• Title/Summary/Keyword: 3D Data Structure

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The Object-Oriented Design & Implementation of Spatial Data Transformation System for the 3-D Representation of Underground Utilities (지하시설물의 3차원 표현을 위한 공간 데이터 변환 시스템의 객체 지향적 설계 및 구현)

  • 오승;강병익;정정화
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 1996.06a
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    • pp.79-109
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    • 1996
  • In order to transform the underground utility data into the 3-D spatial objects, this thesis defined the type of the 3-D spatial objects and the storage structure of objects, and developed the spatial data transformation system that transforms the 2-D underground utility data into the pre-defined 3-D spatial objects through the Booch Method, an object-oriented development method. For this sake, the relational data model of ARC/INFO and the storage structure are analyzed, as well as the pre-requisites, required for the 3-D visualization of the underground utilities. Also, the 2-D underground utility data, saved in ARC/INFO, were transformed into the ASCII files through the internal pre-processing procedure, then used as the input data of the transformation system. In addition, to develop the transformation system, the object-oriented development methods are studied first and, then, applied to the system analysis and the design procedure with the Booch Method as a development method. Finally, the results of analysis and design procesure are implemented through AML, a ARC/INFO macro language, and C++, an object-oriented programing language. As a result of this study, the 3-D spatial objects that can visualize the 2-D utilities in 3-D, are acquired, and the adaptation of object-oriented development method to the system development procedure enabled an effective development prodedure.

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Case Analysis Study on 3D printed parametric Fashion Products (3D프린팅 파라메트릭 패션제품 사례분석연구)

  • Ahn, Jin-wook;Jang, Joong-sik
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.169-176
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    • 2021
  • This study aims to explore the formativeness of 3D printed parametric fashion products while parametric design-based 3D printed fashion products are increasing. As a research method, theoretical review was conducted and formative properties of 3D printing parametric fashion products were derived, and cases of 3D printing parametric fashion products were collected and examined into three types of clothing, shoes, and accessories. As a result of the study, it was possible to confirm the shape with the motif of a natural object, and structurally, the economical optimal structure, assembly structure, and natural structure were confirmed. was found to use natural and achromatic colors. Through the understanding of the formativeness of 3D printing parametric fashion products presented in this study, it is expected that it will be used as basic data to understand the spread and formative flow of parametric-based fashion products.

Three dimensional resistivity structure of the Serra da Cangalha crater inferred from magnetotelluric modeling

  • Adepelumi Adekunle Abraham
    • 한국지구물리탐사학회:학술대회논문집
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    • 2004.06a
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    • pp.182-188
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    • 2004
  • In view of the circular geometry of the Serra da Cangalha impact crater, we have carried out a 3D forward modeling computation for twenty-five MT data in order to obtain the 3D resistivity forward model for the crater region. The 3D resistivity forward model revealed a five-layer model, showing a significant reduction in the basement resistivity. We suggest that this, perhaps, could be due to the structural disturbances that have been caused by the meteorite impact on the crater about 220 million years ago resulting in brecciation, fracturing, alteration and shocked zone filled with fluids. Also, the sensitivity analysis of the 3D model chosen indicates that 3D models having a crater diameter greater than 151 are inconsistent with our data because the 3D model responses are very sensitive to changes in the diameter beyond 15 km. This analysis also reveals that, the depth limits (for the 3D body) causing the anisotropic effects seen on some of our apparent resistivity curves maximally does not extend beyond 1.2 km depth.

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Numerical Study on the Correction of Sea Effect in Magnetotelluric (MT) Data

  • Yang, Jun-Mo;Yoo, Hai-Soo
    • Journal of the Korean earth science society
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    • v.30 no.5
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    • pp.550-564
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    • 2009
  • When magnetotelluric (MT) data are obtained in the vicinity of the coast, the surrounding seas make it difficult to interpret subsurface structure, especially the deep part of the subsurface. We introduce an iterative method to correct the sea effect, based on the previous topographic correction method that removes the distortion due to topographic changes in seafloor MT data. The method first corrects the sea effect in observed MT impedance, and then inverts corrected response in a model space without the sea. Due to mutual coupling between the sea and the subsurface structure, the correction and inversion steps are iterated until the changes in each result become negligible. The method is tested for 1- and 2-D structures using synthetic MT data produced by 3-D forward modeling including surrounding seas. In all cases, the method closely recovers the true structure assumed to generate synthetic responses after a few iterations.

Development of Smart CAD/CAM System for Machining Center Based on B-Rep Solid Modeling Techniques (I) (A Study on the B-Rep Solid Modeler using Half Edge Data Structure) (B-Rep 솔리드모델을 이용한 머시닝 센터용 CAC/CAM 시스템 개발(1): 반모서리 자료구조의 B-Rep 솔리드모델러에 관한 연구)

  • 양희구;김석일
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1994.10a
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    • pp.689-694
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    • 1994
  • In this paper, to develop a smart CAD/CAM system for systematically performing from the 3-D solid shape design of products to the CNC cutting operation of products by a machining center, a B-Rep solid modeler is realized based on the half edge data structure. Because the B-Rep solid modeler has the various capabilities related to the solid definition functions such as the creation operation of primitives and the translational and rotational sweep operation, the solid manipulation functions such as the split operation and the Boolean set operation, and the solid inversion function for effectively using the data structure, the 3-D solid shape of products can be easily designed and constructed. Also, besides the automatic generation of CNC code, the B-Rep solid modeler can be used as a powerful tool for realizing the automatic generation of finite elements, the interference check between solids, the structural design of machine tools and robots and so on.

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Medical data visualization using Unity3D game engine (Unity3D 게임 엔진을 이용한 의료 데이터 가시화)

  • Ha, Taejun;Kye, Heewon
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.87-94
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    • 2017
  • Due to improvements in the capabilities of commercial game engines, there are increasing instances of applying game engines to scientific visualization applications. This study describes a case of creating a virtual reality application that visualizes medical volume data based on the Unity3D game engine. When using a game engine, there is an advantage that various functions required for an application are basically provided, such as depth sorting of translucent objects or virtual reality hardware support. On the other hand, there is a restriction that the structure of the application program should be modified to suit the characteristics of the game engine. This paper describes a method for visualizing medical volume data using the structure of a game engine. As a result, we were able to create a virtual reality scene that consisted of surface data and medical volume data fragments together. And we confirmed the possibility of game engine as a future medical simulation production tool.

3-D Information Model for High-speed Railway Infrastructures (고속철도시설물을 위한 3차원정보모델)

  • Shim, Chang-Su;Kim, Deok-Won;Youn, Nu-Ri
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.241-246
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    • 2008
  • Design of a high-speed railway line requires collaboration of heterogeneous application systems and of engineers with different background. Object-based 3D models with metadata can be a shared information model for the effective collaborative design. In this paper, railway infrastructure information model is proposed to enable integrated and inter-operable works throughout the life-cycle of the railway infrastructures, from planning to maintenance. In order to develop the model, object-based 3-D models were built for a 10km railway among Korea high-speed railway lines. The model has basically three information layers for designers, contractors and an owner, respectively. Prestressed concrete box-girders are the most common superstructure of bridges. The design information layer has metadata on requirements, design codes, geometry, analysis and so on. The construction layer has data on drawings, real data for material and products, schedules and so on. The maintenance layer for the owner has the final geometry, material data, products and their suppliers and so on. These information has its own data architecture which is derived from similar concept of product breakdown structure(PBS) and work breakdown structure(WBS). The constructed RIIM for the infrastructures of the high-speed railway was successfully applied to various areas such as design check, structural analysis, automated estimation, construction simulation, virtual viewing, and digital mock-up. The integrated information model can realize virtual construction system for railway lines and dramatically increase the productivity of the whole engineering process.

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A Study on Tower Modeling for Artificial Intelligence Training in Artifact Restoration

  • Byong-Kwon Lee;Young-Chae Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.27-34
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    • 2023
  • This paper studied the 3D modeling process for the restoration of the 'Three-story Stone Pagoda of Bulguksa Temple in Gyeongju', a stone pagoda from the Unified Silla Period, using artificial intelligence (AI). Existing 3D modeling methods generate numerous verts and faces, which takes a considerable amount of time for AI learning. Accordingly, a method of performing more efficient 3D modeling by lowering the number of verts and faces is required. To this end, in this study, the structure of the stone pagoda was deeply analyzed and a modeling method optimized for AI learning was studied. In addition, it is meaningful to propose a new 3D modeling methodology for the restoration of stone pagodas in Korea and to secure a data set necessary for artificial intelligence learning.

Visual Mapping from Spatiotemporal Table Information to 3-Dimensional Map (시-공간 도표정보의 3차원 지도 기반 가시화기법)

  • Lee, Seok-Jun;Jung, Soon-Ki
    • Journal of the HCI Society of Korea
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    • v.1 no.2
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    • pp.51-58
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    • 2006
  • Information visualization, generally speaking, consists of three steps: transform from raw data to data model, visual mapping from data model to visual structure, and transform from visual structure to information model. In this paper, we propose a visual mapping method from spatiotemporal table information, which is related to events in large-scale building, to 3D map metaphor. The process has also three steps as follows. First, after analyzing the table attributes, we carefully define a context to fully represent the table-information. Second, we choose meaningful attribute sets from the context. Third, each meaningful attribute set is mapped to one well defined visual structure. Our method has several advantages. First, users can intuitively achieve non-spatial information through the 3D map which is a powerful spatial metaphor. Second, this system shows various visual mapping method applicable to other data models in the form of table, especially GIS. After describing the whole concept of our visual mapping, we will show the results of implementation for several requests.

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Structure-From-Motion Approach to the Reconstruction of Surfaces for Earthwork Planning

  • Nassar, Khaled;Jung, Young-Han
    • Journal of Construction Engineering and Project Management
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    • v.2 no.3
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    • pp.1-7
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    • 2012
  • The reconstruction of surfaces from unorganized point clouds can provide very useful information for construction managers. Although point clouds are generally created using 3D scanners, they can also be generated via the structure-from-motion technique using a sequence of images. Here we report a novel surface reconstruction technique for modeling and quantifying earthworks that can be used for preliminary planning, project updates and estimating of earthwork quantities, as well as embedded planning systems in construction equipment. The application of structure-from-motion techniques in earth works is examined and its advantages and limitations identified. Data from 23 earthwork excavation construction sites were collected and analyzed. 3D surface reconstructions during the construction phase were compared to the original land form. Similar experiments were conducted with piles of earth and the results analyzed to determine appropriate ranges of use for structure-from-motion surface reconstructions in earthwork applications. The technique was found to be most suited to pile of materials with volumes less than 2000 m3. Piles up to 10 m in height and with base areas up to $300m^2$ were also successfully reconstructed. These results should be of interest to contractors seeking to utilize new technology to optimize operational efficiency.