• Title/Summary/Keyword: 3-D pose

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A Study on the Fabrication of the 4 Port In-Phase High Power Combiner (4포트 동위상 고출력 전력결합기의 구현에 관한 연구)

  • Lee, Young-Sub;Jeon, Joong-Sung;Lee, Seok-Jeong;Ye, Byeong-Duck;Kim, Dong-Il;Hong, Tchang-Hee
    • Journal of Navigation and Port Research
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    • v.26 no.3
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    • pp.289-294
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    • 2002
  • The broadband high power 3-way combiner was designed and fabricated for the digital TV repeater. To achieve increase of the bandwidth and the high power capability, Wilkinson type power divider was adopted in our research. First of all, Wilkinson type power divider of equal-split and unequal-split were combined, and the characteristics of the four port in-phase power combiner was simulated for each thickness of dielectric substrates. As the results of simulation, the power combiner fabricated by using dielectric substrate of 120 mil-thickness has the characteristics as follows: insertion loss of less than -651 dB, reflection coefficient of less than -13 dB, isolation among the output ports of less than -15 dB, and pose difference among the output ports of smiler than 13$^{\circ}$. Therefore, this power combiner was possible to improve the limit of microstrip line width due to high impedance, the problem of power loss due to interaction between strip lines in a high power combiner and narrow bandwidth simultaneously. Furthermore, making broadband and high power could be achieved since the fabricated 3-way combiner has good characteristics of insertion loss, the reflection coefficient, separation between ports, and phase difference.

Multiscale Finite Element Analysis of Needle-Punched C/SiC Composites through Subcell Modeling (서브셀 모델링을 통한 니들 펀치 C/SiC 복합재료의 멀티스케일 유한요소해석)

  • Lim, Hyoung Jun;Choi, Ho-Il;Lee, Min-Jung;Yun, Gun Jin
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.34 no.1
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    • pp.51-58
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    • 2021
  • In this paper, a multi-scale finite element (FE) modeling methodology for three-dimensional (3D) needle-punched (NP) C/SiC with a complex microstructure is presented. The variations of the material properties induced by the needle-punching process and complex geometrical features could pose challenges when estimating the material behavior. For considering these features of composites, a 3D microscopic FE approach is introduced based on micro-CT technology to produce a 3D high fidelity FE model. The image processing techniques of micro-CT are utilized to generate discrete-gray images and reconstruct the high fidelity model. Furthermore, a subcell modeling technique is developed for the 3D NP C/SiC based on the high fidelity FE model to expand to the macro-scale structural problem. A numerical homogenization approach under periodic boundary conditions (PBCs) is employed to estimate the equivalent behavior of the high fidelity model and effective properties of subcell components, considering geometry continuity effects. For verification, proposed models compare excellently with experimental results for the mechanical behavior of tensile, shear, and bending under static loading conditions.

The Selection and Decision in R&D and Patents: A Hurdle Negative Binomial Approach (허들음이항모형을 이용한 기업의 혁신선택과 특허성과의 결정요인에 관한 연구)

  • Park, Jaemin
    • Journal of Korea Technology Innovation Society
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    • v.17 no.3
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    • pp.449-466
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    • 2014
  • There have been various researches on the relationship between a company's R&D investment and the outcome from innovation. However, these studies failed to effectively analyze the decision-making process followed by companies in relation to knowledge production. Especially, in analyzing the patent of companies, the Poisson model has been commonly used, but its limitations have been pointed out. In recent years, many studies have adopted negative binomial models, but they still pose limitations in analyzing the selection process. This paper proposed a hurdle negative binomial model to effectively reflect the company's decision embedded within patent information and conduct an empirical analysis on a survey of businesses' activities. In particular, the study analyzed the selection process of companies in determining the number of patents. As a result of estimation, the presence of over-dispersion was identified. In addition, the Wald-test confirmed that setting up of hurdles was valid, and there was a difference between the results of hurdle models and those of general negative binomial settings.

Real-time Simultaneous Localization and Mapping (SLAM) for Vision-based Autonomous Navigation (영상기반 자동항법을 위한 실시간 위치인식 및 지도작성)

  • Lim, Hyon;Lim, Jongwoo;Kim, H. Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.5
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    • pp.483-489
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    • 2015
  • In this paper, we propose monocular visual simultaneous localization and mapping (SLAM) in the large-scale environment. The proposed method continuously computes the current 6-DoF camera pose and 3D landmarks position from video input. The proposed method successfully builds consistent maps from challenging outdoor sequences using a monocular camera as the only sensor. By using a binary descriptor and metric-topological mapping, the system demonstrates real-time performance on a large-scale outdoor dataset without utilizing GPUs or reducing input image size. The effectiveness of the proposed method is demonstrated on various challenging video sequences.

The Spreader Pose Determination Research Using CCD Camera and Laser Range Finder (CCD카메라와 레이저 거리미터기를 이용한 스프레더 자세 인식 방법 연구)

  • 이봉기;박수민;진태석;이장명;이권순
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2002.11a
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    • pp.121-126
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    • 2002
  • This paper introduces a method that can get information for the movement of a spreader and skew in order to drive ALS(Automatic Landing System) in the crane used at the harbor. Some methods that use 3D laser scanner sensor or laser range finder to obtain the information in ALS are used presently. But these have some defects respectively in economical efficiency and performance. Therefore, to recover these defects, we propose a method acquiring the information for the movement of a spreader and skew using CCD camera for image processing and laser range finder

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Face Recognition: A Survey (얼굴인식 기술동향)

  • Mun, Hyeon-Jun
    • 한국HCI학회:학술대회논문집
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    • 2008.02c
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    • pp.172-177
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    • 2008
  • Biometrics is essential for person identification because of its uniqueness from each individuals. Face recognition technology has advantage over other biometrics because of its convenience and non-intrusive characteristics. In this paper, we will present a overview of face recognition technology including face detection, feature extraction, and face recognition system. For face detection, we will describe template based method and face component based approach. PCA and LDA approach will be discussed for feature extraction, and nearest neighbor classifiers -will be covered for matching. Large database and the standardized performance evaluation methodology is essential in order to support state-of-the-art face recognition system. Also, 3D based face recognition technology is the key solution for the pose, lighting and expression variations in many applications.

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Design of Personalized Exercise Data Collection System based on Edge Computing

  • Jung, Hyon-Chel;Choi, Duk-Kyu;Park, Myeong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.5
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    • pp.61-68
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    • 2021
  • In this paper, we propose an edge computing-based exercise data collection device that can be provided for exercise rehabilitation services. In the existing cloud computing method, when the number of users increases, the throughput of the data center increases, causing a lot of delay. In this paper, we design and implement a device that measures and estimates the position of keypoints of body joints for movement information collected by a 3D camera from the user's side using edge computing and transmits them to the server. This can build a seamless information collection environment without load on the cloud system. The results of this study can be utilized in a personalized rehabilitation exercise coaching system through IoT and edge computing technologies for various users who want exercise rehabilitation.

Numerical Analysis of Collapse Behavior in Industrial Stack Explosive Demolition (산업용 연돌 발파해체에서 붕괴거동에 관한 수치해석적 연구)

  • Pu-Reun Jeon;Gyeong-Jo Min;Daisuke Fukuda;Hoon Park;Chul-Gi Suk;Tae-Hyeob Song;Kyong-Pil Jang;Sang-Ho Cho
    • Explosives and Blasting
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    • v.41 no.3
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    • pp.62-72
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    • 2023
  • The aging of plant structures due to industrialization in the 1970s has increased the demand for blast demolition. While blasting can reduce exposure to environmental pollution by shortening the demolition period, improper blasting design and construction plans pose significant safety risks. Thus, it is vital to consider optimal blasting demolition conditions and other factors through collapse behavior simulation. This study utilizes a 3-D combined finite-discrete element method (FDEM) code-based 3-D DFPA to simulate the collapse of a chimney structure in a thermal power plant in Seocheon, South Korea. The collapse behavior from the numerical simulation is compared to the actual structure collapse, and the numerical simulation result presents good agreement with the actual building demolition. Additionally, various numerical simulations have been conducted on the chimney models to analyze the impact of the duct size in the pre-weakening area. The no-duct, duct, and double-area duct models were compared in terms of crack pattern and history of Z-axis displacement. The findings show that the elapse-time for demolition decreases as the area of the duct increases, causing collapse to occur quickly by increasing the load-bearing area.

Driver Assistance System for Integration Interpretation of Driver's Gaze and Selective Attention Model (운전자 시선 및 선택적 주의 집중 모델 통합 해석을 통한 운전자 보조 시스템)

  • Kim, Jihun;Jo, Hyunrae;Jang, Giljin;Lee, Minho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.115-122
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    • 2016
  • This paper proposes a system to detect driver's cognitive state by internal and external information of vehicle. The proposed system can measure driver's eye gaze. This is done by concept of information delivery and mutual information measure. For this study, we set up two web-cameras at vehicles to obtain visual information of the driver and front of the vehicle. We propose Gestalt principle based selective attention model to define information quantity of road scene. The saliency map based on gestalt principle is prominently represented by stimulus such as traffic signals. The proposed system assumes driver's cognitive resource allocation on the front scene by gaze analysis and head pose direction information. Then we use several feature algorithms for detecting driver's characteristics in real time. Modified census transform (MCT) based Adaboost is used to detect driver's face and its component whereas POSIT algorithms are used for eye detection and 3D head pose estimation. Experimental results show that the proposed system works well in real environment and confirm its usability.

Character Motion Control by Using Limited Sensors and Animation Data (제한된 모션 센서와 애니메이션 데이터를 이용한 캐릭터 동작 제어)

  • Bae, Tae Sung;Lee, Eun Ji;Kim, Ha Eun;Park, Minji;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.85-92
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    • 2019
  • A 3D virtual character playing a role in a digital story-telling has a unique style in its appearance and motion. Because the style reflects the unique personality of the character, it is very important to preserve the style and keep its consistency. However, when the character's motion is directly controlled by a user's motion who is wearing motion sensors, the unique style can be discarded. We present a novel character motion control method that uses only a small amount of animation data created only for the character to preserve the style of the character motion. Instead of machine learning approaches requiring a large amount of training data, we suggest a search-based method, which directly searches the most similar character pose from the animation data to the current user's pose. To show the usability of our method, we conducted our experiments with a character model and its animation data created by an expert designer for a virtual reality game. To prove that our method preserves well the original motion style of the character, we compared our result with the result obtained by using general human motion capture data. In addition, to show the scalability of our method, we presented experimental results with different numbers of motion sensors.