• Title/Summary/Keyword: 3D 지도

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Construction of 3D Virtual City on the Web (Web 3D 가상도시 구축)

  • Lee, Jong-Ki;Lim, Il-Sik;Kim, Byung-Guk
    • Journal of Korea Spatial Information System Society
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    • v.5 no.1 s.9
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    • pp.83-89
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    • 2003
  • The GIS which is analysis of the real world to construction of 3D virtual city develop s in rapid growth. 3D virtual city is simulated by use of a GIS, Computer graphics, virtual reality and Spatial database. In this paper 3D topographical basemap which have the geographic coordinate of world was constructed by digital map. And build the Cyber city with combining the building that have elevation and 3D topographical basemap. By using server/client system for the cyber city. 3D cyber city web service implemented. We proposed the hybrid base web service method rather than the image or vector base web service. By the spatial and attribute search in the 3D Cyber City, overcome the existing simple visibility of Web 3D technology, and exhibited development direction to the Web 3D GIS.

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Analysis of paper map images for acquiring 3D terrain data (3차원 지형 자료 획득을 위한 지도 영상 분석)

  • LEE, JIN SEON
    • Journal of the Korea Computer Graphics Society
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    • v.2 no.1
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    • pp.68-76
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    • 1996
  • One of the major problems in GIS(Geographical Information Systems) involves acquiring 3-D terrain data. Because conventional methods such as land surveying or analysis of aerial photographs are costly, the method of using existing paper maps has been gaining considerable attention. This method demands three processing steps: 1) extraction of contours, 2) assignment of height values to the extracted contours, 3) reconstruction of 3-D terrain data. In this paper we systematically develop a procedure for acquiring 3-D terrain data from contour solutions. For the first two steps, we describe the necessary operations and roughly sketch solutions. For the last step, we propose an efficient raster-based algorithm and present the results of experiments with existing paper map images.

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Development of 3D Point Cloud Mapping System Using 2D LiDAR and Commercial Visual-inertial Odometry Sensor (2차원 라이다와 상업용 영상-관성 기반 주행 거리 기록계를 이용한 3차원 점 구름 지도 작성 시스템 개발)

  • Moon, Jongsik;Lee, Byung-Yoon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.3
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    • pp.107-111
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    • 2021
  • A 3D point cloud map is an essential elements in various fields, including precise autonomous navigation system. However, generating a 3D point cloud map using a single sensor has limitations due to the price of expensive sensor. In order to solve this problem, we propose a precise 3D mapping system using low-cost sensor fusion. Generating a point cloud map requires the process of estimating the current position and attitude, and describing the surrounding environment. In this paper, we utilized a commercial visual-inertial odometry sensor to estimate the current position and attitude states. Based on the state value, the 2D LiDAR measurement values describe the surrounding environment to create a point cloud map. To analyze the performance of the proposed algorithm, we compared the performance of the proposed algorithm and the 3D LiDAR-based SLAM (simultaneous localization and mapping) algorithm. As a result, it was confirmed that a precise 3D point cloud map can be generated with the low-cost sensor fusion system proposed in this paper.

3D Costmap Generation and Path Planning for Reliable Autonomous Flight in Complex Indoor Environments (복합적인 실내 환경 내 신뢰성 있는 자율 비행을 위한 3차원 장애물 지도 생성 및 경로 계획 알고리즘)

  • Boseong Kim;Seungwook Lee;Jaeyong Park;Hyunchul Shim
    • The Journal of Korea Robotics Society
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    • v.18 no.3
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    • pp.337-345
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    • 2023
  • In this paper, we propose a 3D LiDAR sensor-based costmap generation and path planning algorithm using it for reliable autonomous flight in complex indoor environments. 3D path planning is essential for reliable operation of UAVs. However, existing grid search-based or random sampling-based path planning algorithms in 3D space require a large amount of computation, and UAVs with weight constraints require reliable path planning results in real time. To solve this problem, we propose a method that divides a 3D space into several 2D spaces and a path planning algorithm that considers the distance to obstacles within each space. Among the paths generated in each space, the final path (Best path) that the UAV will follow is determined through the proposed objective function, and for this purpose, we consider the rotation angle of the 2D space, the path length, and the previous best path information. The proposed methods have been verified through autonomous flight of UAVs in real environments, and shows reliable obstacle avoidance performance in various complex environments.

Improvement Scheme for 3D Land Geospatial Information Construction (3차원 국토공간정보 구축 개선방안 연구)

  • Park, Jun-Ku;Cho, Woo-Sug;Noh, Myoung-Jong;Song, Nak-Hyeon;Kim, Min-Chul
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.4
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    • pp.89-99
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    • 2008
  • In Korea, currently 10 local governments have completed the construction of the 3D Land Geospatial Information, since the pilot project started in 2004 and many other local governments are additionally constructing the 3D Land Geospatial Information. Technical Guidance for the 3D Land Geospatial Information has made out the construction methodology and concept of the ordinances in 2006 by the basis of the research results of the pilot project for the 3D Geospatial Information construction in 2005. But the result that applied the existing 3D Land Geospatial Information of the local governments, many problems rearing up on the methods and expression accuracy of the 3D Land Geospatial Information. This research analyzed and derived problems of established guideline for the zero-defects construction of the 3D Land Geospatial Information and it is aim at the present standardized criterion of the reestablished and method of the 3D Geospatial Information construction items. Improvement scheme of the 3D Land Geospatial Information is considered to be contribute to the standardized good quality of 3D Land Geospatial Information construction and its application.

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A Study on Geoelectrical Structure of Jeju Island Using 3D MT Inversion of 2D Profile Data (2차원 MT 자료의 3차원 역산을 통한 제주도 지전기구조 연구)

  • Choi, Ji-Hyang;Kim, Hee-Joon;Nam, Myung-Jin;Lee, Tae-Jong;Han, Nu-Ree;Lee, Seong-Kon;Song, Yoon-Ho;Suh, Jung-Hee
    • Geophysics and Geophysical Exploration
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    • v.10 no.4
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    • pp.268-274
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    • 2007
  • Traditional two-dimensional (2D) interpretation of magnetotelluric (MT) data utilizes only transverse magnetic (TM)-mode data, because 2D inversion of transverse electric (TE)-mode data results in spurious features when 3D structures exist in the subsurface. The application of a 3D inversion algorithm to a single MT profile can reduce contamination due to off-profile anomalies and help us to incorporate TE-mode data in the interpretation. In this study, we conduct 2D and 3D inversions of MT data observed along two lines in Jeju Island. First, we invert apparent resistivities and phases in the TM and TE modes separately. Then, we perform 2D joint inversion of both TM- and TE-mode data and 3D inversion of both Zxy- and Zyx-mode data corresponding to TE- and TM-mode data in 2D. The resistivity images derived from all four data show that the geoelectrical structure in Jeju Island is a three-layered earth with the resistive-conductive-resistive stratigraphy within a depth of 5 km. The 3D inversion does not produce clear anomalies in the reconstructed profile image, while all of 2D do. This attributed to the possibility that 2D inversion results are distorted by exiting off-profile 3D anomalies in Jeju. With 3D inversion of 2D profile MT data, we can deduce more reliable results that are not seriously distorted by off-profile 3D anomalies.

Updating of Digital Map using 3D Laser Scanning (3차원 레이저 스캐닝을 이용한 수치지형도 수정에 관한 연구)

  • Lee, Yong-Hee;Moon, Doo-Youl;Kim, Ka-Ya;Park, Dong-Il
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.2
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    • pp.41-47
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    • 2008
  • The import of cartography is spoke for surveying technique level of the country. Also, it is the implied expression means about international operations amount in the world of people in the country. Nowadays, various digital maps on a reduced scale were drawn in Korea including the topographic series of a nation. Though these digital maps are drawn and revised by using aerial photogrammetry or satellite image, there are some problems that it is difficult to revise or renew the topography and natural feature immediately which changes frequently. As the countermeasures of these problems we use 3D Laser Scanning accumbency method, which provides user with convenience and accumbency accuracy which is required to revise and renew digital maps.

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Reserch On The Fundamental Technology To Utilization Of Platform To Providing Mobile Underground Geospatial Infomation Map (모바일용 지하공간통합지도 제공 플랫폼 활용을 위한 기반 기술 연구)

  • LEE, Tae-Hyung;KIM, Hyun-Woo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.23 no.4
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    • pp.173-183
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    • 2020
  • In the midst of the aging of underground facilities in urban areas and anxiety about road excavation safety accidents, the Ministry of Land, Infrastructure and Transport began to build Underground Geospatial Infomation Map from 2015 as part of the 「ground subsidence prevention measures」 and efficient use of underground spaces. So, the scope is spreading every year. The current Underground Geospatial Infomation Map information is web-based and is operated in a desktop environment, so it is true that there are some limitations in its use in a field environment such as an excavation construction site. The Underground Geospatial Infomation Map, built and operated in a web-based environment, is a large-scale 3D data. Therefore, in order to service by transmitting data to the field without delay, it is necessary to lighten the Underground Geospatial Infomation Map data. In addition, the current Underground Geospatial Infomation Map is not unified in data formats such as 3DS and COLLADA, and the coordinate system method is also different in relative coordinates and absolute coordinates. In this study, by analyzing domestic and overseas prior research and technical use cases, a mobile Underground Geospatial Infomation Map data format and a lightweight method were presented, and a technology development was conducted to create a mobile underground space integration map in the presented format. In addition, the weight reduction rate was tested by applying 3D data compression technology so that data can be transmitted quickly in the field, and technology was developed that can be used by decompressing 3D data compressed in the field. finally, it aims to supplement the technology experimentally developed in this study and conduct additional research to produce it as software that can be used in the excavation site and use it.

Analysis on the Backgrounds Expression for 3D Animation (3D 애니메이션의 배경 표현에 관한 분석)

  • Park, Sung-Dae;Jung, Yee-Ji;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.268-276
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    • 2015
  • This article analyzes the background representation of 3D animation and look at what its proper background expression. With the development of computer graphics technology, the background of the 3D animations can be expressed as The actual background. In contrast, "The Smurfs" which was released recently was created to take the actual background. However, 3D animation with real background is not appropriate in terms of creative expression space in the main role of the animation. In this Study, we analyze the character and background of the animation made in 3D graphics. Based on this, we propose a correct representation of 3D animation background.

A Preliminary Study on the 3D Electronic Cultural Atlas of the National Education Center for Korean Traditional Music (국립국악 교육기관 3D 전자문화지도 작성에 관한 사전연구)

  • Yu, Jeong-Su
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.221-226
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    • 2010
  • Culture is like living organisms based on local and history. Therefore, we don't understand the whole phase of the culture if we neglect the information of the time and space. In this paper, we describe a preliminary study building of a 3D electronic cultural atlas about the national education center for Korean traditional music.

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