• 제목/요약/키워드: 3D Engine

검색결과 844건 처리시간 0.026초

ANALYSIS OF IN-CYLINDER FUEL-AIR MIXTURE DISTRIBUTION IN A HEAVY DUTY CNG ENGINE

  • Lee, Seok-Y.;Huh, Kang-Y.;Kim, Y.M.;Lee, J.H.
    • International Journal of Automotive Technology
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    • 제2권3호
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    • pp.93-101
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    • 2001
  • Distribution of fuel-air mixture has a strong influence on performance and emissions of a compressed natural gas (CNG) engine. In this paper, parametric study is performed by KIVA-3V to investigate fuel-air mixture with respect to injection timing, cycle equivalence ratio and engine speed. With open-valve injection intensive mixing during intake and compression stroke results in relatively homogeneous mixture in the cylinder. Sequential induction of fuel-air mixture and fresh air results in stratification in the cylinder among the test cases at closed-valve injection. There is close similarity in the calculated distributions of the mixture in the cylinder with different cycle equivalence ratios and engine speeds. The results are compared against pressure traces and flame images obtained in a single cylinder engine converted from a 11L six-cylinder heavy duty diesel engine.

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Unity3D 게임 엔진을 이용한 의료 데이터 가시화 (Medical data visualization using Unity3D game engine)

  • 하태준;계희원
    • 한국컴퓨터그래픽스학회논문지
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    • 제23권3호
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    • pp.87-94
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    • 2017
  • 상용의 게임 엔진의 기능이 향상되면서 과학적 가시화 프로그램에 게임 엔진을 적용하는 사례가 증가하고 있다. 본 연구는 Unity3D 게임 엔진을 기반으로, 의료 볼륨 데이터를 가시화하는 가상현실 응용프로그램의 제작 사례를 설명한다. 게임 엔진을 사용하는 경우, 반투명한 물체의 깊이 정렬이나 가상현실 하드웨어 지원과 같이, 응용 프로그램이 필요한 다양한 기능이 기본적으로 제공되는 장점이 있다. 한편, 게임 엔진의 특성에 적합하도록 응용 프로그램의 구조를 수정하여 적용해야 하는 제약이 있다. 본 연구는 게임 엔진의 구조를 이용하여 의료 볼륨 데이터의 가시화를 수행하는 방법에 대해 설명한다. 그 결과, 표면 데이터와 의료 볼륨 데이터 조각들이 함께 구성된 가상현실 장면을 생성할 수 있었으며, 게임 엔진의 의료 시뮬레이션 제작 도구로서의 가능성을 확인하였다.

3D Content Design & Implementation of VR Horseback Riding Game

  • Park, HyungSoo;Kim, HoonKi;Seo, SiO
    • 한국컴퓨터정보학회논문지
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    • 제24권4호
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    • pp.73-81
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    • 2019
  • Various 3D contents are being developed using Unity 3D game engine. In this paper, the 3D content of horseback riding game, the first VR game in the country, is designed and developed. The existing riding simulator is investigated and compared to the VR riding game developed. We consider various games developed using Unity 3D game engine and serve previously developed tangible games. It is expected that development of VR riding games will prepare a new chapter in VR experience-type games. We propose the content development environment and scenario of VR riding game and present the main algorithms and main modules for real-time synchronization. The developed riding game contents are deployed to the riding system and are operated for commercial use in conjunction with the riding device. Through monitoring VR riding system, problems are derived and improvement measures are proposed. We offer a variety of additional development options to make the game more realistic in the future.

Reverse Engineering and 3D Printing of Turbine Housing for Tank Diesel Turbo Engine

  • Chul-Kyu Jin
    • 한국산업융합학회 논문집
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    • 제26권6_1호
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    • pp.977-983
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    • 2023
  • The tank uses a twin turbo diesel engine equipped with two turbocharger systems for high output. The main component of the turbocharger system is the turbine housing through which the exhaust flows. Turbine housing is manufactured through a sand casting process, taking into account the shape and material characteristics according to the environmental conditions in which it is used. Currently, turbine housing is imported, and local production is necessary. In this study, basic research was conducted to localize the turbine housing of a tank diesel turbo engine. Reverse engineering and finite element analysis of the imported turbine housing were performed. The prototype of the turbine housing was printed using FDM and PBF 3D printers. The prototype of the turbine housing printed with an FDM 3D printer has an overall appearance similar to 3D modeling, but the printed surface of the whorl part is rough. The prototype printed with the PBF 3D printer is completely identical to the 3D modeling, including the whorl part.

모바일 3D 블루투스 게임 엔진을 위한 패킷통신 스케줄링 기법에 관한 연구 (The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine)

  • 조종근;김형일
    • 정보처리학회논문지A
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    • 제14A권4호
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    • pp.197-202
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    • 2007
  • 본 논문에서는 OpenGL-ES 기반의 모바일 3D 블루투스 게임 엔진을 설계 및 구현하였다. 기존 모바일 3D 네트워크 게임에서는 Wap(Wireless Application Protocol)과 VM 방식(Network)을 이용한 무선인터넷 게임이 주류를 이루고 있다. 그러나, 이들 모바일 네트워크 게임의 단점으로 지적되는 무선 네트워크 접속에 따른 지나친 통신 요금의 부담으로 인해 VM 형태를 기반으로 하는 다운로드형 게임 즉, 단독형 게임이 인기를 끌고 있다. 본 논문에서는 이러한 모바일 네트워크 게임의 단점을 해결하기 위해 모바일 3D 표준(C언어 기반)인 OpenGL-ES로 근거리에 있는 사람들이 무선 인터넷에 접속하지 않고, 모바일 3D 네트워크 게임을 즐길수 있는 모바일 3D 블루투스 게임 엔진을 제작하며, 다수의 블루투스 단말기 상에서 패킷 데이터를 전송할 때, 블루투스 처리 속도를 향상시키는 스케줄링(Scheduling) 방법을 제시한다.

3차원 지형정보를 활용한 조종석 디스플레이 (Cockpit Display using 3D Geographic Information)

  • 김인중;황호연;박성수
    • 한국항공운항학회지
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    • 제19권3호
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    • pp.16-24
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    • 2011
  • In this research, a cockpit display system using 3 dimensional geographic information was developed. A coordinate transformation method from WGS84 to TM was first studied. Octree data structure was used for efficient 2D and 3D graphic display. Also, a 3D graphic engine was developed for fast display with large amount of geographic data which can be practically used in aircraft onboard computer having low performance. This 3D engine contains additional function such as geographic and object information loading, many kinds of camera mode, aircraft position and rotation control function, character strip display. In the future research, actual GPS signal should be used and additional information that can help pilot's decision should be display.

연소실 형상비가 디젤기관의 연소특성에 미치는 영향 (Effects of Aspect Ratio on Combustion Characteristics in Diesel Engine)

  • 권순익;권준박;김형섭
    • 한국분무공학회지
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    • 제3권3호
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    • pp.23-32
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    • 1998
  • The effect of reentrant type bowl geometry on combustion characteristics was investigated in a D.I. diesel engine. The main factor was the aspect ratio (Bowl Diameter / Bowl Depth) of bowl of combustion chamber, and the cylinder pressure, engine performance and emissions of the engine using the 4 kinds of the combustion chamber were meadured. Also, the combustion characteristics compared of the experimented and the calculated values which is used by the Hiroyasu's combustion model. The results are as follows; The effect of $d_c/H$ on ignition delay period are small. The smoke is corerelated to the heat release of the premixed and the diffusion combustion, i.g, the smoke decreased by decreasing the premixed combustion or increasing the diffusion combustion on cumulative heat release. The premixed combustion process has more effect than the diffusion combustion on smoke. The formal tendency of $d_c/H$ on engine performance has not appear.

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Split-triplet 분사기를 장착한 액체 추진제 로켓엔진의 연소특성 해석 (Numerical Analysis of Combustion Characteristics in a Liquid Propellant Rocket Engine with Split-triplet Injector Elements)

  • 문윤완;손채훈;김영목
    • 한국추진공학회지
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    • 제5권3호
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    • pp.41-51
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    • 2001
  • Split-triplet(F-O-O-F)형의 분사기 요소를 장착한 KSR-III 액체 로켓엔진의 성능과 연소장을 고찰하기 위해 수치해석을 수행하였다. 방사형 분사기 배열의 액체 로켓엔진의 수치해석 검증을 위해 2차원 축대칭과 3차원 계산을 수행하여 연소시험 결과와 비교하였다. 2차원 축대칭 계산과 3차원 해석을 통하여 성능 측면에서 오차가 약 3∼5% 정도의 정확도를 유지하며 예측하는 것을 볼 수 있었다. 3차원 해석에서는 연소장을 해석하여 분사기 면의 온도 분포가 연소 시험결과와 정성적으로 일치하는 것을 볼 수 있었다. 또한 충돌각의 감소와 분사기 배열의 직교-방사형으로 변경이 방사형 분사기배열의 국부적인 고온 영역을 감소시키며 성능에도 영향을 미치는 것을 볼 수 있었다. 이러한 해석을 통하여 분사기 배열과 충돌각 선정이 액체 로켓엔진의 성능과 연소장에 영향을 미치는 중요한 요인이 됨을 알 수 있었다.

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바이오알코올 혼합연료의 엔진오일 희석특성에 대한 실험적 연구 (An Experimental Study on Characteristics of Engine Oil Diluted by a Bio-Alcohol Mixture Fuel)

  • 김현준;이호길;오세두;김신
    • Tribology and Lubricants
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    • 제32권6호
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    • pp.183-188
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    • 2016
  • Engine oil plays an important role in the mechanical lubrication and cooling of a vehicle engine. Recently, engine development has focused on the adoption of gasoline direct injection (GDI) and turbocharging methodology to achieve high-power and high-speed performance. However, oil dilution is a problem for GDI engines. Oil dilution occurs owing to high-pressure fuel injection into the combustion chamber when the engine is cold. The chemical components of engine oil are currently developed to accommodate gasoline fuel; however, bio-alcohol mixtures have become a recent trend in fuel development. Bio-alcohol fuels are alternatives to fossil fuels that can reduce vehicle emissions levels and greenhouse gas pollution. Therefore, the chemical components of engine oil should be improved to accommodate bio-alcohol fuels. This study employs a 2.0 L turbo-gas direct injection (T-GDI) engine in an experiment that dilutes oil with fuel. The experiment utilizes a variety of fuels, including sub-octane gasoline fuel (E0) and a bio-alcohol fuel mixture (Ethanol E3~E7). The results show that the lowest amount of oil dilution occurs when using E3 fuel. Analyzing the diluted engine oil by measuring density and moisture with respect to kinematic viscosity shows that the lowest values of these parameters occur when testing E3 fuel. The reason is confirmed to influence the vapor pressure of the low concentration bio-alcohol-fuel mixture.

6축 산업용 로봇 팔과 3D 게임 엔진을 결합한 뉴 미디어 콘텐츠 운용 플랫폼 (New Media Content Platform using 6 - DOF Industrial Robot and 3D Game Engine)

  • 박범영;이지민;박경식;이상엽;이은규;박재흥
    • 로봇학회논문지
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    • 제12권3호
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    • pp.306-312
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    • 2017
  • Recently, development of robot technology has been actively investigated that industrial robots are used in various other fields. However, the interface of the industrial robot is limited to the planned and manipulated path according to the target point and reaching time of the robot arm. Thus, it is not easy to create or change the various paths of the robot arm in other applications, and it is not easy to control the robot so that the robot arm passes the specific point precisely at the desired time during the course of the path. In order to overcome these limitations, this paper proposes a new-media content management platform that can manipulate 6 DOF industrial robot arm using 3D game engine. In this platform, the user can directly generate the motion of the robot arm in the UI based on the 3D game engine, and can drive the robot in real time with the generated motion. The proposed platform was verified using 3D game engine Unity3D and KUKA KR-120 robot.