• Title/Summary/Keyword: 3D 워터마킹

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Performance Analysis for Digital watermarking using Quad-Tree Algorithm based on Wavelet Packet (웨이블렛 패킷 기반 쿼드트리 알고리즘을 이용한 디지털 워터마킹의 성능 분석)

  • Chu, Hyung-Suk;Kim, Han-Kil;An, Chong-Koo
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.4
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    • pp.310-319
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    • 2010
  • In this paper, digital watermarking method using wavelet transform and quad-tree algorithm is proposed. The proposed algorithm transforms the input image by DWT(Discrete Wavelet Transform) and AWPT(Adaptive Wavelet Packet Transform), inserts the watermark by quad-tree algorithm and the Cox's algorithm. The simulation for performance analysis of the proposed algorithm is implemented about the effect of embedding watermark in each subband coefficient (HH, LH, HL) of DWT, each DWT level, and each AWPT level. The simulation result by using DWT is compared with that using AWPT in the proposed algorithm. In addition, the effect of embedding watermark in the lowest frequency band (LL) is simulated. As a simulation result using DWT, the watermarking performance of simultaneously embedding in HH, LH, and HL band of DWT(6 level) is better than that of different cases. The result of AWPT(3 level) improves the correlation value compared to that of DWT(3 level). In addition, insertion the watermark to the LL band about 30~60% of all watermarks improves the correlation value while PSNR performance decreases 1~2dB.

Digital Watermarking on Image for View-point Change and Malicious Attacks (영상의 시점변화와 악의적 공격에 대한 디지털 워터마킹)

  • Kim, Bo-Ra;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.19 no.3
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    • pp.342-354
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    • 2014
  • This paper deals with digital watermarking methods to protect ownership of image with targeting the ultra-high multi-view or free-view image service in which an arbitrary viewpoint image should be rendered at the user side. The main purpose of it is not to propose a superior method to the previous methods but to show how difficult to construct a watermarking scheme to overcome the viewpoint translation attack. Therefore we target the images with various attacks including viewpoint translation. This paper first shows how high the error rate of the extracted watermark data from viewpoint-translated image by basic schemes of the method using 2DDCT(2D discrete cosine transform) and the one using 2DDWT(2D discrete wavelet transform), which are for 2D image. Because the difficulty in watermarking for the viewpoint-translated image comes from the fact that we don't know the translated viewpoint, we propose a scheme to find the translated viewpoint, which uses the image and the corresponding depth information at the original viewpoint. This method is used to construct the two non-blind watermarking methods to be proposed. They are used to show that recovery of the viewpoint affect a great deal of the error rate of the extracted watermark. Also by comparing the performances of the proposed methods and the previous ones, we show that the proposed ones are better in invisibility and robustness, even if they are non-blind.

A Watermarking Scheme of CAD Design Drawing Based on Line, Arc, and Polygon Face Components for Copyright Protection (저작권 보호를 위한 선, 호 및 다각형면 성분 기반의 CAD 설계도면의 워터마킹 기법)

  • Moon, Kwang-Seok;Lee, Suk-Hwan;Kwon, Seong-Geun;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.10 no.5
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    • pp.594-603
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    • 2007
  • This paper proposes a watermarking scheme for 3D CAD design drawing. In the proposed scheme, we embed binary watermarks into line, arc, and polygon face components that are the basic component of 3D CAD design drawing. The embedding target component can be selected randomly among three components or by the component distribution in drawing. In line components, a watermark bit is embedded into the ratio of the length of a target line and an average length of lines that are connected into a target line. Furthermore, a watermark bit is embedded into a curvature radius on the basis of a center point in a arc component and also is embedded into a ratio of two sides in a polygonal face component. Experimental results verified that the proposed watermarking has the robustness against Format conversion, rotation translation, scaling, cropping, and layer cutting and also SNR of watermarked component is about 39.89-42.50 dB.

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Stereo Sequence Transmission using Concealment of Disparity Information on Color Channels (변이 정보의 칼라채널별 은닉을 통한 스테레오 동영상 전송 기법)

  • 이호근;하영호
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.2
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    • pp.29-36
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    • 2003
  • This paper proposes a new 3D image transmission technique using digital watermarking for compatibility with conventional 2D digital TV. To transmit 3D images effectively, generally, we use image sequence transmission using temporal-spatial redundancy between stereo images. It is difficult for users with conventional digital TV to watch the transmitted 3D image sequence because of effectivity of 3D image compression. To improve such problem, in this paper, we perceive the concealment of new information of digital watermarking and conceal information of the other stereo image into three channels of the reference image. So we can watch the image with 3D TV as well as conventional digital TV when it is decoded.

Watermarking of 3D Mesh Model using DCT of Distances between Vertices (정점간 거리의 DCT를 이용한 3차원 메쉬 모델 워터마킹)

  • Kim Sung-Jun;Kim Jeong-Yeop;Hyun Ki-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.875-878
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    • 2004
  • 본 논문은 3차원 메쉬 모델의 정점간 거리 및 DCT를 이용한 3차원 메쉬 모델 워터마킹 방법을 제안한다. 제안한 방법은 3차원 메쉬 모델의 임의의 정점간 거리를 이용하여 워터마킹하게 되며 삽입 시 임의의 정점간 거리집합을 DCT 변환 하여 그 계수 값에 워터마크가 삽입된다. 그러므로 정점간의 거리를 DCT변환하여 삽입함으로써 비지각성 및 여러 공격에 강인하다. 또한 워터마크 크기만큼의 여러 거리집합을 생성하여 사용함으로 지역패치 및 지역분할 개념으로써 부분적인 공격에 강인하며 3차원 메쉬 모델의 페이스모양에 상관없이 워터마크를 삽입 할 수 있다.

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Reversible Watermarking in JPEG Compression Domain (JPEG 압축 영역에서의 리버서블 워터마킹)

  • Cui, Xue-Nan;Choi, Jong-Uk;Kim, Hak-Il;Kim, Jong-Weon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.17 no.6
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    • pp.121-130
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    • 2007
  • In this paper, we propose a reversible watermarking scheme in the JPEG compression domain. The reversible watermarking is useful to authenticate the content without the quality loss because it preserves the original content when embed the watermark information. In the internet, for the purpose to save the storage space and improve the efficiency of communication, digital image is usually compressed by JPEG or GIF. Therefore, it is necessary to develop a reversible watermarking in the JPEG compression domain. When the watermark is embedded, the lossless compression was used and the original image is recovered during the watermark extracting process. The test results show that PSNRs are distributed from 38dB to 42dB and the payload is from 2.5Kbits to 3.4Kbits where the QF is 75. Where the QF of the Lena image is varied from 10 to 99, the PSNR is directly proportional to the QF and the payload is around $1.6{\sim}2.8Kbits$.

Performance Analysis for Digital watermarking using Quad Tree Algorithm (쿼드트리 알고리즘을 이용한 디지털 워터마킹의 성능 분석)

  • Kang, Jung-Sun;Chu, Hyung-Suk
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.1
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    • pp.19-25
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    • 2010
  • In this paper, digital watermarking method using quad-tree algorithm is proposed. The proposed algorithm searches the significant coefficient of the watermark by using quad-tree algorithm and inserts the watermark by the Cox's algorithm. The simulation for performance analysis of the proposed algorithm is implemented about the effect of quad-tree algorithm in wavelet domain and that of embedding watermark in each subband coefficient (HH, LH, HL) and each DWT level, and that of embedding in the lowest frequency band (LL). As a simulation result, digital watermarking using quad-tree algorithm improves the watermarking performance in comparison with inserting watermark in the significant coefficients of fixed frequency band. The watermarking performance of simultaneously embedding in HH, LH, and HL band of DWT(6 level) is better than that of different cases. In addition, insertion the watermark to the LL band about 30~60% of all watermarks improves the correlation value while PSNR performance decreases 1~3dB.

Reversible Watermarking Algorithm using Difference of Quantized Coefficients in JPEG image (JPEG 영상의 양자화 계수 차이값을 이용한 가역 워터마킹 알고리즘)

  • Jo, Hyun-Wu;Lee, Hae-Yeoun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.665-668
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    • 2012
  • 멀티미디어 콘텐츠는 디지털 데이터의 특성상 수정과 복제가 쉽고, 이에 따라 불법 유통과 위 변조 등의 문제가 발생할 수 있으므로 콘텐츠 보안의 중요성이 높아지고 있고 가역 워터마킹 방법은 하나의 솔루션이다. 본 논문에서는 JPEG 압축 표준에서 사용할 수 있는 가역 워터마킹 기법을 제안한다. JPEG 압축 과정 중 비손실 과정에서 유지되는 양자화 DCT 블록 데이터에 대하여 인접 블록의 계수간 차이값의 히스토그램을 계산하고, 히스토그램 쉬프팅을 통하여 가역 워터마크를 삽입한다. 디코딩 과정에서 영상에 삽입된 워터마크를 추출함과 동시에 원본 JPEG 표준 영상의 품질을 복원한다. 제안 알고리즘의 성능 평가를 위해 다양한 영상을 대상으로 영상 품질과 압축률을 평가하였다. 삽입된 영상의 PSNR과 압축률은 32.33dB과 89.69%로, 표준 JPEG 압축된 영상 대비 각 3.24dB의 PSNR 차이와 2.58%의 압축률 차이를 보였다.

A New Watermarking Algorithm for Copyright Protection of Stereoscopic Image (스테레오 영상의 소유권 보호를 위한 워터마킹 기법)

  • Seo, Young-Ho;Koo, Ja-Myung;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.8
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    • pp.1663-1674
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    • 2012
  • In this paper, we propose a new watermarking technique for copyright protection of stereo image. The proposed technique embeds watermark to the region which corresponds to occlusion of the disparity map to be extracted by the proposed stereo matching and the frequency coefficient with the appropriate value. We use discrete wavelet transform for frequency transform tool. The proposed algorithm consists of stereo matching, watermark rearrange, mark space selection, and watermark embedding/extracting. We tested the experiment about 4 stereo images which are from Middlebury site. We embedded the watermark to 4 stereo images and extracted it from the images after attacks. We also visually analyzed the watermark embedding images in 3D TV environment.

A New Watermarking Algorithm for 3D Stereoscopic Image based on Depth and texture images (깊이 및 텍스쳐 영상 기반의 3D 입체 영상을 위한 워터마킹 알고리즘)

  • Seo, Young-Ho;Kim, Bo-Ra;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.551-561
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    • 2014
  • Since the depth and texture images have been widely used for generating 3-dimensional stereoscopic image, the security of them have been focused. In this paper, we propose a new watermarking technique for copyright of stereo and multiview images which is generated in an arbitrary viewpoint by depth and texture image. After the mark space is selected for preserving watermark through DIBR (depth-image-based rendering) process which uses 3D warping, the texture image is transformed to the frequency coefficient using 2D DCT (discrete cosine transform). Some parts of them are quantized, which is the corresponding process to watermarking. The embedded watermark is not conformed by eyes, so we identified the invisibility of the proposed method. In case of appling attacks of general image process, we also identified the robustness of it.