• Title/Summary/Keyword: 3D Hand model

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HMM-based Intent Recognition System using 3D Image Reconstruction Data (3차원 영상복원 데이터를 이용한 HMM 기반 의도인식 시스템)

  • Ko, Kwang-Enu;Park, Seung-Min;Kim, Jun-Yeup;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.2
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    • pp.135-140
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    • 2012
  • The mirror neuron system in the cerebrum, which are handled by visual information-based imitative learning. When we observe the observer's range of mirror neuron system, we can assume intention of performance through progress of neural activation as specific range, in include of partially hidden range. It is goal of our paper that imitative learning is applied to 3D vision-based intelligent system. We have experiment as stereo camera-based restoration about acquired 3D image our previous research Using Optical flow, unscented Kalman filter. At this point, 3D input image is sequential continuous image as including of partially hidden range. We used Hidden Markov Model to perform the intention recognition about performance as result of restoration-based hidden range. The dynamic inference function about sequential input data have compatible properties such as hand gesture recognition include of hidden range. In this paper, for proposed intention recognition, we already had a simulation about object outline and feature extraction in the previous research, we generated temporal continuous feature vector about feature extraction and when we apply to Hidden Markov Model, make a result of simulation about hand gesture classification according to intention pattern. We got the result of hand gesture classification as value of posterior probability, and proved the accuracy outstandingness through the result.

Robust and Efficient 3D Model of an Electromagnetic Induction (EMI) Sensor

  • Antoun, Chafic Abu;Perriard, Yves
    • Journal of international Conference on Electrical Machines and Systems
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    • v.3 no.3
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    • pp.325-330
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    • 2014
  • Eddy current induction is used in a wide range of electronic devices, for example in detection sensors. Due to the advances in computer hardware and software, the need for 3D computation and system comprehension is a requirement to develop and optimize such devices nowadays. Pure theoretical models are mostly limited to special cases. On the other hand, the classical use of commercial Finite Element (FE) electromagnetic 3D models is not computationally efficient and lacks modeling flexibility or robustness. The proposed approach focuses on: (1) implementing theoretical formulations in 3D (FE) model of a detection device as well as (2) an automatic Volumetric Estimation Method (VEM) developed to selectively model the target finite elements. Due to these two approaches, this model is suitable for parametric studies and optimization of the number, location, shape, and size of PCB receivers in order to get the desired target discrimination information preserving high accuracy with tenfold reduction in computation time compared to commercial FE software.

Kinect-based Motion Recognition Model for the 3D Contents Control (3D 콘텐츠 제어를 위한 키넥트 기반의 동작 인식 모델)

  • Choi, Han Suk
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.24-29
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    • 2014
  • This paper proposes a kinect-based human motion recognition model for the 3D contents control after tracking the human body gesture through the camera in the infrared kinect project. The proposed human motion model in this paper computes the distance variation of the body movement from shoulder to right and left hand, wrist, arm, and elbow. The human motion model is classified into the movement directions such as the left movement, right movement, up, down, enlargement, downsizing. and selection. The proposed kinect-based human motion recognition model is very natural and low cost compared to other contact type gesture recognition technologies and device based gesture technologies with the expensive hardware system.

CATHARE simulation results of the natural circulation characterisation test of the PKL test facility

  • Salah, Anis Bousbia
    • Nuclear Engineering and Technology
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    • v.53 no.5
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    • pp.1446-1453
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    • 2021
  • In the past, several experimental investigations aiming at characterizing the natural circulation (NC) behavior in test facilities were carried out. They showed a variety of flow patterns characterized by an inverted U-shape of the NC flow curve versus primary mass inventory. On the other hand, attempts to reproduce such curves using thermal-hydraulic system codes, showed 10-30% differences between the measured and calculated NC mass flow rate. Actually, the used computer codes are generally based upon nodalization using single U-tube representation. Such model may not allow getting accurate simulation of most of the NC phenomena occurring during such tests (like flow redistribution and flow reversal in some SG U-tubes). Simulations based on multi-U-tubes model, showed better agreement with the overall behavior, but remain unable to predict NC phenomena taking place in the steam generator (SG) during the experiment. In the current study, the CATHARE code is considered in order to assess a NC characterization test performed in the four loops PKL facility. For this purpose, four different SG nodalizations including, single and multi-U-tubes, 1D and 3D SG inlet/outlet zones are considered. In general, it is shown that the 1D and 3D models exhibit similar prediction results up to a certain point of the rising part of the inverted U-shape of the NC flow curve. After that, the results bifurcate with, on the one hand, a tendency of the 1D models to over-predict the measured NC mass flow rate and on the other hand, a tendency of the 3D models to under-predict the NC flow rate.

The Optimal Grasp Planning by Using a 3-D Computer Vision Technique (3차원 영상처리 기술을 이용한 Grasp planning의 최적화)

  • 이현기;김성환;최상균;이상룡
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.11
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    • pp.54-64
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    • 2002
  • This paper deals with the problem of synthesis of stable and optimal grasps with unknown objects by 3-finger hand. Previous robot grasp research has mainly analyzed with either unknown objects 2-dimensionally by vision sensor or known objects, such as cylindrical objects, 3-dimensionally. As extending the previous work, in this study we propose an algorithm to analyze grasp of unknown objects 3-dimensionally by using vision sensor. This is archived by two steps. The first step is to make a 3-dimensional geometrical model for unknown objects by using stereo matching. The second step is to find the optimal grasping points. In this step, we choose the 3-finger hand which has the characteristic of multi-finger hand and is easy to model. To find the optimal grasping points, genetic algorithm is employed and objective function minimizes the admissible force of finger tip applied to the objects. The algorithm is verified by computer simulation by which optimal grasping points of known objects with different angle are checked.

Automated texture mapping for 3D modeling of objects with complex shapes --- a case study of archaeological ruins

  • Fujiwara, Hidetomo;Nakagawa, Masafumi;Shibasaki, Ryosuke
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1177-1179
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    • 2003
  • Recently, the ground-based laser profiler is used for acquisition of 3D spatial information of a rchaeological objects. However, it is very difficult to measure complicated objects, because of a relatively low-resolution. On the other hand, texture mapping can be a solution to complement the low resolution, and to generate 3D model with higher fidelity. But, a huge cost is required for the construction of textured 3D model, because huge labor is demanded, and the work depends on editor's experiences and skills . Moreover, the accuracy of data would be lost during the editing works. In this research, using the laser profiler and a non-calibrated digital camera, a method is proposed for the automatic generation of 3D model by integrating these data. At first, region segmentation is applied to laser range data to extract geometric features of an object in the laser range data. Various information such as normal vectors of planes, distances from a sensor and a sun-direction are used in this processing. Next, an image segmentation is also applied to the digital camera images, which include the same object. Then, geometrical relations are determined by corresponding the features extracted in the laser range data and digital camera’ images. By projecting digital camera image onto the surface data reconstructed from laser range image, the 3D texture model was generated automatically.

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Recognition of 3D hand gestures using partially tuned composite hidden Markov models

  • Kim, In Cheol
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.2
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    • pp.236-240
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    • 2004
  • Stroke-based composite HMMs with articulation states are proposed to deal with 3D spatio-temporal trajectory gestures. The direct use of 3D data provides more naturalness in generating gestures, thereby avoiding some of the constraints usually imposed to prevent performance degradation when trajectory data are projected into a specific 2D plane. Also, the decomposition of gestures into more primitive strokes is quite attractive, since reversely concatenating stroke-based HMMs makes it possible to construct a new set of gesture HMMs without retraining their parameters. Any deterioration in performance arising from decomposition can be remedied by a partial tuning process for such composite HMMs.

For the Association between 3D VAR Model and 2D Features

  • Kiuchi, Yasuhiko;Tanaka, Masaru;Fujiki, Jun;Mishima, Taketoshi
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1404-1407
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    • 2002
  • Although we look at objects as 2D images through our eyes, we can reconstruct the shape and/or depth of objects. In order to realize this ability using computers, it is required that the method which can estimate the 3D features of object from 2D images. As feature which represents 3D shapes effectively, three dimensional vector autoregressive model is pro- posed. If this feature is associated other feature of 2D shape, then above aim might be achieved. On the other hand, as feature which represents 2D shapes, quasi moment features is proposed. As the first step of association of these features, we constructed real time simulator that computes both of two features concurrently from object data (3D curves) . This simulator can also rotate object and estimate the rotation The method using 3D VAR model estimates the rotation correctly, but the estimation by quasi moment features includes much errors. This reason would be that projected images are constructed by the points only, and doesn't have enough sizes to estimate the correct 3D rotation parameters.

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Learning-Based Multiple Pooling Fusion in Multi-View Convolutional Neural Network for 3D Model Classification and Retrieval

  • Zeng, Hui;Wang, Qi;Li, Chen;Song, Wei
    • Journal of Information Processing Systems
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    • v.15 no.5
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    • pp.1179-1191
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    • 2019
  • We design an ingenious view-pooling method named learning-based multiple pooling fusion (LMPF), and apply it to multi-view convolutional neural network (MVCNN) for 3D model classification or retrieval. By this means, multi-view feature maps projected from a 3D model can be compiled as a simple and effective feature descriptor. The LMPF method fuses the max pooling method and the mean pooling method by learning a set of optimal weights. Compared with the hand-crafted approaches such as max pooling and mean pooling, the LMPF method can decrease the information loss effectively because of its "learning" ability. Experiments on ModelNet40 dataset and McGill dataset are presented and the results verify that LMPF can outperform those previous methods to a great extent.

Shoulder Arthrokinematics of Collegiate Ice Hockey Athletes Based on the 3D-2D Model Registration Technique

  • Jeong, Hee Seong;Song, Junbom;Lee, Inje;Kim, Doosup;Lee, Sae Yong
    • Korean Journal of Applied Biomechanics
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    • v.31 no.3
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    • pp.155-161
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    • 2021
  • Objective: There is a lack of studies using the 3D-2D image registration techniques on the mechanism of a shoulder injury for ice hockey players. This study aimed to analyze in vivo 3D glenohumeral joint arthrokinematics in collegiate ice hockey athletes and compare shoulder scaption with or without a hockey stick using the 3D-2D image registration technique. Method: We recruited 12 male elite ice hockey players (age, 19.88 ± 0.65 years). For arthrokinematic analysis of the common shoulder abduction movements of the injury pathogenesis of ice hockey players, participants abducted their dominant arm along the scapular plane and then grabbed a stick using the same motion under C-arm fluoroscopy with 16 frames per second. Computed tomography (CT) scans of the shoulder complex were obtained with a 0.6-mm slice pitch. Data from the humerus translation distances, scapula upward rotation, anterior-posterior tilt, internal to external rotation angles, and scapulohumeral rhythm (SHR) ratio on glenohumeral (GH) joint kinematics were outputted using a MATLAB customized code. Results: The humeral translation in the stick hand compared to the bare hand moved more anterior and more superior until the abduction angle reached 40°. When the GH joint in the stick hand was at the maximal abduction of the scapula, the scapula was externally rotated 2~5° relative to 0°. The SHR ratio relative to the abduction along the scapular plane at 40° indicated a statistically significant difference between the two groups (p < 0.05). Conclusion: With arm loading with the stick, the humeral and scapular kinematics showed a significant correlation in the initial section of the SHR. Although these correlations might be difficult in clinical settings, ice hockey athletes can lead to the movement difference of the scapulohumeral joints with inherent instability.