• Title/Summary/Keyword: 3D 재현

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웹기반 3D 가시화 모듈 연구

  • Park, Ji-Su;O, Jae-Yong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2016.05a
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    • pp.32-34
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    • 2016
  • 웹기반 3D 가시화 모듈은 선박운항 시뮬레이터 시스템을 플랫폼 종류에 제약을 받지 않고 다양한 시스템의 요구사항을 효과적으로 반영하여 웹브라우저에서 3D 가시화 시뮬레이션을 지원하는 시스템이다. 본 연구에서는 시뮬레이션 데이터를 Socket.io 이용하여 실시간으로 업데이트를 하였으며 시각 및 기상상태, 해상 환경을 재현하였다. 또한 3D 가시화 인터페이스를 이용하여 대상 선박과 항만의 3차원 모델 데이터를 로드하고, 시뮬레이션 데이터와 연동하여 실시간으로 3차원 가시화 화면을 생성하는 연구를 진행하였다. 개발된 기술은 장비 선택에 제약이 없어 시간, 인력, 공간, 예산에 유연한 시스템 활용이 가능할 것으로 기대된다.

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Applicability of American and European Spirometry Repeatability Criteria to Korean Adults (한국 성인을 대상으로 한 미국 및 유럽 폐활량 검사 재현성 기준의 유용성)

  • Park, Byung Hoon;Park, Moo Suk;Jung, Woo Young;Byun, Min Kwang;Park, Seon Cheol;Shin, Sang Yun;Jeon, Han Ho;Jung, Kyung Soo;Moon, Ji Ae;Kim, Se Kyu;Chang, Joon;Kim, Sung Kyu;Ahn, Song Vogue;Oh, Yeon-Mok;Lee, Sang Do;Kim, Young Sam
    • Tuberculosis and Respiratory Diseases
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    • v.63 no.5
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    • pp.405-411
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    • 2007
  • Background: The objective of this study was to evaluate the clinical applicability of the repeatability criteria recommended by the American Thoracic Society/European Respiratory Society (ATS/ERS) spirometry guidelines and to determine which factors affect the repeatability of spirometry in Korean adults. Methods: We reviewed the spirometry data of 4,663 Korean adults from the Korean National Health and Nutritional Examination Survey (KNHANES) Chronic Obstructive Pulmonary Disease Cohort (COPD cohort) and the Community-based Cohort Study VI-Fishing village/Islands (community cohort). We measured the anthropometric factors and differences between the highest and second-highest FVC (dFVC) and $FEV_1$ ($dFEV_1$) from prebronchodilator spirometry. Analyses included the distribution of dFVC and $dFEV_1$, comparison of the values meeting the 1994 ATS repeatability criteria with the values meeting the 2005 ATS/ERS repeatability criteria, and the performance of linear regression for evaluating the influence of subject characteristics and the change of criteria on the spiro-metric variability. Results: About 95% of subjects were able to reproduce FVC and $FEV_1$ within 150 ml. The KNHANES based on the 1994 ATS guidelines showed poorer repeatability than the COPD cohort and community cohort based on the 2005 ATS/ERS guidelines. Demographic and anthropometric factors had little effect on repeatability, explaining only 0.5 to 3%. Conclusion: We conclude that the new spirometry repeatability criteria recommended by the 2005 ATS/ERS guidelines is also applicable to Korean adults. The repeatability of spirometry depends little on individual characteristics when an experienced technician performs testing. Therefore, we suggest that sustained efforts for public awareness of new repeatability criteria, quality control of spirograms, and education of personnel are needed for reliable spirometric results.

A Study on Efficient Storage Method for High Density Raster Data (고밀도 격자자료의 효율적 저장기법 연구)

  • JunJang, Young-Woon;Choi, Yun-Woong;Lee, Hyo-Jong;Cho, Gi-Sung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.3
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    • pp.401-408
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    • 2009
  • A study for 3D-reconstruction and providing the geospatial information is in progress to many fields recently. For efficient providing the geospatial information, the present information has to be updated and be revised and then the latest geospatial information needs to be acquired economically. Especially, LiDAR system utilized in many study has a advantage to collect the 3D spacial data easily and densely that is possible to supply to the geospatial information. The 3D data of LiDAR is very suitable as a data for presenting 3D space, but in case of using the data without converting, the high performance processor is needed for presenting 2D forms from point data composed by 3D data. In comparison, basically the raster data structure of 2D form is more efficient than vector structure in cheap devices because of a simple structure and process speed. The purpose of this study, in case of supplying LiDAR data as 3D data, present the method that reconstructs to 2D raster data and convert to compression data applied by th tree construction in detail.

Method of Display and Processing of Binocular Stereoscopic Image for 3D Endoscopy (3차원 내시경술을 위한 양안 입체 영상처리 및 디스플레이 방법)

  • 송철규
    • Journal of Biomedical Engineering Research
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    • v.19 no.5
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    • pp.531-538
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    • 1998
  • This paper represents the design of 3D endoscopic image processing system in order to Improve visualization and enhance the ability of the surgeon to perform delicate endoscopic surgery. The proposed 3D systems have four features of stereo endoscopic image processing The multiplexer give field seauential stereo for recording and for aligning cameras and viewing stereo with 3D monitor. Demultiplexing of the field sequential image which separates out the R and L images for dual TFT-LCD 3D monitor viewed with passive polarized glasses. separable processing of the left and right eye images, and design of TFT-LCD 3D monitor. The viewing angle, zone, and image quality of the Polarization-type Stereoscopic Display (SM500TFT-3D) system which we have developed using 15 Samsung TFT-1.CD with a screen resolution of 1024×768 pixels were measured and compared with those of Electric Shutter-type Stereoscopic Display system. The result of experiments shows that the Polarization-type Stereoscopic Display System using TFT-LCD has a wade viewing angle and zone which Is necessary fort multi-view and it has better image quality and stability of the optical performances than the Electric Shutter-type does.

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Photometric Stereo from single view image (광도측정을 통한 3D 복원)

  • Bang, Jung Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.285-286
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    • 2016
  • 본 논문에서는 3D 콘테츠와 이를 가공하기 위한 기술로, 한 물체에 여러 방향으로 빛이 주어진 사진들을 이용하여 해당 물체의 3D shape를 재현해 낼 수 있는 Photometric Stereo에 대해 구현 및 테스트해 보고, 1개의 카메라를 사용하여 3D 콘텐츠를 구현해 낼수 있는 방안들에 대하여 살펴 본다.

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'EVE-SoundTM' Toolkit for Interactive Sound in Virtual Environment (가상환경의 인터랙티브 사운드를 위한 'EVE-SoundTM' 툴킷)

  • Nam, Yang-Hee;Sung, Suk-Jeong
    • The KIPS Transactions:PartB
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    • v.14B no.4
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    • pp.273-280
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    • 2007
  • This paper presents a new 3D sound toolkit called $EVE-Sound^{TM}$ that consists of pre-processing tool for environment simplification preserving sound effect and 3D sound API for real-time rendering. It is designed so that it can allow users to interact with complex 3D virtual environments by audio-visual modalities. $EVE-Sound^{TM}$ toolkit would serve two different types of users: high-level programmers who need an easy-to-use sound API for developing realistic 3D audio-visually rendered applications, and the researchers in 3D sound field who need to experiment with or develop new algorithms while not wanting to re-write all the required code from scratch. An interactive virtual environment application is created with the sound engine constructed using $EVE-Sound^{TM}$ toolkit, and it shows the real-time audio-visual rendering performance and the applicability of proposed $EVE-Sound^{TM}$ for building interactive applications with complex 3D environments.

다시점 3D 영상 기술

  • Eom, Gi-Mun;Kim, Tae-Won;Jang, Eun-Yeong;Sin, Hong-Chang;Jeong, Won-Sik;Heo, Nam-Ho
    • Information and Communications Magazine
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    • v.28 no.6
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    • pp.21-30
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    • 2011
  • 본고에서는 안경식 3DTV가 가지고 있는 안경착용의 불편함을 해결할 수 있는 무안경 3DTV 개발을 위한 다시점 3D 영상 기술에 대해 기술한다. 다시점 3DTV 서비스를 위해서는 다시점 3D 영상 획득, 부호화 기술, 재현 및 디스플레이 기술 등의 개발이 필요하며, 본 고에서는 이들 기술에 대해 간략하게 소개하기로 한다.

A Study on the Correlation of Factors in 3-D Stereoscopic Visual-perception (3차원 입체영상에서 시지각(時知覺) 요인의 상관관계)

  • Cho, Yong-Keun
    • Cartoon and Animation Studies
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    • s.19
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    • pp.161-181
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    • 2010
  • Human beings experience the outside world through senses and have developed various ways of representation to preserve what they've experienced. The rapid progress of digital technology has opened a new era of representation technology, and furthermore, is functioning as a technology which offers new experiences. The sensory experiences through the sense of sight, which humans depend on more than 70% to perceive the outside world, have been becoming the center of representing the reality as the 3-D graphics technology has been growing, and developing by being grafted onto different areas of study. Various technologies to express the sense of reality, such as the technology to reinforce the virtual reality and to represent it in the reality, computer graphic, TUI technology, and five sensory technologies which apply humans' senses, are making advancement based on humans' visual features and sensory elements. In particular, the 3-D technology to display solidness provides not only representation but also new sensory experiences, and is emerging as the key technology to image contents. However, compared to the development of technology of 3-D graphics, there have been few basic studies on the principles of the sense of vision. Therefore, in this study, the principles and elements to sense videos will be examined. The sensory features of 3-D images to represent the sense of reality will be researched into, especially focusing on the experiential and physiological elements to sense 3-D structures, and the physical and psychological elements to sense shapes, which might be hopefully the basic study for producing 3-D contents.

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Geospatial Data Modeling for 3D Digital Mapping (3차원 수치지도 생성을 위한 지형공간 데이터 모델링)

  • Lee, Dong-Cheon;Bae, Kyoung-Ho;Ryu, Keun-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.3
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    • pp.393-400
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    • 2009
  • Recently demand for the 3D modeling technology to reconstruct real world is getting increasing. However, existing geospatial data are mainly based on the 2D space. In addition, most of the geospatial data provide geometric information only. In consequence, there are limits in various applications to utilize information from those data and to reconstruct the real world in 3D space. Therefore, it is required to develop efficient 3D mapping methodology and data for- mat to establish geospatial database. Especially digital elevation model(DEM) is one of the essential geospatial data, however, DEM provides only spatially distributed 3D coordinates of the natural and artificial surfaces. Moreover, most of DEMs are generated without considering terrain properties such as surface roughness, terrain type, spatial resolution, feature and so on. This paper suggests adaptive and flexible geospatial data format that has possibility to include various information such as terrain characteristics, multiple resolutions, interpolation methods, break line information, model keypoints, and other physical property. The study area was categorized into mountainous area, gently rolling area, and flat area by taking the terrain characteristics into account with respect to terrain roughness. Different resolutions and interpolation methods were applied to each area. Finally, a 3D digital map derived from aerial photographs was integrated with the geospatial data and visualized.

A Study on Metaverse Construction Based on 3D Spatial Information of Convergence Sensors using Unreal Engine 5 (언리얼 엔진 5를 활용한 융복합센서의 3D 공간정보기반 메타버스 구축 연구)

  • Oh, Seong-Jong;Kim, Dal-Joo;Lee, Yong-Chang
    • Journal of Cadastre & Land InformatiX
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    • v.52 no.2
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    • pp.171-187
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    • 2022
  • Recently, the demand and development for non-face-to-face services are rapidly progressing due to the pandemic caused by the COVID-19, and attention is focused on the metaverse at the center. Entering the era of the 4th industrial revolution, Metaverse, which means a world beyond virtual and reality, combines various sensing technologies and 3D reconstruction technologies to provide various information and services to users easily and quickly. In particular, due to the miniaturization and economic increase of convergence sensors such as unmanned aerial vehicle(UAV) capable of high-resolution imaging and high-precision LiDAR(Light Detection and Ranging) sensors, research on digital-Twin is actively underway to create and simulate real-life twins. In addition, Game engines in the field of computer graphics are developing into metaverse engines by expanding strong 3D graphics reconstuction and simulation based on dynamic operations. This study constructed a mirror-world type metaverse that reflects real-world coordinate-based reality using Unreal Engine 5, a recently announced metaverse engine, with accurate 3D spatial information data of convergence sensors based on unmanned aerial system(UAS) and LiDAR. and then, spatial information contents and simulations for users were produced based on various public data to verify the accuracy of reconstruction, and through this, it was possible to confirm the construction of a more realistic and highly utilizable metaverse. In addition, when constructing a metaverse that users can intuitively and easily access through the unreal engine, various contents utilization and effectiveness could be confirmed through coordinate-based 3D spatial information with high reproducibility.