• Title/Summary/Keyword: 3D Mesh

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3D Mesh Watermarking Using CEGI (CEGI를 이용한 3D 메쉬 워터마킹)

  • 이석환;김태수;김승진;권기룡;이건일
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.4C
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    • pp.472-484
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    • 2004
  • We proposed 3D mesh watermarking algorithm using CEGI distribution. In the proposed algorithm, we divide a 3D mesh of VRML data into 6 patches using distance measure and embed the same watermark bits into the normal vector direction of meshes that mapped into the cells of each patch that have the large magnitude of complex weight of CEGI. The watermark can be extracted based on the known center point of each patch and order information of cell. In an attacked model by affine transformation, we accomplish the realignment process before the extraction of the watermark. Experiment results exhibited the proposed algorithm is robust by extracting watermark bit for geometrical and topological deformed models.

Design of motion-adaptable 3D printed impact protection pad (동작 가변적 3D 프린팅 충격보호패드의 설계)

  • Park, Junghyun;Lee, Jinsuk;Lee, Jeongran
    • The Research Journal of the Costume Culture
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    • v.30 no.3
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    • pp.403-413
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    • 2022
  • The purpose of this study was to develop a 3D mesh-type impact protection pad with excellent motion adaptability and functionality by applying 3D printing technology. The hexagonal 3D mesh, which constitutes the basic structure of the pad, comprises two types: small and large. The bridge connecting the basic units was designed as the I-type, V-type, IV-type, and VV-type. After evaluating the characteristics of the bridge, it was found that the V-type bridge had the highest flexibility and tensile elongation. The hip joint pad and knee pad were completed by combining the hexagonal 3D mesh structure with the optimal bridge design. The impact protection pad was printed using a fused deposition modeling-type 3D printer with a filament made of thermoplastic polyurethane material, and the protection pad's performance was evaluated. When an impact force of approximately 6,500N was applied to the pad, the force attenuation percentage was 78%, and when an impact force of approximately 8,000N was applied, the force attenuation percentage was 75%. Through these results, it was confirmed that the 3D-printed impact protection pad with a hexagonal 3D mesh structure connected by a V-shaped bridge developed in this study can adapt to changes in the body surface according to movement and provides excellent impact protection performance.

A study on Optimizing Mobile 3D Game Engine using JSR-184

  • Cho, Jong-Keun;Lee, Shin-Jun;Choo, Moon-Won
    • International Journal of Contents
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    • v.3 no.4
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    • pp.8-14
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    • 2007
  • This study focuses on modeling mobile 3D game engine and suggesting modified skinned-mesh schema based on JSR-184 in order to improve the performance in terms of memory consumption and time complexity. Most of the 3D games have used OpenGL-ES low-level APls, which may limit portability and fast developing time. Hence, the 3D mobile game engine providing high-level APls which works on GSM (Global System for Mobile Communication) phones on J2ME, is proposed here in order to optimize the performance for Java environment abiding JSR-184 standard. To prove performance enhancement, skinned-mesh schema on JSR-184 engine is modified and tested. The experimental results are shown.

Multiresolution Mesh Editing based on the Extended Convex Combination Parameterization (확장 볼록 조합 매개변수화 기반의 다중해상도 메쉬 편집)

  • 신복숙;김형석;김하진
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1302-1311
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    • 2003
  • This paper presents a more stable method of multiresolution editing for a triangular mesh. The basic idea of our paper is to embed an editing area of a mesh onto a 2D region and to produce 3D surfaces which interpolate the editing-information. In this paper, we adopt the extended convex combination approach based on the shape-preserving parameterization for the embedding, which guarantees no self-intersection on the 2D embedded mesh. That is, the result of the embedding is stable. Moreover, we adopt the multi-level B-spline approach to generate the surface containing all of 3D editing-information, which can make us control the editing area in several levels. Hence, this method supports interactive editing and thus can produce intuitive editing results.

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Mesh Simplification Algorithm Considering Volume Conservation (체적 보존을 고려한 메쉬 간략화 알고리듬)

  • 김종영;장태정
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.5
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    • pp.51-58
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    • 2004
  • In this paper, a mesh simplification algorithm is proposed which considers the conservation of the volume of a 3D model. In General, most of mesh simplification algorithm use a distance metric. The distance metric is very efficient to measure geometric error, but it causes volume changes between the original model and the simplified model. In this paper a mesh simplification algorithm which conserves the volume of the original model is suggested. A new vertex resulting from an edge contraction, takes a position which conserves the volume of the 3D model using the proposed algorithm. Although the new algorithm needs more time than the QEM algorithm, it is shown that it conserves the original volumn of the 3D model during the simplification.

3D Simulation of Dental Implant Surgery Using Surgical Guide Stents (식립 보조도구를 이용한 3D 치아 임플란트 시술 시뮬레이션)

  • Park, Hyung-Wook;Kim, Myong-Soo;Park, Hyung-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.3
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    • pp.216-226
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    • 2011
  • Surgeon dentists usually rely on their experiential judgments from patients' oral plaster casts and medical images to determine the positional and directional information of implant fixtures and to perform drilling tasks during dental implant surgical operations. This approach, however, may cause some errors and deteriorate the quality of dental implants. Computer-aided methods have been introduced as supportive tools to alleviate the shortcomings of the conventional approach. In this paper, we present an approach of 3D dental implant simulation which can provide the realistic and immersive experience of dental implant information. The dental implant information is primarily composed of several kinds of 3D mesh models obtained as follows. Firstly, we construct 3D mesh models of jawbones, teeth and nerve curves from the patient's dental images using software $Mimics^{TM}$. Secondly, we construct 3D mesh models of gingival regions from the patient's oral impression using a reverse engineering technique. Thirdly, we select suitable types of implant fixtures from fixture database and determine the positions and directions of the fixtures by using the 3D mesh models and the dental images with software $Simplant^{TM}$. Fourthly, from the geometric and/or directional information of the jawbones, the gingival regions, the teeth and the fixtures, we construct the 3D models of surgical guide stents which are crucial to perform the drilling operations with ease and accuracy. In the application phase, the dental implant information is combined with the tangible interface device to accomplish 3D dental implant simulation. The user can see and touch the 3D models related with dental implant surgery. Furthermore, the user can experience drilling paths to make holes where fixtures are implanted. A preliminary user study shows that the presented approach can be used to provide dental students with good educational contents. With future work, we expect that it can be utilized for clinical studies of dental implant surgery.

A New 3D Mesh Regeneration Method in the Shape Optimal Design of (전자소자의 형상최적화를 위한 3차원 요소의 재생성법)

  • Yao, Yingying;Koh, Chang-Seop;Xie, Dexin
    • Proceedings of the KIEE Conference
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    • 2002.07b
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    • pp.841-843
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    • 2002
  • A novel and simple method, which can be used to automatically regenerate 3D finite element meshes, is presented in the paper. This technique based on the structural deformation analysis. It is problem independent and can be used to renew the mesh of any kind of 3D shape design system whether the geometric surface is parameterized or not. The mesh deformation degree can be adjusted by choosing suitable subregion and giving proper parameters. It is sufficient to obtain a smooth contour with proper mesh quality. Application to the optimum design of shielding plate shows the effectiveness of the proposed technique.

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3-D Finite Element Mesh Generation of Tires Considering Detailed Tread Pattern (상세 트레드 패턴을 반영한 3차원 타이어 유한요소 격자 생성)

  • Cho, Jin-Rae;Kim, Ki-Whan;Hong, Sang-Il;Kim, Nam-Jeon;Kim, Kee-Woon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.10
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    • pp.1615-1622
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    • 2003
  • Being contacted directly with. ground, the tire tread part is in shape of complex patterns of variable ASDs(anti-skid depth) to satisfy various tire performances. However, owing to the painstaking mesh generation job and the extremely long CPU-time, conventional 3-D tire analyses have been performed by either neglecting tread pattern or modeling circumferential grooves only. As a result, such simplified analysis models lead to considerably poor numerical expectations. This paper addresses the development of a 3-D tire mesh generation considering the detailed tread pattern and shows that the contact pressure and frictional energy distribution of tires considering the detailed pattern become better than those by the simplified tire model.

Data Recovery of 3D Polygonal Mesh Model (Polygonal Mesh로 표현된 3차원 모델의 에러복원 연구)

  • Kim Dai-yong;Ryu Dae-ha;Park Sung-won;Kim Mi-ja;Jang Euee S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.23-26
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    • 2003
  • 3차원 Polygonal Mesh는 그래픽스, 에니메이션, 게임에서 3차원 객체에 대한 표현에 사용되고, 이러한 3차원 모델에 대한 IndexedFaceSet 노드에 3차원 정전정보와 연결정보를 압축하는데 MPEG-4 3DMC를 사용한다. 이러한 연결정보는 다각형의 Mesh 형태로 3차원 모델을 구성하는 정보를 갖는데, 이는 Tepological Surgery 라고 하는 방법을 통해서 2차원의 스트립 단위의 데이터로 분해된다. 이러한 3D 데이터는 방송환경과 같은 재전송이 불가능한 네트워크의 환경에서 유무선 네트워크 상에서 채널문제로 인해서 데이터의 손실이 있게 되면, 복호화 된 데이터는 데이터의 손상이 발생하게 된다. 이러한 현상은 3D 모델의 좌표의 연결정보에 손상을 주게 되고, 여기서 복호화 된 데이터는 스트립 단위로 손상이 발생하게 된다. 이러한 현상은 3차원 모델의 좌표의 연결정보에 손상을 주게 된다. 본 논문은 이러한 3차원 정보의 손상을 효과적으로 복원하기 위한 연구에 관한 것이며, Mesh의 면을 이루는 각 꼭지점의 좌표들의 연결 정보가 손실되지 않는 스트립에서는 약간의 차이는 있을 수 있으나, 완벽한 복원을 하였고, 두 개 이상의 스트립이 붙어서 손상된 경우나, 좌표의 연결 정보가 없는 경우에는 조건에 따라 현저히 좋은 격과를 얻을 수 있었다.

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A Hierarchical User Interface for Large 3D Meshes in Mobile Systems (모바일 시스템의 대용량 3차원 메쉬를 위한 계층적 사용자 인터페이스)

  • Park, Jiro;Lee, Haeyoung
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.1
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    • pp.11-20
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    • 2013
  • This paper introduces a user interface for large 3D meshes in mobile systems, which have limited memory, screen size and battery power. A large 3D mesh is divided into partitions and simplified in multi-resolutions so a large file is transformed into a number of small data files and saved in a PC server. Only selected small files specified by the user are hierarchically transmitted to the mobile system for 3D browsing and rendering. A 3D preview in a pop-up shows a simplified mesh in the lowest resolution. The next step displays simplified meshes whose resolutions are automatically controlled by the user interactions. The last step is to render a set of detailed original partitions in a selected range. As a result, while minimizing using mobile system resources, our interface enables us to browse and display 3D meshes in mobile systems through real-time interactions. A mobile 3D viewer and a 3D app are also presented to show the utility of the proposed user interface.