• 제목/요약/키워드: 3D 인체 스캔 데이터

검색결과 44건 처리시간 0.032초

3차원 인체 스캔 데이터를 활용한 남성용 바디스 원형 설계 방법 연구 (Men′s Bodice Pattern Making Method using 3-D Body Scan Data)

  • 서동애;천종숙
    • 복식문화연구
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    • 제12권2호
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    • pp.290-299
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    • 2004
  • The purpose of this study is to testify the pattern making method to develop the men's basic bodice pattern using 3-dimensional body scan data. The experimental patterns were made by adding wearing ease on flattened body scan data and tracing the outlines of it. The experimental bodice pattern were composed of front, back, and side panels. To compare the difference between the experimental pattern and traditional pattern, two pattern making methods were compared. Two sets of basic bodice patterns were made for each of the 10 male subjects: a set of pattern was made by experimental method and the other set was made by Bunka pattern making method. The experimental and traditional patterns were measured at 13 dimensions. The results show that there was a difference between the experimental patterns and traditional patterns at the front length, back length, front width, front neck width, back neck width, and back neck depth. The fit was also compared for both patterns. The results of the fit test show that the experimental patterns were superior to the traditional patterns at the fit of neck, shoulder, and armhole. The experimental pattern making method was expected to be useful for mass customization.

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3차원 인체형상 스캔데이터를 이용한 남자 바지패턴 설계 (Development of Men Slacks Pattern Using 3D Scan Data)

  • 손부현
    • 대한가정학회지
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    • 제46권9호
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    • pp.137-146
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    • 2008
  • This study was conducted in order to spread out lower body 3D scan data of men in their twenties. The aim was to achieve slacks pattern with ease allowance through comparison with existing flat patterns. For conversion of 3D scan data into 20 pattern, reference lines were established by using Rapid Foam in 3D shape analysis software. 2C-AN program and Yuka CAD were used to convert 20 pattern earned with straight posture of 3D scan data into slacks pattern by using Triangle Simplification & Runge-Kutta Method. In order to achieve this we needed to set a line 9cm below the hip line, to array vertex of each block to crease line while maintaining the horizontal line. And then we needed to set ease allowance in back crotch and to set waist circumference or hip circumference ease allowance in side seam of slacks. Results showed that long front crotch length can be achieved if 3D scan data is compared with 20 existing flat pattern. Slacks pattern that raise front crotch by about 1.5cm compared to back crotch and also possess ease allowance in back crotch area are great in appearance evaluation.

3차원 데이터에 의한 여고생의 발 형태에 관한 연구 (A Study on Foot Shape by 3D Data of Female High School Students)

  • 이정은;도월희
    • 한국의류학회지
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    • 제38권4호
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    • pp.572-583
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    • 2014
  • This study analyzes the foot shape of female high school students using 3D foot scan data based on a comparison with adult women (20s'-30s'). Data were collected from the foot anthropometry of 199 female high school students in Gwangju and Jeollanam-do. The right foot was measured indirectly by 3D laser scanner. There are 16 items in the foot anthropometric measurements. The $6^{th}$ Size Korea (measured by 3D scan data) is used for women's foot data. The results of the 3D measurements data investigation show that the foot length and foot width became longer and wider as the age increased. It is classified by three types after analyzing foot shape. Type 1 (28.1%) represented the shortest foot length, the narrowest foot width as well as the thick foot and long ankle shape. Type 2 (4.3%) represented the wide foot width such as the wide lateral ball width and semi-thickness shape. Type 3 (67.7%) referred to the widest foot width, flat foot and short ankle shape.

인체의 3차원 스캔 데이터를 이용한 밀착 바디 슈트 개발 (2D Pattern Development of Tight-fitting Bodysuit from 3D Body Scan Data for Comfortable Pressure Sensation)

  • 정연희
    • 한국생활과학회지
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    • 제15권3호
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    • pp.481-490
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    • 2006
  • Adjusting pressure level in the construction of athletes' tight-fitting garments by reducing the elastic knit pattern is a challenging subject, which influences the performance of the wearer directly. Therefore, in this study, relationship between the reduction rates of the basic pattern obtained from 3D human scan data and resultant clothing pressure was explored to improve the fit and pressure exerted by clothing. 3D scan data were obtained using Cyberware and they were transformed into a flat pattern using software based on Runge-Kutta method. Reduction rate was examined by subjective wear test as well as objective pressure measurement. As a result, difference in the length between the original 3D body scan data and the 2D tight-fitting pattern was 0.02$\sim$0.50cm (0.05$\sim$1.06%), which was within the range of tolerable limits in making clothes. Among the five garments, the 3T-pattern was superior in terms of subjective sensation and fit. The pressure of the 3T pattern was 2$\sim$4 gf/cm2 at five locations on the body, which is almost the same or a bit higher than that of Z-pattern. In the case of tight-fitting overall garment, the reduction rate of the pattern in the wale direction is more critical to the subjective sensation than the course direction. It is recommended that the reduction grading rules of course direction should be larger than that of Ziegert for a better fit of tight-fitting garments. In the case of wale direction, however, reduction grading rule should be kept the same as suggested earlier by Ziegert (1988).

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3차원 인체 스캔 데이터의 정확도 검증에 관한 연구 - Cyberware의 WB4 스캐너를 중심으로 - (The Verification of Accuracy of 3D Body Scan Data - Focused on the Cyberware WB4 Whole Body Scanner -)

  • 박선미;남윤자
    • 한국의상디자인학회지
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    • 제14권1호
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    • pp.81-96
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    • 2012
  • The purpose of this study is to provide fundamental information for standardization of 3D body measurement. This research analyzes errors occurring in the process of extracting body size from 3D body scan data. First, as a result of analyzing basic state of the 3D body scanner's calibration, the point number of each section was almost the same, while the right and left as well as the front and back coordinates of the center of gravity are not, showing unstable data. Nevertheless, the latter does not influence on the size of cylinder such as width and circumference. Next, we analyzed point coordinates variations of scan data on a mannequin nude by life casting. The result was great deflection in case of complicated or horizontal sections including the reference point beyond proper distance from centers of four cameras. In case of the mannequin's size, accuracy proves comparatively high in that measurement errors in height, width, depth, and length dimension occurred all within allowable errors, only except chest depth, while there were a lot of measurement errors in a circumference dimension. Secondly, analysis of accuracy of automatic extraction identification program algorithm presented that a semi-automatic measurement program is better than an automatic measurement program. While both of them ate very acute in parts related to crotch, they are not in armpit related parts. Therefore, in extracting of human body size from 3D scan data, what really matters seems to parts related to armpits.

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3D 스캔데이터를 활용한 국내 남성용 스킨스쿠버복 패턴개발 (Development of the Men's Scuba Diving Suit Pattern by Using 3D Body-Scanned Data)

  • 최진희
    • 대한가정학회지
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    • 제49권4호
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    • pp.105-113
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    • 2011
  • The purpose of this study was to develop the pattern of scuba diving suits for local men in their thirties by using 3D body-scanned data. It is widely acknowledged that draping method is more suitable than flat pattern for body shape as most scuba diving suits in the market are designed to fit the body tightly in a single piece with sleeves and legs. A dummy for this study was made based on men's standard clothing sizes in 30's which was derived from data of 2004 Size Korea. Accordingly, the basic body block was built upon through draping method. Next, a scuba diving suit was made from neoprene, followed by fit and the clothing pressure tests in order to evaluate the diving suit's functionality and comfort. The results of the fit test had high points of 4.33 in majority parts except armhole and crotch ones. In comparison of clothing pressure between wearer and dummy, the clothing pressure of wearer was indicated relatively low in most parts other than armhole and knee, resulting from cushion function of skin and muscle and high stretch of fabric.

3차원 인체 스캔 데이터를 활용한 중년 남성 정면 비대칭 체형 특성 분석 (Analysis of Middle-aged Men's Frontal Body Shape Asymmetry using 3D Body Scan Data)

  • 이민선;김동은
    • 한국의류학회지
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    • 제47권3호
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    • pp.511-530
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    • 2023
  • This study aims to analyze middle-aged men's frontal body shape asymmetry by measuring the left and right body dimensions and angles of 388 middle-aged men aged 40 to 59 using 3D body scan data and comparing the measured values. The study also compares the measured values of width, height, and angle and their relationships using Size Korea's anthropometric measurement and posture index of the New York Posture Rating Scale. The results confirm that the asymmetric shape characteristics of the upper and lower body appear differently. In addition, the asymmetrical characteristics between the upper and lower body differed, indicating that the close parts of the body affect each other. Similar to the difference in the left and right frontal body shapes and the average angle distribution, the asymmetrical upper and lower body characteristics also are found to be dissimilar when the correlations are examined. In contrast, there is no asymmetry in the width, height, and angle considering the age and BMI groups. Finally, the study classifies three body types and identifies their asymmetric characteristics. Overall, this study contributes primary data for further research on pattern production for asymmetric and unique body types and the development of customized apparel products.

가상 의복 제작 프로세스 활성화를 위한 드레스의 모델링과 정밀 패턴의 설계 및 검증 (3D dress modeling and Its 2D pattern development to activate the use of 3D virtual design process)

  • 이지영;홍경희
    • 감성과학
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    • 제14권1호
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    • pp.39-48
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    • 2011
  • 3D스캔-인체 및 의복 모델링-시뮬레이션-패턴 제작 및 검증의 전체 3D 의복제작 프로세스를 원활히 활용할 수 있도록 하기 위하여 3D 그래픽과 CAD 시스템 그리고 3D-2D 직접 패턴 전개 시스템을 이용해야 하는 데 이 때 장애가 되는 것은 3D 시뮬레이션한 가상의복으로부터 정확한 패턴을 추출하는 것이 어렵고, 전반적 과정의 호환이 쉽지 않다는 것이다. 이에 본 연구에서는 인체에 정확히 밀착된 부분과 드레이프가 있는 비대칭형 드레스를 대상으로 전체 프로세스를 원활하게 구동할 수 있는 방법을 모색하였다. 연구 방법으로는 3D 스캔 데이터를 이용하여 Maya로 범용성 3D 인체 모델을 만들고 이 3D 바디 모델에 맞는 3D 드레스를 디자인하고 모델링한 후, Rapidform, 2C-AN 프로그램과 YukaCAD를 이용하여 정확한 2D 패턴을 제작하는 과정의 호환성을 해결하며 진행하였다. 이 과정에서 도출한 패턴을 실제 의상으로 제작하여 착의 시킨 후 3D 의복 모델과의 여유분 분포를 3차원 측정 기술로 검증하였고 실물 드레스의 드레이프의 모양과 시뮬레이트된 드레스의 모양을 검토하였다. 그 결과 제시한 방법을 활용하면 전반적으로 만족스럽게 정량적인 3D 의복 제작 프로세스를 운영할 수 있음을 확인하였다.

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