• Title/Summary/Keyword: 3D 물체

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A Study on 3D Object Retrieval using Reflective Symmetry (반사 대칭을 이용한 3차원 오브젝트 검색에 관한 연구)

  • Song, Ju-Whan;Choi, Seong-Hee;Gwun, Ou-Bong
    • 전자공학회논문지 IE
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    • v.44 no.4
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    • pp.48-54
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    • 2007
  • Due to the diverse utilization of multimedia, interests are increasing towards processing (saving, editing, searching, etc) three dimensional object data. This paper proposes and realizes a retrieval system for three dimensional objects using reflective symmetry. For the retrieval method, a reflective symmetric axis with a projector is used. The symmetric plane is calculated by the reflection symmetry, and the depth buffer is calculated for the symmetric plane. Then, by applying the Fourier Transform to the depth buffer, the feature vector for the object is generated and retrieved. For the sample of inquiry, the model of similar symmetry was extracted using the benchmark data from Konstantz University. Considering that most of the objects have symmetrical characteristics, the proposed method of retrieving three dimensional objects using a reflective symmetric surface is an outstanding retrieval system.

Numerical Study on Roughness Effect for Axi-symmetry Submerged Body in High Reynolds Number (고 레이놀즈 수에서의 축대칭 몰수체의 거칠기에 대한 수치연구)

  • Joung, Tae-Hwan;Song, Hyung-Do;Yum, Jong-Gil;Song, Seongjin;Park, Sunho
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.2
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    • pp.246-252
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    • 2018
  • In this paper, the friction drag force of 3D submerged body is investigated by considering the surface roughness, the first grid height, and the Reynolds number using open CFD source code, OpenFOAM 4.0. A procedure for estimating drag components by CFD code is set up and suggested in this study. In the 3D submerged body, because of the form factor in the 3D computations, the friction resistance with the small roughness of $12{\mu}m$ obtains different result with the smooth wall. As the Reynolds number increased, the boundary layer becomes thinner and the fiction resistance tends to decrease. In the computations for the effect of y+, the friction resistance and wall shear stress are excessively predicted when the y+ value deviates from the log layer. This is presumably because the boundary layer becomes thicker and the turbulence energy is excessively predicted in the nose due to the increase in y+ value. As the roughness increases, the boundary layer becomes thicker and the turbulence kinetic energy on the surface increases. From this study, the drag estimation method, considering the roughness by numerical analysis for ships or offshore structures, can be provided by using the suggested the y+ value and surface roughness with wall function.

ROUTE/DASH-SRD based Point Cloud Content Region Division Transfer and Density Scalability Supporting Method (포인트 클라우드 콘텐츠의 밀도 스케일러빌리티를 지원하는 ROUTE/DASH-SRD 기반 영역 분할 전송 방법)

  • Kim, Doohwan;Park, Seonghwan;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.849-858
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    • 2019
  • Recent developments in computer graphics technology and image processing technology have increased interest in point cloud technology for inputting real space and object information as three-dimensional data. In particular, point cloud technology can accurately provide spatial information, and has attracted a great deal of interest in the field of autonomous vehicles and AR (Augmented Reality)/VR (Virtual Reality). However, in order to provide users with 3D point cloud contents that require more data than conventional 2D images, various technology developments are required. In order to solve these problems, an international standardization organization, MPEG(Moving Picture Experts Group), is in the process of discussing efficient compression and transmission schemes. In this paper, we provide a region division transfer method of 3D point cloud content through extension of existing MPEG-DASH (Dynamic Adaptive Streaming over HTTP)-SRD (Spatial Relationship Description) technology, quality parameters are further defined in the signaling message so that the quality parameters can be selectively determined according to the user's request. We also design a verification platform for ROUTE (Real Time Object Delivery Over Unidirectional Transport)/DASH based heterogeneous network environment and use the results to validate the proposed technology.

Soil Microbial Diversity of the Plastic Film House Fields in Korea (우리나라 중부지방 시설재배지 토양 미생물의 다양성에 관한 연구)

  • Suh, Jang-Sun;Jung, Beung-Gan;Kwon, Jang-Sik
    • Korean Journal of Soil Science and Fertilizer
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    • v.31 no.2
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    • pp.197-203
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    • 1998
  • Although biological metabolism in soil is very important for evaluating the soil properties, most of researches have concerned mainly about physical and chemical sides. In this study, biological characteristics were examined to demonstrate the biota in the plastic film house soils. Contents of organic matter and phosphate in soil were increased with cultivation period. ECs of soil cultivated spinach and melon were $3.59dS\;m^{-1}$ and $3.46dS\;m^{-1}$ respectively: these values were higher than that of rose and flower, which were $1.23dS\;m^{-1}$ and $1.32dS\;m^{-1}$ respectively. The population of fluorescent Pseudomonas strains of the soil cultivated flowers: $113.8{\times}10^4{\sim}129.7{\times}10^4cfu\;g^{-1}$ was higher than that of leafy vegetables: $40.7{\times}10^4{\sim}97.9{\times}10^4cfu\;g^{-1}$ and fruiting vegetables: $25.0{\times}10^4{\sim}91.7{\times}10^4cfu\;g^{-1}$. However the number of Fusarium strains of the soil cultivated with flowers: $3.8{\times}10^2{\sim}4.0{\times}10^2cfu\;g^{-1}$ was lower than that of leafy vegetables: $4.3{\times}10^2{\sim}16.3{\times}10^2cfu\;g^{-1}$ and fruiting vegetables: $7.6{\times}10^2{\sim}30.0{\times}10^2cfu\;g^{-1}$. In relation to the cultivation period, the habitation density of aerobic bacteria, mesophilic Bacillus, thermophilic Bacillus, and fluorescent Pseudomonas strains was the highest in the soil cultivated over 11 years, but diversity index showed negative correlation with cultivation period. Microbial biomass C in these soils had positive correlation with each number of microorganisms including aerobic bacteria, actinomycetes, and strains of mesophilic Bacillus as well as the total number of these microorganisms.

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Design of UHF Band Microstrip Antenna for Recovering Resonant Frequency and Return Loss Automatically (UHF 대역 공진 주파수 및 반사 손실 오토튜닝 마이크로스트립 안테나 설계)

  • Kim, Young-Ro;Kim, Yong-Hyu;Hur, Myung-Joon;Woo, Jong-Myung
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.3
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    • pp.219-232
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    • 2013
  • This paper presents a microstrip antenna which recovers its resonant frequency and impedance shifted automatically by the approach of other objects such as hands. This can be used for telemetry sensor applications in the ultrahigh frequency(UHF) industrial, scientific, and medical(ISM) band. It is the key element that an frequency-reconfigurable antenna could be electrically controlled. This antenna is miniaturized by loading the folded plates at both radiating edges, and varactor diodes are installed between the radiating edges and the ground plane to control the resonant frequency by adjusting the DC bias asymmetrically. Using this voltage-controlled antenna and the micro controller peripheral circuits of reading the returned level, the antenna is designed and fabricated which recovers its resonant frequency and impedance automatically. Designed frequency auto recovering antenna is conformed to be recovered within a few seconds when the resonant frequency and impedance are shifted by the approach of other objects such as hand, metal plate, dielectric and so on.

Real-Time Shadow Generation using Image Warping (이미지 와핑을 이용한 실시간 그림자 생성 기법)

  • Kang, Byung-Kwon;Ihm, In-Sung
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.5
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    • pp.245-256
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    • 2002
  • Shadows are important elements in producing a realistic image. Generation of exact shapes and positions of shadows is essential in rendering since it provides users with visual cues on the scene. It is also very important to be able to create soft shadows resulted from area light sources since they increase the visual realism drastically. In spite of their importance. the existing shadow generation algorithms still have some problems in producing realistic shadows in real-time. While image-based rendering techniques can often be effective1y applied to real-time shadow generation, such techniques usually demand so large memory space for storing preprocessed shadow maps. An effective compression method can help in reducing memory requirement, only at the additional decoding costs. In this paper, we propose a new image-barred shadow generation method based on image warping. With this method, it is possible to generate realistic shadows using only small sizes of pre-generated shadow maps, and is easy to extend to soft shadow generation. Our method will be efficiently used for generating realistic scenes in many real-time applications such as 3D games and virtual reality systems.

Fabrication of Real-Time Hologram for the Implementation of 3-D Moving Picture (3차원 동영상을 구현하기 위한 실시간 홀로그램의 제작)

  • 배장근;박세준;김수중
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.36T no.1
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    • pp.25-31
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    • 1999
  • A real-time holography system using LCD with CCD camera is proposed. In this system, the rainbow hologram is used since it can be reconstructed by white light source. And to record on CCD camera, a kind of in-line holography method is used to widen the width of the fringe pattern. The interference fringe pattern by proposed system is detected with CCD camera and transferred to the LCD. A 3-dimensional image is reconstructed when the white light source illuminates the LCD. If the position of the input image is changed, that of the reconstructed image is also changed. So it can represent 3-dimensional moving images at real-time. In this paper, to confirm the usefulness of the proposed method, the reconstructed image by holographic film is compared to the same reconstructed image by LCD. In the recording process, the optimal ratio of the reference and object beam intensity is also investigated.

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An Algorithm for the Multi-view Image Improvement with the Resteicted Number of Images in Texture Extraction (텍스쳐 추출시 제한된 수의 참여 영상을 이용한 Multi-view 영상 개선 알고리듬)

  • 김도현;양영일
    • Journal of Korea Multimedia Society
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    • v.3 no.1
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    • pp.34-40
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    • 2000
  • '[n this paper, we propose an efficient multi-view image coding algorithm which finds the optimal texture from a restricted number of multi-view image. The X-Y plane of the normalized object space is divided into the triangular patches. The depth of each node is determined by appling a block based disparity compensation method. Thereafter the texture of each patch is extracted by appling an affine transformation based disparity compensation method to the multi-view images. We reduced the number of images needed to determine the texture compared to traditional methods which use all the multi-view image in the texture extraction. The experimental results show that the SNR of images encoded by the proposed algorithm is better than that of images encoded by the traditional method by the approximately 0.2dB for the test sets of multi -view image called dragon, santa, city and kid. Image data recovered after encoding by the proposed method show a better visual results than after using traditional method.

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Microwave Absorbing Characteristics of Silicon carbide-ferrite surface Films Produced by Plasma-spraying(I) (플라즈마 용사방식에 의해 형성된 탄화규소-페라이트 표면층의 마이크로파 흡수특성(I))

  • Shin, Dong-Chan;Son, Hyon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.6
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    • pp.580-588
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    • 1992
  • Plasma-spraying was conducted to produced the microwave absorbing surface films on the alumi-num-alloy used for the fuselage to protect the aircraft against the RADAR detction. The surface films were produced by plasma-splaying the mecharucally mixed composite powders of the silicon carblde and Ni-Zn ferrite. This M /W absorbers were designed experimentally and fabricated trialty, as a result of which the rolative frequency bandwidth of 7.6 to 8.4% were obtained under the tolerance limits of the re-flection coefficients lower than -6dB(absorption ratio 75%), and the maximum absorption thickness becomes 0.5 to 0.5.imm, which Is much thinner than that of the conventional ones.

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An Extended Modal Warping Approach to Real-Time Simulation of Thin Shells (얇은 쉘의 실시간 시뮬레이션을 위한 모달 와핑 기법의 확장)

  • Choi, Min-Gyu;Woo, Seung-Yong;Ko, Hyeong-Seok
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.11-20
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    • 2007
  • This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D structures. Development of a satisfactory physical model that runs in real-time but produces visually convincing animation of thin shells has been remaining a challenge in computer graphics. Rather than resorting to shell theory which involves the most complex formulations in continuum mechanics, we adopt the energy functions from the discrete shells proposed by Grinspun et al. For real-time integration of the governing equation, we develop a modal warping technique for shells. This new simulation framework results from making extensions to the original modal warping technique which was developed for the simulation of 3D solids. We report experimental results, which show that the proposed method runs in real-time even for large meshes, and that it can simulate large bending and/or twisting deformations with acceptable realism.

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