• Title/Summary/Keyword: 3D 파노라마

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Projection-based Mesh Generation for 3D Panoramic Virtual Environment Creation (3D 파노라믹 가상 환경 생성을 위한 투영기반 메쉬 모델 생성 기법)

  • Lee, Won-Woo;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.493-498
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    • 2006
  • 본 논문에서는 3D 파노라믹 가상 환경 생성을 위한 투영기반 메쉬 모델 생성 기법을 제안한다. 제안된 메쉬 모델 생성 기법은 멀티뷰 카메라를 이용해 다수의 시점에서 얻은 실내 환경의 3D 데이터로부터 메쉬 모델을 생성한다. 먼저 미리 보정된 카메라 파라미터를 이용해 입력된 임의의 3D점 데이터를 여러 개의 하위 점군으로 분할한다. 적응적 샘플링을 통해 각 하위 점군으로부터 중복되는 점 데이터를 없애고 새로운 점군을 생성한다. 각각의 하위 점군을 Delaunay삼각화 방법을 통해 메쉬 모델링하고, 인접한 하위 점군의 메쉬들을 통합하여 하나의 메쉬 모델을 생성한다. 제안된 메쉬 모델링 방법은 점군의 분할을 통해 각 부분의 메쉬 모델을 독립적으로 생성하므로 실내 환경과 같은 넓은 영역의 모델링에 알맞다. 또한, 적응적 샘플링을 통해 3D 데이터가 갖는 깊이 정보의 특징을 보존하면서 메쉬 데이터의 크기를 줄인다. 생성된 가상 환경 모델은 가상/증강현실 응용 어플리케이션 등에 적용이 가능하다.

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Effect of head positioning on the vertical and horizontal magnification in panoramic radiographs: rotation along the sagittal and transverse plane (파노라마방사선사진에서 환자의 머리 위치가 하악 수직, 수평 확대율에 미치는 영향: 상하 및 좌우회전)

  • Kim, Yong-Gun;Byun, Jin-Seok;An, Seo-Young
    • Journal of Dental Rehabilitation and Applied Science
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    • v.30 no.1
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    • pp.1-8
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    • 2014
  • Purpose: The purpose of this study was to investigate the effect of head position changes on vertical and horizontal magnification in dental panoramic radiographs. Materials and Methods: Five 4 mm metal balls were placed above alveolar crest of dry skull considering extraction socket and dental arch. Panoramic radiographs were taken by OP-100D (Instrumentarium Imaging Co., Tuusula, Finland) at proper and rotated head position along the sagittal and transverse axis at 3 - $20^{\circ}$ upwardly, downwardly, to the left and to the right rotation. Images were stored in DICOM files and were measured by ruler equipped within INFINITT PACS software. Results: The mean horizontal magnification was $1.22{\pm}0.01-1.44{\pm}0.01$ and mean vertical magnification was $1.29{\pm}0.00-1.35{\pm}0.02$ at standard head position. There was statistical significance of horizontal magnification between the anterior ($1.24{\pm}0.02-1.31{\pm}0.03$) and the posterior area ($1.40{\pm}0.03-1.33{\pm}0.02$) (P < 0.05). Vertical magnification resulted in less variation ($1.24{\pm}0.01-1.37{\pm}0.02$) than horizontal magnification ($0.88{\pm}0.03-3.73{\pm}0.16$) according to the rotation. There was statistical significant difference on horizontal magnification (P < 0.05). Conclusion: In rotated head position, the horizontal magnification should be considered because these can cause distortion on panoramic radiographs.

Photograph-based 3D Car Navigation System (실사 영상을 이용한 차량용 3차원 내비게이션 시스템)

  • Roh, Chang-Hyun;Jung, Kwang-Ho
    • Journal of Korea Game Society
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    • v.3 no.1
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    • pp.94-101
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    • 2003
  • 본 연구의 목표는 GPS(Global Positioning System)을 이용한 3차원 네비게이션 시스템을 개발하여 원하는 목적지까지의 경로를 실시간으로 도로 전경과 동일한 3차원 영상으로 살펴봄으로써 운전자를 효과적으로 도울 수 있도록 하는 것이다. 실제 도로에서 일정 간격을 두고 촬영한 파노라마 실사 영상에 TIP 기법을 적용하여 가상환경을 구축하고 이들 사이의 부드러운 전이를 통해 사진과 같은 품질의 3차원 영상을 보여준다. 개발된 시스템은 2차원 네비게이션 모듈을 가지며 최적 경로 탐색 및 도로 상황 예측 기능을 제공한다.

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Virtual Pottery Gallery Using Panorama Images (파노라마 영상을 이용한 가상 도자기 전시실의 구현)

  • 박경남;김응곤
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.173-176
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    • 2001
  • In this study, we designed a virtual gallery using VRML authoring tool. With this system, we expect to provide a realistic and interactive environment where students can appreciate artistic work in their learning processes. Our system is implemented with several methods such as panorama images and 3D object modules with Photo Vista, Object Modeler and Reality Studio. We currently investigate how this virtual gallery can affect students aesthetic aspects with the intended realistic appreciation In their art education processes. In the following section, we describes how we implemented our virtual gallery with vrml authoring tools.

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Development and Effects of Virtual Geological Field Trip Program using 360° 3D Panorama Technique (360° 3D 파노라마 기술을 적용한 VFT 개발 및 효과)

  • Kim, Hee Soo
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.2
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    • pp.193-205
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    • 2015
  • In this study, a Virtual geological Field Trip(VFT) learning program using 3D panorama virtual reality techniques was developed to learn about the Gongju city 7 area located in Chungcheongnam-do, Korea. The developed $360^{\circ}$ 3D VFT program can show every face of observational points and interact as zoom-in, zoom-out and image rotation. For the educational effects of the materials, it is provided with a compass, a protractor, enlarged images, pop-up windows, etc.. The program was applied to the class of 35 gifted students in middle school to investigate the effectiveness of the program. The results showed that positive responses of the students were 90% or more. When geological field trip problems like cost, safety, distance occur in geological learning procedure of middle school science, this VFT program can become as a supplementary learning material and a solution.

Outdoor Augmented Reality based 3D Model Visualization System of Cultural Heritage Sites (야외 증강현실 기반의 문화 유적지 3D 모델 시각화 시스템)

  • Han, Jong-Gil;Park, Kyoung-Wook;Ban, Kyeong-Jin;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.3
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    • pp.459-464
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    • 2013
  • Recently, at home and abroad cultural content industry has developed as the growing importance of history. Among them, the reconstruction contents area which combined with IT technology is attracting attention. Specially, using augmented reality technology, 3D visualization researches which restore contents of architectural heritage, cultural heritage sites, and artifacts have been performed in cultural content area. The existing cultural site restore contents are mostly made based on the images taken from indoor. In this paper, efficiently visualize the restore contents in indoor, but outdoors is limited. This theses presents the cultural heritage sites 3D model visualization system using augmented reality in outdoor. Proposed system augments 3D model to cultural heritage site in outdoor by using Smart Phone.

Development of Web-based Virtual Theme Park Using X3D Components and Profiles (X3D 컴포넌트와 프로파일을 이용한 웹 기반 가상테마 파크의 구축)

  • Cho Seung-Il;Song Seung-Heon;Kim Eung-Kon
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.576-579
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    • 2005
  • As the tools for constructing the cyber world such as virtual theme park on the web, QuickTime VR for 2D panorama Images and VRML for 3D modeling have been used for years. QuickTime VR had some weak points, which were the distortion of images and the difficulties of operating objects vividly and navigating effectively. VRML, though it was able to support various 3D elements to users, was not able to be approached easily by users because of the difficulties for providing viewer. Therefore, in this thesis, we will make it easy for users to approach the contents on the web, offering the concept of X3D components, and profiles and will construct the highly marketable 3D cyber world.

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Development of 3D Car Navigation System Using Image-based Virtual Environment (실사기반 가상환경기술을 이용한 차량용 3차원 네비게이션 시스템 개발)

  • Kim Chang-Hyun;Lee Wan-Bok
    • Journal of Game and Entertainment
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    • v.2 no.1
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    • pp.35-44
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    • 2006
  • Objective of this study is to develop a 3D car navigation system that shows the driving direction to a destination through real-time 3-D panoramic views of the route. For the purpose, a new searching process was established to find the optimal driving direction based on the driver's current location and the real-time traffic situation and the TIP (tour into the picture) method was extended to implement a wide virtual environment. A virtual environment was built up by applying the extended TIP method to the panoramic images taken at a constant distance from a real road, and then, displayed 3-D navigation as clear as the real images. The car navigation system developed in this study provides the optimal driving direction and real-time traffic situation using 2-D navigation module and 3D navigation module.

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Efficient image-stitching using preprocessing for a super resolution image (전처리를 활용한 고해상도 영상을 위한 효율적인 영상 스티칭)

  • Bae, JoungEun;Yoo, Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.9
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    • pp.1738-1743
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    • 2017
  • This paper presents an efficient image stitching method using preprocessing in order to generate a super resolution image. Two-dimensional (2D) scanners are consistently used in various areas but they have limitations such as paper sizes and materials. To overcome these problem with low-cost, an efficient imaging stitching method is proposed for producing a super resolution panorama image. To scan a very large sized paper using mobile phones, a simple portable cradle which fixes height is employed producing an input image set. To improve matching performance, a preprocessing method is introduced before searching correspondences. Then alpha blending is applied to an input image set to produce a super resolution panorama image. The proposed method is faster and easier than the existing method which is employed by Open CV. Experiment results show that the proposed method is three times faster and performs better than the existing method.

Design and Implementation of a Web-based 3D Virtual Gallery using Panorama Images (Panorama 영상을 이용한 Web기반 3D 가상 Gallery의 설계 및 구현)

  • 김응곤;박경남
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.655-664
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    • 2002
  • In this paper, we implemented a web-based 3D virtual pottery gallery Using VR authoring tools. With this system, we expect to cause learning motives and Provide more realistic and interactive learning space. Out system was implemented by making panorama images and 3D object modules using Photo Vista. Object Modeler and Reality Studio. Users can connect to this web site(http://artstory.x-y.net), rotate a pottery panoramically, and zoom it in or out. We designed this virtual gallery can have beneficial influence on students' aesthetic aspects through realistic work appreciations in their art education processes.

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