• 제목/요약/키워드: 3D Motion Analysis

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소프트 골프 스윙 동작을 위한 인체 시뮬레이션의 운동역학 분석 (Kinetic Analysis of Human Simulation for the Soft Golf Swing)

  • 곽기영;유미;소하주;김성현;김남균;김동욱
    • 대한의용생체공학회:의공학회지
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    • 제31권2호
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    • pp.141-150
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    • 2010
  • The purpose of this study was to analyze the golf swing motion for a soft golf clubs and regular golf club. Soft golf is a newly developed recreational sports for all ages, including the elderly and the beginners of golf. To quantify the effect of using soft golf club, which much lighter club than regular clubs, a motion analysis has been performed using a 3D optoelectric motion tracking system that utilizes active infrared LEDs and near-infrared sensors. The subject performed swing motion using a regular golf club and a soft golf club in turn. The obtained motion capture data was used to build a 3D computer simulation model to obtain left wrist, elbow shoulder and lumbar joint force and torque using inverse and forward dynamics calculations. The joint force and torque during soft golf swing were lower than regular golf swing. The analysis gave better understanding of the effectiveness of the soft golf club.

3D 캐릭터의 얼굴 표정 애니메이션 마커리스 표정 인식 기술 비교 분석 -페이스웨어와 페이스쉬프트 방식 중심으로- (Comparative Analysis of Markerless Facial Recognition Technology for 3D Character's Facial Expression Animation -Focusing on the method of Faceware and Faceshift-)

  • 김해윤;박동주;이태구
    • 만화애니메이션 연구
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    • 통권37호
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    • pp.221-245
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    • 2014
  • 1995년 세계 최초의 극장용 3D 컴퓨터 애니메이션 영화 "토이 스토리"의 흥행성공은 3D 컴퓨터 애니메이션의 산업적 발전에 큰 도약을 할 수 있는 계기를 만들었다. 이에 영향을 받아 TV용 3D 애니메이션 작품들이 다양하게 제작되었으며 게임 분야에서도 고화질의 3D 컴퓨터 애니메이션 게임들이 보편화되었다. 이와 같이 산업적 수요가 확대됨에 따라 막대한 제작 시간 및 비용 절감을 위한 기술적 발달이 활발하게 진행되어왔다. 이에 따라 전통적인 그림 애니메이션 제작 방식에 비하여 3D 컴퓨터 애니메이션의 제작 효율성은 비교를 할 수 없을 정도로 발전되어왔다. 본 논문에서는 3D 컴퓨터 애니메이션 제작의 효율성 제고를 위하여 얼굴 표정 애니메이션 마커리스(Markless 이하: 마커리스) 모션캡처 시스템들을 실험 및 비교분석하였다. 이미지 메트릭스(Image Metrics)사 제품인 페이스웨어(Faceware) 시스템은 모션캡처 인식 및 적용 과정의 복잡성은 있지만 정교함 측면에서 장점이 있으며, 페이스쉬프트(Faceshift)사 제품인 페이스쉬프트(Faceshift) 시스템은 실시간 모션 인식 및 적용의 신속성이 장점인 반면 정교함이 상대적으로 떨어진다는 결과를 도출하였다. 본 논문의 비교 분석 결과가 애니메이션 제작을 제작 할 때, 제작 시간 및 비용, 결과물의 정교함 정도 및 활용 매체에 따라 가장 효율적인 얼굴 표정 애니메이션 제작을 위한 모션캡처 및 키 프레임 애니메이션 제작 방식의 선택에 기초 자료가 되기를 기대한다.

3자유도 모터의 동역학적 해석 및 제어 (Dynamic Analysis and Control of the 3 Degrees of Freedom Motor)

  • 강규원
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1996년도 춘계학술대회 논문집
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    • pp.341-345
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    • 1996
  • Many mechanical and electrocal systems use the number of motors to make multi degree of freedom motion. One method to reduce the number of motors is suggested by using the 3 D.O.F. motor. The 3 D.O.F. motor has advantages such as downsize, weight reduction, and simplification of the existing 3 D.O.F. systems. In this study, a mathematical model for the 3 D.O.F. motor is suggested and the dynamic equation is derived to analyze the 3 D.O.F. motion. Generallinear control methods are very hard to get the good performance because of the nonlinear terms of each degree of each degree of freedom. To control the motion properly, the nonlinear terms are decoupled using a feedback control law. Nonlinear feedback control law which can arrage the poles arbitrarily is derived. The effects of the gains are examined through computer simulations.

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Representation Techniques for 4-Dimensional MR Images

  • Homma, Kazuhiro;Takenaka, Kenji;Nakai, Yoshihiko;Hirose, Takeshi
    • 한국의학물리학회:학술대회논문집
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    • 한국의학물리학회 2002년도 Proceedings
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    • pp.429-431
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    • 2002
  • Metabolic analysis of biological tissues, the interventional radiology in MRT (Magnetic Resonance Treatment) and for clinical diagnoses, representation of 4-Dimensional (4D) structural information (x,y,z,t) of biological tissues is required. This paper discusses image representation techniques for those 4D MR Images. We have proposed an image reconstruction method for ultra-fast 3D MRI. It is based on image interpolation and prediction of un-acquired pictorial data in both of the real and the k-space (the acquisition domain in MRI). A 4D MR image is reconstructed from only two 3D MR images and acquired a few echo signals that are optimized by prediction of the tissue motion. This prediction can be done by the phase of acquired echo signal is proportioned to the tissue motion. On the other hand, reconstructed 4D MR images are represented as a 3D-movie by using computer graphics techniques. Rendered tissue surfaces and/or ROIs are displayed on a CRT monitor. It is represented in an arbitrary plane and/or rendered surface with their motion. As examples of the proposed representation techniques, the finger and the lung motion of healthy volunteers are demonstrated.

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무릎관절의 3차원 회전량 측정을 위한 개선된 외골격 링크장치 형태의 측정기구 개발 (Development of a Modified Exoskeletal Linkage Type Instrument for 3-D Motion Measurement of the Human Knee Joint)

  • 김영은;안정호
    • 대한의용생체공학회:의공학회지
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    • 제15권3호
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    • pp.289-294
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    • 1994
  • A new type of electrogoniometer to measure the three dimensional motion of the human knee joint was developed. This instrument is composed of six potentiometers: four arranged for two universal joints, one for pin joint, and one for axial rotation measurement. The voltage change in six potentiometers were collected through A/D converter for acquisition, storage and analysis. With a developed instrument, gait analysis was performed. Compared to earlier developed triaxial type goniometer, new instrument shows its convenience in application and accuracy in measurement.

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한국 여성 노인 3D 스캔 데이터를 활용한 피트니스 동작별 체표면적 분석 (Analysis of Body Surface Area by Fitness Motion Using 3D Scan Data of Korean Elderly Female)

  • 전은진;정하영;김희은;유희천
    • 한국의류산업학회지
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    • 제22권5호
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    • pp.650-659
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    • 2020
  • The present study provides reference data required for the design of clothing for the elderly by analyzing the body surface area during fitness motion based on 3D scan data of Korean elderly women. This study was conducted with the procedures of (1) survey of motions and main muscles for fitness, (2) acquisition of 3D scan data, and (3) analysis of rate of change for body surface area during fitness motion. Acquisition of 3D body scan data was obtained from seven elderly females (age: 64-77). We selected 66 anatomical landmarks (40 upper body and 22 lower body) by referring to previous studies. Body surface was segmented by connecting the landmarks marked on the 3D scan data acquired. Analysis of body surface area was conducted in terms of the change rate of surface area in 9 postures of elbow 0°, 90° and 180° for flexion, shoulder 90°, 180° for flexion, shoulder 0°, 180° for abduction, hip 90° for flexion, and knee 90° for flexion compared to the those in the standing posture. The amount of changes in body surface area were 12%-62% in the upper body, 15%-77% in the arm, and 10%-51% in the lower body. A future study on the rate of change of body surface length is needed; in addition, a study on how to apply the results of body surface area and body surface length analysis to clothing pattern design is also necessary.

3-D Glove를 이용한 손동작의 분석 시스템 개발 (Develipment of a hand motion analysis system using a 3-D Glove)

  • 윤명환;권오채;한수미;박재희;이경태
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 추계학술대회논문집
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    • pp.393-397
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    • 1997
  • 본 연구에서는 손동작(Hand Motion)과 수작업(Manual Task) 분석에 VR환경에서 사용되는 각도 측정 장갑(3-D Glove)을 이용하는 방법을 제안하였다. 본 연구에서 개발된 손동작(Hand Motion)과 수작업(Manual Task)의 분석 시스템은 18-sensor $Cyberglove^{TM}$정 시스템으로부터 측정된 angle data를 기초로 손동작이나 수작업에 대한 totalmuscle moment값과 total muscle excursion값을 구하고, digit와 joint의 moment값을 X,Y.Z방향별고 구하는 기능을 가지고 있다. 시스템의 구성은 : (1) $Cyberglove^{TM}$ System과 분석 시스템의 digital data 처리를 기반으로 하는 손동작의 측정 시스템 ; (2) $Cyberglove^{TM}$ System에서 얻어진 자료를 바탕으로 3차원 공간에서 손동작을 표현할 수 있는 Kinematic Hand Model ; (3) Hand Model과 $Cyberglove^{TM}$ Systme을 기반으로 3차원에서 손동작의 역학적 분석을 할 수 있는 3-D Hand Biomechanical Model ; 등으로 되어있다. 본 시스템은 Telerobotics, Medicine, Virtual Reality 등 다양한 분야에 응용이 가능하며, 수작업에 관련되는 Product Design, Manual Control Device, Computer I/O Device의 설계에도 도움이 될 것으로 기대된다.

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The Examination of Reliability of Lower Limb Joint Angles with Free Software ImageJ

  • Kim, Heung Youl
    • 대한인간공학회지
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    • 제34권6호
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    • pp.583-595
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    • 2015
  • Objective: The purpose of this study was to determine the reliability of lower limb joint angles computed with the software ImageJ during jumping movements. Background: Kinematics is the study of bodies in motion without regard to the forces or torques that may produce the motion. The most common method for collecting motion data uses an imaging and motion-caption system to record the 2D or 3D coordinates of markers attached to a moving object, followed by manual or automatic digitizing software. Above all, passive optical motion capture systems (e.g. Vicon system) have been regarded as the gold standards for collecting motion data. On the other hand, ImageJ is used widely for an image analysis as free software, and can collect the 2D coordinates of markers. Although much research has been carried out into the utilizations of the ImageJ software, little is known about their reliability. Method: Seven healthy female students participated as the subject in this study. Seventeen reflective markers were attached on the right and left lower limbs to measure two and three-dimensional joint angular motions. Jump performance was recorded by ten-vicon camera systems (250Hz) and one digital video camera (240Hz). The joint angles of the ankle and knee joints were calculated using 2D (ImageJ) and 3D (Vicon-MX) motion data, respectively. Results: Pearson's correlation coefficients between the two methods were calculated, and significance tests were conducted (${\alpha}=1%$). Correlation coefficients between the two were over 0.98. In Vicon-MX and ImageJ, there is no systematic error by examination of the validity using the Bland-Altman method, and all data are in the 95% limits of agreement. Conclusion: In this study, correlation coefficients are generally high, and the regression line is near the identical line. Therefore, it is considered that motion analysis using ImageJ is a useful tool for evaluation of human movements in various research areas. Application: This result can be utilized as a practical tool to analyze human performance in various fields.

스테레오 비전을 기반으로 한 3차원 입력 장치 (Stereo Vision Based 3D Input Device)

  • 윤상민;김익재;안상철;고한석;김형곤
    • 대한전자공학회논문지SP
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    • 제39권4호
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    • pp.429-441
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    • 2002
  • 본 논문은 실시간으로 3차원 공간상에서의 움직임 정보를 추출할 수 있는 입력 장치를 제안한다. 제안하는 3차원 입력 장치는 스테레오 카메라의 기하학적 구조와 색상, 움직임, 형태상의 특성을 이용하여 복잡한 환경에서 사전 카메라 캘리브레이션 없이 3차원 움직임 정보를 추출할 수 있다. 움직임 추출을 위해서 perspepctive projection 행렬과 perspective distortion 행렬을 이용한 스테레오 카메라의 기하학적 특성을 이용하며, 효과적인 좌우 영상의 특징점 추적 및 추출을 위해 색상 변환(Color transform)과 UPC(Unmatched Pixel Count) 및 이산 칼만 필터(Discrete Kalman Filter)의 효과적인 결합으로 이루어진 MAWUPC(Motion Adaptive Weighted Pixel Count)과 PCA(Principal Component Analysis)로 구성된 알고리즘을 제안한다. 추출된 3차원 공간상에서의 움직임은 가상환경에서의 가상 물체를 제어하거나 사용자 시점의 이동을 나타내는 인터페이스로 사용한다. 스테레오 비전을 이용한 입력 장치는 선으로 연결되지 않기 때문에 사용자가 가상환경에서 작업하기가 편리하며 몰입감을 높일 수 있는 등 보다 효율적인 상호작용을 가능하게 해준다.

Vector form intrinsic finite-element analysis of static and dynamic behavior of deep-sea flexible pipe

  • Wu, Han;Zeng, Xiaohui;Xiao, Jianyu;Yu, Yang;Dai, Xin;Yu, Jianxing
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제12권1호
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    • pp.376-386
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    • 2020
  • The aim of this study was to develop a new efficient strategy that uses the Vector form Intrinsic Finite-element (VFIFE) method to conduct the static and dynamic analyses of marine pipes. Nonlinear problems, such as large displacement, small strain, and contact and collision, can be analyzed using a unified calculation process in the VFIFE method according to the fundamental theories of point value description, path element, and reverse motion. This method enables analysis without the need to integrate the stiffness matrix of the structure, because only motion equations of particles established according to Newton's second law are required. These characteristics of the VFIFE facilitate the modeling and computation efficiencies in analyzing the nonlinear dynamic problem of flexible pipe with large deflections. In this study, a three-dimensional (3-D) dynamical model based on 3-D beam element was established according to the VFIFE method. The deep-sea flexible pipe was described by a set of spatial mass particles linked by 3-D beam element. The motion and configuration of the pipe are determined by these spatial particles. Based on this model, a simulation procedure to predict the 3-D dynamical behavior of flexible pipe was developed and verified. It was found that the spatial configuration and static internal force of the mining pipe can be obtained by calculating the stationary state of pipe motion. Using this simulation procedure, an analysis was conducted on the static and dynamic behaviors of the flexible mining pipe based on a 1000-m sea trial system. The results of the analysis proved that the VFIFE method can be efficiently applied to the static and dynamic analyses of marine pipes.