• Title/Summary/Keyword: 3-dimensional graphics

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An Object-based Database Mapping Technology for 3D Graphic Data (3차원 그래픽 데이터를 위한 객체단위 데이터베이스 매핑 기법)

  • Jo, Hee-Jeong;Kim, Yong-Hwan;Lee, Ki-Jun;Hwang, Soo-Chan
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.950-962
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    • 2006
  • Recently, there have been increased many 3 dimensional graphic applications in Internet. Thus, a growing number of methods have been proposed for retrieving 3-D graphic data using their 3D features such as color, texture, shape, and spacial relations. However, few researches focus on 3D graphic modeling and database storage techniques. In this paper, we introduce a system that can store 3D graphics data modeled by XML-based 3D graphics markup language, 3DGML, and support content-based retrievals on 3D data by using SQL. We also present a mapping technique of 3DGML to relational database. The mapping process includes the extraction of semantic information from 3DGML and translate it into relational format. Finally, we show examples of SQL queries which use the 3D information contained in a 3D scene such as objects, 3D features, descriptions and scene-object component hierarchy.

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Experiment of a 3D Motion Input Device (3차원 운동 입력장치 구현)

  • Lee, Woo-Won;Choi, Myoung-Hwan
    • Journal of Industrial Technology
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    • v.19
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    • pp.173-178
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    • 1999
  • In many areas of technology there are machines and systems controllable in up to six degrees of freedom. Helicopters and underwater vehicles, industrial robots are among the first representatives of this category. They need six degrees of freedom in order to move and orient within their workspace. An even broader and more explosively growing area is 3D computer graphics and virtual environment. In this work, functions of 3D input device are described and two types of commercial 3D input device are presented. Then, a preliminary experiment of a low cost 6 axis force/moment sensor is presented that can also be sued as a 3D input device. A low cost force/moment sensor and its application in robot teaching experiment is described. It computes the direction of 3 components of the force and 3 components of the moment applied by human holding the sensor by hand. The concept is shown by an experiment where the tool position and orientation of a robot in 3 dimensional space is controlled by the proposed sensor.

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An XML Database System for 3-Dimensional Graphic Images (3차원 그래픽 이미지를 위한 XML 데이타베이스 시스템)

  • Hwang, Jong-Ha;Hwang, Su-Chan
    • Journal of KIISE:Databases
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    • v.29 no.2
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    • pp.110-118
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    • 2002
  • This paper presents a 3-D graphic database system based on XML that supports content-based retrievals of 3-D images, Most of graphics application systems are currently centered around the processing of 2-D images and research works on 3-D graphics are mainly concerned about the visualization aspects of 3-D image. They do not support the semantic modeling of 3-D objects and their spatial relations. In our data model, 3-D images are represented as compositions of 3-D graphic objects with associated spatial relations. Complex 3-D objects are mode]ed using a set of primitive 3-D objects rather than the lines and polygons that are found in traditional graphic systems. This model supports content-based retrievals of scenes containing a particular object or those satisfying certain spatial relations among the objects contained in them. 3-D images are stored in the database as XML documents using 3DGML DTD that are developed for modeling 3-D graphic data. Finally, this paper describes some examples of query executed in our Web-based prototype database system.

A Method to Rapidly Process the Reflection Effect of Moving Pictures in 3 Dimensional Computer Graphics Models (3차원 컴퓨터 그래픽스 모델에서 동영상의 반사 효과를 고속으로 처리하는 방법)

  • Lee, Seung-Hui;Lee, Geon-Myeong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.04a
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    • pp.21-24
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    • 2007
  • 3차원 컴퓨터 그래픽스에서는 3차원 모델의 표면이 유리나 거울과 같이 반사 특성을 갖는 경우, 반사 효과를 반영하여 렌더링(rendering)하게 된다. 3차원 모델에서 동영상이 물체 표면에 반사되는 경우, 반사 특성을 갖는 3차원 모델의 표면은 동영상의 변화에 따른 반사 영상이 표현되도록 해야 한다. 3차원 컴퓨터 그래픽스에서 사용하는 반사 모델을 이용하여 동영상의 반사 영상을 렌더링하게 되면 처리시간이 많이 걸리게 되므로 고성능 하드웨어의 지원이 필요하다. 본 논문에서는 3차원 컴퓨터그래픽스에서 3차원 모델에서 반사 특성을 갖는 표면에 동영상의 반사 영상을 고속으로 생성하는 방법을 제안한다.

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Representation Techniques for 4-Dimensional MR Images

  • Homma, Kazuhiro;Takenaka, Kenji;Nakai, Yoshihiko;Hirose, Takeshi
    • Proceedings of the Korean Society of Medical Physics Conference
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    • 2002.09a
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    • pp.429-431
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    • 2002
  • Metabolic analysis of biological tissues, the interventional radiology in MRT (Magnetic Resonance Treatment) and for clinical diagnoses, representation of 4-Dimensional (4D) structural information (x,y,z,t) of biological tissues is required. This paper discusses image representation techniques for those 4D MR Images. We have proposed an image reconstruction method for ultra-fast 3D MRI. It is based on image interpolation and prediction of un-acquired pictorial data in both of the real and the k-space (the acquisition domain in MRI). A 4D MR image is reconstructed from only two 3D MR images and acquired a few echo signals that are optimized by prediction of the tissue motion. This prediction can be done by the phase of acquired echo signal is proportioned to the tissue motion. On the other hand, reconstructed 4D MR images are represented as a 3D-movie by using computer graphics techniques. Rendered tissue surfaces and/or ROIs are displayed on a CRT monitor. It is represented in an arbitrary plane and/or rendered surface with their motion. As examples of the proposed representation techniques, the finger and the lung motion of healthy volunteers are demonstrated.

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An Easy-to-Use Three-Dimensional Molecular Visualization and Analysis Program: POSMOL

  • Lee, Sang-Joo;Chung, Hae-Yong;Kim, Kwang S.
    • Bulletin of the Korean Chemical Society
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    • v.25 no.7
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    • pp.1061-1064
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    • 2004
  • Molecular visualization software has the common objective of manipulation and interpretation of data from numerical simulations. They visualize many complicated molecular structures with personal computer and workstation, to help analyze a large quantity of data produced by various computational methods. However, users are often discouraged from using these tools for visualization and analysis due to the difficult and complicated user interface. In this regard, we have developed an easy-to-use three-dimensional molecular visualization and analysis program named POSMOL. This has been developed on the Microsoft Windows platform for the easy and convenient user environment, as a compact program which reads outputs from various computational chemistry software without editing or changing data. The program animates vibration modes which are needed for locating minima and transition states in computational chemistry, draws two and three dimensional (2D and 3D) views of molecular orbitals (including their atomic orbital components and these partial sums) together with molecular systems, measures various geometrical parameters, and edits molecules and molecular structures.

Development of a virtual studio system for live broadcasting of election results: VdreamSet

  • Ko, Hee-Dong;Kim, Hyun-Suk;Kim, Lae-Hyun;Ahn, Jae-Hong;Park, Kyung-Dong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.213.1-218
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    • 1999
  • A virtual studio is a new video production environment using interactive computer graphics and imaging media technology. The traditional chroma-keying with two-dimensional background is replaced by an advanced keying method with a dynamic computer-generated, three-dimensional background. We have developed a virtual studio system that is practical to use in the real production environment. It has not only essential features that are common among various commercial virtual studio systems, but also unique feature that help the producer to construct virtual studio sets and scenarios efficiently such as span graph, robust backup controller, and 3 dimensional character generator supporting all languages. Our virtual studio system was used in live broadcasting and proved that the system was practical enough. In this paper, we will introduce the structure and the major features of our system, called VdreamSet, and application examples to broadcasting.

Development of 3-D viewer for indoor location tracking system using wireless sensor network

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.2
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    • pp.110-114
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    • 2007
  • In this paper we present 3-D Navigation View, a three-dimensional visualization of indoor environment which serves as an intuitive and unified user interface for our developed indoor location tracking system via Virtual Reality Modeling Language (VRML) in web environment. The extracted user's spatial information from indoor location tracking system was further processed to facilitate the location indication in virtual 3-D indoor environment based on his location in physical world. External Authoring Interface (EAI) provided by VRML enables the integration of interactive 3-D graphics into web and direct communication with the encapsulated Java applet to update position and viewpoint of user periodically in 3-D indoor environment. As any web browser with VRML viewer plug-in is able to run the platform independent 3-D Navigation View, specialized and expensive hardware or software can be disregarded.

Media GIS using Three-Dimensional Graphics Mapping Technique (3차원 그래픽 매핑기법을 이용한 미디어 GIS)

  • 김성수;이성호;김경호;김경옥
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.229-231
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    • 2002
  • 본 논문에서는 실세계의 비디오 영상을 기반으로 사용자에게 비디오내의 지리객체들의 정보를 제공해 줄 수 있는 시스템 구현 기법을 제시한다. 제안된 기법은 2차원 수치지도와 3차원 부가속성을 가진 3차원 데이터베이스를 이용하여 비디오와 지리정보를 연계할 수 있는 새로운 기법을 제시하고 미디어 GIS 시스템을 구현하였다. 또한, 2차원, 3차원, 미디어 데이터간의 상호연계 및 운용기능을 제공함으로써 기존의 지리정보시스템 분야의 새로운 패러다임을 제시한다. 3차원 그래픽 매핑기법은 기존의 비디오에서 얻어진 이미지에 대한 별도의 이미지 프로세싱 과정 없이 지리정보를 서비스 할 수 있다는 장점을 가진다. 제안된 방법을 이용하여 비디오 영상을 스트리밍하면서 클라이언트가 지리 정보서비스 받을 수 있는 GeoVideo 서버 및 웹을 통해 서비스를 제공하는 GeoVideo 클라이언트 시스템을 구현하였다.

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Development of a 3D Brickwork Game Using Java (Java를 이용한 3차원 벽돌 쌓기 게임 개발)

  • Baek, Tae-Gwan;Seo, Sang-Jin;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.121-124
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    • 2007
  • This paper describes the development of a brickwork game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run lava applet program with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, player control module, and thread control module. It uses 3-D array data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances to compare with predetermined construction in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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