• 제목/요약/키워드: 3D Object

검색결과 2,121건 처리시간 0.028초

초음파 영상에서 LoG 연산자를 이용한 진단 객체의 3차원 분할 (3D Segmentation of a Diagnostic Object in Ultrasound Images Using LoG Operator)

  • 정말남;곽종인;김상현;김남철
    • 대한의용생체공학회:의공학회지
    • /
    • 제24권4호
    • /
    • pp.247-257
    • /
    • 2003
  • This paper proposes a three-dimensional (3D) segmentation algorithm for extracting a diagnostic object from ultrasound images by using a LoG operator In the proposed algorithm, 2D cutting planes are first obtained by the equiangular revolution of a cross sectional Plane on a reference axis for a 3D volume data. In each 2D ultrasound image. a region of interest (ROI) box that is included tightly in a diagnostic object of interest is set. Inside the ROI box, a LoG operator, where the value of $\sigma$ is adaptively selected by the distance between reference points and the variance of the 2D image, extracts edges in the 2D image. In Post processing. regions of the edge image are found out by region filling, small regions in the region filled image are removed. and the contour image of the object is obtained by morphological opening finally. a 3D volume of the diagnostic object is rendered from the set of contour images obtained by post-processing. Experimental results for a tumor and gall bladder volume data show that the proposed method yields on average two times reduction in error rate over Krivanek's method when the results obtained manually are used as a reference data.

토목시설물 4D구현을 위한 2D/3D 객체 생성 간편화 기법 (Simplified Methodology to Generate 2D/3D Object in 4D system for Civil Engineering Projects)

  • 이승열;이용수;김창학;강인석
    • 한국건설관리학회:학술대회논문집
    • /
    • 한국건설관리학회 2003년도 학술대회지
    • /
    • pp.585-588
    • /
    • 2003
  • 본 연구는 4D시스템에서 공사일정과 도면의 3D 객체정보를 간편히 연계할 수 있는 방법론 개발을 시도하고 있다. 일반적으로 기존의 방법론에서 이들 정보의 연계는 외부 공정관리 소프트웨어에서 공사일정을 분석하고, CAD 도구에 의해 3D 객체를 생성한 후, 4D시스템에 결과정보를 보내어 연계하는 방식이며, 이러한 방식은 4D시스템 테에서 이들 정보들을 개발 공정마다 재 연결을 해야 하므로 많은 불편함을 야기하고 있다. 본 연구에서는 이러한 불편함을 감소하기 위해 4D시스템내부에서 자체적으로 일정과 3D객체정보를 생성시켜 4D 정보로 활용함으로써, 초기정보입력과정을 단순화하는 방법론을 제시한다.

  • PDF

Object Detection with LiDAR Point Cloud and RGBD Synthesis Using GNN

  • Jung, Tae-Won;Jeong, Chi-Seo;Lee, Jong-Yong;Jung, Kye-Dong
    • International journal of advanced smart convergence
    • /
    • 제9권3호
    • /
    • pp.192-198
    • /
    • 2020
  • The 3D point cloud is a key technology of object detection for virtual reality and augmented reality. In order to apply various areas of object detection, it is necessary to obtain 3D information and even color information more easily. In general, to generate a 3D point cloud, it is acquired using an expensive scanner device. However, 3D and characteristic information such as RGB and depth can be easily obtained in a mobile device. GNN (Graph Neural Network) can be used for object detection based on these characteristics. In this paper, we have generated RGB and RGBD by detecting basic information and characteristic information from the KITTI dataset, which is often used in 3D point cloud object detection. We have generated RGB-GNN with i-GNN, which is the most widely used LiDAR characteristic information, and color information characteristics that can be obtained from mobile devices. We compared and analyzed object detection accuracy using RGBD-GNN, which characterizes color and depth information.

물체의 3차원 운동방향 인식 (Recognition of the movement of a 3D object)

  • 이현정;조동섭
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 1990년도 추계학술대회 논문집 학회본부
    • /
    • pp.470-473
    • /
    • 1990
  • In this thesis, the recognition method of the movement of an 3D object is presented. The information about the movement of a 3D object is used to recognize the object. There are 2 kinds of movements which are translation and rotation. A difference picture is obtained from a sequence of images of a moving object or a scene which is taken by a monocular stationary observer. The 3D movement of an object is recognized by the Artificial Neural Network(ANN) using the difference picture.

  • PDF

패턴 투영법을 이용한 3차원 물체의 거리 정보 계측 (The Measurement of 3-D Object Depth Information Using Pattern Projection Method)

  • 김성현;박종훈;최연성;최종수
    • 대한전자공학회논문지
    • /
    • 제26권9호
    • /
    • pp.1402-1409
    • /
    • 1989
  • The algorithm to reconstruct an original 3-D object from a curved object is proposed in this paper. The reconstruction is performed by transforming the recorded image perspectively which is obtained from projecting arbitrary pattern on a curved object. In this paper we make use of the sequence of points, the set of points as a projection pattern of a projected image. The experimental result reveals that this algorithm makes it possible to acquisite 3-D information as well as depth information over the whole 3-D range of the object by measuring the data while convolving the experimental object.

  • PDF

Resolution-enhanced Reconstruction of 3D Object Using Depth-reversed Elemental Images for Partially Occluded Object Recognitionz

  • Wei, Tan-Chun;Shin, Dong-Hak;Lee, Byung-Gook
    • Journal of the Optical Society of Korea
    • /
    • 제13권1호
    • /
    • pp.139-145
    • /
    • 2009
  • Computational integral imaging (CII) is a new method for 3D imaging and visualization. However, it suffers from seriously poor image quality of the reconstructed image as the reconstructed image plane increases. In this paper, to overcome this problem, we propose a CII method based on a smart pixel mapping (SPM) technique for partially occluded 3D object recognition, in which the object to be recognized is located at far distance from the lenslet array. In the SPM-based CII, the use of SPM moves a far 3D object toward the near lenslet array and then improves the image quality of the reconstructed image. To show the usefulness of the proposed method, we carry out some experiments for occluded objects and present the experimental results.

Combining an Edge-Based Method and a Direct Method for Robust 3D Object Tracking

  • Lomaliza, Jean-Pierre;Park, Hanhoon
    • 한국멀티미디어학회논문지
    • /
    • 제24권2호
    • /
    • pp.167-177
    • /
    • 2021
  • In the field of augmented reality, edge-based methods have been popularly used in tracking textureless 3D objects. However, edge-based methods are inherently vulnerable to cluttered backgrounds. Another way to track textureless or poorly-textured 3D objects is to directly align image intensity of 3D object between consecutive frames. Although the direct methods enable more reliable and stable tracking compared to using local features such as edges, they are more sensitive to occlusion and less accurate than the edge-based methods. Therefore, we propose a method that combines an edge-based method and a direct method to leverage the advantages from each approach. Experimental results show that the proposed method is much robust to both fast camera (or object) movements and occlusion while still working in real time at a frame rate of 18 Hz. The tracking success rate and tracking accuracy were improved by up to 84% and 1.4 pixels, respectively, compared to using the edge-based method or the direct method solely.

3D 스토리텔링 증강현실에서 효과적인 객체 추적을 위한 학습 방법 (Learning Methods for Effective Object Tracking in 3D Storytelling Augmented Reality)

  • 최대한;한우리;이용환;김영섭
    • 반도체디스플레이기술학회지
    • /
    • 제15권3호
    • /
    • pp.46-50
    • /
    • 2016
  • Recently, Depending on expectancy effect and ripple effect of augmented reality, the convergence between augmented reality and culture & arts are being actively conducted. This paper proposes a learning method for effective object tracking in 3D storytelling augmented reality in cultural properties. The proposed system is based on marker-less tracking, and there are four modules that are recognition, tracking, detecting and learning module. Recognition module is composed of SURF and LSH, and then this module generates standard object information. Tracking module tracks an object using object tracking based on reliability. This information is stored in Learning module along with learned time information. Detecting module finds out the object based on having the best possible knowledge available among the learned objects information, when the system fails to track. Also, it proposes a method for robustly implementing a 3D storytelling augmented reality in cultural properties in the future.

디지털 트윈 구현을 위한 3차원 객체(건물) 갱신 및 구축 방안 연구 (Study on 3D Object (Building) Update and Construction Method for Digital Twin Implementation)

  • 곽병용;강병주
    • 산업경영시스템학회지
    • /
    • 제44권4호
    • /
    • pp.186-192
    • /
    • 2021
  • Recently, the demand for more precise and demand-oriented customized spatial information is increasing due to the 4th industrial revolution. In particular, the use of 3D spatial information and digital twins which based on spatial information, and research for solving social problems in cities by using such information are continuously conducted. Globally, non-face-to-face services are increasing due to COVID-19, and the national policy direction is also rapidly progressing digital transformation, digitization and virtualization of the Korean version of the New Deal, which means that 3D spatial information has become an important factor to support it. In this study, physical objects for cities defined by world organizations such as ISO, OGC, and ITU were selected and the target of the 3D object model was limited to buildings. Based on CityGML2.0, the data collected using a drone suitable for building a 3D model of a small area is selected to be updated through road name address and building ledger, which are administrative information related to this, and LoD2.5 data is constructed and urban space. It was intended to suggest an object update method for a 3D building among data.

An Approach to 3D Object Localization Based on Monocular Vision

  • Jung, Sung-Hoon;Jang, Do-Won;Kim, Min-Hwan
    • 한국멀티미디어학회논문지
    • /
    • 제11권12호
    • /
    • pp.1658-1667
    • /
    • 2008
  • Reconstruction of 3D objects from a single view image is generally an ill-posed problem because of the projection distortion. A monocular vision based 3D object localization method is proposed in this paper, which approximates an object on the ground to a simple bounding solid and works automatically without any prior information about the object. A spherical or cylindrical object determined based on a circularity measure is approximated to a bounding cylinder, while the other general free-shaped objects to a bounding box or a bounding cylinder appropriately. For a general object, its silhouette on the ground is first computed by back-projecting its projected image in image plane onto the ground plane and then a base rectangle on the ground is determined by using the intuition that touched parts of the object on the ground should appear at lower part of the silhouette. The base rectangle is adjusted and extended until a derived bounding box from it can enclose the general object sufficiently. Height of the bounding box is also determined enough to enclose the general object. When the general object looks like a round-shaped object, a bounding cylinder that encloses the bounding box minimally is selected instead of the bounding box. A bounding solid can be utilized to localize a 3D object on the ground and to roughly estimate its volume. Usefulness of our approach is presented with experimental results on real image objects and limitations of our approach are discussed.

  • PDF