• 제목/요약/키워드: 3D 입체영상

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A Study on the Stereoscopic 3D Filmmaking Curriculum in the Film and Image Major (영화 영상 전공에서의 스테레오스코픽 3D 제작 교육 과정 연구)

  • Lee, Chan-Bok
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.222-235
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    • 2010
  • After its remarkable success, "Avatar" brought another way of creating cinematic story; the stereoscopic 3-D cinema. Comparing conventional 2-D filmmaking, you need twice as much of budget and manpower in 3-D filmmaking because of the complicated process and slow production speed. The 3-D hardware like 3-D TV and 3-D projector are already showing at the retail stores while 3-D filmmaking is still in veil, and no major educational institution is yet to start 3-D related education. As 3-D movies get popular and demand more 3-D filmmaking professional crew, educating 3-D filmmaking to 2-D based film students will improve their hiring rate in the market. The successful result of the box office showing 3-D films like "Alice in Wonderland 3D" and "Titan 3D" forecasts that there will be more demand on 3-D related jobs very soon.

Conversion of 2D to 3D image using Object extraction and Non-local filter (객체 추출과 Non-Local 필터를 이용한 2D 영상의 3D 변환)

  • Kang, Keun-Ho;Lee, Wang-Ro;Yoo, Jisang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.184-187
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    • 2010
  • 본 논문에서는 움직임 추정(Motion Estimation, ME), 색상 라벨링(Labeling) 그리고 Non-Local means 필터 등을 이용하여 2D 영상을 3D 입체 영상으로 변환하는 기법을 제안한다. 제안하는 기법에서는 프레임 간의 움직임 추정 방법을 사용하여 물체의 움직임 벡터를 추출하며 색상 라벨링 작업을 통해 세밀한 객체를 추출한다. 객체를 추출한 후 영상을 이동시켜서 우영상을 생성한다. 우 영상을 생성하는 과정에서 채워지지 않은 화소들이 발생하는데 전체 화소의 상관도를 고려하는 Non-local means 필터를 사용하여 이 부분을 처리한다. 생성된 우 영상과 원본 영상인 좌 영상으로 비월주사(interlace)하여 최종 3D 입체 영상을 생성한다.

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The Analysis on 3D Film Industry of China through 3D Film History (3D입체영화의 역사를 통해 중국3D입체영화 산업분석)

  • Yuan, Pin Fang;An, Sung-Woo;Han, Myung-Hee
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.108-111
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    • 2012
  • 중국은 2008년 9월 개봉한 '잃어버린 세계를 찾아서'을 통하여 디지털 입체영화의 시대가 열렸다. 이후 2010년 1월 제임스 카메론 감독의 <아바타>를 통해 중국입체영화산업은 세계적인 입체영상산업에 발맞추어 놀라운 속도로 발전 하였다. 중국의 디지털 시네마 디스플레이 시스템의 발전과 입체영화를 통한 극장 흥행수입 등의 데이터를 바탕으로 중국시장의 발전가능성을 발견할 수 있다. 하지만 현재까지 중국 입체영화 시장의 주요 콘텐츠는 해외에서 수입된 콘텐츠가 주를 이루고 있다. 중국 입체영화 시장의 발전에 비하여 제작분야는 아직은 발전초기단계이다. 본 연구는 중국3D입체영화의 부실이 스토리와 입체효과기술에 있다고 판단하여 콘텐츠 선진국의 3D입체영상 역사와 현황을 파악하고 중국의 3D입체영화의 현황 비교분석하여 그 해결방안을 제시하는데 목적을 두고 있다.

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Large scale interactive display system for touch interaction in stereopsis (입체 영상에서 터치 인터랙션을 위한 대규모 인터랙티브 디스플레이 시스템)

  • Kang, Maeng-Kwan;Kim, Jung-Hoon;Jo, Sung-Hyun;Joo, Woo-Suck;Yoon, Tae-Soo;Lee, Dong-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.252-255
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    • 2010
  • In this thesis, it suggests large scale interactive display system which is able to various touch interaction and bases on infrared LED BAR and using 3D. Interaction layer formed on space from screen which is able to feel 3D using suggested IR LED BAR. It gets the image in real time what is composed in interaction section using infrared camera with band pass filter. The image finds touch interaction coordinate through image processing module and saves as packet. It send packet to server through network data communication. It analyze packet by metaphor analysis module and save as metaphor event and send it to contents. On contents, it practices to metaphor event result in real time so it makes use touch interaction in stereopsis. According to this process, it does not need touch the screen at firsthand but it is possible system and touch interaction so touch interaction is possible while use 3D.

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An Adaptive depth assignment for generating stereo images (스테레오 영상 생성을 위한 적응적 깊이 할당)

  • Kim, Hyemoon;Park, Dong Kwon;Won, Chee Sun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.31-34
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    • 2011
  • 본 논문에서는 2D-3D 변환 후, 입체감 수정에 관련한 피드백 시스템과 그에 맞게 적용되는 적응적 관계식을 제안한다. 2D-3D 변환을 통해 우선 깊이 영상을 생성하고 이를 이용하여 깊이 영상 기반 렌더링(DIBR)을 통해 수평방향의 이동을 계산하여 좌영상과 우영상을 생성한다. 그러나 깊이 정보 기반 렌더링 후 사용자 선호에 따라 입체감을 수정할 필요가 있을 때 깊이 영상을 재생성 해야 하는 문제점이 발생하며 이를 극복하고자 피드백 시스템을 통한 두 개의 조절 파라메터를 소개 한다. 즉, 'Pull-in'혹은 'Push-away'의 입체감을 조절 할 수 있는 시차 이동식을 제안한다.

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Technology on the 3D Image Creation Using PC Monitor (PC 모니터를 이용한 3차원 영상 구현기법)

  • 김현라;김창경;임정빈
    • Proceedings of the KSEEG Conference
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    • 2001.05a
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    • pp.94-101
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    • 2001
  • 이 연구에서는, PC 모니터와 3차원 가시화 장치인 Shutter Glasses를 이용하여 실시간 (real time)으로 3차원 영상을 구현할 수 있는 방법을 개발하였다. VRML (Virtual Reality Model Language)을 이용하여 간단한 입체 게임을 구성한 후, 3명의 학생을 대상으로 인터넷을 통하여 실시간으로 실험한 결과, PC에서 동기화 이 중 가시화 방식으로 생성한 3차원 입체영상은 모니터의 전후 방향으로 돌출되거나 함몰되는 현상을 나타냈다. 따라서, 실시간으로 3차원 영상을 구현할 수 있는 기초 이론과 방법을 개발할 수 있었다.

Geospatial Data Display Technique for Non-Glasses Stereoscopic Monitor (무안경식 입체 모니터를 이용한 지형공간 데이터의 디스플레이 기법)

  • Lee, Seun-Geun;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.599-609
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    • 2008
  • Development of computer and electronic technology leads innovative progress in spatial informatics and successful commercialization. Geospatial information technology plays an important role in decision making in various applications. However, information display media are two-dimensional plane that limits visual perception. Understanding human visual processing mechanism to percept stereo vision makes possible to implement three-dimensional stereo image display. This paper proposes on-the-fly stereo image generation methods that are involved with various exterior and camera parameters including exposure station, viewing direction, image size, overlap and focal length. Collinearity equations and parameters related with stereo viewing conditions were solved to generate realisitc stereo imagery. In addition stereo flying simulation scenery was generated with different viewing locations and directions. The stereo viewing is based on the parallax principle of two veiwing locations. This study implemented anaglyphic stereogram, polarization and lenticular stereo display methods. Existing display technology has limitation to provide visual information of three-dimensional and dynamic nature of the real world because the 3D spatial information is projected into 2D plane. Therefore, stereo display methods developed in this study improves geospatial information and applications of GIS by realistic stereo visualization.

A Novel Single Lens 3D Endoscope and Endoscopic View Controller for Immersive Robotic Surgery System (몰입 로봇 수술을 위한 새로운 단일렌즈 3D 내시경과 시점 조절 시스템)

  • Yoo, Sunggeun;Park, Sangil;Yoon, Sojeong;Eom, Yumi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.524-526
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    • 2015
  • 본 논문은 자유 시점조절과 깊이감 조절이 가능한 단일렌즈 양안시 3D 내시경과 Head-mounted display 를 사용한 새로운 로봇수술 시스템을 제안한다. 최근 들어서 여러 양안식 입체영상장치가 의료 영역에 적용되고 있다. 그러나 3D 의료 장비들은 zooming 과 자유로운 시점조절, 그리고 접사를 하는 데에 한계가 존재한다. 입체영상 장비에서 필연적으로 발생하는 이러한 문제점들은 3D 영화를 찍기 위해서 사용되는 것과 같은 2 대의 카메라와 2 개의 렌즈를 사용하는 데에서 원인을 찾을 수 있다. 이러한 문제점들은 Da Vinci 로봇 수술 시스템과 같은 가장 최신의 시스템에서도 해결되지 못하였다. 본 논문에서 제안하는 새로운 시스템은 지금까지 제시된 문제점들을 해결하고, 현재 존재하는 로봇 수술 시스템에 몰입 입체영상 수술이나 증강 현실 수술을 가능하게 하기 위한 목적으로 제안되었다.

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A Study on Expressing 3D Animation by Visual Direction : focused on 〈 How to train your dragon 〉 (시각적 연출에 의한 3D 입체 애니메이션 표현 연구: 〈드래곤 길들이기〉를 중심으로)

  • Kim, Jung-Hyun
    • Cartoon and Animation Studies
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    • s.26
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    • pp.1-30
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    • 2012
  • The purpose of animation is to give interesting stories to an audience through motion. To achieve the purpose, over the past century since its inception, animation has adopted many kinds of technologies, and thus developed diverse narrative methods and visual expression techniques. In addition, with the advancement of expression techniques, all elements making up animation have gradually been systemized, and at the same time, have helped express the worlds beyond the reality. As a result, people have faced the era when an audience can watch everything imaginated by an animation director on a big screen. These days, more efforts have been made in order for the audience to feel much more than enjoy pictures moving in a frame. In other words, the purpose of the animation is changing from the passive viewing of animation to feeling and sensing stuffs through the animation. In the center of the changing process is 3D technology which gives new interesting to an audience. Sometime ago, a 3D animation movie was produced in Korea. But it did not bring out box-office profits, for it failed to give satisfaction to an audience who expected high perfection and beauty being able to be rivalled to those of international 3D animation movies. The failure is attributable to the fact that the domestic 3D animation production industry is merely in the early stage, and has not sufficient human resources, technology, and experiences in producing 3D animation films. Moreover, the problem is that most studies on 3D focus on the technologies related to reenactment, but that few studies on the images, which an audience directly faces, have been conducted. Under the domestic circumstance, the study on stereoscopic image screen of , a 3D stereoscopic animation film which was released in 2010 and has been seen as the best successful 3D stereoscopic animation, is worthwhile. Thus this thesis conducted theoretical consideration and case analysis focusing on the visual direction that creates the pictures to deliver abundant three dimensional effect so that it can be used as a basic data when producing high quality-domestic 3D animation and training professional labor forces. In the result, it was found that the 3D animation was not a new area, but the area which has been expanded and changed by applying the characteristics of 3D image based on the principles of the existing media aesthetics. This study might be helpful to establish the foundation of the theoretical studies necessary for producing 3D animation contents for realizing the sense of reality.

Propriety analysis of Depth-Map production methods For Depth-Map based on 20 to 3D Conversion - the Last Bladesman (2D to 3D Conversion에서 Depth-Map 기반 제작 사례연구 - '명장 관우' 제작 중심으로 -)

  • Kim, Hyo In;Kim, Hyung Woo
    • Smart Media Journal
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    • v.3 no.1
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    • pp.52-62
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    • 2014
  • Prevalence of common three-dimensional display progresses, increasing the demand for three-dimensional content. Starting from the year 2010 to meet increasing 2D to 3D conversion is insufficient to meet demand content was presented as an alternative. But, Convert 2D to 3D stereo effect only emphasizes content production as a three-dimensional visual fatigue and the degradation of the Quality problems are pointed out. In this study, opened in 2011 'Scenes Guan', the 13 selected Scene is made of the three-dimensional transform the content and the Quality of the transformation applied to the Depth-Map is a visual representation of three-dimensional fatigue and, the adequacy of whether the expert has group interviews and surveys were conducted. Many of the changes are applied to the motion picture of the three-dimensional configurations of Depth-Map conversion technology used in many ways before and after the analysis of the relationship of cascade configurations to create a depth map to the stage. Experiments, presented in this study is a three-dimensional configuration of Depth-Map transformation can lower the production of a three-dimensional visual fatigue and improve the results obtained for a reasonable place was more than half of the experiment accepted the expert group to show a positive reaction were. The results of this study with a rapid movement to convert 2D images into 3D images of applying Depth-map configuration cascade manner to reduce the visual fatigue, to increase the efficiency, and has a three-dimensional perception is the result derived.