• Title/Summary/Keyword: 3D 인체형상

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Studies on Representative Body Sizes and 3D Body Scan Data of Korean Adolescents (한국 청소년의 대표 인체치수 및 3D 인체형상자료에 관한 연구)

  • Choi, Seung-il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.2
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    • pp.227-232
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    • 2016
  • 3D body scan data are used widely in various fields to make products and living spaces for superior human body fitness. Based on the 3D measurements of human bodies for teens in Size Korea 2013, this research provides a way of finding the representative body sizes and 3D body scan data. First, a multi-dimensional vector space consisting of many measurement items was projected onto a 2D vector space with circumference and length components via factor analysis. The representative body sizes and 3D scan data close to these values were obtained via the Mahalanobis distance in 2D space. Considering the adolescent growth pattern shown on this 2D space, males were divided into 4 age groups and females were divided into 3 age groups. Using the eigenbodies corresponding to the column vectors of the component score coefficient matrix, the representative body sizes of 13 measurement items (male) and 14 measurement items (female) for each age group were calculated. The representative body sizes and 3D scan data are very useful for modeling representative 3D human figures.

Moving Human Shape and Pose Reconstruction from Video (비디오로부터의 움직이는 3D 인체 형상 및 자세 복원)

  • Han, Ji Soo;Cho, Myung Rai;Park, In Kyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.66-68
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    • 2018
  • 본 논문에서는 비디오로부터 추출된 프레임에서 3D 인체 모델의 복원하고 이를 부드럽게 재생될 수 있도록 보정하는 기법을 제안한다. 매개변수 기반의 모델을 사용하여 자세 및 체형을 복원하도록 접근하고 있다. 매개변수 기반의 인체 모델은 다양한 인체 데이터의 학습을 통해 만들어지며 입력 영상으로부터 최적의 자세와 체형 매개변수 값을 찾아 복원하게 된다. 자세 복원은 CNN 을 사용하여 영상으로부터 인체의 관절 위치를 추정하고 3D 모델로부터 2D 로 투영을 통해 관절 간의 거리가 최소화되는 매개변수 값을 찾아 복원한다. 형상 복원은 2D 영상으로부터 취득된 사람의 윤곽 데이터와 3D 모델의 윤곽 데이터 간의 매칭을 통해 복원된다. 이러한 단일 입력 영상에서 비디오와 같은 다중 입력 영상으로 확장하여 칼만 필터를 적용하여 오류 프레임을 검출하고 이전, 이후 프레임의 매개변수와의 보간을 통해 보다 자연스럽고 정확한 모델을 생성한다.

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3D Scan Model Fitting by Using Statistics (통계를 이용한 3차원 스캔모델 맞춤 방법)

  • Soohyun Jeon;Hyewon Seo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.219-222
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    • 2008
  • 3차원 인체 스캐너로부터 얻어진 인체형상데이터는 여러 인체에 대한 3차원 평균 모델을 만들어 내는 등의 통계적 분석이나 자세 변경을 위해 필요한 내부 골격 구조와 골격과 피부조직 사이의 관계 등을 계산해 내기 어렵다. 또, 이러한 통계적 분석을 위해서는 각 모델 간의 상응 관계가 확립되어야 하지만 스캐너로부터 얻어진 인체 형상 데이터들은 측정 환경이나 대상에 따라 각각이 서로 상이한 기하학적 구조로 이루어져 있다. 본 논문에서는 템플릿 모델을 3차원 인체데이터에 맞도록 변형함으로써 다수의 인체 형상에 대하여 토폴로지를 일치시키도록 한다. 3차원 인체 데이터에 대해 템플릿 모델이 가장 근사한 형상이 되도록 하는 변형을 자동으로 찾아내기 위해서 표면 위에 정의된 특징점들을 사용한다. 또한, 기존에 찾아둔 특징점군 및 변형정보 데이터가 충분히 많다면 새로운 변형을 계산하는 데 유용하게 사용될 수 있음을 보인다. 이렇게 상응 관계가 확립된 모델들은 삼차원 벡터 공간의 점들의 집합으로 표현 및 통계적 분석이 가능하게 된다.

Development of an Algorithm for Automatic Extraction of Lower Body Landmarks Using Grasshopper Programming Language (Grasshopper 프로그래밍 기반 3D 인체형상의 하반신 기준점 자동탐색 알고리즘 설계)

  • Eun Joo Ryu;Hwa Kyung Song
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.1
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    • pp.171-190
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    • 2023
  • This study aims to develop algorithms for automatic extraction landmarks from the lower body of women aged 20-54 using the Grasshopper programming language, based on 3D scan data in the 8th SizeKorea dataset. First, 11 landmarks were defined using the morphological features of 3D body surfaces and clothing applications, from which automatic landmark extraction algorithms were developed. To verify the accuracy of the algorithm, this study developed an additional algorithm that could automatically measure 16 items, and algorithm-derived measurements and SizeKorea measurements were compared using paired t-test analysis. The statistical differences between the scan-derived measurements and the SizeKorea measurements were compared, with an allowable tolerance of ISO 20685-1:2018. This study found that the algorithm successfully identified most items except for the crotch point and gluteal fold point. In the case of landmarks with significant differences, the algorithms were modified. This study was significant because scan editing, landmark search, and measurement extraction were successfully performed in one interface, and the developed algorithm has a high efficiency and strong adaptability.

H-Anim-based Definition of Character Animation Data (캐릭터 애니메이션 데이터의 H-Anim 기반 정의)

  • Lee, Jae-Wook;Lee, Myeong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.796-800
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    • 2009
  • Currently, there are many software tools that can generate 3D human figure models and animations based on the advancement of computer graphics technology. However, we still have problems in interoperability of human data models in different applications because common data models do not exist. To address this issue, the Web3D Consortium and the ISO/IEC JTC1 SC24 WG6 have developed the H-Anim standard. However, H-Anim does not include human motion data formats although it defines the structure of a human figure. This research is intended to obtain interoperable human animation by defining the data for human motions in H- Anim figures. In this paper, we describe a syntactic method to define motion data for the H-Anim figure and its implementation. In addition, we describe a method of specifying motion parameters necessary for generating animations by using an arbitrary character model data set created by a general graphics tool.

Human Limbs Modeling from 3D Scan Data (3차원 스캔 데이터로부터의 인체 팔, 다리 형상 복원)

  • Hyeon, Dae-Eun;Yun, Seung-Hyeon;Kim, Myeong-Su
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.4
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    • pp.1-7
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    • 2002
  • This paper presents a new approach for modeling human limbs shape from 3D scan data. Based on the cylindrical structure of limbs, the overall shape is approximated with a set of ellipsoids through ellipsoid fitting and interpolation of fit-ellipsoids. Then, the smooth domain surface representing the coarse shape is generated as the envelope surface of ellipsoidal sweep, and the fine details are reconstructed by constructing parametric displacement function on the domain surface. For fast calculation, the envelope surface is approximated with ellipse sweep surface, and points on the reconstructed surface are mapped onto the corresponding ellipsoid. We demonstrate the effectiveness of our approach for skeleton-driven body deformation.

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3D Human Reconstruction from Video using Quantile Regression (분위 회귀 분석을 이용한 비디오로부터의 3차원 인체 복원)

  • Han, Jisoo;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.24 no.2
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    • pp.264-272
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    • 2019
  • In this paper, we propose a 3D human body reconstruction and refinement method from the frames extracted from a video to obtain natural and smooth motion in temporal domain. Individual frames extracted from the video are fed into convolutional neural network to estimate the location of the joint and the silhouette of the human body. This is done by projecting the parameter-based 3D deformable model to 2D image and by estimating the value of the optimal parameters. If the reconstruction process for each frame is performed independently, temporal consistency of human pose and shape cannot be guaranteed, yielding an inaccurate result. To alleviate this problem, the proposed method analyzes and interpolates the principal component parameters of the 3D morphable model reconstructed from each individual frame. Experimental result shows that the erroneous frames are corrected and refined by utilizing the relation between the previous and the next frames to obtain the improved 3D human reconstruction result.

Development of a Body Size Measuring Process Utilizing 2D Images (2D 이미지를 활용한 인체치수 구현 프로세스 개발)

  • Jeong, Jae-Hoon;Ryu, Ji-Hyun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.12
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    • pp.1853-1861
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    • 2009
  • Body sizing of has been recognized as an important element affecting the degree of customer satisfaction in the apparel industry. Recent developments in IT technologies have enabled more studies in custom-made apparel systems that comply with the diverse demands from customers in many countries. Diverse methods to obtain personal physical size are being studied. This study estimates the accuracy by developing the system in which the data of length and girth can be calculated through changing a modeling by comparing the data with circular 3-dimensional physical configuration data. This information was computed from the process (such as the conversion to a standardize image) which utilizes the image capture of 2-dimensional three sides (front, side, and rear), contour tracing, and key-node selection and by realizing it in the real world.

Usability verification of virtual clothing system for the production of a 3D avatar reproduced from 3D human body scan shape data - Focusing on the CLO 3D program - (3차원 인체스캔형상을 재현한 3D 아바타 제작을 위한 가상착의 시스템의 활용성 검증 -CLO 3D 프로그램을 중심으로-)

  • Hong, Eun-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.22 no.1
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    • pp.1-13
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    • 2020
  • The purpose of this study is to create a 3D avatar from 3D human body shape data using the CLO 3D virtual clothing program and to verify the feasibility of avatar production using the virtual clothing system for verifying size and shape. The research method was to select one virtual representative model that is the closest to the mean size of each body item for each age group. Using the 3D human body scan shape of a 40-69 years old male was applied to the CLO 3D virtual wearing system. Using the CLO 3D Avatar conversion menu, we verified the feasibility of creating a 3D avatar that reproduces the human body scan shape. In the dimension comparison between the 3D avatar and the fictitious representative model, the dimension difference was noticeable in height, circumference, and length. However, as a result, the converted 3D avatar showed less than a 5% difference in most human dimensions. In addition, since the body shape and posture were reproduced similarly, the utilization of the avatar was verified.

The variation of biomimetic knee joint movement according to 3D shape information (3차원 형상정보에 따른 생체모방형 무릎관절 구동의 변화)

  • Jeong, Hoon-Jin;Lee, Seung-Jae
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.3
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    • pp.81-86
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    • 2015
  • We fabricated a 3D knee joint model through the imaging processing. The 3D shape information is different depends on specific conditions when the shape of real knee joint is extracted from CT/MRI sliced images. The two types of joint models were fabricated by using 3D printer in order to analysis of joint movement by slight difference of 3D shape information. The compressive force experiments were performed by using knee joint model. As the results, the compressive forces were changed with respect to the difference of geometry. Consequently, feasibility test should be performed before developing biomimetic bioreactor.