• Title/Summary/Keyword: 3D Environment Reconstruction

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Generating Human Motions in Vitual Environment

  • Park, Ki-Ju;Baek, Seong-Min;Park, Chang-Jun;Lee, In-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.51.1-51
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    • 2002
  • $\textbullet$ Introduction $\textbullet$ Vision-Based Motion Capture $\textbullet$ Extracting 2D features $\textbullet$ 3D Reconstruction $\textbullet$ UI for VR $\textbullet$ Conclusion

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The Study for the Reconstruction of two objects using the Stereo X-ray Inspection System (스테레오 X-선 검색장치를 이용한 이중물체 형상복원 연구)

  • Hwang, Young-Gwan;Lee, Nam-Ho;Park, Jong-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.9
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    • pp.4152-4158
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    • 2012
  • The Stereo X-ray inspection system is designed for effectively providing the additional information of objects than the conventional inspection system that offers only 2D cross-section of objects. We studied the geometric improvement of the stereo X-ray inspection system, the stereo matching algorithm of the single object using the edge and the volume reconstruction method for the inspected object. In this paper, we conduct a matching algorithm to find the correspondences between the images and reconstruct 3-D shapes of real objects using the stereo X-ray images. Also, we apply a new 3D reconstruction algorithm for the discrimination of two objects. For the separation of the overlapping objects, we calculate the vector of the object and divide inner and outer voxel of objects. And for the elimination of the overlapping area, we study the reconstruct 3D shapes using the threshold based Z-axis. The experimental results show that the proposed technique can enhance the accuracy of stereo matching and give more efficient visualization for overlap objects in the restricted environment.

Designing a Digital Reconstruction of Koguryo Mural using Virtual Reality Technology for Interactive Cultural Heritage Learning (상호작용적인 문화 교육을 위해 가상현실을 이용한 고구려 벽화 복원 연구)

  • Cho Yong-Joo;Moon Hyung-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.8
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    • pp.1359-1365
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    • 2006
  • Digital Koguryo is a virtual reality reconstruction of the Koguryo mural tumulus, Anak No. 3, designed for an interactive educational gaming and learning environment. Digital Koguryo aims at not only developing a digital reconstruction of cultural heritage but also helping young students learn the living style and the custom of Koguryo Kingdom while playing the game environment. This paper describes the digital restoration process of Koguryo mural paintings and 3D structure, as well as the construction of educational virtual environment designed to get more user's interests. It then discusses a few design issues learned from the development and the public demonstration. Finally, it will present the future research directions to improve the users' immersion.

A New Voxel Coloring Method for 3D Shape Reconstruction (3차원 형상 재구성을 위한 새로운 복셀 칼라링 기법)

  • Ye Sooyoung;Kim Hyosung;Joo Jaeheum;Nam Kigon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.6
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    • pp.93-100
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    • 2005
  • We propose an optimal thresholding method for the voxel coloring in the reconstruction of a 3D shape. Our purposed method is a new approach to resolve the trade-off error of the threshold value on determining the photo-consistency in the conventional method. Optimal thresholding value is decided to compare the photo-consistency of a surface with inside voxel on the optic ray of the center camera. As iterating the process of the vokels, the threshold is approached to the optimal value for the individual surface voxel. And also, graph cut method is reduced to the surface noise on eliminating neighboring voxel. To verify the proposed algorithm, we simulated in the virtual and real environment. It is advantaged to speed up and accuracy of a 3D face reconstruction by applying the methods of optimal threshold and graph as compare with conventional algorithms.

3D Terrain Reconstruction Using 2D Laser Range Finder and Camera Based on Cubic Grid for UGV Navigation (무인 차량의 자율 주행을 위한 2차원 레이저 거리 센서와 카메라를 이용한 입방형 격자 기반의 3차원 지형형상 복원)

  • Joung, Ji-Hoon;An, Kwang-Ho;Kang, Jung-Won;Kim, Woo-Hyun;Chung, Myung-Jin
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.6
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    • pp.26-34
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    • 2008
  • The information of traversability and path planning is essential for UGV(Unmanned Ground Vehicle) navigation. Such information can be obtained by analyzing 3D terrain. In this paper, we present the method of 3D terrain modeling with color information from a camera, precise distance information from a 2D Laser Range Finder(LRF) and wheel encoder information from mobile robot with less data. And also we present the method of 3B terrain modeling with the information from GPS/IMU and 2D LRF with less data. To fuse the color information from camera and distance information from 2D LRF, we obtain extrinsic parameters between a camera and LRF using planar pattern. We set up such a fused system on a mobile robot and make an experiment on indoor environment. And we make an experiment on outdoor environment to reconstruction 3D terrain with 2D LRF and GPS/IMU(Inertial Measurement Unit). The obtained 3D terrain model is based on points and requires large amount of data. To reduce the amount of data, we use cubic grid-based model instead of point-based model.

Real-time 3D Feature Extraction Combined with 3D Reconstruction (3차원 물체 재구성 과정이 통합된 실시간 3차원 특징값 추출 방법)

  • Hong, Kwang-Jin;Lee, Chul-Han;Jung, Kee-Chul;Oh, Kyoung-Su
    • Journal of KIISE:Software and Applications
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    • v.35 no.12
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    • pp.789-799
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    • 2008
  • For the communication between human and computer in an interactive computing environment, the gesture recognition has been studied vigorously. The algorithms which use the 2D features for the feature extraction and the feature comparison are faster, but there are some environmental limitations for the accurate recognition. The algorithms which use the 2.5D features provide higher accuracy than 2D features, but these are influenced by rotation of objects. And the algorithms which use the 3D features are slow for the recognition, because these algorithms need the 3d object reconstruction as the preprocessing for the feature extraction. In this paper, we propose a method to extract the 3D features combined with the 3D object reconstruction in real-time. This method generates three kinds of 3D projection maps using the modified GPU-based visual hull generation algorithm. This process only executes data generation parts only for the gesture recognition and calculates the Hu-moment which is corresponding to each projection map. In the section of experimental results, we compare the computational time of the proposed method with the previous methods. And the result shows that the proposed method can apply to real time gesture recognition environment.

A Study on Stereo Visualization of the X-ray Scanned Image Based on Volume Reconstruction (볼륨기반 X-선 스캔영상의 3차원 형상화 연구)

  • Lee, Nam-Ho;Park, Soon-Yong;Hwang, Young-Gwan;Park, Jong-Won;Lim, Yong-Gon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.7
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    • pp.1583-1590
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    • 2011
  • As the existing radiation scanning systems use 2-dimensional radiation scanned images, the low accuracy has been pointed out as a problem of it. This research analyzes the applicability of the stereo image processing technique to X-ray scanned images. Two 2-dimensional radiation images which have different disparity values are acquired from a newly designed stereo image acquisition system which has one additional line sensor to the conventional system. Using a matching algorithm the 3D reconstruction process which find the correspondence between the images is progressed. As the radiation image is just a density information of the scanned object, the direct application of the general stereo image processing techniques to it is inefficient. To overcome this limitation of a stereo image processing in radiation area, we reconstruct 3-D shapes of the edges of the objects. Also, we proposed a new volume based 3D reconstruction algorithm. Experimental results show the proposed new volume based reconstruction technique can provide more efficient visualization for cargo inspection. The proposed technique can be used for such objects which CT or MRI cannot inspect due to restricted scan environment.

3D Environmental Walkthrough Using The Integration of Multiple Segmentation Based Environment Models (다중 분할 기반 환경 모델의 통합에 의한 3차원 환경 탐색)

  • Ryoo, Seung-Taek
    • The Journal of Korean Association of Computer Education
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    • v.8 no.1
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    • pp.105-115
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    • 2005
  • An environment model that is constructed using a single image has the problem of a blurring effect caused by the fixed resolution, and the stretching effect of the 3D model caused when information that does not exist on the image occurs due to the occlusion. This paper introduces the registration and integration method using multiple images to resolve the above problem. This method can represent parallax effect and expand the environment model to represent wide range of environment. The segmentation-based environment modeling method using multiple images can build a detail model with optimal resolution.

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Development of a Remote Wheelchair Accessibility Assessment System Using Virtualized Reality Technology (가상현실기술을 이용한 원격휠체어접근성평가시스템의 개발)

  • Kim, Jong-Bae
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.33-39
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    • 2006
  • Home modification has come to be recognized as an important intervention strategy to manage health care conditions, maintain or improve functioning, ensure safety, and reduce the wheelchair user's dependency on others. However, the availability of skilled professionals with experience in home modifications for accessibility is limited. A system that enables accurate remote assessments would be an important tool to improve our ability to perform home assessments more easily and at decreased cost. A Remote Wheelchair Accessibility Assessment System (RWAAS) using Virtualized Reality(VR) technology was developed that enabled clinicians to assess the wheelchair accessibility of users' built environments from a remote location. Characteristics of the camera and 3D reconstruction program chosen for the system significantly affect its overall reliability. In this study, we performed two reliability analyses on the hardware and software components: 1) Verification that commercial software can construct sufficiently accurate 3D models by analyzing the accuracy of dimensional measurements in a virtualized environment; 2) comparison of dimensional measurements with four camera settings. Based on these two analyses, we were able to specify a consumer level digital camera and the Photomodeler Pro software for this system. And we then tested the feasibility of the selected software and hardware in an actual environment. Lastly, A field evaluation was performed to test whether this new system is comparable to the traditional method of accessibility assessment to evaluate its ability to assess the accessibility of a wheelchair user's typical built environment. The results of field trials showed high congruence between the assessments by two methods. Findings suggested that the RWAAS assessments have the potential to enable specialists to assess potential accessibility problems in built environments regardless of the location of the client, home, or specialist.

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Geophysical Surveys for Investigating the Groundwater Environment of the Chojeong, Chungbuk (충북 초정지역의 지하수환경 조사를 위한 지표지구물리탐사)

  • 김지수;한수형;김경호;신재우
    • Proceedings of the Korean Society of Soil and Groundwater Environment Conference
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    • 2000.11a
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    • pp.103-106
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    • 2000
  • Geophysical data sets from the Chojeong area in the Chungbuk-Do are compositely studied in terms of multi-attribute interpretation for the subsurface mapping of shallow fracture zones, associated with groundwater reservoir. Utilizing a GIS software, the attribute data are implemented to a database; a lineament from the satellite image, electrical resistivities and its standard deviation, radioactivity, seismic velocity, bedrock depth from exploration data. In an attempt to interpret 1-D electrical sounding data in 2-D and 3-D views, 2-D resistivities structures are firstly made by interpolating 1-D plots. Reconstruction of a resistivity volume is found to be an effective scheme for subsurface mapping of shallow fracture zones. Shallow fracture zones in the southeastern part of the study area are commonly correlated in the various exploration data.

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