정보관리시스템 핵심부 구축)

  • Lee Keun-hyung;Chin Sang-yoon;Kim Jae-jun
    • Korean Journal of Construction Engineering and Management
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    • v.1 no.2 s.2
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    • pp.98-107
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    • 2000
  • Increased use of computers in AEC (Architecture, Engineering and Construction) has expanded the amount of information gained from CAD (Computer Aided Design), PMIS (Project Management Information System), Structural Analysis Program, and Scheduling Program as well as making it more complex. And the productivity of AEC industry is largely dependent on well management and efficient reuse of this information. Accordingly, such trend incited much research and development on ITC (Information Technology in Construction) and CIC (Computer Integrated Construction) to be conducted. In exemplifying such effort, many researchers studied and researched on IFC (Industry Foundation Classes) since its development by IAI (International Alliance for Interoperability) for the product based information sharing. However, in spite of some valuable outputs, these researches are yet in the preliminary stage and deal mainly with conceptual ideas and trial implementations. Research on unveiling the process of the IFC application development, the core of the Design Information management system, and its applicable plan still need be done. Thus, the purpose of this paper is to determine the technologies needed for Design Information management system using IFC, and to present the key roles and the process of the IFC application development and its applicable plan. This system play a role to integrate the architectural information and the structural information into the product model and to group many each product items with various levels and aspects. To make the process model, we defined two activities, 'Product Modeling', 'Application Development', at the initial level. Then we decomposed the Application Development activity into five activities, 'IFC Schema Compile', 'Class Compile', 'Make Project Database Schema', 'Development of Product Frameworker', 'Make Project Database'. These activities are carried out by C++ Compiler, CAD, ObjectStore, ST-Developer, and ST-ObjectStore. Finally, we proposed the applicable process with six stages, '3D Modeling', 'Creation of Product Information', 'Creation and Update of Database', 'Reformation of Model's Structure with Multiple Hierarchies', 'Integration of Drawings and Specifications', and 'Creation of Quantity Information'. The IFCs, including the other classes which are going to be updated and developed newly on the construction, civil/structure, and facility management, will be used by the experts through the internet distribution technologies including CORBA and DCOM.

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