• Title/Summary/Keyword: 3-D visualization

검색결과 986건 처리시간 0.024초

A New Depth and Disparity Visualization Algorithm for Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • Journal of information and communication convergence engineering
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    • 제8권6호
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    • pp.645-650
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    • 2010
  • In this paper, we present the effect of binocular cues which plays crucial role for the visualization of a stereoscopic or 3D image. This study is useful in extracting depth and disparity information by image processing technique. A linear relation between the object distance and the image distance is presented to discuss the cause of cybersickness. In the experimental results, three dimensional view of the depth map between the 2D images is shown. A median filter is used to reduce the noises available in the disparity map image. After the median filter, two filter algorithms such as 'Gabor' filter and 'Canny' filter are tested for disparity visualization between two images. The 'Gabor' filter is to estimate the disparity by texture extraction and discrimination methods of the two images, and the 'Canny' filter is used to visualize the disparity by edge detection of the two color images obtained from stereoscopic cameras. The 'Canny' filter is better choice for estimating the disparity rather than the 'Gabor' filter because the 'Canny' filter is much more efficient than 'Gabor' filter in terms of detecting the edges. 'Canny' filter changes the color images directly into color edges without converting them into the grayscale. As a result, more clear edges of the stereo images as compared to the edge detection by 'Gabor' filter can be obtained. Since the main goal of the research is to estimate the horizontal disparity of all possible regions or edges of the images, thus the 'Canny' filter is proposed for decipherable visualization of the disparity.

Character-net의 3차원 시각화를 통한 조력자의 유형 분류 (Helper Classification via Three Dimensional Visualization of Character-net)

  • 박승보;전윤배;박주현;유은순
    • 방송공학회논문지
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    • 제23권1호
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    • pp.53-62
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    • 2018
  • 스토리를 분석하기 위해서는 스토리의 행동 주체인 등장인물에 대한 분석이 선행되어야 한다. 현재의 등장인물 분석 방법인 Character-net이나 RoleNet과 같은 방법은 최종 누적된 스토리의 결과에 대한 분석만을 진행하여 조연의 역할 분류를 하기에는 부족한 면이 있다. 조연의 역할 분석을 위해 축적된 형태의 스토리 분석 방법이 아닌 스토리 진행에 따른 시계열적 분석 방법을 연구할 필요가 있다. 본 논문은 Character-net의 3차원 시각화를 통해 등장인물들 중에 조력자들을 유형에 따라 멘토와 단짝친구로 분류하는 방법을 제안하고 그 방법의 정확도를 평가하는 논문이다. 3차원 시각화를 위해 WebGL을 사용하여 웹브라우저 상에서 누구나 결과를 확인할 수 있도록 인터페이스를 구성하였다. 또한 멘토와 단짝친구를 구별하기 위한 규칙을 제안하였고 그 성능을 평가하였다. 영화 7편에 대해 선정된 10명의 등장인물에 대해 평가한 결과 90%의 정확도를 나타내는 것을 확인하였다.

Influence of Blade Profiles on Flow around Wells Turbine

  • Suzuki, Masami;Arakawa, Chuichi
    • International Journal of Fluid Machinery and Systems
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    • 제1권1호
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    • pp.148-154
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    • 2008
  • The Wells turbine rotor consists of several symmetric airfoil blades arranged around a central hub, and the stagger angle is 90 degrees. These characteristics simplify the total construction of OWC type wave energy converters. Although the Wells turbine is simple, the turbine produces a complicated flow field due to the peculiar arrangement of blades, which can rotate in the same direction irrespective of the oscillating airflow. In order to understand these flows, flow visualization is carried out with an oil-film method in the water tunnel. This research aims to analyze the mechanism of the 3-D flows around the turbine with the flow visualization. The flow visualization explained the influence of attack angle, the difference between fan-shaped and rectangular wings, and the sweep angle.

Secure Transmission for Interactive Three-Dimensional Visualization System

  • Yun, H.Y.;Yoo, Sun Kook
    • Journal of International Society for Simulation Surgery
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    • 제4권1호
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    • pp.17-20
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    • 2017
  • Purpose Interactive 3D visualization system through remote data transmission over heterogeneous network is growing due to the improvement of internet based real time streaming technology. Materials and Methods The current internet's IP layer has several weaknesses against IP spoofing or IP sniffing type of network attacks since it was developed for reliable packet exchange. In order to compensate the security issues with normal IP layer, we designed a remote medical visualization system, based on Virtual Private Network. Results Particularly in hospital, if there are many surgeons that need to receive the streaming information, too much load on the gateway can results in deficit of processing power and cause the delay. Conclusion End to end security through the network method would be required.

Optimization for Large-Scale n-ary Family Tree Visualization

  • Kyoungju, Min;Jeongyun, Cho;Manho, Jung;Hyangbae, Lee
    • Journal of information and communication convergence engineering
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    • 제21권1호
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    • pp.54-61
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    • 2023
  • The family tree is one of the key elements of humanities classics research and is very important for accurately understanding people or families. In this paper, we introduce a method for automatically generating a family tree using information on interpersonal relationships (IIPR) from the Korean Classics Database (KCDB) and visualize interpersonal searches within a family tree using data-driven document JavaScript (d3.js). To date, researchers of humanities classics have wasted considerable time manually drawing family trees to understand people's influence relationships. An automatic family tree builder analyzes a database that visually expresses the desired family tree. Because a family tree contains a large amount of data, we analyze the performance and bottlenecks according to the amount of data for visualization and propose an optimal way to construct a family tree. To this end, we create an n-ary tree with fake data, visualize it, and analyze its performance using simulation results.

공간 능력과 공간 기하적 사고에서 SketchUp활용의 효과 -중학교 1학년 입체도형의 측정 단원을 중심으로- (The impact of Google SketchUp on spatial ability and 3D geometric thinking of 7th grade students in volume measurement of solid figures)

  • 이현희;김래영
    • 한국수학교육학회지시리즈A:수학교육
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    • 제52권4호
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    • pp.531-547
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    • 2013
  • The purpose of the study is to examine how effects of activities using Google SketchUp on students' spatial ability and 3D geometric thinking in measuring the volume of solid figures. By comparing the results from pre- and post-tests between the experimental group and control group, we found that activities using Google SketchUp help students improve their spatial ability in the spatial orientation and visualization. In addition, more than half students in the experimental group moved from level 4 up to level 7 in thinking process of measuring the volume in terms of Battista(2004)'s levels. This study suggests that the instruction with Google SketchUp can help to improve students' spatial ability and 3D geometric thinking in the regular class in middle school. In addition, SketchUp can be an advanced technological tool to support students' self-directed learning, which create an efficient educational environment and a great opportunity to learn geometry in an effective manner.

Using Omnidirectional Images for Semi-Automatically Generating IndoorGML Data

  • Claridades, Alexis Richard;Lee, Jiyeong;Blanco, Ariel
    • 한국측량학회지
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    • 제36권5호
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    • pp.319-333
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    • 2018
  • As human beings spend more time indoors, and with the growing complexity of indoor spaces, more focus is given to indoor spatial applications and services. 3D topological networks are used for various spatial applications that involve navigation indoors such as emergency evacuation, indoor positioning, and visualization. Manually generating indoor network data is impractical and prone to errors, yet current methods in automation need expensive sensors or datasets that are difficult and expensive to obtain and process. In this research, a methodology for semi-automatically generating a 3D indoor topological model based on IndoorGML (Indoor Geographic Markup Language) is proposed. The concept of Shooting Point is defined to accommodate the usage of omnidirectional images in generating IndoorGML data. Omnidirectional images were captured at selected Shooting Points in the building using a fisheye camera lens and rotator and indoor spaces are then identified using image processing implemented in Python. Relative positions of spaces obtained from CAD (Computer-Assisted Drawing) were used to generate 3D node-relation graphs representing adjacency, connectivity, and accessibility in the study area. Subspacing is performed to more accurately depict large indoor spaces and actual pedestrian movement. Since the images provide very realistic visualization, the topological relationships were used to link them to produce an indoor virtual tour.

Daubechies 웨이블릿 필터를 사용한 볼륨 데이터 인코딩 (Volumetric Data Encoding Using Daubechies Wavelet Filter)

  • 허영주;박상훈
    • 정보처리학회논문지A
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    • 제13A권7호
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    • pp.639-646
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    • 2006
  • 데이터 압축 기술은 대용량의 데이터를 효율적으로 저장하고 전송할 수 있게 해주는 기술로, 요구되는 데이터의 용량이 커지고 네트워크의 트래픽이 증가함에 따라 그 중요도가 점점 더 높아지고 있다. 특히 다양한 응용과학과 공학 분야에서 산출되는 볼륨 데이터는 컴퓨팅 기술의 발전에 힘입어 그 용량이 점점 더 증가하는 추세에 있다. 본 논문에서는 Daubechies 웨이블릿 변환을 적용해서 볼륨 데이터를 압축하는 기법을 제안한다. 구현된 D4 웨이블릿 필터 기반 압축 기법은 3차원 볼륨 데이터에 대한 손실 압축과 블록 단위의 무작위 추출 복원을 지원한다. 본 기법은 기존의 Harr 필터를 이용한 압축 방식에 비해 복원 데이터의 손실율이 낮기 때문에, 정밀한 복원 영상이 중요시되는 대용량 데이터의 압축 및 인터렉티브 가시화 응용에 유용하게 사용될 수 있다.

1D와 CFD(Computational fluid dynamic) 시뮬레이션을 통한 PEMFC(Polymer Electrolyte Membrane Fuel Cell) 성능 비교 (Comparison of Polymer Electrolyte Membrane Fuel Cell performance obtained by 1D and CFD simulations)

  • 전원우;안세현;양재완;이지원;조현빈;염은섭
    • 한국가시화정보학회지
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    • 제21권3호
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    • pp.49-56
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    • 2023
  • The Polymer electrolyte membrane fuel cell (PEMFC) operates at ambient temperature as a low-temperature fuel cell. During its operation, voltage losses arise due to factors such as operating conditions and material properties, effecting its performance. Computational simulations of fuel cells can be categorized into 1D simulation and CFD, chosen based on their specific application purposes. In this study, we carried out an analysis validation using 1D geometry and compared its performance with the results from 2D geometry analysis. CFD allows for the representation of pressure, velocity distribution, and fuel mass fraction according to the geometry, enabling the analysis of current density. However, the 1D simulation, simplifying governing equations to reduce time cost, failed to accurately account for fuel distribution and changes in fuel concentration due to fuel cell operations. As a result, it showed unrealistic results in the cell voltage region dominated by concentration loss compared to CFD.

AR 디스플레이 연결을 통한 감각시각화에 대한 표현 검토 (Study on the Expression of Sensory Visualization through AR Display Connection - Focusing on Eye Tracking)

  • 마소위
    • 문화기술의 융합
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    • 제10권2호
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    • pp.357-363
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    • 2024
  • AR 디스플레이 가상기술이 대중 학습 생활에 광범위하게 들어오면서 현실과 가상이 연결을 하는 디자인 전달 방식도 변화하고 있다. 본 논문은 평면의 시각적방향 감각 정보 시각화 경험을 통하여 3D 연결 감각 정보 시각화 경험과 가상 현실적 증강 사이의 표현을 연구하는 데 목적이 있다. AR 디스플레이 대한 고찰과 평면 시각화 사례의 현재 적용과 비교하여 기본 설정하는 방법을 조사하여 분석된다. AR 디스플레이 연결 디자인에서 제스처 연결, 안구추적, 음성 연결 및 센서의 4가지 범주에서 안구 추적 기술을 중심으로 감각 시각화와의 관계를 통해 사용자가 더 나은 경험을 할 수 있도록 하는 것이 이 논문의 범위이다. AR 디스플레이 상호작용에 대한 고찰과 평면 시각화 사례의 현재 적용 및 비교 분석 과정을 통해 AR 디스플레이 상호작용을 통한 안구 추적 기술을 중심으로 감각 시각화의 요소 시각 도형의 기하학적 일관성, 빛과 색상의 일관성, 다감각 상호작용 방식의 조합, 합리적인 내용의 표시, 스마트 푸시는 가상현실에서의 감각 시각화를 보다 사실적이고 편리하게 표현하여 수용자에게 간단하고 편리한 감각 시각화 경험을 제공하였다.