• Title/Summary/Keyword: 3D Digital Modeling

Search Result 358, Processing Time 0.023 seconds

Application of Library-Based Texture Mapping Method (라이브러리 기반의 Texture Mapping 기법 활용연구)

  • Song Jeong-Heon;Park Su-Yong;Lim Hyo-Suk;Kim Yong-Il
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
    • /
    • 2006.04a
    • /
    • pp.369-373
    • /
    • 2006
  • A 3D modeling of urban area can be composed the terrain modeling that can express specific and shape of the terrain and the object modeling such as buildings, trees and facilities which are found in urban areas. Especially in a 3D modeling of building, it is very important to make a unit model by simplifying 3D structure and to take a texture mapping, which can help visualize surface information. In this study, the texture mapping technique, based on library for 3D urban modeling, was used for building modeling. This technique applies the texture map in the form of library which is constructed as building types, and then take mapping to the 3D building frame. For effectively apply, this technique, we classified buildings automatically using LiDAR data and made 3D frame using LiDAR and digital map. To express the realistic building texture, we made the texture library using real building photograph.

  • PDF

3D Building Modeling Using Aerial LiDAR Data (항공 LiDAR 데이터를 이용한 3차원 건물모델링)

  • Cho, Hong-Beom;Cho, Woo-Sug;Park, Jun-Ku;Song, Nak-Hyun
    • Korean Journal of Remote Sensing
    • /
    • v.24 no.2
    • /
    • pp.141-152
    • /
    • 2008
  • The 3D building modeling is one of crucial components in constructing 3D geospatial information. The existing methods for 3D building modeling depend mainly on manual photogrammetric processes, which indeed take great amount of time and efforts. In recent years, many researches on 3D building modeling using aerial LiDAR data have been actively performed to aim at overcoming the limitations of existing 3D building modeling methods. Either techniques with interpolated grid data or data fusion with digital map and images have been investigated in most of existing researches on 3D building modeling with aerial LiDAR data. The paper proposed a method of 3D building modeling with LiDAR data only. Firstly, octree-based segmentation is applied recursively to LiDAR data classified as buildings in 3D space until there are no more LiDAR points to be segmented. Once octree-based segmentation is completed, each segmented patch is thereafter merged together based on its geometric spatial characteristics. Secondly, building model components are created with merged patches. Finally, a 3D building model is generated and composed with building model components. The experimental results with real LiDAR data showed that the proposed method was capable of modeling various types of 3D buildings.

A Study on 3 Dimensional Modeling of Keum-man Connection Canal using GIS and considering Hydraulic Analysis (GIS와 수리학적 해석을 고려한 금만연결수로의 3차원 모델링에 관한 연구)

  • Kim, Dae-Sik;Nam, Sang-Woon;Kim, Tai-Cheol
    • Journal of The Korean Society of Agricultural Engineers
    • /
    • v.50 no.5
    • /
    • pp.3-15
    • /
    • 2008
  • This study aims to simulate the 3 dimensional (3D) model of Keum-man connection canal using geographic information system (GIS) as well as considering design in viewpoint of engineering. The canal connects from Keumkang to Mangyungkang in order to supply fresh water into Saemankeum lake. This study used 3 dimensional spatial planning model (3DSPLAM) process to generate the 3D model, which has not only several planning layers in actual process, but also their corresponding layers in modeling process to simulate 3D space of rural villages. The discharge of the canal is $20m^3/s$ on slope of 1/28,400 in the canal length of 14.2km, which consists of pipe line and open channel. This study surveyed the route of the canal and its surrounding environment for facilities to make images in the 3D graphic model. Besides, the present study developed data set in GIS for geogrphical surface modeling as well as parameters in hydraulic analysis for water surface profile on the canal using HEC-RAS model. From the data set constructed, this study performed analysis of water surface profile with HEC-RAS, generation of digital elevation model (DEM) and 3D objects, design of the canal section and route on DEM in AutoCAD, and 3D canal model and its surrounding 3D space in 3DMAX with virtual reality. The study result showed that the process making 3D canal model tried in this study is very useful to generate computer graphic model with the designed canal on the surface of DEM. The generated 3D canal can be used to assist decision support for the canal policy.

A Study on How to Make Effective Digital Craft Molds Using 3D Printing Technology (3D Printing 기술을 활용한 효과적인 Digital Craft Molds 제작 방법 연구)

  • Jang, Ji-Su;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.19 no.9
    • /
    • pp.283-288
    • /
    • 2021
  • Due to the 4th Industrial Revolution and the Digital Revolution, many changes are being made in the manufacturing method and structure in the field of plastic arts and crafts. Therefore, in this study, we tried to present a new work method suitable for this era by effectively utilizing the digital technology called 3D printer. For this study, first of all, the theoretical background of 3D printing technology was understood, and prior studies on the use cases of 3D printing technology were summarized. Based on this, three types of craft molds were produced using a 3D printer. As a result of the study, there were characteristics that appear respectively depending on the thickness or overlapping of the craft molds using 3D printing technology. First, in the case of the thickness of the craft molds, the thinner the strength, the weaker the strength, but there was an advantage in that it was easier to take out the contents of the molds. However, it was determined that the thick craft molds was stable to contain the dense and heavy material. Second, in the case of overlapping of craft molds, the advantages of both thin and thick molds were obtained as a result of using a double-layered molds. However, there was a disadvantage that the surface of the contents taken out was not smooth, so that post-processing was necessary. In future research, I hope to deal with the material of the filament used in 3D printers.

Basic Research for 3D Virtual Clothing Simulation of Traditional Korean Dang'ui Costumes -A Focus on Issues Occurring in the Course of a 3D Virtual Presentation that Uses the Qualoth for Maya Program- (당의의 3차원 시뮬레이션 활용을 위한 기초 연구 -마야 퀼로스(Qualoth) 프로그램을 이용한 전통복식의 3차원 재현의 문제점을 중심으로-)

  • Kim, Min-Kyoung;Choi, Young-Lim;Nam, Yun-Ja
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.34 no.11
    • /
    • pp.1836-1843
    • /
    • 2010
  • This research examines the possibilities of a traditional costume revival and digital exhibition as well as the application of 3D virtual clothing modeling data in order to preserve and record a disappearing costume heritage to realize it as a social education tool through the newly emerging technology of 3D virtual clothing. A 3D revival of costumes worn by royal families and aristocrats was accomplished through the 3D animation and simulation technology of Maya 2011 (Autodesk, Inc.) and Qualoth (FX Gear, Inc.). The simulation shows the possibility of a 3D revival and digital exhibition of costume heritage. However, further technology support to analyze and realize the composition and design is still necessary to develop the digital contents of traditional garment culture that includes skirt pleats, petticoat silhouettes, that exaggerates the skirts and knots of traditional upper garments (Jeogori). Further studies on design attributes of historic costumes and the upgrading of 3D simulation software are required to realize 3D virtual clothing. Korean traditional costumes will be revived as a cultural content in the digital era as a result of outstanding issues detected by this study.

Realistic Enhancement of 3D Expressions for Building Expressions with Hologram (건축물 홀로그램 표현에서 3D 실체감 표현 향상방안)

  • Shin, Seong-Yoon;Lee, Hyun-Chang
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.23 no.9
    • /
    • pp.1104-1109
    • /
    • 2019
  • Business utilization of holograms is widely used as a similar hologram. The use of holograms has been proposed in many cases. In this paper, we present an outline of similar holograms using up to 3 or 4 facets, and express the similar holograms using the results produced by 3D modeling for a building from dealing with the representation of buildings from hololens to pseudo-hologram by using 3D modeling results. In addition, to reflect the real image of the disadvantage of modeling, we propose a method to enhance the 3D expression of the object by reflecting the actual building surface on the 3D model through photographing. Virtual building seen by the human eye can be virtually shown in space through a hologram among various methods shown in a virtual space such as AR / VR / MR. Through this study, it will be possible to express holograms of various materials such as buildings or cultural properties with enhanced realism.

Evaluation of Possibility of Large-scale Digital Map through Precision Sensor Modeling of UAV (무인항공기 정밀 센서모델링을 통한 대축척 수치도화 가능성 평가)

  • Lim, Pyung-chae;Kim, Han-gyeol;Park, Jimin;Rhee, Sooahm
    • Korean Journal of Remote Sensing
    • /
    • v.36 no.6_1
    • /
    • pp.1393-1405
    • /
    • 2020
  • UAV (Unmanned Aerial Vehicle) can acquire high-resolution images due to low-altitude flight, and it can be photographed at any time. Therefore, the UAV images can be updated at any time in map production. Due to these advantages, studies on the possibility of producing large-scale digital maps using UAV images are actively being conducted. Precise digital maps can be used as base data for digital twins or smart cites. For producing a precise digital map, precise sensor modeling using GCPs (Ground Control Points) must be preceded. In this study, geometric models of UAV images were established through a precision sensor modeling algorithm developed in house. Then, a digital map by stereo plotting was produced to evaluate the possibility of large-scale digital map. For this study, images and GCPs were acquired for Ganseok-dong, Incheon and Yeouido, Seoul. As a result of precision sensor modeling accuracy analysis, high accuracy was confirmed within 3 pixels of the average error of the checkpoints and 4 pixels of the RMSE was confirmed for the two study regions. As a result of the mapping accuracy analysis, it satisfied the 1:1,000 mapping accuracy announced by the NGII (National Geographic information Institute). Therefore, the precision sensor modeling technology suggested the possibility of producing a 1:1,000 large-scale digital map by UAV images.

Modeling and Simulation of HMI Behaviors of 3D Virtual Products using XML (XML을 이용한 3D 가상 제품의 HMI 행동양태 모델링과 시뮬레이션 방안)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
    • /
    • v.20 no.1
    • /
    • pp.75-83
    • /
    • 2015
  • In the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the visualization and interaction of the products, and the simulation of their human machine interaction (HMI) behaviors in interactive 3D virtual environments. Especially, for the HMI behavior simulation, it is necessary to represent them properly and to play them back effectively according to user interaction in the virtual environments. In a conventional approach to HMI behavior simulation, user interface (UI) designers use UI design software tools to generate the HMI behavior of a digital product of interest. Due to lack of reusability of the HMI behavior, VP developers need to analyze and integrate it into a VP system for its simulation in a 3D virtual environment. As this approach hinders the effective communication between the UI designers and the VP developers, it is easy to create errors and thereby it takes significant time and effort especially when it is required to represent the HMI behavior to the finest level of detail. In order to overcome the shortcomings of the conventional approach, we propose an approach for representing the HMI behavior of a digital product using XML (eXtensible Markup Language) and for reusing it to perform the HMI behavior simulation in 3D virtual environments. Based on the approach, a VP system has been developed and applied for the design evaluation of various products. A case study about the design evaluation is given to show the usefulness of the proposed approach.

A study on the modeling work improvement of the representation image of stage performance (무대 공연 재현 이미지 구현의 모델링작업 개선 연구)

  • Kim, Myeong Jun;Ryu, Keun Ho
    • Journal of Digital Contents Society
    • /
    • v.19 no.8
    • /
    • pp.1565-1573
    • /
    • 2018
  • The recent breakthroughs of multimedia computing have expanded its scope of application to the fields not been touched before. The reproduction of late artists' performance, especially dancers', which had put on the back burner until now, also beginning to shed the light. This study showed how to apply it to the reproduction of these late performers. Through this work, not only did we reduce the working time by applying the software to the manual process which has been dominantly practiced for reproducing the existing stage, but also made it possible to be reused in the subsequent work.

CGS System based on Three-Dimensional Character Modeling II (Part 2: About Digital Process) (3차원 캐릭터 모델기반 CGS System 구축 II (Part 2 : Digital Process에 관하여))

  • Cho, Dong-Min;Cho, Kwang-Soo
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.7
    • /
    • pp.1095-1104
    • /
    • 2010
  • This study is to suggest the design generation methodology for the maximization of idea generation ability and to overcome restriction of thinking out of existing idea generation methodology, it has suggested the CGS(Character Generation System) that is a creative idea generation methodology identified and complemented the problem of the existing computerized idea generation(PDS with Proportion) method out of the preceded studies on the creative idea generation methodologies. In addition, this research being extended on the article vol.11,no.11, "CGS System based on Three-Dimensional Character Modeling Ⅰ(Part1: about Non-Digital Process )," on Korea Multimedia Society in November 2008 issue and this study is expected to have effectives as one method for idea generation or creative image generation assistance during the 3D character development process with practical implementation of system, research directions and present the results.