• Title/Summary/Keyword: 3D 대응점

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Multi-Viewpoint Stereo Image Synthesis Using Multi-Resolution EPI Method (다해상도 EPI 방식에 의한 다시점 입체 영상 합성)

  • 장흥엽;이제호;권용무;김상국;박상희
    • Journal of Broadcast Engineering
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    • v.2 no.1
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    • pp.16-23
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    • 1997
  • Among the main technologies to implement 3D TV succeeding HDTV, multi-viewpoint image display technique is rising as an important issue, which can display the viewpoint-dependent images corresponding to viewer's position. This paper presents a novel method that solves too much computational overload that is main drawback of previous methods. Using down sampling technique, multiresolution EPIs are made from multi-viewpoint image set and trace lines are detected in the lowest resolution EPI. The parameters of detected trace lines are transferred to higher resolution EPIs and revised by utilizing the information of the previous resolution EPI. This procedure is iterated until orignal resolution EPI. Using the proposed method, we have achieved the reduction of computational time and the robustness to noise in comparison to previous method.

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Realistic 3D Scene Reconstruction from an Image Sequence (연속적인 이미지를 이용한 3차원 장면의 사실적인 복원)

  • Jun, Hee-Sung
    • The KIPS Transactions:PartB
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    • v.17B no.3
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    • pp.183-188
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    • 2010
  • A factorization-based 3D reconstruction system is realized to recover 3D scene from an image sequence. The image sequence is captured from uncalibrated perspective camera from several views. Many matched feature points over all images are obtained by feature tracking method. Then, these data are supplied to the 3D reconstruction module to obtain the projective reconstruction. Projective reconstruction is converted to Euclidean reconstruction by enforcing several metric constraints. After many triangular meshes are obtained, realistic reconstruction of 3D models are finished by texture mapping. The developed system is implemented in C++, and Qt library is used to implement the system user interface. OpenGL graphics library is used to realize the texture mapping routine and the model visualization program. Experimental results using synthetic and real image data are included to demonstrate the effectiveness of the developed system.

Vision-based Camera Localization using DEM and Mountain Image (DEM과 산영상을 이용한 비전기반 카메라 위치인식)

  • Cha Jeong-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.177-186
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    • 2005
  • In this Paper. we propose vision-based camera localization technique using 3D information which is created by mapping of DEM and mountain image. Typically, image features for localization have drawbacks, it is variable to camera viewpoint and after time information quantify increases . In this paper, we extract invariance features of geometry which is irrelevant to camera viewpoint and estimate camera extrinsic Parameter through accurate corresponding Points matching by Proposed similarity evaluation function and Graham search method we also propose 3D information creation method by using graphic theory and visual clues, The Proposed method has the three following stages; point features invariance vector extraction, 3D information creation, camera extrinsic Parameter estimation. In the experiments, we compare and analyse the proposed method with existing methods to demonstrate the superiority of the proposed methods.

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Three-Dimensional Active Shape Models for Medical Image Segmentation (의료영상 분할을 위한 3차원 능동 모양 모델)

  • Lim, Seong-Jae;Jeong, Yong-Yeon;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.5
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    • pp.55-61
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    • 2007
  • In this paper, we propose a three-dimensional(3D) active shape models for medical image segmentation. In order to build a 3D shape model, we need to generate a point distribution model(PDM) and select corresponding landmarks in all the training shapes. The manual determination method, two-dimensional(2D) method, and limited 3D method of landmark correspondences are time-consuming, tedious, and error-prone. In this paper, we generate a 3D statistical shape model using the 3D model generation method of a distance transform and a tetrahedron method for landmarking. After generating the 3D model, we extend the shape model training and gray-level model training of 2D active shape models(ASMs) and we use the integrated modeling process with scale and gray-level models for the appearance profile to represent the local structure. Experimental results are comparable to those of region-based, contour-based methods, and 2D ASMs.

Building a 3D Morphable Face Model using Finding Semi-automatic Dense Correspondence (반자동적인 대응점 찾기를 이용한 3차원 얼굴 모델 생성)

  • Choi, In-Ho;Cho, Sun-Young;Kim, Dai-Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.723-727
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    • 2008
  • 2D face analysis has some limitations which are pose and illumination sensitive. For these reasons, even if many researchers try to study in the 3D face analysis and processing, because of the low computing performance and the absence of a high-speed 3D scanner then a lot of research is not being able to proceed. But, due to improving of the computing performance in these days, the advanced 3D face research was now underway. In this paper, we propose the method of building a 3D face model which deal successfully with dense correspondence problem.

3-D Pose Estimation of an Elliptic Object Using Two Coplanar Points (두 개의 공면점을 활용한 타원물체의 3차원 위치 및 자세 추정)

  • Kim, Heon-Hui;Park, Kwang-Hyun;Ha, Yun-Su
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.4
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    • pp.23-35
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    • 2012
  • This paper presents a 3-D pose (position and orientation) estimation method for an elliptic object in 3-D space. It is difficult to resolve the problem of determining 3-D pose parameters with respect to an elliptic feature in 3-D space by interpretation of its projected feature onto an image plane. As an alternative, we propose a two points-based pose estimation algorithm to seek the 3-D information of an elliptic feature. The proposed algorithm determines a homogeneous transformation uniquely for a given correspondence set of an ellipse and two coplanar points that are defined on model and image plane, respectively. For each plane, two triangular features are extracted from an ellipse and two points based on the polarity in 2-D projection space. A planar homography is first estimated by the triangular feature correspondences, then decomposed into 3-D pose parameters. The proposed method is evaluated through a series of experiments for analyzing the errors of 3-D pose estimation and the sensitivity with respect to point locations.

3D Feature Point Based Face Segmentation in Depth Camera Images (깊이 카메라 영상에서의 3D 특징점 기반 얼굴영역 추출)

  • Hong, Ju-Yeon;Park, Ji-Young;Kim, Myoung-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.454-455
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    • 2012
  • 깊이 카메라에서 입력 받은 사용자의 얼굴 데이터에 morphable 모델을 fitting하여 실제 얼굴과 가까운 3D 얼굴 모델을 생성하기 위해서는 먼저 깊이 영상으로부터의 정확한 얼굴 영역 추출이 필요하다. 이를 위해 얼굴의 특징점을 기반으로 얼굴 영역 추출을 시도한다. 먼저 원본 깊이 영상을 보정하고, 컬러 영상으로부터 얼굴과 눈, 코의 영역을 탐색한 후 이를 깊이 영상에 대응시켜 눈, 코, 턱의 3차원 위치를 계산한다. 이렇게 결정된 얼굴의 주요 특징점들을 시작으로 영역을 확장함으로써 영상의 배경으로부터 얼굴 영역을 분리한다.

Feature based Pre-processing Method to compensate color mismatching for Multi-view Video (다시점 비디오의 색상 성분 보정을 위한 특징점 기반의 전처리 방법)

  • Park, Sung-Hee;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.12
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    • pp.2527-2533
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    • 2011
  • In this paper we propose a new pre-processing algorithm applied to multi-view video coding using color compensation algorithm based on image features. Multi-view images have a difference between neighboring frames according to illumination and different camera characteristics. To compensate this color difference, first we model the characteristics of cameras based on frame's feature from each camera and then correct the color difference. To extract corresponding features from each frame, we use Harris corner detection algorithm and characteristic coefficients used in the model is estimated by using Gauss-Newton algorithm. In this algorithm, we compensate RGB components of target images, separately from the reference image. The experimental results with many test images show that the proposed algorithm peformed better than the histogram based algorithm as much as 14 % of bit reduction and 0.5 dB ~ 0.8dB of PSNR enhancement.

Single Image-Based 3D Face Modeling for 3D Printing (3D 프린팅을 위한 단일 영상 기반 3D 얼굴 모델링 연구)

  • Song, Eungyeol;Koh, Wan-Ki;Yu, Sunjin
    • Journal of the Korean Society of Radiology
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    • v.10 no.8
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    • pp.571-576
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    • 2016
  • 3D printing has recently been used in various fields. Among various applications, 3D face data must be generated for 3D face printing. A laser scanner is used to acquire 3D face data, but there is a restriction that a person should not move during scanning. In this paper, we propose a 3D face modeling method based on a single image and a face transformation system to use the generated 3D face for virtual cosmetic surgery. We have defined facial feature points from the 3D face database for 3D face data generation. After extracting feature points from a single face image, 3D face of the input face image is generated corresponding to the 3D face feature points defined from the 3D face database. After 3D face modeling, 3D face modification part is applied for use such as virtual cosmetic surgery.

3D Reconstruction from an Image Sequence (연속적인 이미지를 이용한 3차원 물체의 복원)

  • 김성진;김강현;전희성
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.487-490
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    • 2002
  • 이미지를 기반으로 3차원 모델을 생성하기 위한 방법은 많은 사람들의 연구의 대상이 되어 왔다. 본 연구에서는 연속적으로 획득된 여러 장의 이미지로부터 특징점을 추출한 후, 사영복원과 유클리디언 복원을 이용하여 특징점에 대응되는 3차원 데이터를 계산하는 방법을 구현하였고, 이렇게 얻은 3차원 데이터에 텍스쳐 매핑을 결합하여, 보다 사실적인 3차원 모델을 생성할 수 있는 시스템을 구현하였다.

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