• Title/Summary/Keyword: 3D Broadcasting

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Development of UWB Sinuous Antenna with Dielectric Lens for 3~6 GHz Band Application (유전체 렌즈를 가진 3~6GHz대용 UWB 시뉴어스 안테나 개발)

  • Lee, Dong Real
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.239-244
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    • 2015
  • Recently, Impulse radars using UWB technologies are widely use for measuring distance, or for transmitting uncompressed high resolution videos. However, since the UWB band spans over octave bands, it is not easy to design such a system. Wide band impedance matching is required for antennas and other RF area. In this study, we designed and fabricated sinuous antenna for 3~6 GHz octave band application. We also designed and attached a dielectric lens to improved the directional gain of the antenna. The gain of the antenna was 6~10 dBi. The dielectric lens attached sinuous antenna was used to transmit HD video data. The maximum reach distance was 90 meter with 10mW power.

The Trouble Analysis of Electric wave Antenna Using GIS (GIS를 이용한 전파안테나 장애분석)

  • 강준묵;강영미;최준석;이주대
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.04a
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    • pp.461-464
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    • 2004
  • The Broadcasting system is very important part of human life that preceding to people news, national plan, sport, drama, leisure and politics. The product of maded by broadcasting system conveyed the whole country by radio signal. A broadcasting station operate the broadcast product radio trial network in the mountain, Recently the height of new building, concrete structure is very large and higher than old one. Since one does or says, noise accur to radio and TV signal whole nation. In this study, Taejeon Sikjang mountain and Cheunan-Heuksung mountain where accured radio noise chosen as a sample, and analysis 3D simulation and plane check. Accordingly come to conclusion condition of noise occurred radio antenna.

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Trends of Cloud and Virtualization in Broadcast Infra (방송 인프라의 클라우드 및 가상화 동향)

  • Kim, S.C.;Oh, H.J.;Yim, H.J.;Hyun, E.H.;Choi, D.J.
    • Electronics and Telecommunications Trends
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    • v.34 no.3
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    • pp.23-33
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    • 2019
  • Broadcast is evolving into media service aimed at user customization, personalization, and participation with high-quality broadcasting contents (4K/8K/AR/VR). A broadcast infrastructure is needed to engage with the competition for providing large-scaled media traffic process, platform performance for adaptive transcoding to diverse receivers, and intelligent service. Cloud service and virtualization in broadcast are becoming more valuable as the broadcasting environment changes and new high-level broadcasting services emerge. This document describes the examples of cloud and virtualization in the broadcast industry, and prospects the network virtualization of broadcast transmission infrastructure, especially terrestrial and cable networks.

A study of extended ATSC system for terrestial 3D HDTV broadcasting (지상파 3D HDTV 전송을 위한 확장된 ATSC 전송 시스템에 대한 연구)

  • Oh, Jong-Gyu;Shin, Sung-Soo;Jeon, Young-Gon;Kim, Joon-Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.179-181
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    • 2010
  • 최근 들어 세계적으로 3D TV에 대한 연구가 영상 획득, 영상 압축, 그리고 영상 디스플레이 분야에 걸쳐 매우 활발하게 이루어지고 있다. 국내에서는 한국정보통신기술협회 (TTA)를 중심으로 표준화 움직임이 일어나고 있다. 그러나 어떤 전송 기술을 사용하고 어떻게 채널을 할당하여 3D HDTV 지상파 방송을 가능토록 할 것인지에 대한 논의는 아직 미미한 상태이다. 본 논문에서는 3D HDTV 방송 서비스를 제공하기 위해 필요한 데이터를 단일 지상파 채널을 통하여 전송하기 위해서, 기존 ATSC 전송 시스템 [1]을 확장하고 수정하여 전송 용량 증대의 가능성을 살펴보고자 한다. 최대한 기존 전송 표준의 요소기술을 유지하고자 하나 최대한의 전송 용량 증대를 위하여 완벽한 역호환성은 유럽의 DVB-T2 시스템처럼 고려하지 않았다.

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Non-glasses Stereoscopic 3D Floating Hologram System using Polarization Technique

  • Choi, Pyeongho;Choi, Yoonhee;Park, Misoo;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.18-23
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    • 2019
  • The image projected onto the screen of the floating hologram is no more than a two-dimensional image. Although it creates an illusion that an object appears to float in space as it moves around while showing its different parts. This paper has proposed a novel method of floating 3D hologram display to view stereoscopic three-dimensional images without putting on glasses. The system is comprised of a sharkstooth scrim screen, projector, polarizing filter for the projector, and a polarizing film to block the image projected from the sham screen. As part of the polarization characteristics, the background image and the front object have completely been separated from each other with the stereoscopic 3D effect successfully implemented by the binocular disparity caused by the distance between the two screens.

Status of 3D Audio Technology Development for the difference of Listening Environments (청취환경 차이에 따른 3차원 오디오 기술 개발 동향)

  • Seo, Jeong-Il;Lee, Yong-Ju;Jang, In-Seon;Yu, Jae-Hyeon;Gang, Gyeong-Ok
    • Broadcasting and Media Magazine
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    • v.13 no.1
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    • pp.82-96
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    • 2008
  • 3D Audio Technologies include whole signal processing steps from acquisition to reproduction through encoding and transmitting technologies. However, there is a certain difference on adapted technologies according to audio presentation environments, because the presentation environment is the last step to provide 3D audio th listeners. In this paper, we describe variable 3D audio technologies to adapt variable audio presentation environments for consuming music contents.

A Study of Space Planning Process in Stereoscopic 3D for Narrative Immersion (내러티브 몰입을 위한 입체영상의 공간연출 프로세스 연구)

  • Son, Jung-Hyun
    • The Journal of the Korea Contents Association
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    • v.14 no.3
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    • pp.94-102
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    • 2014
  • In the 21th century, audiences were fascinated with stereoscopic 3d in the theaters again. Since 2009, interest in stereoscopic 3D had been increased explosively, but shortfall in stereoscopic 3D contents is yet to be solved. However, despite shaky conditions in broadcasting businesses, stereoscopic 3D movies are released steadily in Hollywood. And the movies with strong storytelling are performing in the film market, so common point among them is that stereoscopic 3d techniques are used for subserving narrative immersion effectively. Therefore, stereoscopic 3D techniques will be helpful for enhancing narrative immersion. So I researched relations between immersion and stereoscopic 3D, and proposed space planning process for enhancing narrative immersion in stereoscopic 3D.

Evaluation of Video Quality in 3DTV Service via ATSC M/H (ATSC M/H를 이용한 3DTV 서비스 화질 평가)

  • Kim, Byung-Yeon;Bang, Min-Suk;Jung, Kyung-Hoon;Kang, Dong-Wook;Kim, Sung-Hoon;Choi, Jin Soo;Kim, Jin Woong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.10-11
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    • 2010
  • 본 논문에서는 ATSC M/H를 이용하면서 기존 HD 및 모바일 서비스와 역 호환성을 유지하는 3DTV 서비스 시나리오를 고려하여 좌영상과 우영상의 부호화 방식 및 해상도가 서로 다른 상황에서 양안식 입체 영상의 화질을 평가한다. 동영상의 시공간적 특성에 따라 다소 차이가 있기는 하지만 객관적인 화질 측면에서 좌우 영상의 차이가 상당히 큼에도 불구하고 합성된 3D영상의 주관적 화질 및 깊이감은 일반적으로 만족스러운 결과를 나타낸다.

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Adaptive Pre-/Post-Filters for NRT-Based Stereoscopic Video Coding

  • Lee, Byung-Tak;Lee, BongHo;Choi, Haechul;Kim, Jin-Soo;Yun, Kugjin;Cheong, Won-Sik;Kim, Jae-Gon
    • ETRI Journal
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    • v.34 no.5
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    • pp.666-673
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    • 2012
  • Non-real-time delivery of stereoscopic video has been considered as a service scenario for 3DTV to overcome the limited bandwidth in the terrestrial digital television system. A hybrid codec combining MPEG-2 and H.264/AVC has been suggested for the compression of stereoscopic video for 3DTV. In this paper, we propose a stereoscopic video coding scheme using adaptive pre-/post-filters (APPF) to improve the quality of 3D video while retaining compatibility with legacy video coding standards. The APPF are applied adaptively to blocks of various sizes determined by the macroblock coding mode and reference frame index. Experiment results show that the proposed method achieves up to 24.86% bit rate savings relative to a hybrid codec of MPEG-2 and H.264/AVC including the inter-view prediction.

A Study on Power Saving Effect Through Introduction of AM Radio High Efficient Transmission System (AM 라디오 고효율전송의 전력 절감 효과 분석)

  • Lee, SangWoon
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.670-675
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    • 2019
  • AM radio broadcasting has the advantage that the sound quality is lower than that of FM radio but the service area is wide and at night it can be transmitted even to overseas due to ionospheric reflection. AM radio broadcasts usually transmit large amounts of several tens to several hundreds of kilowatts (KW), requiring a lot of power, which is a financial burden on broadcasters. Recently, it is required to introduce a way to reduce the power of AM radio broadcasting in Korea. Therefore, it is possible to save a certain amount of power compared to the conventional AM radio broadcasting, and it is possible to maintain the existing license service area and sound quality, and what policies are needed to introduce the technology. In this paper, we predict the reduction of transmission power when a high efficiency transmission system is applied to existing AM radio broadcasting transmission system. As a result of the research, AMC adopting the high efficiency transmission method instead of the conventional AM radio transmission method, and when the modulation ratio of AM radio is 70%, if -3 dB companding is applied, the annual transmission power charge is decreased from 5,185,838,160Won to 3,528,900,086Won with saving of 32.0%, When -6 dB companding is applied, it is expected to be reduced to 2,608,378,934Won, which is 49.7% savings.