• Title/Summary/Keyword: 3D 입체영상

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Implementation of 3D Undistorting Algorithm for Stereo Camera (스테레오 카메라를 위한 렌즈 왜곡 및 3차원 자세 보정 알고리즘 개발)

  • Lee, Seung-Min;Lee, Nam-Ho
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.1850_1851
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    • 2009
  • 본 논문에서는 스테레오 카메라를 이용한 대상물체의 3차원 정보 추출 및 가시화를 위하여 우선적으로 실시해야 하는 카메라 대한 렌즈 왜곡 보정 및 3차원 자세 보정알고리즘의 적용에 대하여 살펴보았으며, 렌즈의 왜곡 보정 부분에서는 렌즈의 구면 수차로 인한 왜곡은 각 카메라에 대하여 패턴 영상을 획득한 후 렌즈왜곡보정계수를 산출하여 왜곡 보정 실시하였다. 더불어 보정을 통하여 보다 입체감 있는 영상의 출력이 가능함을 확인할 수 있었다.

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A Study on the Resizing of HD Stereoscopic Contents to Mobile Contents (고화질 스테레오스코픽 콘텐츠의 모바일 콘텐츠로의 변환에 관한 연구)

  • Lee, Bongho;Park, Youngsoo;Cheong, Won-Sik;Hur, Namho;Nam, Seung-Pil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.381-384
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    • 2011
  • DMB 와 같은 모바일 기기에서 3 차원 입체 영상 서비스를 제공하기 위해서는 스테레오스코픽 콘텐츠를 생성하는 단계에서 모바일 기기의 특성, 즉 3D 디스플레이의 특성을 고려하여 촬영하거나 또는 가공하여야 한다. 본 논문에서는 일반적으로 HD 급 고해상도로 촬영된 스테레오스코픽 3 차원 콘텐츠를 모바일 환경에 적합하도록 크기를 변환하기 위한 알고리즘 및 그에 따라 변환된 모바일 3 차원 영상의 분석 결과를 제시하고자 한다.

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The effect of viewing distance and the speed of motion-in-depth on visual fatigue (시각적 피로도에 영향을 미치는 시청거리와 깊이방향의 운동속도)

  • Kham, Kee-Taek;Li, Hyung-Chul;Lee, Seung-Hyun
    • Science of Emotion and Sensibility
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    • v.12 no.2
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    • pp.169-180
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    • 2009
  • The present study have investigated the effect of the characteristics of stereoscopic images and viewing environment on visual fatigue. We manipulated the speed of stereo images with motion-in-depth and viewing distance, which were used as representative variables of the characteristics of stereo image and viewing environment, respectively. Visual fatigue was evaluated with use of a subjective questionnaire which is consisting of 5 different and independent factors: "Eye pain", "Visual stress," "Nauseousness", "Body stiffness", and "Blurriness". In general, when viewing time increased from 10 minutes to 20 and 40 minutes, observers felt severe visual fatigue. Among other factors, only the factor score of "Nauseousness" was significantly increased as the speed of object moving in depth became faster. When viewing distance was increased, the score of "Blurriness" was decreased. These results suggest that different kind of the visual fatigue might be induced depending on characteristics of the stereo images and viewing environment.

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Visualization of The Three Dimensional Information Using Stereo Camera (스테레오 카메라를 이용한 3차원 정보의 가시화)

  • Lee, Nam-Oh;Park, Soon-Yong;Lee, Seung-Min
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.4
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    • pp.15-20
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    • 2010
  • The three dimensional information is extracted and visualized using by stereo images of the object and the method for a 3D stereoscopic image is presented by the vergence control algorithm. The matching, which is applied a undistortion of lens and the energy function, is executed for the efficient extraction three dimensional information. Especially, applying the optimized method of matched line to the multi direction of the disparity imges. The disadvantages of multi directional method and reliability expansion method is collected. The matched interesting range of the three dimensional information is visualized using by VRML and more 3D stereoscopic image is visualized through the vergence control according to distance of the object. more improved three dimensional information is provided to observer by visualizing both of them at the same time.

Development of 3D Mutil-volume Visualization System for Stereotactic Surgery (뇌정위 수술계획을 위한 다원 3차원 영상가시화 시스템의 개발)

  • Choi, Jae-Jeong;Ge, Jin;Shin, Yeong-Gil
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.612-614
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    • 1998
  • 뇌정위 수술(Stereotactic Surgery)은 컴퓨터 단층영상과 자기공명 영상 같은 3차원 영상을 이용하여 뇌병변의 위치를 입체적으로 정확히 파악하여 정상 뇌에 대한 손상을 최소화하며 병변을 수술하는 기법이다. 본 논문에서는 수술 받을 환자의 컴퓨터 단층영상과 자기공명 영상 등 다양한 종류의 3차원 볼륨 데이터를 전처리한 다음 동일한 3차원 공간 내에서 정렬시켜 선택적 또는 동시적으로 3차원 영상을 가시화 하는 기법을 제안한다. 또한 3차원 영상에서 뇌정위 수술의 삽입점과 목표점을 지정할 수 있는 기능을 지원하며 수술 경로에 따른 가상 수술의 시뮬레이션을 통하여 수술 경로의 안전성을 검증할 수 있게 하였다.

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The effect of inter-pupillary distance on stereopsis (동공간 거리가 입체시 지각에 미치는 영향)

  • 감기택;이주환
    • Korean Journal of Cognitive Science
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    • v.14 no.3
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    • pp.37-49
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    • 2003
  • Most 3D display systems heavily depend on binocular disparity to produce 3-dimensional depth of a scene. In principle, the vergence angle of the object on fixation and binocular disparity of non-fixated objects vary with the inter-pupillary distance(IPD) of the observer. However, most stereo systems provide the identical stereo image pairs regardless of the observers' IPD, which may result in variation in the perceived depth. In this study, we manipulated the vergence angle of the fixated object and binocular disparity of the non-fixated object. The range of the individual difference in the perceived depth was found to be increased with the increase of disparity for both the fixated and non-fixated objects, and the individual difference was well fitted by the regression line of the observers' IPD. These results suggest that individual difference in the perceived depth from the identical stereo images should be greatly reduced if the stereo system calibrates the disparity of the object by the observers' IPD in generating the stereo images and the regression line found in this study might be useful in the calibrating the disparity of the images.

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Fast Stereoscopic 3D Broadcasting System using x264 and GPU (x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템)

  • Choi, Jung-Ah;Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.540-546
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    • 2010
  • Since the stereoscopic 3-dimensional (3D) video that provides users with a realistic multimedia service requires twice as much data as 2-dimensional (2D) video, it is difficult to construct the fast system. In this paper, we propose a fast stereoscopic 3D broadcasting system based on the depth information. Before the transmission, we encode the input 2D+depth video using x264, an open source H.264/AVC fast encoder to reduce the size of the data. At the receiver, we decode the transmitted bitstream in real time using a compute unified device architecture (CUDA) video decoder API on NVIDIA graphics processing unit (GPU). Then, we apply a fast view synthesis method that generates the virtual view using GPU. The proposed system can display the output video in both 2DTV and 3DTV. From the experiment, we verified that the proposed system can service the stereoscopic 3D contents in 24 frames per second at most.

Optical implementation of modified integral imaging method based on horizontal parallax (수평시차 기반의 변형된 집적영상 기법의 광학적 구현)

  • Shin Dong-Hak;Kwon Young-Man;Kim Eun-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.4
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    • pp.712-717
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    • 2006
  • In this paper, a new integral imaging method with horizontal parallax only is proposed by modified use of elemental images pickuped from conventional integral imaging. The modified elemental images are obtained by magnifying single horizontal elemental image vertically and from which 3D images could be reconstructed. The proposed method can provide us large reduction of transmission information data for elemental images by eliminating the vertical parallax. The feasibility of our approach is experimentally demonstrated and its results are presented.

Filtering for reducing aliasing effects on auto-multiscopic monitor (무안경식 입체 다시점 모니터의 엘리어싱 감소를 위한 필터링 기법)

  • Park, Myung-Su;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.591-599
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    • 2010
  • In this paper, we propose a disparity-adaptive filtering method to reduce view-aliasing and inter-perspective aliasing on auto-multiscopic 3D display. View aliasing by the subsampled multi-view images could happen if the resolution of an auto-multiscopic monitor is lower than that of the original multi-view images. Furthermore, multi-view images on auto-multiscopic monitor usually cause eye strain and fatigue because of inter-perspective aliasing by discontinuity that exists between viewpoints. The greater disparity value becomes, the stronger these types of aliasing could be. Thus, we design a lowpass filter whose cut-off frequency is determined adaptively to the number of intermediate reconstructed views and their disparity's strength. Though experimental results, we show that the proposed filtering algorithm could reduce the aliasing effect very efficiently by using DSCQS (double stimulus continuous quality scale method).

The Construction of Digital Close Range Photogrammetry System Integrated With CAD for Education (수치영상을 이용한 사면지반 계측시스템 개발(1) - 캐드의 연계를 통한 DCRP 교육용 운용시스템 구축 -)

  • 배상호;주영은
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.20 no.4
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    • pp.399-404
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    • 2002
  • In this study, it was intended to present solution for learners to understand and utilize photogrammetry more easily using economic medium except expensive measuring equipment. For this, 3D point data was analysed by generating event to stereo image on monitor, and input to CAD system automatically. so, real time vector editing and drawing with coordinates measurement were possible. The system was verified, and the monitoring for real construction was performed. so, it is expected to be utilized as a practical use software in related fields.